Dan Balasescu
16ae83c499
Merge branch 'master' into editor-clipboard
2020-09-15 16:05:43 +09:00
Dean Herbert
914785ce17
Merge branch 'master' into fix-test-storage-weirdness
2020-09-15 14:49:10 +09:00
Dean Herbert
0446bc8610
Fix game.ini getting left over by PlayerTestScene subclasses
2020-09-15 14:43:24 +09:00
Dean Herbert
879979ef57
Move host lookup to inside lazy retrieval to handle edge cases
2020-09-15 14:25:31 +09:00
Dean Herbert
234152b2fe
Use host storage as LocalStorage for headless test runs
2020-09-15 14:17:40 +09:00
Dean Herbert
0ef4dfc192
Move more logic to base EditorTestScene
2020-09-14 15:27:08 +09:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
smoogipoo
f793bf66e5
Remove rate adjustment from player test scene
2020-09-02 14:25:24 +09:00
Salman Ahmed
fafdbb0a81
Adjust recently added inline comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-22 17:26:54 +03:00
Salman Ahmed
7e838c8042
Add comment explaining why direct string lookups are used
2020-08-22 13:07:15 +03:00
Dean Herbert
70697cf1a0
Restore remaining editor components to use Beatmap.Track
2020-08-21 17:11:29 +09:00
Dean Herbert
d2c2e8bbe8
Revert some more usage of MusicController back to WorkingBeatmap
2020-08-21 15:17:21 +09:00
Salman Ahmed
deb5cc752b
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-08-19 08:39:58 +03:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
9e7a28002d
Merge branch 'master' into beatmap-track-rework
2020-08-13 17:56:50 +09:00
Bartłomiej Dach
8fe5775ecb
Allow testing mod combinations in ModTestScenes
2020-08-11 21:55:20 +02:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81
More inspections (rider is broken)
2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54
Fix more inspections
2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e
Ensure CurrentTrack is never null
2020-08-07 19:43:16 +09:00
smoogipoo
d1af1429b3
Fix inspection
2020-08-06 19:08:45 +09:00
smoogipoo
4cfca71d08
Fix a few test scenes
2020-08-06 19:05:15 +09:00
smoogipoo
c72ab9047e
Cleanup test scene disposal
2020-08-06 17:15:33 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Salman Ahmed
d6f36457a8
Fix legacy font glyphs being mistaken for animation and getting "extrapolated"
2020-08-03 21:48:43 +03:00
Dean Herbert
df3e2cc640
Fix potential crash due to cross-thread TrackVirtualManual.Stop
2020-07-28 12:08:15 +09:00
smoogipoo
9f7750e615
Add texture wrapping support to skins
2020-07-17 16:54:30 +09:00
Dean Herbert
43624381bf
Change multiplayer tests to have null room by default
2020-07-09 18:55:53 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
2020-06-15 11:31:12 +03:00
Salman Ahmed
60381d5817
Remove IRulesetTestScene and use OsuTestScene.CreateRuleset() instead
2020-06-15 11:30:48 +03:00
Salman Ahmed
4fb71eeb20
Move setting up the ruleset bindable to top-base test scene
2020-06-10 18:23:31 +03:00
Salman Ahmed
efd5e14410
Clarify why ruleset bindable must be set at the BDL of any base test scene
2020-06-06 19:20:06 +03:00
Salman Ahmed
0f78af7252
Remove unnecessary disabled check
...
I have a bad memory here, til.
2020-06-06 19:19:30 +03:00
Salman Ahmed
741fa20149
Use CreateRuleset() for editor test scenes as well
2020-06-04 00:47:10 +03:00
Salman Ahmed
c72592c52c
Remove bindable-disabling logic and don't tie immediately to CreateRuleset()
2020-06-04 00:44:28 +03:00
Salman Ahmed
bbad70c3f0
Fix mod perfect test scenes failing due to null ruleset provided
...
Just a workaround for now, a better fix may be to put the test data creation in an action that is guaranteed to be invoked after the test scene has fully loaded (all dependencies would've been resolved by then).
2020-06-04 00:43:11 +03:00
Salman Ahmed
136e10086a
Set the ruleset bindable value at the BDL for its subclasses usages
...
There are test scenes using current value of ruleset bindable on their BDL (example in TestSceneSliderSnaking's BDL)
2020-06-04 00:37:06 +03:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
...
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage
2020-05-31 19:49:03 +03:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
...
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
Dean Herbert
866db629d6
Fix remaining test failures
2020-05-22 18:23:24 +09:00
Dean Herbert
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
Dean Herbert
bac78707de
Move more logic to column to both clean things up and fix tests
2020-05-21 14:25:37 +09:00
Dean Herbert
82d6549161
Pass down snap result and remove local TimeAt usage
2020-05-20 21:01:29 +09:00
Dean Herbert
be3a0a3c1d
Merge branch 'master' into remove-requiredtypes
2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Dean Herbert
44319c1b71
Commit missed change
2020-05-12 20:26:34 +09:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
smoogipoo
7d54d4b800
Improve test scene
2020-04-28 18:36:10 +09:00
Dean Herbert
fe0038ed14
Merge branch 'master' into fix-mania-placement
2020-04-24 17:00:12 +09:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
...
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Salman Ahmed
0a0ea39431
Mark the top ruleset creation method as can-be-null
2020-04-23 13:24:30 +03:00
smoogipoo
6df45164fa
Expose direction from scrolling test container
2020-04-23 11:17:16 +09:00
smoogipoo
40f11ed15c
Resolve broken test scene
2020-04-23 10:37:05 +09:00
smoogipoo
08982e0e00
Ensure editor tests wait for load to complete
2020-04-22 19:49:21 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
...
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
Dean Herbert
d4788e39bb
Merge branch 'master' into taiko-drumroll-skinning
2020-04-17 19:30:18 +09:00
Salman Ahmed
7f791dcdf0
Re-enable ruleset bindable before setting defined ruleset in case it's disabled
...
Happens on cases like restarting the test scene by clicking directly on it on the browser (*where it for some reason reloads the entire test scene*)
2020-04-17 11:18:05 +03:00
Salman Ahmed
155bc8b49a
Remove ModTestScene
ruleset parameter on constructor and use CreateRuleset
instead
2020-04-17 11:17:59 +03:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
Salman Ahmed
5fa6bcb5a3
Move SkinnableTestScene
into using the global CreateRuleset
method
2020-04-17 11:17:44 +03:00
Salman Ahmed
67bd7bfa39
Add CreateRuleset
in OsuTestScene for scenes that depend on it
2020-04-17 11:12:25 +03:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset
2020-04-16 11:20:31 +09:00
Dean Herbert
18c28390ef
Setup drumroll testing
2020-04-15 16:29:39 +09:00
smoogipoo
b29957798f
Fix no audiomanager in test scene working beatmap
2020-04-14 21:05:42 +09:00
smoogipoo
bde0b259c1
Improve slider placement test scene
2020-04-13 15:31:54 +09:00
Salman Ahmed
2b4208bebf
Cache ruleset dependencies if the scene tests ruleset-specific components
2020-04-11 04:23:31 +03:00
Dan Balasescu
7951a52a15
Merge branch 'master' into per-ruleset-skinnable-tests
2020-04-07 22:59:42 +09:00
Dean Herbert
c9872f1d93
Retrieve dll resources using a more reliable method
2020-04-07 18:55:03 +09:00
Dean Herbert
0a340bac5a
Ensure the correct (up-to-date) ruleset is retrieved
2020-04-07 16:20:13 +09:00
Dean Herbert
8506029237
Fix SkinnableTestScene losing test resources on dynamic recompilation
2020-04-07 13:46:37 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
0d4830550e
Fix tooltips not showing inside ManualInputManagerTestScenes
2020-03-30 19:15:44 +09:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Dean Herbert
0be423183d
Rename data class
2020-03-11 00:36:56 +09:00
Bartłomiej Dach
c803de2b49
Fix player instantiation
...
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.
Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
Bartłomiej Dach
cc5cae4db9
Do not transition to result screen
2020-03-08 14:08:49 +01:00
Bartłomiej Dach
d5dda05d98
Merge branch 'master' into fix-perfect-judgements
2020-03-08 14:06:18 +01:00
Dean Herbert
3295f8657a
Restore clamp behaviour
2020-03-06 22:44:11 +09:00
Dean Herbert
c3ad08f230
Remove wild writeline
2020-03-06 02:18:35 +09:00
Dean Herbert
e3509c742c
Track time in a simpler way in TrackVirtualManual
2020-03-06 02:03:19 +09:00
Dean Herbert
ece263131b
Update to follow new naming/structure
2020-03-06 00:36:05 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
Dean Herbert
2b89fb68f7
Merge branch 'master' into fix-testscene-rate
2020-03-05 23:38:33 +09:00
Dan Balasescu
f12a515ca5
Merge branch 'master' into mod-testscene
2020-03-05 17:10:24 +09:00
Dan Balasescu
f7777ecb01
Merge pull request #8142 from peppy/add-star-difficulty-max-migration
...
Fix song select max displayable star difficulty getting stuck at wrong maximum
2020-03-05 17:10:10 +09:00
Dean Herbert
a311ace626
Add migration test
2020-03-05 15:07:00 +09:00
Dean Herbert
26ce0d05d6
Use autoplay mod rather than local replay provider
2020-03-05 11:33:30 +09:00
Dean Herbert
77fddcd2c2
Merge branch 'less-test-players' into mod-testscene
2020-03-05 11:26:33 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
Dean Herbert
fadebcdc03
Move all sets to object initialiser for code formatting reasons
2020-03-05 10:21:25 +09:00
Dean Herbert
3b19467ead
ModTestCaseData -> ModTestData
2020-03-05 10:19:42 +09:00
Dean Herbert
0f1f1d1a6b
Remove unused "name" parameter
2020-03-05 10:18:37 +09:00
Dean Herbert
ce3786cfd9
Rename to ModTestScene (is no longer a sandbox)
2020-03-05 10:11:27 +09:00
voidedWarranties
c3f840cc1a
Fix Autoplay = false and AllowFail behavior
2020-03-03 17:12:01 -08:00