Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
b9983add15
Rename User
to APIUser
and move to correct namespace
2021-11-04 18:21:31 +09:00
Dean Herbert
8f459e6ce8
Fix APIBeatmapSet.Beatmaps
being IEnumerable
, causing stupid issues
2021-11-04 16:44:17 +09:00
Dean Herbert
9c926e5514
Remove BeatmapSetInfo.OnlineInfo
and all usages
2021-11-04 15:23:04 +09:00
Dean Herbert
66f4516eee
Allow creating sample API models without specifying a ruleset
2021-11-04 15:23:04 +09:00
Dean Herbert
e3a9fbecfe
Add method to create sample APIBeatmap
(with BeatmapSet
populated)
2021-11-04 15:23:04 +09:00
Dean Herbert
3453160a8b
Change PlaylistItem.Beatmap
to be an IBeatmapInfo
2021-11-04 13:16:56 +09:00
Dean Herbert
1bfa1365a0
Rename "null user" tests to better explain purpose
2021-11-02 17:13:37 +09:00
smoogipoo
f076b72fbe
Merge branch 'master' into multi-queueing-modes
2021-10-29 10:48:16 +09:00
smoogipoo
2b3e63470d
Merge branch 'master' into always-unique-test-online-ids
2021-10-28 18:23:45 +09:00
Dean Herbert
d8d4839e43
Merge pull request #15339 from smoogipoo/fix-test-crash
...
Fix playlists room creation test crash
2021-10-28 17:28:46 +09:00
Dean Herbert
b096bf6cd1
Ensure all test beatmaps have unique OnlineIDs to avoid import conflicts
...
The order of operation of imports means that the already-imported
instances are considered most correct (they have usually been populated
using an online source, although that is skipped in tests), so on two
consecutive test imports in a test scene, the second will lose its
online IDs completely.
This aims to ensure that all test beatmaps will have online IDs, which
is the general expected behaviour.
2021-10-28 16:56:31 +09:00
smoogipoo
bacaa9d201
Fix playlists test crash
2021-10-28 16:48:17 +09:00
smoogipoo
0e293471c2
Clean up multiplayer-screen tests by removing intermediate screen
2021-10-28 14:29:49 +09:00
Dean Herbert
aaabaaa5dd
Merge pull request #15320 from smoogipoo/fix-online-play-request-handling
...
Fix online play request handling in tests
2021-10-28 14:24:00 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
smoogipoo
f3dba49aae
Rename room managers
2021-10-27 19:36:32 +09:00
smoogipoo
85b21174dd
Fix online play test request handling
2021-10-27 14:49:50 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dan Balasescu
f687ed8599
Merge pull request #15283 from peppy/test-api-beatmap-set
...
Add ability to make test `APIBeatmapSet`s from test scenes
2021-10-26 15:34:19 +09:00
Dean Herbert
20baae9094
Move online metrics out of BeatmapInfo
model
2021-10-25 15:32:18 +09:00
Dean Herbert
19312435d0
Add ability to make test APIBeatmaps
from test scenes
...
Allow tests to create a sample `APIBeatmapSet`
One step towards removing calls to `ToBeatmap` / `ToBeatmapSet`.
2021-10-25 14:18:13 +09:00
Dean Herbert
26cf5370c3
Remove unused reader
parameter
2021-10-24 23:48:46 +09:00
smoogipoo
a4397ee68c
Add playlist continuation flow
2021-10-22 22:07:41 +09:00
smoogipoo
1b4be61ed1
Fix finished-play state not handled correctly
2021-10-22 21:16:10 +09:00
smoogipoo
4e6a02bde9
Fix missing QueueMode copies
2021-10-22 20:14:04 +09:00
smoogipoo
db87e42d47
Remove beatmap/ruleset/etc from MultiplayerRoomSettings
2021-10-22 16:48:28 +09:00
Dean Herbert
0706ad70fb
Move BeatmapSetOnlineInfo
to an interface type
2021-10-21 16:58:42 +09:00
Dean Herbert
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
smoogipoo
eed8fa8d69
Expand comment a bit
2021-10-15 00:20:45 +09:00
smoogipoo
e6ee360511
Fix intermittent multiplayer tests
2021-10-15 00:10:39 +09:00
smoogipoo
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
Dean Herbert
f69a56a26a
Add test coverage of startup import sequence
2021-10-13 12:19:10 +09:00
Bartłomiej Dach
b79cf0b58b
Add failing coverage for conversion not altering original beatmap
2021-10-12 16:43:56 +09:00
Dan Balasescu
bece807857
Merge pull request #14980 from peppy/difficulty-move-to-beatmap
...
Copy `BaseDifficulty` to `Beatmap<T>` and move the majority of write operations across
2021-10-07 18:43:44 +09:00
Dean Herbert
7dd7d35fc8
Remove unnecessary difficulty copy operation
2021-10-07 17:19:34 +09:00
Dean Herbert
d0001f760d
Group applicable comment above new addition
2021-10-07 16:50:05 +09:00
Dean Herbert
290c9755e2
Always use circles intro for OsuGame
tests
...
The triangles intro tracks video time, which is not adjusted based on
the game's playback rate (ie. it runs in realtime even for headless
tests).
Maybe we want to make the triangles video adjust its rate along with
tests?
2021-10-07 15:55:29 +09:00
Dean Herbert
a57b080f10
Avoid showing the disclaimer in game tests
...
No real performance gain, but this is handy to bypass when actually
using one of these tests to test something.
2021-10-07 15:55:15 +09:00
Dean Herbert
4ca97bc60a
Merge branch 'master' into difficulty-move-to-beatmap
2021-10-06 16:14:21 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
90fdaf18c0
Fix PushAndConfirm
potentially failing if new screen quickly pushes a child screen
2021-10-06 12:55:04 +09:00
Dean Herbert
1f6a31355c
Remove unused using statement
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:30:49 +09:00
Dean Herbert
e6efdae7c9
Add various logging output in an atttempt to figure multiplayer test failure
2021-10-05 18:53:20 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
smoogipoo
69c2b7dc59
Merge branch 'master' into rename-beatmap-info-beatmap-fields
2021-10-04 16:03:22 +09:00
Dan Balasescu
aa1bfc16d2
Merge pull request #14929 from peppy/gameplay-state
...
Replace `GameplayBeatmap` with `GameplayState`
2021-10-04 15:56:44 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Dean Herbert
ac471a0ec1
Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
2021-10-01 17:46:58 +09:00
Dean Herbert
3e3b9bc963
Split out IModelDownloader
and also split apart ScoreManager
2021-09-30 18:25:20 +09:00
Dean Herbert
90225f2082
Hook up all required interfaces to new BeatmapManager
2021-09-30 17:18:39 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
b399f910e4
Merge branch 'fix-osu-game-test-scene' into update-framework
2021-09-16 22:46:52 +09:00
Dean Herbert
13f88cbc4e
Fix EditorClock
retaining a reference to potentially outdated ControlPointInfo
2021-09-14 23:56:57 +09:00
smoogipoo
3df4cbca2c
Reduce precision of difficulty calculator tests
2021-09-14 13:45:10 +09:00
Dean Herbert
d999c29d3a
Remove unused GameHost
DI in OsuGameTestScene
2021-09-13 19:38:43 +09:00
Dean Herbert
aa71e3f3d4
Update nested game tests in line with framework changes
2021-09-13 19:04:13 +09:00
Bartłomiej Dach
22fa9a303e
Expose test helper for switching between difficulties
2021-09-12 13:55:48 +02:00
Bartłomiej Dach
f8a681d810
Delegate Editor{Beatmap,Clock}
to Editor
directly
2021-09-12 13:40:06 +02:00
Bartłomiej Dach
8357efc74f
Make EditorTestScene
go through EditorLoader
2021-09-12 13:26:04 +02:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
1c3c32b724
Add test ensuring converter doesn't modify original beatmap
2021-09-10 00:00:12 +09:00
Dean Herbert
2edb851008
Add ability to lookup mod from a type specification
2021-09-09 16:50:59 +09:00
Dean Herbert
2a5b857f10
Avoid loading unnecessary fonts in headless testing
2021-09-07 00:45:53 +09:00
Bartłomiej Dach
2efe82a18d
Remove popover container from manual input manager test scene
2021-08-28 20:20:42 +02:00
Dan Balasescu
0aea39f5f1
Merge branch 'master' into temporary-directory-test-storage
2021-08-20 20:41:54 +09:00
Salman Ahmed
5fc29328cf
Remove unused using
...
Uh.....
2021-08-19 06:30:23 +03:00
Salman Ahmed
49bc3a8250
Refactor playlists room manager to handle dummy API requests
2021-08-19 06:25:47 +03:00
Salman Ahmed
f4ae587a33
Extract room request handling logic to its own class
2021-08-19 06:24:06 +03:00
Dean Herbert
4725b802b0
Share OsuGameTestScene
with implementations across template projects
2021-08-18 16:53:32 +09:00
Dean Herbert
2758a83d55
Fix TestSettingsMigration
's usage of RecycleLocalStorage
2021-08-18 16:39:10 +09:00
Dean Herbert
dc44cc0eb3
Update scenarios to use new TestRunHeadlessGameHost
where feasible
2021-08-18 16:01:56 +09:00
smoogipoo
f2340c6dac
Privatise mutable list
2021-08-17 09:48:33 +09:00
smoogipoo
b672d4b936
Refactor RequestHandlingMultiplayerRoomManager to avoid confusion
2021-08-17 09:43:37 +09:00
smoogipoo
c4a42c4db0
Fix BasicTestRoomManager overriding rooms
2021-08-17 09:36:59 +09:00
smoogipoo
352949069a
Move filter to LoungeSubScreen
2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
Dean Herbert
8555a465ac
Merge pull request #14318 from bdach/editor-colours-save
...
Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
Salman Ahmed
f82ed64aa7
Fix participant panel null user test no longer functioning properly
...
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.
Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
smoogipoo
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
smoogipoo
76a8d4329f
Make TestRoomManager update existing room
2021-08-16 12:43:09 +09:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
...
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
Dean Herbert
b8c63eb1cb
Merge branch 'master' into multiplayer-kick-support-events
2021-08-14 14:08:34 +09:00
Dean Herbert
e6b3aba6e1
Fix incorrectly directed call in TestMultiplayerClient
2021-08-14 14:08:29 +09:00
smoogipoo
8910781bcd
Move listing polling component to LoungeSubScreen
2021-08-13 17:39:09 +09:00
smoogipoo
83703e4283
Add colour provider to online play dependencies
2021-08-12 20:08:14 +09:00
Dan Balasescu
60e988aac3
Merge branch 'master' into multiplayer-kick-support
2021-08-12 11:46:56 +09:00
Dean Herbert
e8ad0fba75
Add required server methods for kicking users
2021-08-11 17:20:41 +09:00
Dean Herbert
ea6e441dec
Simplify method of marking players as playing in test scenes
2021-08-09 19:21:22 +09:00
Dean Herbert
551929cf5a
Simplify method of marking players as playing in test scenes
2021-08-09 19:18:13 +09:00
Dean Herbert
1e5d9003d3
Add the ability for tests to alter the room and user states which during testing
2021-08-09 16:58:36 +09:00
Dean Herbert
75426f84f1
Fire initial match user states in TestMultiplayerClient
2021-08-03 23:42:37 +09:00
Dean Herbert
9bfb0f1294
Add basic team vs handling to TestMultiplayerClient
...
Not sure this is the best place to do so... I can foresee this class
getting much larger than we want it to.
2021-08-03 23:42:37 +09:00
Dean Herbert
70da58323a
Drop MatchRuleset
terminology completely
2021-08-03 15:45:17 +09:00
Dean Herbert
9d1e95caf0
Add flow for sending match ruleset specific messages to the server
2021-08-02 18:47:26 +09:00
Dean Herbert
888954747c
Rename class, add commenting and avoid firing requests to create rooms for testing purposes
2021-07-26 15:47:13 +09:00
Dean Herbert
971a67c669
Add failing test coverage for misordered rooms
2021-07-26 13:46:55 +09:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00