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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-05-18 05:39:53 +08:00
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41,106
Commits
4
Branches
791
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f7b534166310a9ceff4a8ca3ae9f2bf3d7dbfa4b
Commit Graph
215 Commits
Fix sliders jumping around the screen on movement
smoogipoo
·
2021-05-24 17:15:57 +09:00
3db995c778
Rework slider hackery to not overwrite Samples
smoogipoo
·
2021-04-09 15:28:08 +09:00
f2e811928b
Actually use whistle sample for sliderwhistle
smoogipoo
·
2021-04-08 23:13:16 +09:00
8efa381d3a
Add support for sliderwhistle
smoogipoo
·
2021-04-08 20:20:09 +09:00
7713c8a45f
Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity
Amber
·
2021-04-02 03:56:23 -05:00
5ac36a2462
Force hit sample to play when Classic mod is enabled
Amber
·
2021-04-02 02:54:35 -05:00
5063cd957f
Fix inverted calculation
smoogipoo
·
2021-02-10 22:09:24 +09:00
5d1d6ec1cb
Fix grammatical error in comment
smoogipoo
·
2021-02-10 21:27:12 +09:00
bd2486e5a0
Simplify case
smoogipoo
·
2021-02-10 21:25:31 +09:00
1d425b8322
Fix div-by-0 when 0 ticks are hit
smoogipoo
·
2021-02-10 21:24:41 +09:00
4a391ce03d
Adjust DrawableSlider comment
smoogipoo
·
2021-02-10 18:52:39 +09:00
a16f4cee3a
Rename IgnoreJudgement -> OnlyJudgeNestedObjects
smoogipoo
·
2021-02-10 18:46:26 +09:00
2fcc4213e1
Make sliders display judgements when not ignored
smoogipoo
·
2021-02-03 22:42:50 +09:00
2f22dbe06b
Add flags to return to classic slider scoring
smoogipoo
·
2021-02-03 22:12:20 +09:00
03b7817887
Adjust namespace
ekrctb
·
2020-12-04 20:21:53 +09:00
245be2c5ed
Merge branch 'master' into hit-sample-pooling
smoogipoo
·
2020-12-02 14:45:24 +09:00
e831c797f3
Merge pull request
#11033
from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
Dean Herbert
·
2020-12-02 14:44:26 +09:00
71a121389b
Merge branch 'master' into osu-fade-slider-body-on-hit
Dan Balasescu
·
2020-12-02 11:03:04 +09:00
46a57921e2
Merge branch 'immutable-hit-samples' into hit-sample-pooling
smoogipoo
·
2020-12-01 16:05:28 +09:00
2bb7484608
Make HitSampleInfo immutable
smoogipoo
·
2020-12-01 15:37:51 +09:00
5760e1c1fc
Fix sliders playing hit animations when completely missed
Dean Herbert
·
2020-12-01 15:34:29 +09:00
dd05c56a08
Add short fade to better hide transition on default skin
Dean Herbert
·
2020-12-01 15:21:32 +09:00
f8ef822e73
Hide slider body immediately on successful hit when snaking is enabled
Dean Herbert
·
2020-12-01 14:56:41 +09:00
d0852d7f4a
Remove unused proxy layer
Dean Herbert
·
2020-12-01 14:56:14 +09:00
8d101efb24
Merge branch 'master' into hit-sample-pooling
smoogipoo
·
2020-11-30 18:31:58 +09:00
4bbeb9ebd4
Remove hitObject argument from OnApply and OnFree
ekrctb
·
2020-11-27 10:13:05 +09:00
57454bbb1c
Remove more code and make some methods private
ekrctb
·
2020-11-22 18:51:16 +09:00
c506b438bf
Make slider/spinner use pooled samples
smoogipoo
·
2020-11-19 20:40:30 +09:00
688a04c2ff
Tighten osu! ruleset lifetime expiry for past hitobjects
smoogipoo
·
2020-11-17 23:20:19 +09:00
04805b78c3
Fix slider ball tint not working
smoogipoo
·
2020-11-16 22:40:25 +09:00
4cf6aca873
Fix slider/spinner samples not being disposed
smoogipoo
·
2020-11-12 18:51:58 +09:00
3f0a127196
Add nested osu! hitobject pooling
smoogipoo
·
2020-11-12 15:59:48 +09:00
3f78d81386
Add top-level osu! hitobject pooling
smoogipoo
·
2020-11-12 15:39:02 +09:00
bf72961959
Prevent overrides from messing with application/freeing
smoogipoo
·
2020-11-07 00:40:26 +09:00
b1e039bcec
Fix DHOs being freed when not expected
smoogipoo
·
2020-11-07 00:25:26 +09:00
3a4bd73823
Remove initial value changed invocations
smoogipoo
·
2020-11-07 00:00:25 +09:00
e190afbfed
Make top-level osu! objects use new methods
smoogipoo
·
2020-11-06 23:09:23 +09:00
33b629a87a
Merge branch 'master' into drawable-hit-object-hit-state-fix
Dean Herbert
·
2020-11-05 17:07:52 +09:00
0cadb31947
Remove stored hitobject references from skinnable components
smoogipoo
·
2020-11-05 14:40:48 +09:00
400fcedf0f
Use BDL for top-level osu! DHOs
smoogipoo
·
2020-11-05 13:51:46 +09:00
9a7fcadabc
Update existing implementations
Dean Herbert
·
2020-11-04 17:14:23 +09:00
a3dc1d5730
Merge branch 'master' into skin-slider-end-circle-support
Dean Herbert
·
2020-10-05 17:45:51 +09:00
f0b5ba9534
Replace assignment references to HitResult.Miss with Judgement.MinResult
Bartłomiej Dach
·
2020-10-02 23:31:24 +02:00
1f0620ffd4
Replace comparison references to HitResult.Miss with IsHit
Bartłomiej Dach
·
2020-10-02 23:31:24 +02:00
2b1ef16f89
Move tail circle to display beneath ticks etc.
Dean Herbert
·
2020-10-02 14:50:03 +09:00
fce3eacd7d
Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek
Dean Herbert
·
2020-09-30 22:46:09 +09:00
4b70fe8585
Reverse inheritance order of SkinnableSound's pause logic
Dean Herbert
·
2020-09-30 15:45:14 +09:00
414c40d298
Fix HitObject samples getting stuck in a playing state on seeking far into the future
Dean Herbert
·
2020-09-29 15:07:55 +09:00
5d1c377379
Use existing bindable flow instead
Dean Herbert
·
2020-09-29 12:50:17 +09:00
d6f3beffb6
Null out the sample too
smoogipoo
·
2020-07-23 21:24:31 +09:00
f883cb85d7
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