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BarLinePlayfield.cs
Register bar line pool & use in drawable ruleset
2020-12-13 22:31:33 +01:00
DefaultHitExplosion.cs
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
DefaultKiaiHitExplosion.cs
Reintroduce KiaiHitExplosion as skinnable
2020-11-10 14:08:10 +01:00
DrawableTaikoJudgement.cs
Remove unnecessary local definition of colour logic from taiko judgement
2020-11-16 17:23:02 +09:00
DrawableTaikoMascot.cs
Use new hit results in taiko
2020-09-29 16:33:38 +09:00
DrawableTaikoRuleset.cs
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
DrumRollHitContainer.cs
Update namespace references
2020-10-29 15:20:10 +09:00
HitExplosion.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
InputDrum.cs
Remove unnecessary IsSeeking checks from taiko drum implementation
2020-10-05 14:27:51 +09:00
KiaiHitExplosion.cs
Inline empty explosion in legacy transformer
2020-11-11 09:11:33 +01:00
PlayfieldBackgroundLeft.cs
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
TaikoMascotAnimation.cs
Add support for indexless mascot texture lookups
2020-07-25 12:03:54 +02:00
TaikoMascotAnimationState.cs
Decide on the name "Mascot", add testing, bug fixed, etc.
2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs
Accept proxied content via OnNewDrawableHitObject
2020-12-20 18:26:45 +01:00
TaikoPlayfieldAdjustmentContainer.cs
Reposition taiko playfield to be closer to the top of the screen
2020-05-12 15:51:59 +09:00
TaikoReplayRecorder.cs
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00