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mirror of https://github.com/ppy/osu.git synced 2024-11-15 04:27:34 +08:00
Commit Graph

1551 Commits

Author SHA1 Message Date
smoogipoo
f0bcb2b933 Debounce user-requested replay seeks 2019-09-17 16:12:18 +09:00
Craftplacer
220fdd0a04 Make muteWarningShownOnce static
... so it will actually get an instance per osu session.
2019-09-16 06:56:52 +02:00
Craftplacer
cb033591c4
Merge branch 'master' into muted-notification 2019-09-15 17:59:27 +02:00
Craftplacer
ecce12981e Use block body for constructor to fix remaining code inspection issue 2019-09-15 17:47:44 +02:00
Craftplacer
e3884658af Resolve code inspection errors 2019-09-15 17:36:53 +02:00
Dean Herbert
2381b4c003 Move video behind storyboard 2019-09-16 00:20:56 +09:00
Craftplacer
ec788ac09d Make notification only show up once per session 2019-09-15 17:20:07 +02:00
Craftplacer
811a08d18f Use Bindable instead of bool 2019-09-15 16:50:01 +02:00
Craftplacer
00e46fdefe Add check if game is muted by MuteButton 2019-09-15 16:32:23 +02:00
Craftplacer
4a10e6c44e Use ResolvedAttribute for NotificationOverlay 2019-09-15 16:11:45 +02:00
Craftplacer
78931c8e23 Implement notification when user has track or master volume muted
This took around under a hour to implement, it has the same behavior and content from osu!stable.
A notification will show up when the user has either its master or track volume set to the minimum, clicking it will set it to the default values.
2019-09-15 15:59:46 +02:00
Andrei Zavatski
9febeb1f3d Add black background 2019-09-14 06:32:00 +03:00
Andrei Zavatski
a36c808682 Use Fit FillFode 2019-09-14 06:28:59 +03:00
Andrei Zavatski
9a94405b3a Fix video playback is stretched on client resize 2019-09-14 06:05:09 +03:00
Dan Balasescu
b10ce0b12d
Merge branch 'master' into key-counter-fixes 2019-09-13 19:43:33 +09:00
Andrei Zavatski
437e121056 Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video 2019-09-13 13:39:58 +03:00
smoogipoo
cf2f841b4d Fix player not correctly exiting after an unpause 2019-09-13 15:42:58 +09:00
Dean Herbert
831d04f339 Don't use gameplay clock in KeyCounter 2019-09-12 15:48:07 +09:00
Dean Herbert
0cdf125c1e Handle key counter rewinding in a better way
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
cb0cf6e2c5 Remove reset functions 2019-09-12 14:27:52 +09:00
Dean Herbert
158737e001 Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
f9c969788a Fix keys not reaching full brightness as soon as they should 2019-09-12 13:56:23 +09:00
Dean Herbert
88d0756107 Allow global actions to propagate through pause screen 2019-09-06 17:17:30 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Dean Herbert
986ac08397
Fix pause menu keyboard navigation being affected by initial cu… (#6002)
Fix pause menu keyboard navigation being affected by initial cursor hover
2019-09-05 17:27:48 +09:00
Dean Herbert
a1d7291ffa Fix pause menu keyboard navigation being affected by initial cursor hover 2019-09-05 16:31:10 +09:00
smoogipoo
a87a1e6031 Don't redraw certain buffered containers on scale change 2019-09-04 19:38:12 +09:00
Dean Herbert
1802d2efaf Merge remote-tracking branch 'upstream/master' into fix-gameplay-menu-button-hover-ani 2019-09-04 10:35:14 +09:00
Dean Herbert
4cad55cee6 Move hit windows lookup to DrawableRuleset 2019-09-03 13:05:03 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
smoogipoo
0a89603e79 Fix hit error potentially not displaying with null hitwindows 2019-09-02 16:07:16 +09:00
Dean Herbert
7ca51d3866 Fix resume overlay being drawn below cursor
Closes #5905.
2019-09-02 11:20:55 +09:00
Andrei Zavatski
94512fea8e Apply naming suggestions 2019-08-31 16:20:33 +03:00
Andrei Zavatski
d2f7a653a8 Fix nullref 2019-08-31 16:10:07 +03:00
Andrei Zavatski
28b19e8d54 Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video 2019-08-31 15:49:21 +03:00
Dean Herbert
1ddf292ad6 Fix vertical alignment of hit error display ticks
Wasn't correctly centered before.
2019-08-31 12:20:50 +09:00
Andrei Zavatski
d4291556ee Remove unused using 2019-08-31 02:57:14 +03:00
Andrei Zavatski
fd958ec1ab Remove unused property accessor 2019-08-31 02:56:41 +03:00
Andrei Zavatski
fa3591e5ec Add setting to turn on/off the video 2019-08-31 00:42:20 +03:00
Andrei Zavatski
5dd688a51b Fix video doesn't use gameplay clock 2019-08-31 00:09:23 +03:00
Andrei Zavatski
d55be4d59c Implement DimmableVideo component 2019-08-30 23:48:38 +03:00
Andrei Zavatski
58a0b4e19b Add basic layout for player 2019-08-30 23:19:55 +03:00
Dean Herbert
8f5dc06d55 Merge remote-tracking branch 'upstream/master' into accuracy-bar 2019-08-30 20:18:25 +09:00
Dean Herbert
f1db6c7039 Fix likely nullref 2019-08-30 20:18:21 +09:00
smoogipoo
fc813347ac Make JudgementLine private 2019-08-30 19:54:36 +09:00
smoogipoo
dfccc60361 Reorder HitErrorDisplay 2019-08-30 19:53:38 +09:00
smoogipoo
fab12fa9cd Centre align the icons
Seems to look better this way.
2019-08-30 19:53:38 +09:00
Dean Herbert
665fc95d49 Handle no hitobjects / no hitwindows (osu!catch) 2019-08-30 19:37:20 +09:00
Dean Herbert
80671cefd7 Final visual polish 2019-08-30 19:14:07 +09:00
Dean Herbert
c3abf0ccb7 Improve visuals 2019-08-30 18:50:38 +09:00
Dean Herbert
8fc177b743 Fix namespacing and hitwindow source 2019-08-30 18:46:42 +09:00
Dean Herbert
741bd0a5cf Fix incorrect colour sizes and simplify alignment specification 2019-08-30 18:35:17 +09:00
Dean Herbert
54696eef39 Reverse display, add animation and reduce width 2019-08-30 17:06:23 +09:00
Dean Herbert
a73d672c2f Tidy up judgement line logic (and fix it displaying at the wrong place) 2019-08-30 16:40:39 +09:00
Dean Herbert
6640161bc1 Simplify event propagation 2019-08-30 15:51:36 +09:00
Dean Herbert
bdbfa7bd2f Fix class naming 2019-08-30 15:32:47 +09:00
Dean Herbert
835ee0aa2f Code quality fixes 2019-08-30 15:29:13 +09:00
Joehu
73fd3cf03c Fix gameplay menu button initial hover animation 2019-08-28 19:00:01 -07:00
Dean Herbert
7aeeb65ae7 Tidy up Player's container loading logic
Fixes drawable ruleset being loaded before skin sources are finished, by loading them as a separate operation (to avoid children being loaded first).
2019-08-27 18:27:21 +09:00
Dean Herbert
5e362d10b1 Add ruleset-specific legacy skin providers
This moves implementation of osu! skinnables to OsuLegacySkin.
2019-08-26 12:21:49 +09:00
Andrei Zavatski
0ccfaeb8d9 Simplify moving average 2019-08-21 10:13:59 +03:00
Andrei Zavatski
a5acc913ea CI fixes 2019-08-21 09:58:47 +03:00
Andrei Zavatski
a994ad9c84 Use moving average to calculate arrow position 2019-08-21 09:40:15 +03:00
Andrei Zavatski
71cbc3525d Add/remove displays only if necessary 2019-08-21 09:16:09 +03:00
Andrei Zavatski
f72edb8bf8 Add missing blank line 2019-08-20 09:03:31 +03:00
Andrei Zavatski
596ee150c6 Add xmldoc for not obvious const 2019-08-20 08:51:41 +03:00
Andrei Zavatski
9f64e09625 Move HitErrorDisplayOverlay back to the HUD 2019-08-20 08:45:51 +03:00
Andrei Zavatski
d337f9b482 DefaultHitErrorDisplay -> BarHitErrorDisplay 2019-08-20 08:03:17 +03:00
Andrei Zavatski
c4251d512e Simplify bar building 2019-08-20 08:00:09 +03:00
Andrei Zavatski
415f180261 Delete extra semicolon 2019-08-19 22:53:28 +03:00
Andrei Zavatski
50c47568e4 Don't present Meh hit windows if it has no value 2019-08-19 22:45:27 +03:00
Andrei Zavatski
f1c3a60660 Add ability to select side 2019-08-19 22:04:27 +03:00
Andrei Zavatski
1bff103d32 CI fixes 2019-08-19 21:25:14 +03:00
Andrei Zavatski
6d3aa0520b Make HitErrorDisplay an abstract class 2019-08-19 20:44:06 +03:00
Andrei Zavatski
70084b5553 Move HitErrorDisplay outside of the HUD 2019-08-19 20:28:03 +03:00
Andrei Zavatski
4c817b18b7 Use direct cast 2019-08-18 17:03:11 +03:00
Andrei Zavatski
dd6351b8ca Apply suggested changes 2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f Fix crash if ruleset has no Meh hit windows 2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf Add missing blank line 2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f Simplify layout 2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6 Add setting to enable/disable hit error visibility 2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596 Use Queue instead of List for stored Judgements 2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863 naming adjustments 2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95 Fix the math 2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e Visual improvements 2019-08-18 01:43:43 +03:00
Andrei Zavatski
94dbd6386f Merge remote-tracking branch 'refs/remotes/ppy/master' into accuracy-bar 2019-08-18 01:14:27 +03:00
Dean Herbert
d0f2d22995
Merge branch 'master' into fix-storyboard-not-shown-on-disabled-user-dim 2019-08-12 05:46:15 +09:00
Andrei Zavatski
e7964c165f Make judgement lines alive for a bit longer 2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f Do not generate new judgement line on miss 2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8 Add basic colours 2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48 rename AccuracyBar to HitErrorDisplay 2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2 Calculate real position for judgement lines 2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1 Add moving arrow 2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b Add judgement lines generator 2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319 Implement basic layout for AccuracyBar 2019-08-11 14:57:21 +03:00
Dean Herbert
90b1fe81f3 Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
iiSaLMaN
0fcc6c1676 Add DimLevel property 2019-08-08 22:13:48 +03:00
iiSaLMaN
bedb744a2e Add parentheses 2019-08-08 17:11:26 +03:00
iiSaLMaN
88b9942b2a Move EnableUserDim check to defualt value of ShowDimContent 2019-08-08 17:07:06 +03:00