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mirror of https://github.com/ppy/osu.git synced 2024-11-07 05:27:51 +08:00
Commit Graph

418 Commits

Author SHA1 Message Date
Dan Balasescu
5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Salman Ahmed
3af48352c9 Fix taiko major barlines no longer rendering correctly 2022-11-08 04:05:06 +03:00
Dean Herbert
37cb187d2e Move strong hit scale to DefaultHitExplosion 2022-11-07 18:32:12 +09:00
Dean Herbert
564d078517 Fix much brokenness with kiai and justment sizing 2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016 Split out taiko DefaultJudgementPiece and move animations across 2022-11-07 17:19:32 +09:00
Dan Balasescu
993439d30b Fix missed nullability 2022-11-03 11:28:39 +09:00
Dan Balasescu
5dfaf27722 A bit more cleanup 2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373 Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01 Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425 Move DefaultInputDrum to correct location 2022-11-02 17:15:25 +09:00
Dan Balasescu
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
Dean Herbert
7baa1a7e85 Attempt to fix crashing from weird input interactions 2022-07-22 20:19:13 +09:00
Dean Herbert
ee5e27638e Fix method name not matching actual implementation 2022-07-22 18:19:33 +09:00
Dean Herbert
9e5e03af5d Adjust colours to match default skin for now 2022-07-22 18:16:01 +09:00
Dean Herbert
ec98693cca Add back standard mouse bindings support and only handle mouse when inside the visible zone 2022-07-22 18:09:19 +09:00
Dean Herbert
4279ac866c Tidy up unnecessary changes and remove unused classes 2022-07-22 17:58:52 +09:00
Dean Herbert
2d2d98ab6e Add final design pass 2022-07-22 17:53:25 +09:00
Dean Herbert
aeeedc40b4 Add first pass design 2022-07-22 17:17:38 +09:00
Dean Herbert
bd6ff40b43 Combine touch and mouse handling into single path 2022-07-22 17:03:08 +09:00
Dean Herbert
b604eb6262 Simplify implementation 2022-07-22 16:59:09 +09:00
Dean Herbert
7015cf0b1b Move touch input drum to own file for now 2022-07-22 16:39:26 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Nostril
5cbd3bd67e
Merge branch 'ppy:master' into master 2022-06-08 19:29:14 -07:00
Dan Balasescu
8578f12a58 Fix taiko circle fills missing after rewind 2022-06-07 18:35:12 +09:00
Dean Herbert
859a83ac90 Remove unused field and fix typo 2022-06-02 14:48:26 +09:00
Dean Herbert
45adca17da Make DrumSamplePlayer a CompositeDrawable 2022-06-02 14:39:57 +09:00
Dean Herbert
f3d4cd3f95 Fix various code inspection issues 2022-06-02 14:36:07 +09:00
Aaron Hong
f6e9dfe7bf Fix naming rule violations 2022-06-01 01:03:21 -07:00
Aaron Hong
fcc05396bc Remove unused import 2022-06-01 00:57:24 -07:00
Aaron Hong
2471c242b4 Merge branch 'master' of https://github.com/ppy/osu into ppy-master 2022-05-31 21:01:04 -07:00
Salman Ahmed
f48533b8a2 Inline input drum proxying logic 2022-04-13 04:38:41 +03:00
Salman Ahmed
b84a3b7834 Rewrite input drum measurements to autosize on X axis 2022-04-07 21:39:53 +03:00
Salman Ahmed
ce70957fbf Remove redundant code 2022-04-06 02:38:56 +03:00
Salman Ahmed
ec5ad995f8 Reorder taiko playfield elements to fix hit explosion Z-ordering 2022-04-06 02:37:57 +03:00
Salman Ahmed
e4f6e842b0 Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
2022-04-06 02:35:00 +03:00
Salman Ahmed
ac32966427 Replicate osu!(stable)'s hit target position with "Classic" mod 2022-04-03 02:02:20 +03:00
Dean Herbert
2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 10:40:35 +09:00
Salman Ahmed
4a8aa72d1b Nudge osu!taiko playfield's height to perfectly match with osu!(stable) 2022-03-14 01:03:08 +03:00
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
Aaron Hong
b628a65cfa Revert "Adjust default touch drum overlay size to be more comfortable on phones"
This reverts commit 2de6bb033b.
2022-03-12 08:03:24 -08:00
Aaron Hong
2de6bb033b Adjust default touch drum overlay size to be more comfortable on phones 2022-03-12 07:51:40 -08:00
Aaron Hong
9db80c3335 Code cleanup 2022-03-12 05:32:02 -08:00
Aaron Hong
6f99455d94 Improve centre input size fitting for legacy skins 2022-03-12 05:17:45 -08:00
Aaron Hong
ac17c047f6 Code formatting 2022-03-12 05:01:40 -08:00
Aaron Hong
848b005097 Remove unneccessary whitespace 2022-03-11 04:48:57 -08:00
Aaron Hong
35053eaeba Show and hide osu!taiko touch controls overlay based on most recent input type detected 2022-03-11 04:43:57 -08:00
Aaron Hong
c33a661a49 osu!taiko touch implementation syntax formatting cleanup 2022-03-11 03:36:03 -08:00
Aaron Hong
1ed06f30e7 osu!Taiko touch implementation code cleanup 2022-03-11 03:33:03 -08:00
Aaron Hong
5ce57fa34a Improve readability for getTaikoActionFromInput 2022-03-10 06:17:06 -08:00
Aaron Hong
317869078f Basic functionality for Taiko touch input now complete 2022-03-10 05:09:07 -08:00
Aaron Hong
a25b6e6a09 Proof of Concept draft for Taiko touch input 2022-03-10 00:42:58 -08:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
smoogipoo
c9e76783e6 Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Salman Ahmed
cea632463e Remove empty newline 2021-08-26 22:30:20 +03:00
Dean Herbert
90e81a595d Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5 Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
Dean Herbert
6bbc23c831
Merge pull request #14106 from smoogipoo/taiko-classic-mod
Make taiko classic mod emulate the classic "4:3" scroll speed
2021-08-02 22:22:26 +09:00
smoogipoo
9327bc169b Make TaikoModClassic use classic-like scroll speed 2021-08-02 20:01:46 +09:00
smoogipoo
c023ce78d7 Match osu!stable taiko playfield size at 16:9 2021-08-02 18:48:32 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback 2021-06-08 16:54:26 +09:00
Dean Herbert
273d66a0e0 Fix TaikoMascot texture animation lookups 2021-06-08 00:42:34 +09:00
ekrctb
2c9e5b6c7e Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
smoogipoo
0c3c8141da Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
Bartłomiej Dach
72c18fbdfe Restructure explosion animation to avoid resetting transforms on free 2021-03-15 21:21:52 +01:00
Bartłomiej Dach
58220481db Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00
Bartłomiej Dach
8b74666cc3 Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
Bartłomiej Dach
8f4dadb06a Enable pooling for taiko judgements 2021-03-06 17:38:04 +01:00
Bartłomiej Dach
b24fc1922e Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b Accept proxied content via OnNewDrawableHitObject
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.

In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37 Route new result callback via playfield
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Bartłomiej Dach
ea09cbddc6 Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
beee9b89d5 Change bar line SHOC to nested playfield 2020-12-13 22:12:26 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Dean Herbert
f29aa9c4fc Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object 2020-11-27 14:35:12 +09:00
Dean Herbert
dc38aeac43 Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
Bartłomiej Dach
891218ec6b Inline empty explosion in legacy transformer 2020-11-11 09:11:33 +01:00
Bartłomiej Dach
be4735cd2b Explicitly set lifetime to ensure empty drawables are cleaned up 2020-11-10 14:57:51 +01:00
Bartłomiej Dach
ed01d37966 Reintroduce KiaiHitExplosion as skinnable 2020-11-10 14:08:10 +01:00
Bartłomiej Dach
f245696947 Move {-> Default}KiaiHitExplosion 2020-11-10 13:24:32 +01:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
2a46f905ff Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00