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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI
2022-11-02 17:15:25 +09:00
..
BarLinePlayfield.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableTaikoJudgement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableTaikoMascot.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableTaikoRuleset.cs Combine touch and mouse handling into single path 2022-07-22 17:03:08 +09:00
DrumRollHitContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrumSamplePlayer.cs Make DrumSamplePlayer a CompositeDrawable 2022-06-02 14:39:57 +09:00
DrumSampleTriggerSource.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrumTouchInputArea.cs Attempt to fix crashing from weird input interactions 2022-07-22 20:19:13 +09:00
HitExplosion.cs Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
HitExplosionPool.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IAnimatableHitExplosion.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
InputDrum.cs Move DefaultInputDrum to correct location 2022-11-02 17:15:25 +09:00
KiaiHitExplosion.cs Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
PlayfieldBackgroundLeft.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlayfieldBackgroundRight.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoHitTarget.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoMascotAnimation.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
TaikoMascotAnimationState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoPlayfield.cs Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
TaikoPlayfieldAdjustmentContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoReplayRecorder.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00