Dan Balasescu
a2f8ff825e
Also ignore drum roll strong judgement
2022-09-06 23:26:25 +09:00
Dan Balasescu
792b410c04
Merge branch 'master' into classic_drumrolls
2022-09-06 16:29:45 +09:00
sw1tchbl4d3
a9aa928ce6
Fix test, make strong hits have LargeBonus judgement
2022-08-30 15:00:46 +02:00
sw1tchbl4d3
b185194d07
Apply comments by smoogi
2022-08-30 14:44:44 +02:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
ad28bfc9b2
Fix taiko blueprints displaying incorrectly for drum rolls
2022-08-18 17:18:11 +09:00
sw1tchbl4d3
e0426836c1
Make swells and drumrolls optional by default
2022-08-05 16:30:07 +02:00
sw1tchbl4d3
0a0f3c93dd
Rename OkResult, rephrase "strong bonus"
2022-07-24 20:55:13 +02:00
Justin
a4f3a0d201
Merge branch 'master' into classic_drumrolls
2022-07-24 18:33:04 +00:00
Salman Ahmed
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Bartłomiej Dach
3497e966fd
Revert no longer needed access modifier change
2022-06-24 13:01:16 +02:00
Bartłomiej Dach
f47b74a938
Move OkResult
from drawable swell to judgement
2022-06-24 13:00:12 +02:00
sw1tchbl4d3
6c8042642a
Reduce code duplication
2022-06-20 17:22:41 +02:00
sw1tchbl4d3
98527fec26
Make mod selfcontained
2022-06-19 15:11:12 +02:00
sw1tchbl4d3
a5bf16e873
Make drum rolls and swells optional with Classic
mod
2022-06-19 02:10:23 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
117d81d84f
Use perfect osu!(stable) strong scale value
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-04-05 03:04:53 +03:00
Salman Ahmed
01b10e68d2
Adjust taiko hit objects sizes to match osu!(stable)
2022-04-02 23:47:20 +03:00
Bartłomiej Dach
c6adbdd46f
Fix drum rolls nested objects not applying min result on kill
2022-01-16 17:53:37 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Dean Herbert
ee49305cad
Move taiko legacy speed multiplier to osu.Game
project
...
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
9c34cb0777
Share colour constants with default drawable piece implementations
2021-06-11 14:20:08 +09:00
Dean Herbert
bc3b7233ab
Show osu!taiko centre/rim colouring in editor timeline
...
Closes #13443 .
2021-06-11 14:17:30 +09:00
Dean Herbert
cbad7bb7f0
Move taiko Type
to Hit
and localise all bind handling
2021-05-26 13:40:36 +09:00
Dean Herbert
912748b428
Avoid bindable feedback causing overwrites
2021-05-26 13:24:22 +09:00
Dean Herbert
dc322d1c63
Run all type and sample mutations through standardising methods
2021-05-23 20:22:48 +09:00
Dean Herbert
6471ce902d
Run RecreatePieces
using AddOnce
to avoid multiple unnecessary calls
2021-05-21 16:45:28 +09:00
Dean Herbert
0bcd0cda6b
Fix taiko drawable hit content not correctly being removed on regeneration
2021-05-21 16:41:40 +09:00
Dean Herbert
7bc8a4bb5f
Apply same logic changes to IsStrong
status
2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37
Fix RecreatePieces
being called more than once
2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81
Fix type-to-sample mapping being applied too late
2021-05-21 14:37:22 +09:00
Bartłomiej Dach
370f56eadb
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58
Adjust top-level hitobjects to support nested pooling
2020-12-20 17:57:19 +01:00
Bartłomiej Dach
ae6dedacaf
Implement nested strong hit application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63
Implement swell tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589
Implement drum roll tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390
Implement swell application
...
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b
and 58bf288
).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f
Implement drum roll application
2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca
Implement hit application
2020-12-20 16:26:16 +01:00
Bartłomiej Dach
7b350fc8e5
Prepare strongable DHO for HO application
2020-12-20 15:42:24 +01:00
Bartłomiej Dach
a25cd910f8
Prepare base DHO for HO application
2020-12-20 15:42:24 +01:00
Dan Balasescu
48805a82f9
Merge branch 'master' into taiko-strong-state-refactor
2020-12-15 11:46:52 +09:00
Dan Balasescu
52d9864818
Merge pull request #11179 from bdach/swell-rewind-crash
...
Fix swells crashing on rapid seeks in editor
2020-12-15 11:21:37 +09:00
Bartłomiej Dach
523e803440
Fix swells crashing on rapid seeks in editor
2020-12-15 00:28:00 +01:00
Bartłomiej Dach
2051f49f78
Ensure correct initial state of taiko bar lines
2020-12-14 21:58:17 +01:00
Bartłomiej Dach
512549b4ea
Rename DrawableTaikoStrong{-> able}HitObject
2020-12-14 21:47:31 +01:00
Bartłomiej Dach
5af1ac1b53
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3
Merge branch 'master' into taiko-strong-state-refactor
2020-12-14 21:44:50 +01:00
Dean Herbert
7041503063
Avoid intermediary delegate
2020-12-14 15:34:32 +09:00
Bartłomiej Dach
a8e86a20e1
Unify bar line types & prepare for pooling
2020-12-13 22:31:33 +01:00
Bartłomiej Dach
f83c5fa81d
Add backing bindable for major field
2020-12-13 22:12:26 +01:00
Bartłomiej Dach
080f7a3e32
Add/fix up xmldocs with clarifications
2020-12-13 14:39:32 +01:00
Bartłomiej Dach
091b08b507
Scope drawable nested hits more closely to models
2020-12-13 14:38:16 +01:00
Bartłomiej Dach
61c488cd5e
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
Bartłomiej Dach
4d444df6b3
Rename DHO CreateStrong{-> Nested}Hit
2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16
Reflect can-be-strong split in DHO structure
2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76
Rename Strong{-> Nested}HitObject
2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739
Move piece files of Taiko ruleset
2020-12-07 12:29:14 +09:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
smoogipoo
0414e5c550
Add MaximumJudgementOffset to DrawableHitObject, use in more places
2020-11-26 01:12:42 +09:00
Dean Herbert
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
Dean Herbert
cb96a40dd6
Fix bindable propagation potentially making swells strong
2020-10-09 17:12:10 +09:00
Dean Herbert
144726e3c6
Better guard against taiko swells becoming strong
2020-10-09 17:12:01 +09:00
Bartłomiej Dach
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
903bcd747e
Revert unintended changes
2020-09-29 16:39:29 +09:00
smoogipoo
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf
Use new hit results in taiko
2020-09-29 16:33:38 +09:00
Bartłomiej Dach
d61a8327da
Fix rim flying hits changing colour
2020-09-26 20:59:55 +02:00
Dean Herbert
33fad27ec2
Avoid API change to DrawableHitObject
2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2
Change properties to methods and improve naming
2020-09-24 13:22:31 +09:00
Dean Herbert
9a0e5ac154
Handle type/strength changes from samples changes
2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422
Fix taiko sample selection not updating when changing strong/rim type
2020-09-23 17:59:11 +09:00
Dean Herbert
14ad3835ff
Update naming
2020-06-23 21:27:01 +09:00
Dean Herbert
dd7dbfd548
Rename to IHasDuration
2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3
Move sett from EndTime to Duration
2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963
Fix strong bindable changes for DrumRolls
2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f
Support Strong bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546
Support HitType bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
smoogipoo
bc35bc5efb
Merge branch 'master' into applydefaults-cancellation
2020-05-25 16:45:30 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
013683c23b
Fix taiko rim markers incorrectly playing as whistle samples
2020-05-19 00:17:13 +09:00
smoogipoo
6534510999
Use cancellation token in taiko swell/drumroll
2020-05-15 19:25:14 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
Dean Herbert
77041bdbb5
Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
Dean Herbert
b4d790c076
Fix taiko sample mapping for strong hits
2020-05-11 12:53:54 +09:00
Dean Herbert
52cf1e1859
Fix hit type not being provided and hit time offset not being considered
2020-04-27 16:48:27 +09:00