EVAST9919
|
475eb6fe5f
|
Cleanup
|
2017-05-04 17:29:52 +03:00 |
|
EVAST9919
|
57c4232416
|
Added testcase
|
2017-05-04 11:58:37 +03:00 |
|
EVAST9919
|
6063231e40
|
float value fix
|
2017-05-03 16:58:10 +03:00 |
|
EVAST9919
|
5f2f1d2763
|
CI fixes
|
2017-05-03 14:01:43 +03:00 |
|
EVAST9919
|
9e35eb8d97
|
Fixes
|
2017-05-03 13:53:45 +03:00 |
|
EVAST9919
|
e7a8619f01
|
ModIcon refactor
|
2017-05-03 09:48:10 +03:00 |
|
EVAST9919
|
6ea3629c9a
|
Adjust the size
|
2017-05-03 08:23:52 +03:00 |
|
EVAST9919
|
2e30a69b67
|
removed using
|
2017-05-02 23:04:36 +03:00 |
|
EVAST9919
|
a955f9cbfd
|
Simplify hiding logic
|
2017-05-02 22:59:36 +03:00 |
|
EVAST9919
|
37c3133981
|
Fixes
|
2017-05-02 22:46:18 +03:00 |
|
EVAST9919
|
7e1efcc20b
|
Added ModsContainer
|
2017-05-02 22:34:07 +03:00 |
|
EVAST9919
|
698ae0832f
|
Move string formatting inside the class
|
2017-05-01 07:00:44 +03:00 |
|
EVAST9919
|
ba0fbacda0
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage
|
2017-05-01 06:33:04 +03:00 |
|
EVAST9919
|
0386e96573
|
applied requested changes
|
2017-05-01 05:38:51 +03:00 |
|
EVAST9919
|
668262ed06
|
Applied requested changes
|
2017-05-01 04:53:46 +03:00 |
|
EVAST9919
|
e9094bac51
|
Added suggested changes
|
2017-04-30 17:05:00 +03:00 |
|
EVAST9919
|
a8c918f7bf
|
Removed empty line
|
2017-04-28 21:12:48 +03:00 |
|
EVAST9919
|
d5c56aab7a
|
Initial commit
|
2017-04-28 21:05:00 +03:00 |
|
EVAST9919
|
f8faea8da2
|
Removed unnecessary nested class
|
2017-04-28 16:02:00 +03:00 |
|
EVAST9919
|
c4bd21914d
|
warning fixes
|
2017-04-28 15:37:22 +03:00 |
|
EVAST9919
|
b409a22309
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage
|
2017-04-28 15:29:24 +03:00 |
|
EVAST9919
|
c27909d53c
|
CI fixes
|
2017-04-28 05:02:25 +03:00 |
|
EVAST9919
|
eacf2045f0
|
Initial commit
|
2017-04-28 04:56:34 +03:00 |
|
Dean Herbert
|
59a3e23879
|
Ensure PlayerInputManager's initial time is transferred at load.
|
2017-04-27 17:38:00 +09:00 |
|
Dan Balasescu
|
a243729a54
|
Merge branch 'master' into fix-mouse-button-disable
|
2017-04-26 20:43:56 +09:00 |
|
Dan Balasescu
|
f261a077d2
|
General fixes/cleanup in Player.
|
2017-04-26 20:37:47 +09:00 |
|
Dan Balasescu
|
08b1d5beb9
|
Use const where it was inteded.
|
2017-04-26 20:15:34 +09:00 |
|
Dean Herbert
|
e826f17eb0
|
Fix get-set mismatch.
|
2017-04-26 19:25:41 +09:00 |
|
Dean Herbert
|
f48d497737
|
Fix disabling mouse buttons causing auto to stop working.
|
2017-04-26 18:56:20 +09:00 |
|
Dean Herbert
|
c2108b7706
|
Use object initialiser.
|
2017-04-26 18:32:47 +09:00 |
|
Dean Herbert
|
b6f838f536
|
Fix potential nullref.
|
2017-04-26 18:32:40 +09:00 |
|
Dean Herbert
|
4656a7170a
|
Add very basic lead-in support.
|
2017-04-26 18:17:25 +09:00 |
|
Dean Herbert
|
9d14b6e1e9
|
Make SongProgress return the actual time value via OnSeek.
|
2017-04-26 18:17:17 +09:00 |
|
Dean Herbert
|
01caaf44f3
|
Add a decoupled clock to allow for lead-in and lead-out time.
|
2017-04-26 18:16:55 +09:00 |
|
Dean Herbert
|
e003d9fc3c
|
Add basic replay frame accurate "seeking".
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
|
2017-04-25 22:59:58 +09:00 |
|
Dean Herbert
|
d476482493
|
Add basic seeking support when a replay is loaded.
|
2017-04-25 22:59:51 +09:00 |
|
Dean Herbert
|
eb5d334838
|
Add non-toggle support for showing seek bar in SongProgress.
|
2017-04-25 22:59:46 +09:00 |
|
Dean Herbert
|
30e2e7bfe4
|
Merge branch 'master' into slider-stuff
|
2017-04-25 19:42:46 +09:00 |
|
Dean Herbert
|
2d6fa711d1
|
Remove unnecessary base.Update() in PlayerInputManager.
|
2017-04-24 20:22:21 +09:00 |
|
Jorolf
|
1d2f19b5a2
|
change background dim from integer to double
|
2017-04-22 18:34:03 +02:00 |
|
Dean Herbert
|
caf3d311cd
|
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods
|
2017-04-21 20:55:20 +09:00 |
|
Dean Herbert
|
d94035e9da
|
Merge branch 'master' into general-fixes
|
2017-04-21 20:42:46 +09:00 |
|
Dean Herbert
|
3f832731c9
|
Add DoubleTime, HalfTime and Nightcore support.
|
2017-04-21 17:33:37 +09:00 |
|
Dean Herbert
|
5fdc9819cf
|
Add basic UO support (now called Audio Offset).
|
2017-04-21 16:20:05 +09:00 |
|
Dean Herbert
|
5aa90df819
|
Allow OsuScreens to decide whether ruleset switching should be allowed.
Tidies up ToolbarModeSelector a lot by using DI.
|
2017-04-21 16:03:59 +09:00 |
|
Dean Herbert
|
1707c2458e
|
Update exception name.
|
2017-04-20 12:11:03 +09:00 |
|
Dean Herbert
|
873599b359
|
Fix conversion regression.
|
2017-04-20 11:36:50 +09:00 |
|
Dean Herbert
|
a47870b376
|
Apply Ruleset to Scores. Reduce complexity of score creation.
|
2017-04-20 11:16:08 +09:00 |
|
Dean Herbert
|
3e48a57e9a
|
Merge branch 'master' into score-statistics
|
2017-04-19 20:36:14 +09:00 |
|
Dean Herbert
|
3b95fbab7d
|
Add score statistic tracking (osu!).
|
2017-04-19 16:29:27 +09:00 |
|
Dean Herbert
|
2783f49267
|
Fix incorrect EndTimes when processing has not been run on HitObjects before the SongProgressGraph is displayed.
|
2017-04-19 16:05:14 +09:00 |
|
Dean Herbert
|
49f4981f1c
|
Fix CI issues.
|
2017-04-18 22:28:16 +09:00 |
|
Dean Herbert
|
a0d9c14526
|
Add temporary means of getting the user which is responsible for a resulting play.
|
2017-04-18 22:22:14 +09:00 |
|
Dean Herbert
|
d51b37cb44
|
Add a basic implementation of the new design results screen.
|
2017-04-18 22:22:14 +09:00 |
|
Dean Herbert
|
b0f1851e88
|
Adjust visuals slightly.
|
2017-04-18 20:52:57 +09:00 |
|
Dean Herbert
|
1071645dca
|
Flexible cube count (and thus graph height).
This also scaled the graph to the height of the maximum value. And much tidying.
|
2017-04-18 19:25:52 +09:00 |
|
Dean Herbert
|
3b21340e1b
|
Split SquareGraph out and make SongProgressGraph also able to take a list of Objects.
|
2017-04-18 18:40:02 +09:00 |
|
Dean Herbert
|
417a5ca713
|
A bit of renaming.
|
2017-04-18 18:29:24 +09:00 |
|
Dean Herbert
|
66865c50ad
|
Remove explicit RelativeSize setting.
|
2017-04-18 18:10:13 +09:00 |
|
Dean Herbert
|
784ca2300b
|
Add safety check for when no objects have been assigned.
|
2017-04-18 18:09:37 +09:00 |
|
Dean Herbert
|
5ba85818db
|
Combine push logic and adjust transitions a bit more.
|
2017-04-18 17:07:02 +09:00 |
|
Dean Herbert
|
ddff26d167
|
Show metadata when loading between retries.
Also speeds up the display a bit.
|
2017-04-18 17:00:58 +09:00 |
|
Dean Herbert
|
edd71c0560
|
Tidy up and comment PlayerLoader logic.
|
2017-04-18 16:56:01 +09:00 |
|
Dean Herbert
|
2ccb8b154f
|
Change conditional ordering to allow player to always run its fadeOut sequence.
|
2017-04-18 16:47:30 +09:00 |
|
Dean Herbert
|
24deaf05b6
|
Merge branch 'master' into player-loader-restart
|
2017-04-18 16:36:25 +09:00 |
|
Dean Herbert
|
64a8992153
|
Merge branch 'master' into general-fixes
|
2017-04-18 16:19:52 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|
ocboogie
|
1f7373db8f
|
Removed unneeded restarting variable
|
2017-04-17 23:52:38 -07:00 |
|
ocboogie
|
2bd89e922f
|
Removed unneeded newPlayer
|
2017-04-17 23:48:21 -07:00 |
|
ocboogie
|
c0f4cbcba6
|
Added back PlayerLoader overlays
|
2017-04-17 23:36:11 -07:00 |
|
Dean Herbert
|
727086c0b2
|
Updates in-line with framework.
|
2017-04-18 15:34:53 +09:00 |
|
ocboogie
|
be8d32688b
|
Fixed HotkeyRetryOverlay just going to a black screen
|
2017-04-17 22:36:03 -07:00 |
|
ocboogie
|
5c48fa6cb1
|
Removed testing line
|
2017-04-17 21:35:48 -07:00 |
|
ocboogie
|
aa466d0e84
|
PlayerLoader creates a new instance of the Player class on Restart
|
2017-04-17 21:32:38 -07:00 |
|
smoogipooo
|
786446354e
|
Fix post-rebase errors.
|
2017-04-18 09:00:53 +09:00 |
|
smoogipooo
|
2767fbd81a
|
Implement Beatmap conversion testing.
|
2017-04-18 08:57:09 +09:00 |
|
Dean Herbert
|
a4e2f34ee7
|
Make a RulesetDatabase.
|
2017-04-17 17:43:48 +09:00 |
|
ocboogie
|
78273d76e3
|
Added basic loading screen and test case
|
2017-04-16 20:18:41 -07:00 |
|
smoogipooo
|
3845ab2a72
|
Add comment.
|
2017-04-15 05:55:38 +09:00 |
|
smoogipooo
|
0a1376c2db
|
Remove PlayMode game-wide.
|
2017-04-15 05:22:41 +09:00 |
|
smoogipooo
|
a89af273be
|
Make BeatmapInfo expose Ruleset instead of PlayMode.
|
2017-04-15 05:01:36 +09:00 |
|
smoogipooo
|
59bfc7abad
|
Move statics to RulesetCollection to avoid conflicts later on.
|
2017-04-15 04:53:37 +09:00 |
|
Dean Herbert
|
9d753a7798
|
Merge branch 'master' into song-progress-graph
|
2017-04-14 19:24:13 +09:00 |
|
Dean Herbert
|
ea0631ede8
|
Encapsulate progress update logic better.
|
2017-04-14 18:23:34 +09:00 |
|
Dean Herbert
|
acd7a5b254
|
Hook up beatmap object density to progress display.
|
2017-04-14 17:58:37 +09:00 |
|
Dean Herbert
|
6421f040dd
|
Fix SongProgress handling escape.
|
2017-04-14 15:27:24 +09:00 |
|
Dean Herbert
|
8c41707ac7
|
Fix incorrect default state. Handle input better.
|
2017-04-14 14:40:52 +09:00 |
|
Dean Herbert
|
09195a03a2
|
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
# osu.Game/Overlays/DragBar.cs
|
2017-04-14 11:25:00 +09:00 |
|
Dean Herbert
|
9bf861d0a4
|
Merge remote-tracking branch 'upstream/master' into peppy/pause-clean-up
# Conflicts:
# osu.Game/Screens/Play/FailOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
|
2017-04-14 01:07:34 +09:00 |
|
Dean Herbert
|
262a2c9f0e
|
Add exception for failing.
|
2017-04-13 19:13:09 +09:00 |
|
Dean Herbert
|
5f8baf874d
|
Use interpolatedSourceClock's IsRunning value for consistency.
|
2017-04-13 18:31:23 +09:00 |
|
Dean Herbert
|
1f4e0b0251
|
Fix MosueUp and HighResolution events not being handled by MenuOverlays.
|
2017-04-13 13:03:07 +09:00 |
|
Dean Herbert
|
359fea7e25
|
Improve "escape" pressing logic in pause/fail menus.
|
2017-04-13 12:40:00 +09:00 |
|
Dean Herbert
|
94bf1d65b6
|
Fix thread race conditions on pausing close to a fail.
|
2017-04-13 11:41:08 +09:00 |
|
ocboogie
|
32b87d12b5
|
Removed unneeded using
|
2017-04-12 04:54:24 -07:00 |
|
ocboogie
|
6c6ef946bd
|
Some more clean up
|
2017-04-12 04:01:52 -07:00 |
|
ocboogie
|
d250dde537
|
Fixed repeat keys working for retrying
|
2017-04-12 02:50:03 -07:00 |
|
ocboogie
|
348dd71406
|
Fixed repeat keys working for resuming
|
2017-04-12 02:43:42 -07:00 |
|
ocboogie
|
8cad09370d
|
Fixed pause and fail screen overlap
|
2017-04-12 00:20:41 -07:00 |
|
Dan Balasescu
|
bc98e53aff
|
I helped.
|
2017-04-12 00:09:45 +09:00 |
|
Dean Herbert
|
1a1607aaaa
|
Improve the look of the transition on hotkey retry (and retry in general).
|
2017-04-11 19:58:57 +09:00 |
|
Dean Herbert
|
43a4657540
|
Remove unnecessary AlwaysPresent.
|
2017-04-10 17:26:05 +09:00 |
|
Dean Herbert
|
3a01cfccee
|
Adjust fade length and easing.
|
2017-04-10 17:25:56 +09:00 |
|
Dean Herbert
|
15c1013f5b
|
Don't schedule event, it's unreliable and doesn't match the fade.
|
2017-04-10 17:25:46 +09:00 |
|
Andrey Zavadskiy
|
1879a05c7b
|
Removed using
|
2017-04-10 06:10:12 +03:00 |
|
Andrey Zavadskiy
|
e73f543c4f
|
Applied suggestions
|
2017-04-10 06:06:10 +03:00 |
|
Andrey Zavadskiy
|
a7264aa84c
|
Warning fix
|
2017-04-09 17:53:16 +03:00 |
|
Andrey Zavadskiy
|
425e96c45c
|
Moved logic to it's own class
|
2017-04-09 17:44:19 +03:00 |
|
Andrey Zavadskiy
|
4ab4f65c83
|
Retry on Tilde key
|
2017-04-09 16:26:31 +03:00 |
|
Dean Herbert
|
0d4f457265
|
Improve transitions when exiting play mode.
|
2017-04-07 20:46:35 +09:00 |
|
Dean Herbert
|
54d1afb655
|
Fade in HitRenderer post entering animation.
|
2017-04-07 20:38:57 +09:00 |
|
Dean Herbert
|
39175905e4
|
Fix crashes on completing a taiko map (where a strong his is the last hit in the map).
|
2017-04-07 16:56:09 +09:00 |
|
Dean Herbert
|
7e99fc47e2
|
wip
|
2017-04-07 16:54:54 +09:00 |
|
Dean Herbert
|
1842d80e28
|
Update test case.
|
2017-04-07 09:43:08 +09:00 |
|
Dean Herbert
|
12d2102a88
|
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Modes/UI/HudOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
|
2017-04-07 09:22:18 +09:00 |
|
Dean Herbert
|
7c63c8394b
|
Remove unnecessary depth setting.
|
2017-04-06 15:36:03 +09:00 |
|
Dean Herbert
|
a18367454d
|
InGameOverlay -> MenuOverlay.
|
2017-04-06 15:34:52 +09:00 |
|
Dean Herbert
|
856696b17e
|
Fix incorrect verbatim strings.
|
2017-04-06 15:31:21 +09:00 |
|
Dean Herbert
|
6285f3eea8
|
Merge branch 'master' into pause_buttons_refactor
|
2017-04-06 15:00:48 +09:00 |
|
Andrey Zavadskiy
|
0946e42363
|
removed useless stuff
|
2017-04-05 22:51:43 +03:00 |
|
Andrey Zavadskiy
|
6a510097df
|
InGameOverlay fixes
|
2017-04-05 22:36:03 +03:00 |
|
Dean Herbert
|
4aafc172ca
|
Allow playfield to specify whether it has a cursor or not.
|
2017-04-05 17:38:57 +09:00 |
|
Andrey Zavadskiy
|
f2a9ec0f24
|
Converted constructor to protected
|
2017-04-04 19:02:36 +03:00 |
|
Andrey Zavadskiy
|
7b95f2d46a
|
InGameOverlay now is abstract
|
2017-04-04 18:53:13 +03:00 |
|
Andrey Zavadskiy
|
62655b70c9
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
|
2017-04-04 18:41:37 +03:00 |
|
Dean Herbert
|
7c74951454
|
Update bindables.
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
|
2017-04-04 11:34:13 +09:00 |
|
smoogipooo
|
27132958c8
|
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
|
2017-04-03 14:19:31 +09:00 |
|
Dean Herbert
|
6f1fff4ee7
|
Update async load usage to new style.
|
2017-04-02 15:56:12 +09:00 |
|
Andrey Zavadskiy
|
1ecff1b32c
|
Fix naming and testcase
|
2017-04-01 21:50:25 +03:00 |
|
Andrey Zavadskiy
|
f70de7439b
|
Moved title and description to each class
|
2017-04-01 21:42:12 +03:00 |
|
Andrey Zavadskiy
|
bd123fa906
|
Better inheritance
|
2017-04-01 21:29:17 +03:00 |
|
Andrey Zavadskiy
|
e3a8a14281
|
Removed unnecessary using
|
2017-04-01 21:19:49 +03:00 |
|
Andrey Zavadskiy
|
ebc814f06a
|
Typos fix
|
2017-04-01 21:17:24 +03:00 |
|
Andrey Zavadskiy
|
3574dac780
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
|
2017-04-01 21:03:19 +03:00 |
|
Dean Herbert
|
fa7c72a099
|
Refactor ReplayInputHandler creation for more flexibility.
|
2017-03-31 15:59:53 +09:00 |
|
smoogipooo
|
eed50784ba
|
Make player work with TaikoHitRenderer.
|
2017-03-29 11:35:57 +09:00 |
|
Dean Herbert
|
f7dc7e9bb9
|
Update references.
|
2017-03-28 21:26:20 +09:00 |
|
Andrey Zavadskiy
|
91e18cc63e
|
Fix usings
|
2017-03-28 12:12:35 +03:00 |
|
Andrey Zavadskiy
|
cf3db49631
|
Inherit Pause/Fail overlay from InGameOverlay
|
2017-03-28 12:09:26 +03:00 |
|
Andrey Zavadskiy
|
687f71e410
|
Fixes
|
2017-03-28 11:45:48 +03:00 |
|
Andrey Zavadskiy
|
60be69d3b0
|
Fixes
|
2017-03-28 11:41:08 +03:00 |
|
Andrey Zavadskiy
|
85c2184170
|
Fixes
|
2017-03-28 11:33:56 +03:00 |
|
Andrey Zavadskiy
|
62693a6a59
|
Again separate classes
|
2017-03-28 10:49:58 +03:00 |
|
Andrey Zavadskiy
|
9774f826ab
|
Pause and fail overlays -> StopOverlay
|
2017-03-28 06:08:31 +03:00 |
|
Andrey Zavadskiy
|
c4500fa270
|
fixes
|
2017-03-28 05:19:32 +03:00 |
|
Andrey Zavadskiy
|
110d43bc25
|
fixes
|
2017-03-28 05:12:04 +03:00 |
|
Andrey Zavadskiy
|
457f5c6a89
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Removed unised using statement
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2017-03-28 04:58:30 +03:00 |
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Andrey Zavadskiy
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5461c6516a
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Refactor PauseOverlay, FailDialog -> FailOverlay
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2017-03-28 04:53:57 +03:00 |
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Andrey Zavadskiy
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2f9a15092b
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Refactor pause buttons
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2017-03-28 04:52:11 +03:00 |
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DrabWeb
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f0035659db
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Unused using
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2017-03-24 00:45:19 -03:00 |
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