Thomas Müller
ed6478be8b
Merge branch 'master' into always-load-storyboard
2017-07-20 20:54:16 +02:00
Dean Herbert
c1a3e4a008
Remove unnecessary using
2017-07-20 20:06:24 +09:00
Dean Herbert
451f92772a
Merge branch 'master' into fixes
2017-07-20 19:46:50 +09:00
Dean Herbert
3bdd4d7d02
Centralise TrackManager.AddItem logic to avoid duplicate adds
2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4
Remove usage of SetExclusive
...
Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
d6968ca09c
Remove FullyLoaded logic
...
Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
smoogipooo
d75e439f94
Fix Player crashing due to null BeatmapInfo (now unused).
2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555
Fix remaining test case issues
2017-07-19 19:10:04 +09:00
Dean Herbert
64ebc01a3b
Remove many now unnecessary null-checks
2017-07-19 15:45:23 +09:00
Dean Herbert
d0dea33faa
Make Beatmap (bindable) non-nullable.
2017-07-19 15:16:53 +09:00
Huo Yaoyuan
cd7c04c54d
Simplify misc null-coalescing expression.
2017-07-18 12:30:10 +08:00
Thomas Müller
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
Thomas Müller
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
Dean Herbert
54f6befd67
Merge branch 'master' into fix-track-rotation
2017-07-12 13:18:16 +09:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Dean Herbert
9bbcc0526d
Disable beatmap changes in specified screens
2017-07-11 18:39:10 +09:00
Dean Herbert
ee96d39b93
Shuffle sound samples around and make more conformant
2017-06-28 10:19:04 -07:00
John Neijzen
9b0e1c26a3
Clean Up Code
2017-06-07 19:53:37 +08:00
Dean Herbert
5568df1aee
Remove StandardHUDOverlay
...
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.
We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
Dean Herbert
5eab611255
Fix some possible nullrefs on beatmap load failure
2017-05-26 17:36:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
MrTheMake
57b9ed0f54
Do not pause a running replay if the window is not focused.
2017-05-20 18:56:50 +02:00
Dean Herbert
561b517dec
Merge branch 'master' into skip-redesign
2017-05-20 00:42:04 +09:00
Dean Herbert
20156d26f9
Don't rely on parent's clock
2017-05-19 22:12:09 +09:00
Dean Herbert
aef82acb0d
Update skip button design
2017-05-19 21:54:14 +09:00
Dean Herbert
da31d129ee
Merge branch 'master' into mania-beatmap-conversion
2017-05-19 18:18:59 +09:00
Dean Herbert
a7d16ac213
Move skip logic to inside SkipButton
2017-05-19 18:18:21 +09:00
smoogipooo
9191c4f3e3
Remove LegacyBeatmapConverter.
2017-05-19 16:31:56 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
Dean Herbert
bfd37d0350
Fix audio beginning to play when potentially paused due to inactive window
...
Also removes all usage of Delay() in Player.
Resolves #793 .
2017-05-19 13:53:09 +09:00
Dean Herbert
41c252760d
Move all pause logic into PauseContainer
2017-05-17 21:57:01 +09:00
Dean Herbert
88a70e407c
Fix and simplifty pause logic
...
Resolves #770
2017-05-17 20:11:41 +09:00
Dean Herbert
6487bf45cf
Eagerly attempt to pause the game when the window is not focused
2017-05-16 17:59:14 +09:00
Dean Herbert
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
Dean Herbert
ab1768ef80
Merge branch 'master' into tidy-up
2017-05-09 10:27:29 +09:00
Dean Herbert
48368779ab
Avoid polluting Player with HUD-specific code.
2017-05-08 11:48:40 +09:00
Huo Yaoyuan
4f8549f220
Standardise usages of exceptions.
2017-05-07 00:38:17 +08:00
Dean Herbert
9c4f813da1
Remove unnecessary hide/show logic.
...
Also change the way the overlay appears when actually playing.
2017-05-05 13:14:44 +09:00
Dean Herbert
c9ba1ac4f6
Adjust namespaces.
...
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
EVAST9919
475eb6fe5f
Cleanup
2017-05-04 17:29:52 +03:00
EVAST9919
7e1efcc20b
Added ModsContainer
2017-05-02 22:34:07 +03:00
Dan Balasescu
f261a077d2
General fixes/cleanup in Player.
2017-04-26 20:37:47 +09:00
Dean Herbert
c2108b7706
Use object initialiser.
2017-04-26 18:32:47 +09:00
Dean Herbert
b6f838f536
Fix potential nullref.
2017-04-26 18:32:40 +09:00
Dean Herbert
4656a7170a
Add very basic lead-in support.
2017-04-26 18:17:25 +09:00
Dean Herbert
9d14b6e1e9
Make SongProgress return the actual time value via OnSeek.
2017-04-26 18:17:17 +09:00
Dean Herbert
01caaf44f3
Add a decoupled clock to allow for lead-in and lead-out time.
2017-04-26 18:16:55 +09:00
Dean Herbert
d476482493
Add basic seeking support when a replay is loaded.
2017-04-25 22:59:51 +09:00
Jorolf
1d2f19b5a2
change background dim from integer to double
2017-04-22 18:34:03 +02:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods
2017-04-21 20:55:20 +09:00
Dean Herbert
d94035e9da
Merge branch 'master' into general-fixes
2017-04-21 20:42:46 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support.
2017-04-21 17:33:37 +09:00
Dean Herbert
5fdc9819cf
Add basic UO support (now called Audio Offset).
2017-04-21 16:20:05 +09:00
Dean Herbert
5aa90df819
Allow OsuScreens to decide whether ruleset switching should be allowed.
...
Tidies up ToolbarModeSelector a lot by using DI.
2017-04-21 16:03:59 +09:00
Dean Herbert
1707c2458e
Update exception name.
2017-04-20 12:11:03 +09:00
Dean Herbert
873599b359
Fix conversion regression.
2017-04-20 11:36:50 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation.
2017-04-20 11:16:08 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!).
2017-04-19 16:29:27 +09:00
Dean Herbert
49f4981f1c
Fix CI issues.
2017-04-18 22:28:16 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play.
2017-04-18 22:22:14 +09:00
Dean Herbert
d51b37cb44
Add a basic implementation of the new design results screen.
2017-04-18 22:22:14 +09:00
Dean Herbert
edd71c0560
Tidy up and comment PlayerLoader logic.
2017-04-18 16:56:01 +09:00
Dean Herbert
2ccb8b154f
Change conditional ordering to allow player to always run its fadeOut sequence.
2017-04-18 16:47:30 +09:00
Dean Herbert
24deaf05b6
Merge branch 'master' into player-loader-restart
2017-04-18 16:36:25 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
ocboogie
1f7373db8f
Removed unneeded restarting variable
2017-04-17 23:52:38 -07:00
ocboogie
be8d32688b
Fixed HotkeyRetryOverlay just going to a black screen
2017-04-17 22:36:03 -07:00
ocboogie
5c48fa6cb1
Removed testing line
2017-04-17 21:35:48 -07:00
ocboogie
aa466d0e84
PlayerLoader creates a new instance of the Player class on Restart
2017-04-17 21:32:38 -07:00
smoogipooo
786446354e
Fix post-rebase errors.
2017-04-18 09:00:53 +09:00
smoogipooo
2767fbd81a
Implement Beatmap conversion testing.
2017-04-18 08:57:09 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
smoogipooo
3845ab2a72
Add comment.
2017-04-15 05:55:38 +09:00
smoogipooo
0a1376c2db
Remove PlayMode game-wide.
2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be
Make BeatmapInfo expose Ruleset instead of PlayMode.
2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
Dean Herbert
9d753a7798
Merge branch 'master' into song-progress-graph
2017-04-14 19:24:13 +09:00
Dean Herbert
ea0631ede8
Encapsulate progress update logic better.
2017-04-14 18:23:34 +09:00
Dean Herbert
acd7a5b254
Hook up beatmap object density to progress display.
2017-04-14 17:58:37 +09:00
Dean Herbert
09195a03a2
Merge remote-tracking branch 'upstream/master' into song-progress-graph
...
# Conflicts:
# osu.Game/Overlays/DragBar.cs
2017-04-14 11:25:00 +09:00
Dean Herbert
262a2c9f0e
Add exception for failing.
2017-04-13 19:13:09 +09:00
Dean Herbert
5f8baf874d
Use interpolatedSourceClock's IsRunning value for consistency.
2017-04-13 18:31:23 +09:00
Dean Herbert
94bf1d65b6
Fix thread race conditions on pausing close to a fail.
2017-04-13 11:41:08 +09:00
ocboogie
6c6ef946bd
Some more clean up
2017-04-12 04:01:52 -07:00
ocboogie
8cad09370d
Fixed pause and fail screen overlap
2017-04-12 00:20:41 -07:00
Dan Balasescu
bc98e53aff
I helped.
2017-04-12 00:09:45 +09:00
Dean Herbert
1a1607aaaa
Improve the look of the transition on hotkey retry (and retry in general).
2017-04-11 19:58:57 +09:00
Andrey Zavadskiy
1879a05c7b
Removed using
2017-04-10 06:10:12 +03:00
Andrey Zavadskiy
e73f543c4f
Applied suggestions
2017-04-10 06:06:10 +03:00
Andrey Zavadskiy
a7264aa84c
Warning fix
2017-04-09 17:53:16 +03:00
Andrey Zavadskiy
425e96c45c
Moved logic to it's own class
2017-04-09 17:44:19 +03:00
Andrey Zavadskiy
4ab4f65c83
Retry on Tilde key
2017-04-09 16:26:31 +03:00
Dean Herbert
0d4f457265
Improve transitions when exiting play mode.
2017-04-07 20:46:35 +09:00
Dean Herbert
54d1afb655
Fade in HitRenderer post entering animation.
2017-04-07 20:38:57 +09:00
Dean Herbert
39175905e4
Fix crashes on completing a taiko map (where a strong his is the last hit in the map).
2017-04-07 16:56:09 +09:00
Dean Herbert
7e99fc47e2
wip
2017-04-07 16:54:54 +09:00
Dean Herbert
12d2102a88
Merge remote-tracking branch 'upstream/master' into song-progress-graph
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Modes/UI/HudOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-04-07 09:22:18 +09:00
Dean Herbert
7c63c8394b
Remove unnecessary depth setting.
2017-04-06 15:36:03 +09:00