.. |
BarLinePlayfield.cs
|
Register bar line pool & use in drawable ruleset
|
2020-12-13 22:31:33 +01:00 |
DefaultHitExplosion.cs
|
Remove Expires and RemoveWhenNotAlive override
|
2021-03-18 19:39:42 +09:00 |
DefaultKiaiHitExplosion.cs
|
Reintroduce KiaiHitExplosion as skinnable
|
2020-11-10 14:08:10 +01:00 |
DrawableTaikoJudgement.cs
|
Fix osu! judgements getting scaled twice over different durations
|
2021-09-02 16:31:43 +09:00 |
DrawableTaikoMascot.cs
|
Remove unused params from BDL methods
|
2022-01-15 01:06:39 +01:00 |
DrawableTaikoRuleset.cs
|
Fix taiko HD not calculating pre-empt correctly
|
2021-09-17 17:24:03 +09:00 |
DrumRollHitContainer.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
DrumSampleTriggerSource.cs
|
Move DrumSampleTriggerSource into its own class to avoid nested references
|
2021-08-26 17:19:46 +09:00 |
HitExplosion.cs
|
Restructure explosion animation to avoid resetting transforms on free
|
2021-03-15 21:21:52 +01:00 |
HitExplosionPool.cs
|
Add support for pooling explosions in taiko
|
2021-03-14 16:15:33 +01:00 |
IAnimatableHitExplosion.cs
|
Rename I{-> Animatable}HitExplosion
|
2021-03-15 20:39:02 +01:00 |
InputDrum.cs
|
Clean up unused resolved properties
|
2021-12-03 18:49:49 +09:00 |
KiaiHitExplosion.cs
|
Inline empty explosion in legacy transformer
|
2020-11-11 09:11:33 +01:00 |
PlayfieldBackgroundLeft.cs
|
Move playfield background implementation to its own file
|
2020-04-23 13:23:49 +09:00 |
PlayfieldBackgroundRight.cs
|
Move playfield background implementation to its own file
|
2020-04-23 13:23:49 +09:00 |
TaikoHitTarget.cs
|
Rename TaikoStrong{-> able}HitObject
|
2020-12-14 21:46:02 +01:00 |
TaikoMascotAnimation.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
TaikoMascotAnimationState.cs
|
Decide on the name "Mascot", add testing, bug fixed, etc.
|
2020-04-24 06:59:05 +02:00 |
TaikoPlayfield.cs
|
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
|
2022-03-14 01:03:08 +03:00 |
TaikoPlayfieldAdjustmentContainer.cs
|
Reposition taiko playfield to be closer to the top of the screen
|
2020-05-12 15:51:59 +09:00 |
TaikoReplayRecorder.cs
|
Pass a score to the replay recorder to allow reading more general scoring data
|
2020-12-14 16:52:14 +09:00 |