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Merge branch 'master' into multiplayer-delayed-playlist-load-broken

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Dan Balasescu 2021-12-01 20:28:29 +09:00 committed by GitHub
commit 42ad726154
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16 changed files with 309 additions and 161 deletions

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@ -77,10 +77,6 @@ jobs:
run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
build-only-ios:
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
# The job can be unblocked once those issues are resolved and game deployments can happen again.
if: false
name: Build only (iOS)
runs-on: macos-latest
timeout-minutes: 60

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@ -5,6 +5,8 @@ using System;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Game.Models;
using Realms;
#nullable enable
@ -33,6 +35,39 @@ namespace osu.Game.Tests.Database
});
}
/// <summary>
/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
/// due to context fetching semaphores.
/// </summary>
[Test]
public void TestNestedContextCreationWithSubscription()
{
RunTestWithRealm((realmFactory, _) =>
{
bool callbackRan = false;
using (var context = realmFactory.CreateContext())
{
var subscription = context.All<RealmBeatmap>().SubscribeForNotifications((sender, changes, error) =>
{
using (realmFactory.CreateContext())
{
callbackRan = true;
}
});
// Force the callback above to run.
using (realmFactory.CreateContext())
{
}
subscription.Dispose();
}
Assert.IsTrue(callbackRan);
});
}
[Test]
public void TestBlockOperationsWithContention()
{

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@ -62,43 +62,6 @@ namespace osu.Game.Tests.Database
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
}
[Test]
public void TestValueAccessWithOpenContext()
{
RunTestWithRealm((realmFactory, _) =>
{
ILive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
using (var threadContext = realmFactory.CreateContext())
{
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
liveBeatmap = beatmap.ToLive();
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
Debug.Assert(liveBeatmap != null);
Task.Factory.StartNew(() =>
{
Assert.DoesNotThrow(() =>
{
using (realmFactory.CreateContext())
{
var resolved = liveBeatmap.Value;
Assert.IsTrue(resolved.Realm.IsClosed);
Assert.IsTrue(resolved.IsValid);
// can access properties without a crash.
Assert.IsFalse(resolved.Hidden);
}
});
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
});
}
[Test]
public void TestScopedReadWithoutContext()
{
@ -154,6 +117,60 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestValueAccessNonManaged()
{
RunTestWithRealm((realmFactory, _) =>
{
var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
var liveBeatmap = beatmap.ToLive();
Assert.DoesNotThrow(() =>
{
var __ = liveBeatmap.Value;
});
});
}
[Test]
public void TestValueAccessWithOpenContextFails()
{
RunTestWithRealm((realmFactory, _) =>
{
ILive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
using (var threadContext = realmFactory.CreateContext())
{
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
liveBeatmap = beatmap.ToLive();
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
Debug.Assert(liveBeatmap != null);
Task.Factory.StartNew(() =>
{
// Can't be used, without a valid context.
Assert.Throws<InvalidOperationException>(() =>
{
var __ = liveBeatmap.Value;
});
// Can't be used, even from within a valid context.
using (realmFactory.CreateContext())
{
Assert.Throws<InvalidOperationException>(() =>
{
var __ = liveBeatmap.Value;
});
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
});
}
[Test]
public void TestValueAccessWithoutOpenContextFails()
{
@ -215,23 +232,22 @@ namespace osu.Game.Tests.Database
Assert.AreEqual(0, updateThreadContext.All<RealmBeatmap>().Count());
Assert.AreEqual(0, changesTriggered);
var resolved = liveBeatmap.Value;
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
Assert.AreEqual(1, changesTriggered);
// even though the realm that this instance was resolved for was closed, it's still valid.
Assert.IsTrue(resolved.Realm.IsClosed);
Assert.IsTrue(resolved.IsValid);
// can access properties without a crash.
Assert.IsFalse(resolved.Hidden);
updateThreadContext.Write(r =>
liveBeatmap.PerformRead(resolved =>
{
// can use with the main context.
r.Remove(resolved);
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
// ReSharper disable once AccessToDisposedClosure
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
Assert.AreEqual(1, changesTriggered);
// can access properties without a crash.
Assert.IsFalse(resolved.Hidden);
// ReSharper disable once AccessToDisposedClosure
updateThreadContext.Write(r =>
{
// can use with the main context.
r.Remove(resolved);
});
});
}

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@ -3,12 +3,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.NonVisual
{
@ -20,8 +22,10 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(1, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) }
}, combinations);
}
[Test]
@ -29,9 +33,11 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(2, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) }
}, combinations);
}
[Test]
@ -39,14 +45,13 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(4, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB) },
new[] { typeof(ModB) }
}, combinations);
}
[Test]
@ -54,10 +59,12 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModIncompatibleWithA) }
}, combinations);
}
[Test]
@ -65,22 +72,17 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(8, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(combinations[4] is MultiMod);
Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
Assert.IsTrue(combinations[6] is MultiMod);
Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB) },
new[] { typeof(ModB) },
new[] { typeof(ModB), typeof(ModIncompatibleWithA) },
new[] { typeof(ModIncompatibleWithA) },
new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) },
new[] { typeof(ModIncompatibleWithAAndB) },
}, combinations);
}
[Test]
@ -88,10 +90,12 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModAofA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModAofA) },
new[] { typeof(ModIncompatibleWithAofA) }
}, combinations);
}
[Test]
@ -99,17 +103,13 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModC())).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(4, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is MultiMod);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[2] is ModC);
Assert.IsTrue(((MultiMod)combinations[3]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[3]).Mods[1] is ModC);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB), typeof(ModC) },
new[] { typeof(ModB), typeof(ModC) }
}, combinations);
}
[Test]
@ -117,13 +117,12 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModIncompatibleWithA())).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModIncompatibleWithA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModB), typeof(ModIncompatibleWithA) }
}, combinations);
}
[Test]
@ -131,13 +130,28 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModA(), new ModB())).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB) }
}, combinations);
}
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
private void assertCombinations(Type[][] expectedCombinations, Mod[] actualCombinations)
{
Assert.AreEqual(expectedCombinations.Length, actualCombinations.Length);
Assert.Multiple(() =>
{
for (int i = 0; i < expectedCombinations.Length; ++i)
{
Type[] expectedTypes = expectedCombinations[i];
Type[] actualTypes = ModUtils.FlattenMod(actualCombinations[i]).Select(m => m.GetType()).ToArray();
Assert.That(expectedTypes, Is.EquivalentTo(actualTypes));
}
});
}
private class ModA : Mod

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@ -144,7 +144,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddStep("exit song select", () => songSelect.Exit());
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));

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@ -11,6 +11,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@ -118,6 +119,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]
public void TestSettingsUpdatedWhenChangingMatchType()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
{
MatchType = MatchType.TeamVersus
}));
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
}
[Test]
public void TestChangeTypeViaMatchSettings()
{
@ -152,6 +180,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddUntilStep("create room button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());

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@ -85,7 +85,7 @@ namespace osu.Game.Database
// Grab at most 50 unique beatmap IDs from the queue.
lock (taskAssignmentLock)
{
while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 1)
while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 50)
{
(int id, TaskCompletionSource<APIBeatmap> task) next = pendingBeatmapTasks.Dequeue();
@ -102,8 +102,11 @@ namespace osu.Game.Database
}
}
if (beatmapTasks.Count == 0)
return;
// Query the beatmaps.
var request = new GetBeatmapRequest(new APIBeatmap { OnlineID = beatmapTasks.Keys.First() });
var request = new GetBeatmapsRequest(beatmapTasks.Keys.ToArray());
// rather than queueing, we maintain our own single-threaded request stream.
// todo: we probably want retry logic here.
@ -117,16 +120,19 @@ namespace osu.Game.Database
createNewTask();
}
List<APIBeatmap> foundBeatmaps = new List<APIBeatmap> { request.Response };
List<APIBeatmap> foundBeatmaps = request.Response?.Beatmaps;
foreach (var beatmap in foundBeatmaps)
if (foundBeatmaps != null)
{
if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
foreach (var beatmap in foundBeatmaps)
{
foreach (var task in tasks)
task.SetResult(beatmap);
if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
{
foreach (var task in tasks)
task.SetResult(beatmap);
beatmapTasks.Remove(beatmap.OnlineID);
beatmapTasks.Remove(beatmap.OnlineID);
}
}
}

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@ -38,10 +38,10 @@ namespace osu.Game.Database
bool IsManaged { get; }
/// <summary>
/// Resolve the value of this instance on the current thread's context.
/// Resolve the value of this instance on the update thread.
/// </summary>
/// <remarks>
/// After resolving the data should not be passed between threads.
/// After resolving, the data should not be passed between threads.
/// </remarks>
T Value { get; }
}

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@ -52,6 +52,8 @@ namespace osu.Game.Database
/// </summary>
private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
private readonly ThreadLocal<bool> currentThreadCanCreateContexts = new ThreadLocal<bool>();
private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>(@"Realm", @"Dirty Refreshes");
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
@ -151,9 +153,22 @@ namespace osu.Game.Database
if (isDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
bool tookSemaphoreLock = false;
try
{
contextCreationLock.Wait();
if (!currentThreadCanCreateContexts.Value)
{
contextCreationLock.Wait();
currentThreadCanCreateContexts.Value = true;
tookSemaphoreLock = true;
}
else
{
// the semaphore is used to handle blocking of all context creation during certain periods.
// once the semaphore has been taken by this code section, it is safe to create further contexts on the same thread.
// this can happen if a realm subscription is active and triggers a callback which has user code that calls `CreateContext`.
}
contexts_created.Value++;
@ -161,7 +176,11 @@ namespace osu.Game.Database
}
finally
{
contextCreationLock.Release();
if (tookSemaphoreLock)
{
contextCreationLock.Release();
currentThreadCanCreateContexts.Value = false;
}
}
}

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Framework.Development;
using Realms;
#nullable enable
@ -19,9 +19,6 @@ namespace osu.Game.Database
public bool IsManaged => data.IsManaged;
private readonly SynchronizationContext? fetchedContext;
private readonly int fetchedThreadId;
/// <summary>
/// The original live data used to create this instance.
/// </summary>
@ -35,12 +32,6 @@ namespace osu.Game.Database
{
this.data = data;
if (data.IsManaged)
{
fetchedContext = SynchronizationContext.Current;
fetchedThreadId = Thread.CurrentThread.ManagedThreadId;
}
ID = data.ID;
}
@ -50,7 +41,7 @@ namespace osu.Game.Database
/// <param name="perform">The action to perform.</param>
public void PerformRead(Action<T> perform)
{
if (originalDataValid)
if (!IsManaged)
{
perform(data);
return;
@ -69,7 +60,7 @@ namespace osu.Game.Database
if (typeof(RealmObjectBase).IsAssignableFrom(typeof(TReturn)))
throw new InvalidOperationException($"Realm live objects should not exit the scope of {nameof(PerformRead)}.");
if (originalDataValid)
if (!IsManaged)
return perform(data);
using (var realm = Realm.GetInstance(data.Realm.Config))
@ -97,27 +88,20 @@ namespace osu.Game.Database
{
get
{
if (originalDataValid)
if (!IsManaged)
return data;
T retrieved;
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException($"Can't use {nameof(Value)} on managed objects from non-update threads");
using (var realm = Realm.GetInstance(data.Realm.Config))
retrieved = realm.Find<T>(ID);
// When using Value, we rely on garbage collection for the realm instance used to retrieve the instance.
// As we are sure that this is on the update thread, there should always be an open and constantly refreshing realm instance to ensure file size growth is a non-issue.
var realm = Realm.GetInstance(data.Realm.Config);
if (!retrieved.IsValid)
throw new InvalidOperationException("Attempted to access value without an open context");
return retrieved;
return realm.Find<T>(ID);
}
}
private bool originalDataValid => !IsManaged || (isCorrectThread && data.IsValid);
// this matches realm's internal thread validation (see https://github.com/realm/realm-dotnet/blob/903b4d0b304f887e37e2d905384fb572a6496e70/Realm/Realm/Native/SynchronizationContextScheduler.cs#L72)
private bool isCorrectThread
=> (fetchedContext != null && SynchronizationContext.Current == fetchedContext) || fetchedThreadId == Thread.CurrentThread.ManagedThreadId;
public bool Equals(ILive<T>? other) => ID == other?.ID;
}
}

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@ -100,6 +100,9 @@ namespace osu.Game.Database
}
}
if (userTasks.Count == 0)
return;
// Query the users.
var request = new GetUsersRequest(userTasks.Keys.ToArray());

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@ -38,7 +38,12 @@ namespace osu.Game.Online.API
protected override void PostProcess()
{
base.PostProcess();
Response = ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
if (WebRequest != null)
{
Response = ((OsuJsonWebRequest<T>)WebRequest).ResponseObject;
Logger.Log($"{GetType()} finished with response size of {WebRequest.ResponseStream.Length:#,0} bytes");
}
}
internal void TriggerSuccess(T result)

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapsRequest : APIRequest<GetBeatmapsResponse>
{
private readonly int[] beatmapIds;
private const int max_ids_per_request = 50;
public GetBeatmapsRequest(int[] beatmapIds)
{
if (beatmapIds.Length > max_ids_per_request)
throw new ArgumentException($"{nameof(GetBeatmapsRequest)} calls only support up to {max_ids_per_request} IDs at once");
this.beatmapIds = beatmapIds;
}
protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", beatmapIds);
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapsResponse : ResponseWithCursor
{
[JsonProperty("beatmaps")]
public List<APIBeatmap> Beatmaps;
}
}

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@ -702,6 +702,7 @@ namespace osu.Game.Online.Multiplayer
Room.Settings = settings;
APIRoom.Name.Value = Room.Settings.Name;
APIRoom.Password.Value = Room.Settings.Password;
APIRoom.Type.Value = Room.Settings.MatchType;
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
RoomUpdated?.Invoke();

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@ -95,13 +95,13 @@ namespace osu.Game.Overlays
/// Displays the provided <see cref="Toast"/> temporarily.
/// </summary>
/// <param name="toast"></param>
public void Display(Toast toast)
public void Display(Toast toast) => Schedule(() =>
{
box.Child = toast;
DisplayTemporarily(box);
}
});
private void displayTrackedSettingChange(SettingDescription description) => Schedule(() => Display(new TrackedSettingToast(description)));
private void displayTrackedSettingChange(SettingDescription description) => Display(new TrackedSettingToast(description));
private TransformSequence<Drawable> fadeIn;
private ScheduledDelegate fadeOut;