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Commit Graph

1780 Commits

Author SHA1 Message Date
Bartłomiej Dach
9bfd3a1a63 Make PercentageBreakInfoLine use FormatAccuracy 2020-02-08 00:11:19 +01:00
Dean Herbert
b7996f91fc Update the windows platform offset to match stable 2020-02-07 17:51:38 +09:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
4cdf4b223c Rename to alwaysShow and add XMLDoc 2020-02-02 18:47:12 +03:00
Salman Ahmed
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
Salman Ahmed
6a11c3a8f9 Expose ConfigVisibility bindable for testing purposes 2020-02-02 14:48:07 +03:00
Salman Ahmed
abccf05155 Update visibility of each key counter instead of this container
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
2020-02-02 14:47:14 +03:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering 2020-01-30 10:34:46 +09:00
Bartłomiej Dach
c9dda78ded Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
  mod button expansion and adjust FooterButtonRandom to use this method
  while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
unknown
aa264cd2a8 allow tooltip to show as percentage as needed 2020-01-28 12:32:30 +08:00
Dean Herbert
997b49f6dc Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e Merge remote-tracking branch 'upstream/master' into collapse-graph-option 2020-01-24 13:55:42 +09:00
Dean Herbert
eb5abcab8c Rename and simplify circle logic 2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285 Fix incorrect insert logic 2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab Merge remote-tracking branch 'upstream/master' into colour-score-meter 2020-01-24 11:45:33 +09:00
Dean Herbert
8a7f7c5e46 Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework 2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
40f502c6d1 Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
smoogipoo
1b1003bd73 Refactor 2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework 2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445 Add failing test
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Dean Herbert
ca862124a5 Fix replay import from main menu causing a hard crash 2019-12-27 19:36:48 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
a041f32072 Use cleaner solution via cancellation of older schedule 2019-12-26 19:05:32 +09:00
smoogipoo
8903f286ef Fix escape not continuing to results screen 2019-12-26 18:27:48 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
smoogipoo
c7936e40d5 Protect against potential nullref 2019-12-23 19:13:36 +09:00
Andrei Zavatski
7a0d76ae77 Fix nullref 2019-12-22 03:41:19 +03:00
Andrei Zavatski
aded12af9e Refactoor to avoid bindable usage 2019-12-22 03:30:17 +03:00
Andrei Zavatski
eb75c6c70f Update FadeIn animation for new judgement 2019-12-22 03:17:56 +03:00
Andrei Zavatski
46501cf0ac Use FillFlowContainer 2019-12-22 03:06:57 +03:00
Andrei Zavatski
14a77a8f16 Improve animations 2019-12-21 16:08:28 +03:00
Andrei Zavatski
b61aa660c6 Move colours to HitErrorMeter class 2019-12-21 14:52:53 +03:00
Andrei Zavatski
5e3c3f2a90 Make judgements work 2019-12-21 14:30:41 +03:00
Andrei Zavatski
5b115d8d8a Implement basic logic 2019-12-21 13:41:50 +03:00
Salman Ahmed
7d090d6cd9 Fix key overlay appearing regardless of the setting 2019-12-19 17:52:58 +03:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
Huo Yaoyuan
d5994ed484 CA2208: create exceptions correctly. 2019-12-17 13:00:10 +08:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
smoogipoo
6cf318c34b Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding 2019-12-16 18:41:21 +09:00
smoogipoo
a276643a4b Reorder health display and score elements 2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35 Make the layout faster 2019-12-16 18:41:02 +09:00
Dean Herbert
59538bfd32 Merge branch 'global-available-mods' into adjustable-rate-mods 2019-12-13 21:57:27 +09:00
Dean Herbert
7559012fb7 Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks 2019-12-12 19:55:09 +09:00
Dean Herbert
d15f49f60f Also hide the break overlay 2019-12-12 16:13:02 +09:00
Dean Herbert
37a94988a3 Merge branch 'improve-hud-hiding' into cinema-mod 2019-12-12 16:12:19 +09:00
Dean Herbert
94f3dbb2f6 Adjust transitions slightly 2019-12-12 16:09:50 +09:00
Dean Herbert
3ccfee64f6 Add HUDOverlay tests 2019-12-12 16:09:42 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
Dean Herbert
ffb5cdc6ae Hide settings overlay along with other HUD-hidden content 2019-12-12 15:20:42 +09:00
Dean Herbert
ad2528d4d2 Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
2019-12-12 15:19:45 +09:00
Dean Herbert
9961fa7385
Merge branch 'master' into adjustable-rate-mods 2019-12-12 15:10:23 +09:00
Dean Herbert
a93d57b77e
Merge branch 'master' into lighten-playfield-during-breaks 2019-12-12 11:57:21 +09:00
Dean Herbert
d2ada90434
Merge branch 'master' into single-scoreprocessor 2019-12-12 11:36:45 +09:00
Albie
4a1c6db3ed
Merge branch 'master' into cinema-mod 2019-12-11 18:00:17 +00:00
Dan Balasescu
b77f9504d0
Merge branch 'master' into adjustable-rate-mods 2019-12-11 19:28:59 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
75f9250645 Don't automatically pause when window is inactive if in break time 2019-12-11 15:46:07 +09:00
Dean Herbert
9ebad16436 Fix logic regression 2019-12-11 14:37:10 +09:00
Dean Herbert
77b9989e11 Fix some weird private field names 2019-12-11 14:10:35 +09:00
Salman Ahmed
53daa37eaa Fix failing tests 2019-12-10 23:06:13 +03:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod 2019-12-10 17:06:53 +00:00
Salman Ahmed
38f1a8bc17 Bind UserDimContainer.IsBreakTime from Player 2019-12-10 15:14:47 +03:00
Dean Herbert
7fd52c21f5 Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
Dean Herbert
d650bfb6d6 Remove unnecessary cast 2019-12-09 18:05:14 +09:00
Dean Herbert
eb074b7058 Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers 2019-12-08 03:16:41 +09:00
Dean Herbert
48c6279e8b Only undo adjustments in GameplayClockContainer if applied at least once 2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608 Add failing test 2019-12-06 13:47:34 +09:00
Albie
7864899249
Merge branch 'master' into cinema-mod 2019-11-28 16:42:01 +00:00
smoogipoo
f504370867 Make player block exit if pausable 2019-11-28 15:58:26 +09:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen 2019-11-27 17:09:11 +09:00
Huo Yaoyuan
eba8657d38 Remove newly introduced redundant this. 2019-11-26 18:41:19 +08:00
Huo Yaoyuan
c0fe91a84c Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
Albie
09158b6b08
Merge branch 'master' into cinema-mod 2019-11-26 06:57:47 +00:00
Dean Herbert
77ce9642ba Add test coverage and simplify break time updating 2019-11-26 15:32:48 +09:00
Dean Herbert
a453129d44 Fix nullref in tests 2019-11-26 15:13:50 +09:00
Dan Balasescu
8a8e863c0e
Merge branch 'master' into intro-outro-break 2019-11-26 12:47:42 +09:00
Dean Herbert
fbebbab5db Remove excess parenthesis 2019-11-25 22:37:07 +09:00
Dean Herbert
709ec1404f Centralise End/StartTime retrieval to extension method 2019-11-25 19:09:14 +09:00
Dean Herbert
6b8983b489 Consider intro and outro time as "break" time 2019-11-25 19:02:11 +09:00
Albie
9fdbb2a58e change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
Albie
9a8e3fe1da add brackets 2019-11-24 07:44:35 +00:00
Albie
1d6665fe57 improve code quality using resharper and codefactor advice 2019-11-24 07:42:39 +00:00
Albie
b8e5796af5 add forced video/storyboard and disabled dim for mod inside new interface 2019-11-24 07:37:06 +00:00
Dean Herbert
83080c3b5f Fix merge regression 2019-11-22 14:14:18 +09:00
Dan Balasescu
5d2a608be0
Merge branch 'master' into lead-in-fixes 2019-11-22 13:48:55 +09:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
Dean Herbert
bd6831624a Decouple skip button animations from gameplay clock 2019-11-21 19:51:22 +09:00
Dean Herbert
ffd0e17826 Merge branch 'skip-multiple-times' into lead-in-fixes 2019-11-21 19:01:28 +09:00
Dean Herbert
46a94821d4 Add support for consecutive skips 2019-11-21 18:59:55 +09:00
Dean Herbert
29d2374928 Add back skip button actuation count tests 2019-11-21 17:23:52 +09:00
Dean Herbert
2dd2e3d861 Add correct AudioLeadIn support 2019-11-21 16:55:18 +09:00
Dean Herbert
8369be90f2 Allow skip button to actuate more than once 2019-11-21 15:19:06 +09:00
Dean Herbert
c0b9bb5a12 Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-21 14:22:17 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83 Merge branch 'master' into sharpen 2019-11-20 17:30:58 +08:00
Dean Herbert
eee5902851 Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-15 14:05:31 +09:00
Huo Yaoyuan
87d40cf8d0 Resolve equals usages. 2019-11-13 22:35:50 +08:00
Huo Yaoyuan
7d7b9e36b2 Use compound assignment. 2019-11-12 19:53:50 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
cd1dd0f898 Fix adjustments not being removed correctly on retry from pause 2019-11-06 10:38:04 +09:00
Dean Herbert
6dde755ef2
Merge branch 'master' into add-retry-button 2019-11-02 21:23:16 +09:00
Dean Herbert
fd13f0bc55
Move ReplayDownloadButton to correct namespace (#6689)
Move ReplayDownloadButton to correct namespace
2019-11-02 21:22:23 +09:00
Dean Herbert
551032803d
Fix GameplayClockContainer operating on beatmap's track after s… (#6688)
Fix GameplayClockContainer operating on beatmap's track after screen exited
2019-11-02 21:22:13 +09:00
Dan Balasescu
8a5d3ab40a
Merge branch 'master' into add-retry-button 2019-11-02 10:51:14 +09:00
Dean Herbert
daa0ebe2b5 Add xmldoc 2019-11-01 15:51:45 +09:00
Dean Herbert
14453da1d2 Centralise MakeCurrent call 2019-11-01 15:51:10 +09:00
Dean Herbert
84d17f3702 Add retry button 2019-11-01 15:41:51 +09:00
Dean Herbert
14fec6f1f3 Move ReplayDownloadButton to correct namespace 2019-11-01 15:06:36 +09:00
Dean Herbert
dcc8f6e827 Better group cancel conditional 2019-11-01 14:43:52 +09:00
Dean Herbert
d089e47a56
Merge branch 'master' into master 2019-11-01 14:15:57 +09:00
Dean Herbert
ac02bb005d Fix GameplayClockContainer operating on beatmap's track after scren exited 2019-11-01 14:11:18 +09:00
Dean Herbert
3f192ca915
Fix song progress not displaying correctly (#6640)
Fix song progress not displaying correctly

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2019-10-29 18:16:54 +09:00
Dean Herbert
46b44f4f99 Fix PlayerSettingsOverlay being shown by default 2019-10-28 18:37:58 +09:00
Dean Herbert
16e33e8bc7 Fix song progress not displaying correctly 2019-10-28 18:34:58 +09:00
nwabear
b0e21c2749 Fixed Issue #6442 2019-10-25 14:57:49 -05:00
smoogipoo
851773a842 Apply adjustments for framework changes 2019-10-23 14:04:06 +09:00
Joehu
ccc753a315 Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Dean Herbert
47c1f36f9d Add ValidForResume check 2019-10-04 11:41:53 +08:00
Dean Herbert
71985c7ef1 Update fail logic to match 2019-10-04 11:23:42 +08:00
Joseph Madamba
d87f6d270b
Merge branch 'master' into fix-alt-f4-being-blocked-by-overlays 2019-10-03 08:43:31 -07:00
smoogipoo
636913a4a6 Refactor PlayerLoader changes 2019-10-03 19:22:41 +09:00
Joehu
a69b9f1148 Fix alt-f4 being blocked during gameplay 2019-10-02 11:16:31 -07:00
Craftplacer
4d4e846296
Merge branch 'master' into muted-notification 2019-10-02 17:31:34 +02:00
Craftplacer
6929847b08 Remove redundant override 2019-10-02 17:22:34 +02:00
HDragonHR
faf8fe132e Change bindable int to float 2019-10-02 12:26:46 +08:00
Craftplacer
5f399add82 Resolve @iiSaLMaN 's suggested changes 2019-10-01 18:15:40 +02:00
Craftplacer
2ac5e0bfa0 Make use of SessionStatics 2019-10-01 17:39:01 +02:00
Dean Herbert
02c1f490f1
Merge branch 'master' into muted-notification 2019-09-28 20:33:32 +08:00
Dean Herbert
f4f5a7e9c8 Fix test regressions 2019-09-27 13:20:17 +08:00
Dean Herbert
b50ef8ffa4 Allow null NotificationManager 2019-09-27 13:15:33 +08:00