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mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00
osu-lazer/osu.Game/Online/Multiplayer
Dean Herbert 359eb9c4ec Add new event flow for match ruleset state handling
I'm totally not happy with how this is done, but don't have the energy
to rewrite everything just now.
2021-08-02 18:50:22 +09:00
..
MatchRulesets/TeamVs Add missing nullable specifications 2021-08-02 18:47:26 +09:00
IMultiplayerClient.cs Add boilerplate for server events 2021-08-02 18:47:26 +09:00
IMultiplayerLoungeServer.cs Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
IMultiplayerRoomServer.cs Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidPasswordException.cs Add password to room settings and multiplayer lounge interface 2021-07-12 15:49:19 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MatchRulesetRoomState.cs Add missing nullable specifications 2021-08-02 18:47:26 +09:00
MatchRulesetServerEvent.cs Add boilerplate for server events 2021-08-02 18:47:26 +09:00
MatchRulesetType.cs Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
MatchRulesetUserRequest.cs Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
MatchRulesetUserState.cs Add missing nullable specifications 2021-08-02 18:47:26 +09:00
MultiplayerClient.cs Add new event flow for match ruleset state handling 2021-08-02 18:50:22 +09:00
MultiplayerRoom.cs Make Users an IList for more flexibility server-side 2021-08-02 18:47:26 +09:00
MultiplayerRoomSettings.cs Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
MultiplayerUserState.cs Add spectating user state 2021-04-06 21:22:28 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
OnlineMultiplayerClient.cs Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00