Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
1d99bc280f
Merge branch 'master' into new-interfaces
2021-10-04 20:42:40 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
smoogipoo
430ecc5409
Adjust to make HD slightly harder and not obsolete
2021-09-21 15:20:04 +09:00
Dean Herbert
491430e88e
Merge branch 'master' into fix-taiko-hd
2021-09-17 23:20:57 +09:00
Dean Herbert
be7346d0b7
Refactor getSizeFor
to read a touch better
2021-09-17 19:18:37 +09:00
smoogipoo
35c3d75cb8
Preserve flashlight size through aspect adjustment
2021-09-17 18:51:43 +09:00
smoogipoo
2d39131202
Refactor taiko flashlight a bit
2021-09-17 18:41:03 +09:00
smoogipoo
f584d6593a
Fix flashlight alignment
2021-09-17 18:10:53 +09:00
smoogipoo
a4238e49a7
Revert "Don't apply normal visibility to increased visibility state"
...
This reverts commit 5dd0e0d961
.
2021-09-17 17:39:34 +09:00
smoogipoo
5dd0e0d961
Don't apply normal visibility to increased visibility state
2021-09-17 17:33:32 +09:00
smoogipoo
ea68be08cb
Split magic values into named constants
2021-09-17 17:27:54 +09:00
smoogipoo
c9e76783e6
Fix taiko HD not calculating pre-empt correctly
2021-09-17 17:24:03 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
693ecdf62a
Refactor some incorrect/outdated terminology
2021-09-06 21:32:43 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Dean Herbert
b907c2f4f6
Fix osu! judgements getting scaled twice over different durations
2021-09-02 16:31:43 +09:00
Dan Balasescu
c4da966ad9
Merge pull request #14575 from peppy/add-legacy-convert-encode-stability-tests
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Fix multiple conversions of a beatmap to taiko ruleset applying speed multiplier multiple times
2021-08-30 18:47:09 +09:00
Dean Herbert
6a6dac609c
Fix instability of taiko double conversion
...
Until now, the taiko speed multiplier was potentially applied more than
once if conversion was run multiple times.
2021-08-30 15:30:18 +09:00
Dean Herbert
ee49305cad
Move taiko legacy speed multiplier to osu.Game
project
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Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
Salman Ahmed
cea632463e
Remove empty newline
2021-08-26 22:30:20 +03:00
Dean Herbert
90e81a595d
Move DrumSampleTriggerSource
into its own class to avoid nested references
2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5
Update taiko InputDrum
to use new trigger logic
2021-08-25 16:56:44 +09:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Dean Herbert
6bbc23c831
Merge pull request #14106 from smoogipoo/taiko-classic-mod
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Make taiko classic mod emulate the classic "4:3" scroll speed
2021-08-02 22:22:26 +09:00
smoogipoo
8d999d30f6
Remove interface definition
2021-08-02 20:38:49 +09:00
smoogipoo
455666ed94
Remove taiko HD mod 4:3 scaling
2021-08-02 20:18:01 +09:00
smoogipoo
9327bc169b
Make TaikoModClassic use classic-like scroll speed
2021-08-02 20:01:46 +09:00
smoogipoo
c023ce78d7
Match osu!stable taiko playfield size at 16:9
2021-08-02 18:48:32 +09:00
Henry Lin
e89f33483d
Code formatting fixes
2021-07-28 21:52:01 +08:00
Henry Lin
22d83c75e3
Revert imports re-ordering
...
Out of the scope of this PR
2021-07-28 18:32:38 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Dean Herbert
90326f8864
Standardise variables
2021-07-09 13:24:26 +09:00
Dean Herbert
bd7c334588
Avoid the need for per-settings control classes
2021-07-08 17:49:00 +09:00
Dean Herbert
a6e94dd491
Add back extended limits support
2021-07-08 17:49:00 +09:00
Dean Herbert
0e4f4a6fde
Initial storage changes
2021-07-08 14:28:13 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Dean Herbert
98e0e89d3f
Nest adjustments for readability
2021-06-16 16:32:59 +09:00
Dean Herbert
18343160cf
Reword comments slightly
2021-06-16 16:31:38 +09:00
Dean Herbert
5944c45f55
Specify types explicitly and don't handle non-nullable values with fallbacks
2021-06-16 16:24:30 +09:00
Dean Herbert
a5c09454e6
Remove unnecessary configuration
2021-06-16 16:16:18 +09:00
Bartłomiej Dach
8c558610ab
Fix hitobjects expiring before fully judged with hidden
2021-06-16 00:34:39 +02:00
Bartłomiej Dach
57f0c47ded
Ezplain slider multiplier adjustment
2021-06-15 23:00:11 +02:00
Bartłomiej Dach
b0549187df
Apply pre-empt formula which is closer to stable
2021-06-15 22:57:20 +02:00
Bartłomiej Dach
259e6cad4d
Rearrange and rename member
2021-06-15 22:34:07 +02:00
Bartłomiej Dach
a549aebb3f
Reword HD scale multiplier comment
2021-06-15 22:32:26 +02:00
Bartłomiej Dach
6d2b5252c6
Attempt to reword setting to be more understandable
2021-06-11 13:07:09 +02:00
Bartłomiej Dach
e194f8b34a
Replace lifetime workaround with explicit set
2021-06-11 12:26:58 +02:00
Salman Ahmed
fbb856d84b
Call base
when overriding lookup methods
...
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Ivan Pavluk
6d06066dde
forgot to run code inspection
2021-06-11 15:54:48 +07:00
Ivan Pavluk
e34e26ae52
remove outdated comment
2021-06-11 15:12:05 +07:00
Ivan Pavluk
09df23e2a6
improve reasoning for hd_sv_scale
2021-06-11 15:07:41 +07:00
Ivan Pavluk
46b379899e
add taiko hd mod (2nd attempt)
2021-06-11 14:09:23 +07:00
Dean Herbert
9c34cb0777
Share colour constants with default drawable piece implementations
2021-06-11 14:20:08 +09:00
Dean Herbert
bc3b7233ab
Show osu!taiko centre/rim colouring in editor timeline
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Closes #13443 .
2021-06-11 14:17:30 +09:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
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Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dean Herbert
273d66a0e0
Fix TaikoMascot
texture animation lookups
2021-06-08 00:42:34 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
Dan Balasescu
b283c48abb
Merge branch 'master' into factor-out-hoc
2021-06-04 15:31:35 +09:00
Pasi4K5
7a4fc9ffc8
Move seed to base class
2021-06-03 18:16:11 +02:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
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Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
ekrctb
2c9e5b6c7e
Replace EntryCrossedBoundary
with more useful RemoveRewoundEntry
property
...
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
Dean Herbert
2e2281c7d2
Revert disabling taiko sample tests and fix logic
2021-06-01 18:57:19 +09:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
Dean Herbert
17574833fb
Update other transformers with similar refactored logic
2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Dean Herbert
cbad7bb7f0
Move taiko Type
to Hit
and localise all bind handling
2021-05-26 13:40:36 +09:00
Dean Herbert
912748b428
Avoid bindable feedback causing overwrites
2021-05-26 13:24:22 +09:00
Dean Herbert
9223d85f37
Remove all local type update logic from TaikoBeatmapConverter
...
I believe the original goal was to keep this in the converter with the
idea that samples may not always be hard coupled to the strong/rim
states. But for now I think we can assume this coupling is going to
continue into the near future, so let's keep all the logic in
`TaikoHitObject`.
2021-05-26 13:23:01 +09:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Dean Herbert
4c9d72e62a
Ensure EditorBeatmap.Update
is called inside PerformOnSelection
calls
2021-05-23 21:22:35 +09:00
Dean Herbert
dc322d1c63
Run all type and sample mutations through standardising methods
2021-05-23 20:22:48 +09:00
Dean Herbert
6471ce902d
Run RecreatePieces
using AddOnce
to avoid multiple unnecessary calls
2021-05-21 16:45:28 +09:00
Dean Herbert
0bcd0cda6b
Fix taiko drawable hit content not correctly being removed on regeneration
2021-05-21 16:41:40 +09:00
Dean Herbert
7bc8a4bb5f
Apply same logic changes to IsStrong
status
2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37
Fix RecreatePieces
being called more than once
2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81
Fix type-to-sample mapping being applied too late
2021-05-21 14:37:22 +09:00
Dean Herbert
c00e6e29a6
Remove static
usage
2021-05-21 14:21:56 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
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Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
Dean Herbert
de2900bc7c
Merge pull request #12834 from Henry-YSLin/flip-mod
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Added "invert" mod for taiko
2021-05-17 12:47:05 +09:00
Henry Lin
f34637ea9c
Renamed TaikoModFlip to TaikoModSwap
2021-05-17 11:04:01 +08:00
Henry Lin
c4ae70a827
Revert "Renamed TaikoModFlip to TaikoModInvert"
...
This reverts commit 5972e43bc2
.
2021-05-17 10:59:56 +08:00
Dean Herbert
a32f1ef35a
Merge pull request #12811 from PercyDan54/hidden-code-cleanup
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Remove obsolete methods in `ModHidden` and apply few touches
2021-05-16 22:07:45 +09:00
Henry Lin
5972e43bc2
Renamed TaikoModFlip to TaikoModInvert
2021-05-16 12:51:40 +08:00
Dean Herbert
422a3b76b6
Remove unused using statements
2021-05-16 13:21:19 +09:00