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DefaultHitExplosion.cs
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
DefaultKiaiHitExplosion.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-10 14:08:10 +01:00 |
DrawableTaikoJudgement.cs
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Remove unnecessary local definition of colour logic from taiko judgement
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2020-11-16 17:23:02 +09:00 |
DrawableTaikoMascot.cs
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
DrawableTaikoRuleset.cs
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Merge branch 'master' into fix-taiko-scroller-time-control
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2020-05-14 17:04:09 +09:00 |
DrumRollHitContainer.cs
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Update namespace references
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2020-10-29 15:20:10 +09:00 |
HitExplosion.cs
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
InputDrum.cs
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Remove unnecessary IsSeeking checks from taiko drum implementation
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2020-10-05 14:27:51 +09:00 |
KiaiHitExplosion.cs
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Inline empty explosion in legacy transformer
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2020-11-11 09:11:33 +01:00 |
PlayfieldBackgroundLeft.cs
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
PlayfieldBackgroundRight.cs
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
TaikoHitTarget.cs
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
TaikoMascotAnimation.cs
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Add support for indexless mascot texture lookups
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2020-07-25 12:03:54 +02:00 |
TaikoMascotAnimationState.cs
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Decide on the name "Mascot", add testing, bug fixed, etc.
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2020-04-24 06:59:05 +02:00 |
TaikoPlayfield.cs
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Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
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2020-11-27 14:35:12 +09:00 |
TaikoPlayfieldAdjustmentContainer.cs
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Reposition taiko playfield to be closer to the top of the screen
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2020-05-12 15:51:59 +09:00 |
TaikoReplayRecorder.cs
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Fix catch positional data being incorrectly recorded
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2020-03-24 15:38:54 +09:00 |