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mirror of https://github.com/ppy/osu.git synced 2024-12-17 18:23:00 +08:00
osu-lazer/osu.Game/Rulesets/Objects
Poyo 0cf925dadf Use better fallback
Seems better to use the rate from a non-gameplay clock than to arbitrarily apply 1.
2023-11-21 15:18:04 -08:00
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Drawables Use better fallback 2023-11-21 15:18:04 -08:00
Legacy Fix fudge not being applied 2023-10-20 20:18:14 +09:00
Pooling Ensure synthetic entries from non-pooled DHO are linked to parents 2023-07-04 23:45:08 +02:00
Types Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
BarLineGenerator.cs Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
BezierConverter.cs legacy export broken 2023-07-11 02:30:16 +02:00
HitObject.cs Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
HitObjectLifetimeEntry.cs Fix fallback for Judged to be more correct 2023-07-05 18:03:58 +09:00
HitObjectParser.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
HitObjectProperty.cs Fix osu! and catch hitobjects no longer scaled to 1 by default 2022-07-19 07:00:13 +03:00
IBarLine.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
PathControlPoint.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderEventGenerator.cs Add better commenting around legacy last tick edge case 2023-10-04 13:45:26 +09:00
SliderPath.cs Check if path lists are empty 2023-09-19 02:28:28 -04:00
SliderPathExtensions.cs Update Reverse() based on the changes in #24581 2023-08-19 02:40:18 +02:00
SyntheticHitObjectEntry.cs Automated pass 2023-06-24 01:00:03 +09:00