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mirror of https://github.com/ppy/osu.git synced 2024-12-16 14:22:55 +08:00
Commit Graph

984 Commits

Author SHA1 Message Date
Dean Herbert
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27 Use GetAsync for all samples 2018-08-27 17:30:16 +09:00
smoogipoo
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
Dean Herbert
9cbead55d6 Add a second parallax layer to break overlay arrows 2018-08-22 17:41:13 +09:00
smoogipoo
2fb62827e2 Soft-handle errors when beatmap contains no objects 2018-08-22 16:01:58 +09:00
Dean Herbert
4a68b14447 Fix crash when selecting mods after entering play mode
Closes #3260.
2018-08-21 00:15:51 +09:00
Roman Kapustin
8a9b3f6459 Remove rewinded keycounter states 2018-08-15 22:18:48 +03:00
Dean Herbert
70ce9da321
Merge branch 'master' into judgement-rework 2018-08-07 18:09:06 +09:00
Dan Balasescu
12b99acb2b
Merge branch 'master' into add-loading-animation 2018-08-06 13:06:51 +09:00
Dan Balasescu
c1517e1521
Merge branch 'master' into judgement-rework 2018-08-06 12:30:46 +09:00
Dean Herbert
808754a191
Merge branch 'master' into fix-fade-discrepancies 2018-08-03 21:50:03 +09:00
Dean Herbert
042e4e3966
Merge branch 'master' into add-loading-animation 2018-08-03 21:50:02 +09:00
smoogipoo
3619290c34 Split out judgement definition from judgement result 2018-08-02 20:35:54 +09:00
Dean Herbert
b1afcf0e5d Add loading animation to player loader to make it more obvious when loading is complete 2018-08-02 19:47:50 +09:00
Dean Herbert
7097ecb740 Fix discrepancies in how elements of play mode fade when restarting/exiting 2018-08-02 19:08:23 +09:00
Dean Herbert
4a11f2ec2a Improve UX when adjusting visual settings at loading screen 2018-08-02 18:18:55 +09:00
ekrctb
ecc6d55380 Fix player loader not gets ready when multiple mouse button is down 2018-08-01 16:20:29 +09:00
Dan Balasescu
090bc592b5
Merge branch 'master' into add-skip-button-sound 2018-07-30 17:56:08 +09:00
Dean Herbert
8c3583ac54 Remove newline 2018-07-30 14:55:03 +09:00
Roman Kapustin
3134e14b37 Test KeyCounter.RestoreState 2018-07-28 23:24:03 +03:00
Roman Kapustin
8bb83a8fd9 Fix nullref in KeyCounterCollection 2018-07-28 22:16:14 +03:00
Roman Kapustin
1e6220e3c0 Call KeyCounter.RestoreState itself 2018-07-28 13:22:52 +03:00
phosphene47
d32a3ff052 Esc at the end of play should push to result screen
Closes #3060
2018-07-28 08:34:51 +10:00
Dan Balasescu
ceaa23fbbb
Merge branch 'master' into fix-turkish-i 2018-07-26 18:06:58 +09:00
Dean Herbert
5364a6148a Use ToUpperInvariant 2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be Fix usage of culture local ToUpper causing incorrect display on Turkish machines
Closes #3098.
2018-07-24 11:37:43 +02:00
Dean Herbert
44a2ae5f9a Fix incorrect variable usage 2018-07-23 08:33:47 +02:00
Roman Kapustin
332ad5bb67 Move states to KeyCounter 2018-07-22 23:58:21 +03:00
Dean Herbert
479fe98335 Add more prominent sound when skipping 2018-07-22 22:57:55 +02:00
Dean Herbert
3c59ccadd0 Fix gameplay always skipping to first hitobject time
Regresssed with previous build
2018-07-22 22:19:58 +02:00
Roman Kapustin
ecd51d70f9 Rename Memento class 2018-07-22 23:13:06 +03:00
Roman Kapustin
d387048057 Resolve KeyCounterCollection merge conflict 2018-07-22 21:15:53 +03:00
Roman Kapustin
7f3ad37ede Restore keycounter state on replay seek 2018-07-22 19:42:18 +03:00
Roman Kapustin
1d9bf42082 Fix clock assigning during KeyCounterCollection creation 2018-07-22 18:38:10 +03:00
Roman Kapustin
0632c59e60 Save KeyCounter state when keypress happens 2018-07-22 17:35:42 +03:00
Roman Kapustin
72959691e9 Introduce KeyCounterMemento 2018-07-22 17:16:17 +03:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
241437c819 Remove unnecessary counting change logic 2018-07-20 17:08:25 +09:00
Dean Herbert
82ddbb3f5d Delay key count stop 2018-07-19 01:18:07 +09:00
Dean Herbert
8414fe9d05 Add key counter exceptions for paused state 2018-07-18 22:19:32 +09:00
Dean Herbert
a01361f833 Set restart count 2018-07-18 22:05:24 +09:00
Dean Herbert
c2cdf12986 Better pause logic 2018-07-18 19:59:04 +09:00
Dean Herbert
b967fe714b Fix lead-in time now being long enough in many cases 2018-07-17 14:29:22 +09:00
Dean Herbert
da300baff1 Update hide logic 2018-07-17 00:06:51 +09:00
Dean Herbert
ca7b61367f
Merge branch 'master' into correctQuickFade 2018-07-17 00:02:15 +09:00
HoutarouOreki
453d58bcbd Hide Content instead of particular overlays 2018-07-15 01:10:05 +02:00
Berkan Diler
c8697e1743
Fix KeyCounter counting clicks when game is paused 2018-07-14 03:08:28 +02:00
HoutarouOreki
1e48582dc2 Instantly hide pause menu for quick retry 2018-07-11 13:49:37 +02:00
Dean Herbert
8cf1553fd5 Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player 2018-06-29 20:30:42 +09:00
Dean Herbert
750f5a86c3 Fix catch test failing due to disabled bindable 2018-06-29 16:49:11 +09:00
Dean Herbert
0866dd11bd DefaultBackAction -> BackAction, defaults to last button
The last button is more commonly the escape condition.
2018-06-27 12:57:26 +09:00
Dean Herbert
d7ce4ab6fd Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player 2018-06-27 12:36:10 +09:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
Dean Herbert
a7ed3ea80b Rename alwaysVisible to explain where it comes from 2018-06-13 11:38:15 +09:00
Dean Herbert
d9e7a324c0 Revert HudOverlay to private field 2018-06-13 11:30:22 +09:00
smoogipoo
67aa52fb1d Use bindable binding 2018-06-12 19:34:49 +09:00
smoogipoo
c70c7a476b Always display the key counter during replay/autoplay 2018-06-12 17:59:59 +09:00
smoogipoo
b9391b3c6b Fix bindable not working under non-debug due to weak references 2018-06-11 18:18:24 +09:00
Aergwyn
b9b04c1b6e move back logic into GameplayMenuOverlay 2018-06-09 09:28:02 +02:00
Aergwyn
792d3b8215 allow "go back" keybind in play 2018-06-09 09:14:58 +02:00
Dean Herbert
0b4f5af52e Add setting to toggle standardised or exponential scoring display
Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
2018-06-08 03:17:12 +09:00
Dean Herbert
f3c9049660
Merge branch 'master' into disallow-beatmap-change 2018-06-07 15:34:19 +09:00
smoogipoo
d516a0a05c Store platform offset clock in variable for visibility 2018-06-07 13:42:31 +09:00
smoogipoo
3745f9000b Merge remote-tracking branch 'origin/master' into remove-decoder-offset 2018-06-07 13:37:19 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change 2018-06-06 20:26:17 +09:00
smoogipoo
4086ff7313 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
#	osu.Game/Screens/Menu/Intro.cs
#	osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
55921efffb Rewrite much state logic 2018-06-06 16:17:51 +09:00
Dean Herbert
86be1bef6b Use UserTriggered in Player 2018-06-06 15:10:15 +09:00
Thomas Müller
88b23d4e66
Merge branch 'master' into netcoreapp2.1 2018-06-04 05:30:25 +02:00
Dean Herbert
4b604bf055
Merge branch 'master' into disallow-beatmap-change 2018-06-04 10:53:04 +09:00
Dean Herbert
7ca437aa8e
Merge branch 'master' into fix-expand-button-colour 2018-06-04 02:16:27 +09:00
Joehu
0f13acf67e Use updateExpanded method 2018-06-02 12:52:31 -07:00
Dean Herbert
652e2ccaf5
Merge branch 'master' into netcoreapp2.1 2018-06-03 03:55:33 +09:00
Dean Herbert
64eda27547 Update framework 2018-06-03 03:05:53 +09:00
FreezyLemon
a0c643fae5 Fix SongProgressInfo timespan formatting 2018-06-02 11:25:49 +02:00
Joehu
8d3de3affb Use '?:' expression instead 2018-06-01 15:58:05 -07:00
Joehu
5d1421c0e9 Fix visual settings expand button colour 2018-06-01 15:31:25 -07:00
Dean Herbert
5872b61988 Fix potential double-disposal of player if PlayerLoader is finalised 2018-05-30 15:48:26 +09:00
smoogipoo
a3470f9ec3 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game/Overlays/Music/PlaylistOverlay.cs
#	osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
smoogipoo
3abfd4711d Fix wrong clock being seeked when unpausing 2018-05-28 03:42:53 +09:00
smoogipoo
8ae2a3696f Apply platform universal offset at player level 2018-05-28 03:31:46 +09:00
Dean Herbert
975ce82177 Ensure autoplay tests actually increase score above zero 2018-05-26 14:46:05 +09:00
Dean Herbert
28aa6faef9
Merge branch 'master' into player_loader_input_toggles 2018-05-25 18:38:12 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
smoogipoo
0e122468db Fix progress easing to 0 if aborting after confirmation 2018-05-22 18:06:40 +09:00
Dean Herbert
d43e4af8ea Fix overlap between quit button at key input overlay 2018-05-22 16:45:42 +09:00
Dean Herbert
436067c01f Handle scale back in a nicer way 2018-05-22 16:44:37 +09:00
Dean Herbert
7b770d03c5 Use OnMouseMove instead of Update logic 2018-05-22 16:26:59 +09:00
Dean Herbert
babb7d5158 Fix white ring flash when holding button post-confirmation 2018-05-22 16:23:05 +09:00
Dean Herbert
5f8eb6d823 Fix class name 2018-05-22 16:04:36 +09:00
Dean Herbert
8fbda9d57e Improve comment 2018-05-22 16:04:07 +09:00
Dean Herbert
58ae545747 innerCircle -> overlayCircle 2018-05-22 15:59:53 +09:00
Dean Herbert
ef55c3c197 Fix icon scale not resetting due to no implicit triggering 2018-05-22 15:58:17 +09:00
Dean Herbert
2ce2bd9788 Add comment for pendingAnimation 2018-05-22 15:58:00 +09:00
Dean Herbert
5a892e4d08 This quit button don't quit 2018-05-22 02:09:52 +09:00
Dean Herbert
323aa189b6 Make on-confirmation animation more robust 2018-05-22 02:08:44 +09:00
Dean Herbert
156d7fb25a Change depth of HUD
Yes, this is intentional.
2018-05-22 02:08:21 +09:00
Dean Herbert
946a75ddb2 Block hover to use UI cursor instead of gameplay cursor 2018-05-22 02:05:08 +09:00
Dean Herbert
ebda287e81 Share code with HoldToConfirm implementations elsewhere 2018-05-22 01:44:06 +09:00
Roman Kapustin
30956b64aa Do not change Margin for player settings groups on the PlayerLoader screen 2018-05-21 18:57:01 +03:00