Dan Balasescu
de0f37b08d
Separate editing and adding playlist items
2021-12-10 15:26:48 +09:00
Dan Balasescu
c34c580ad4
Add client-side + interface implementation
2021-12-09 03:08:59 +09:00
Dan Balasescu
52230a6f00
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-07 22:45:05 +09:00
Dean Herbert
5ff452cc9a
Update success bool to access Exception
to stop exceptions from firing outwards
2021-12-06 12:29:11 +09:00
Dean Herbert
91aa38c4f6
Change playlist lookup to fail hard when failing
2021-12-06 12:28:48 +09:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Dan Balasescu
d5803e541b
Give playlist items a PlayedAt date
2021-12-03 20:25:51 +09:00
Dean Herbert
e75e209053
Cache and consume IRulesetStore
where feasible
2021-12-03 18:16:01 +09:00
Dan Balasescu
0a1304b92a
Remove gameplay_order, use existing playlist_order
2021-12-03 15:45:13 +09:00
Dan Balasescu
ba8af303cc
Add GameplayOrder to MultiplayerPlaylistItem
2021-12-02 22:33:14 +09:00
Dean Herbert
5976982b12
Add missing xmldoc for MultiplayerClient
events
2021-12-02 16:45:26 +09:00
Dean Herbert
624ec4580a
Ensure updateLocalRoomSettings
is only called after full population
2021-12-02 14:32:39 +09:00
Dean Herbert
a0ff86f5e8
Ensure all read and write operations on APIRoom
are done on the update thread
2021-12-01 22:43:03 +09:00
Dan Balasescu
89c47708a1
Merge branch 'master' into new-multiplayer-playlist
2021-12-01 21:35:23 +09:00
Dan Balasescu
942e48ffbd
Merge branch 'master' into new-multiplayer-playlist
2021-12-01 21:33:11 +09:00
Dan Balasescu
c38537a51a
Initial implementation of MultiplayerPlaylist
2021-12-01 21:32:56 +09:00
Dan Balasescu
42ad726154
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-01 20:28:29 +09:00
Dan Balasescu
af704dfe5b
Merge pull request #15878 from peppy/beatmap-lookup-cache
...
Cache beatmap metadata lookups used by multiplayer
2021-12-01 20:13:21 +09:00
Dean Herbert
fe119da044
Add fetching of beatmap and user data when playlist panels come on screen
2021-11-30 19:52:36 +09:00
Bartłomiej Dach
23dd21339d
Delay online fetch of non-current playlist item on room join
2021-11-30 19:44:50 +09:00
Dean Herbert
01bc330d1c
Rename method to match new purpose
2021-11-30 19:42:46 +09:00
Dean Herbert
f58c5cd9c0
Update MultiplayerClient
to use BeatmapLookupCache
2021-11-30 19:36:25 +09:00
Dean Herbert
25b9575de0
Fix missing transfer of match type to settings
2021-11-30 17:09:40 +09:00
Dan Balasescu
8a941fa422
Add owner id to PlaylistItem
2021-11-25 21:41:03 +09:00
Dan Balasescu
79a8e60468
Resolve inspection
2021-11-23 17:55:04 +09:00
Dan Balasescu
7906ae2b1d
Update room immediately on join
2021-11-23 16:03:37 +09:00
Dan Balasescu
0633f3bcfe
Add owner id to playlist items
2021-11-22 16:35:58 +09:00
Dan Balasescu
f64d20ed71
Fix APIRoom queue mode not updated on change
2021-11-22 13:46:01 +09:00
Dan Balasescu
4c8c34b43f
Use full name for round robin
2021-11-19 18:42:34 +09:00
Dan Balasescu
4e625b78e2
Update queue mode names
2021-11-19 18:28:43 +09:00
Dan Balasescu
f3f8ac2c43
Use single
2021-11-19 16:36:32 +09:00
Dan Balasescu
abb8b0de47
Also mutate multiplayer room playlist on callbacks
2021-11-19 16:35:45 +09:00
Dean Herbert
0c289bf8e5
Remove pointless namespace
2021-11-19 14:46:53 +09:00
Dan Balasescu
c8038df509
Fix CI inspections
2021-11-16 16:06:30 +09:00
Dan Balasescu
00f0321f25
Add nullable equality comparers
2021-11-16 15:44:47 +09:00
Dan Balasescu
29d0d5badf
Rename QueueModes -> QueueMode
2021-11-16 14:53:10 +09:00
Dan Balasescu
01f3649d75
Rename variables for readability
2021-11-16 14:44:47 +09:00
Dan Balasescu
9076519710
Give MultiplayerRoom a playlist, remove RequestAllPlaylistItems()
2021-11-16 14:13:43 +09:00
Dan Balasescu
f0593115b2
Remove RemovePlaylistItem() server method for the time being
2021-11-16 12:08:53 +09:00
Dan Balasescu
f743a3647f
Rename APIPlaylistItem -> MultiplayerPlaylistItem
2021-11-15 23:14:27 +09:00
Dan Balasescu
ce47f456ec
Change API for retrieving playlist items on join
2021-11-13 04:42:14 +09:00
Dan Balasescu
dbc23e224f
Fix further test failures
2021-11-13 03:34:45 +09:00
Dan Balasescu
07a7b4bcdc
Merge branch 'master' into multi-queueing-modes
2021-11-11 22:19:30 +09:00
Dean Herbert
16418ac2ab
Remove outdated comments
2021-11-11 14:02:12 +09:00
Dan Balasescu
1bc6a58528
Fix RoomUpdated() not invoked on item changes
2021-11-10 21:23:18 +09:00
Dan Balasescu
78793d8624
Update interface to remove items
2021-11-10 19:58:25 +09:00
smoogipoo
c716051530
Merge branch 'master' into multi-queueing-modes
2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
smoogipoo
7bbb2a7a67
Fix post-merge issues
2021-11-05 15:57:32 +09:00
smoogipoo
e6deb0c873
Merge branch 'master' into multi-queueing-modes
2021-11-05 15:57:25 +09:00
Dean Herbert
0ab50f1cc9
Add inline comment explaining why we are manually populating beatmap.BeatmapSet
2021-11-04 13:45:59 +09:00
Dean Herbert
3453160a8b
Change PlaylistItem.Beatmap
to be an IBeatmapInfo
2021-11-04 13:16:56 +09:00
Dean Herbert
135df0e190
Avoid adding null users to RecentParticipants
2021-11-02 17:13:37 +09:00
Dean Herbert
b0bd39fc49
Fix multiplayer room participants display not updating as new users join/leave
...
Can add tests on request, but not sure the code around this area is here
to stay permanently. Should be pretty low risk.
- Closes https://github.com/ppy/osu/issues/14788 .
2021-11-02 17:13:37 +09:00
smoogipoo
2408011c81
Don't replace identical playlist items
2021-10-29 16:44:51 +09:00
smoogipoo
42dfb341da
Fix PlaylistItemChanged() not updating current item
2021-10-29 15:44:42 +09:00
smoogipoo
7d910ebb57
Add SignalR binding for PlaylistItemChanged
2021-10-22 22:37:08 +09:00
smoogipoo
76eff7f6b1
Fix incorrect indexing
2021-10-22 21:57:29 +09:00
smoogipoo
6775151c30
Add Expired bool to APIPlaylistItem
2021-10-22 21:36:36 +09:00
smoogipoo
ec02e16c81
Add playlist item change event
2021-10-22 20:53:45 +09:00
smoogipoo
db87e42d47
Remove beatmap/ruleset/etc from MultiplayerRoomSettings
2021-10-22 16:48:28 +09:00
smoogipoo
a1c9b56083
Rename modes
2021-10-22 12:55:37 +09:00
smoogipoo
f41cf822b0
Rename request
2021-10-21 17:02:11 +09:00
smoogipoo
691e414acb
Add request to add a new playlist item
2021-10-20 21:08:58 +09:00
smoogipoo
67090fc598
Re-namespace enum
2021-10-20 20:52:16 +09:00
smoogipoo
599867a3b1
Add implementation to settings overlay
2021-10-20 20:29:06 +09:00
smoogipoo
0b8edb0812
Add english descriptions
2021-10-20 17:50:02 +09:00
smoogipoo
116ce09e49
Merge branch 'master' into multi-queueing-modes
2021-10-20 17:27:25 +09:00
smoogipoo
ea9c070e59
Add setting for queue mode
2021-10-20 14:51:59 +09:00
smoogipoo
6f89e30f56
Add QueueingMode to MultiplayerRoomSettings
2021-10-15 20:17:19 +09:00
smoogipoo
80dfd11c90
Remove unnecessary extra task
...
Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
smoogipoo
e6ee360511
Fix intermittent multiplayer tests
2021-10-15 00:10:39 +09:00
smoogipoo
2784ba1423
Add queueing modes
2021-10-14 16:34:23 +09:00
Dean Herbert
e1ab3434ed
Add ability to handle user join/leave/kick events in MultiplayerComposite
s
2021-08-25 14:37:14 +09:00
Dean Herbert
bc025efce5
Add commenting regarding workaround to avoid potential omission in the future
2021-08-19 17:42:44 +09:00
Dean Herbert
2b5a42e063
Add missing union specification for MatchUserRequest
2021-08-19 17:42:26 +09:00
Dean Herbert
f95c6f0de5
Switch multiplayer back to messagepack
2021-08-19 17:42:13 +09:00
Bartłomiej Dach
498462dfd0
Fix room null-check racing against async schedule
2021-08-14 17:44:41 +02:00
Dean Herbert
9b21ebd6d0
Add client side handling on incoming kick
2021-08-11 19:56:06 +09:00
Dean Herbert
d9a4f018e6
Add event flow for receiving kick commands
2021-08-11 19:56:06 +09:00
Dean Herbert
e8ad0fba75
Add required server methods for kicking users
2021-08-11 17:20:41 +09:00
Dean Herbert
2b9168157d
Fix CurrentMatchPlayingItem
not being reset on leaving a multiplayer room
2021-08-10 16:53:03 +09:00
Dean Herbert
ea6e441dec
Simplify method of marking players as playing in test scenes
2021-08-09 19:21:22 +09:00
Dean Herbert
8dc167ac9a
Set default MultiplayerRoomSettings
type to something that isn't playlists
2021-08-06 18:56:01 +09:00
Dean Herbert
666007b2f9
Merge branch 'master' into multiplayer-team-vs-team-selection
2021-08-04 13:54:11 +09:00
Dean Herbert
401835a3d8
Add missing event glue
2021-08-04 13:13:47 +09:00
Dean Herbert
75426f84f1
Fire initial match user states in TestMultiplayerClient
2021-08-03 23:42:37 +09:00
Dean Herbert
b956d32587
Add the ability to change multiplayer game type
2021-08-03 23:42:37 +09:00
Dean Herbert
70da58323a
Drop MatchRuleset
terminology completely
2021-08-03 15:45:17 +09:00
Dean Herbert
66427127f0
Update naming in line with discussion
2021-08-03 15:09:03 +09:00
Dean Herbert
5ac3abac99
Add missing forceScheduled
parameter
2021-08-03 14:53:04 +09:00
Dean Herbert
d93421b9b8
Expose a default TeamVs
room state so it can be consumed by tests
2021-08-02 18:50:22 +09:00
Dean Herbert
c7274355a4
Remove abstract
definitions from multiplayer states for now
2021-08-02 18:50:22 +09:00
Dean Herbert
617ff40de7
Add the ability to not use MessagePack when creating a HubConnector
2021-08-02 18:50:22 +09:00
Dean Herbert
4cf2c6188d
Add union attributes for derived class deserialisation
2021-08-02 18:50:22 +09:00
Dean Herbert
ce92a47ec6
Add silly event handling hookups
2021-08-02 18:50:22 +09:00
Dean Herbert
359eb9c4ec
Add new event flow for match ruleset state handling
...
I'm totally not happy with how this is done, but don't have the energy
to rewrite everything just now.
2021-08-02 18:50:22 +09:00
Dean Herbert
035dfd071f
Add missing nullable specifications
2021-08-02 18:47:26 +09:00
Dean Herbert
d17b2b3268
Add boilerplate for server events
2021-08-02 18:47:26 +09:00
Dean Herbert
1d645d4ca9
Mark base classes non-abstract to fix messagepack serialisation
2021-08-02 18:47:26 +09:00