.. |
BarLinePlayfield.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
DrawableTaikoJudgement.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
DrawableTaikoMascot.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
DrawableTaikoRuleset.cs
|
Combine touch and mouse handling into single path
|
2022-07-22 17:03:08 +09:00 |
DrumRollHitContainer.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
DrumSamplePlayer.cs
|
Make DrumSamplePlayer a CompositeDrawable
|
2022-06-02 14:39:57 +09:00 |
DrumSampleTriggerSource.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
DrumTouchInputArea.cs
|
Attempt to fix crashing from weird input interactions
|
2022-07-22 20:19:13 +09:00 |
HitExplosion.cs
|
Move more default classes to correct namespace
|
2022-11-02 17:15:25 +09:00 |
HitExplosionPool.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
IAnimatableHitExplosion.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
InputDrum.cs
|
Move DefaultInputDrum to correct location
|
2022-11-02 17:15:25 +09:00 |
KiaiHitExplosion.cs
|
Move more default classes to correct namespace
|
2022-11-02 17:15:25 +09:00 |
PlayfieldBackgroundLeft.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
PlayfieldBackgroundRight.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
TaikoHitTarget.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
TaikoMascotAnimation.cs
|
Replace usages of string.To{Lower,Upper}()
|
2022-06-24 11:57:45 +02:00 |
TaikoMascotAnimationState.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
TaikoPlayfield.cs
|
Also ignore drum roll strong judgement
|
2022-09-06 23:26:25 +09:00 |
TaikoPlayfieldAdjustmentContainer.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
TaikoReplayRecorder.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |