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mirror of https://github.com/ppy/osu.git synced 2024-09-22 05:27:23 +08:00
osu-lazer/osu.Game/Online/Multiplayer
2021-08-03 14:53:04 +09:00
..
MatchRulesets/TeamVs Expose a default TeamVs room state so it can be consumed by tests 2021-08-02 18:50:22 +09:00
IMultiplayerClient.cs Add boilerplate for server events 2021-08-02 18:47:26 +09:00
IMultiplayerLoungeServer.cs Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
IMultiplayerRoomServer.cs Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidPasswordException.cs Add password to room settings and multiplayer lounge interface 2021-07-12 15:49:19 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MatchRulesetRoomState.cs Remove abstract definitions from multiplayer states for now 2021-08-02 18:50:22 +09:00
MatchRulesetServerEvent.cs Add boilerplate for server events 2021-08-02 18:47:26 +09:00
MatchRulesetType.cs Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
MatchRulesetUserRequest.cs Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
MatchRulesetUserState.cs Remove abstract definitions from multiplayer states for now 2021-08-02 18:50:22 +09:00
MultiplayerClient.cs Add missing forceScheduled parameter 2021-08-03 14:53:04 +09:00
MultiplayerRoom.cs Make Users an IList for more flexibility server-side 2021-08-02 18:47:26 +09:00
MultiplayerRoomSettings.cs Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
MultiplayerUserState.cs Add spectating user state 2021-04-06 21:22:28 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
OnlineMultiplayerClient.cs Add the ability to not use MessagePack when creating a HubConnector 2021-08-02 18:50:22 +09:00