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mirror of https://github.com/ppy/osu.git synced 2024-12-18 03:05:10 +08:00
osu-lazer/osu.Game/Rulesets/Objects
2023-11-20 13:35:07 +09:00
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Drawables Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Legacy Use static BEZIER instead of allocating new every time 2023-11-20 13:35:07 +09:00
Pooling Ensure synthetic entries from non-pooled DHO are linked to parents 2023-07-04 23:45:08 +02:00
Types Decrease redundancy of equality implementations 2023-11-20 12:28:20 +09:00
BarLineGenerator.cs Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
BezierConverter.cs Remove pattern matching syntax usage in switch 2023-11-20 13:34:01 +09:00
HitObject.cs Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
HitObjectLifetimeEntry.cs Fix fallback for Judged to be more correct 2023-07-05 18:03:58 +09:00
HitObjectParser.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
HitObjectProperty.cs Fix osu! and catch hitobjects no longer scaled to 1 by default 2022-07-19 07:00:13 +03:00
IBarLine.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
PathControlPoint.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderEventGenerator.cs Add better commenting around legacy last tick edge case 2023-10-04 13:45:26 +09:00
SliderPath.cs CI Fixup 2023-11-11 15:02:06 +01:00
SliderPathExtensions.cs Fix code style/quality issues 2023-11-13 08:25:27 +01:00
SyntheticHitObjectEntry.cs Automated pass 2023-06-24 01:00:03 +09:00