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MatchRulesets/TeamVs
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Expose a default TeamVs room state so it can be consumed by tests
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2021-08-02 18:50:22 +09:00 |
IMultiplayerClient.cs
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Add boilerplate for server events
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2021-08-02 18:47:26 +09:00 |
IMultiplayerLoungeServer.cs
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Update signatures in line with no-overload methods (unsupported by signalr)
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2021-07-12 15:49:19 +09:00 |
IMultiplayerRoomServer.cs
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Add flow for sending match ruleset specific messages to the server
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2021-08-02 18:47:26 +09:00 |
IMultiplayerServer.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
InvalidPasswordException.cs
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Add password to room settings and multiplayer lounge interface
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2021-07-12 15:49:19 +09:00 |
InvalidStateChangeException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
InvalidStateException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
MatchRulesetRoomState.cs
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Remove abstract definitions from multiplayer states for now
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2021-08-02 18:50:22 +09:00 |
MatchRulesetServerEvent.cs
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Add boilerplate for server events
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2021-08-02 18:47:26 +09:00 |
MatchRulesetType.cs
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Add basic class structure for match rulesets and required state
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2021-08-02 17:14:49 +09:00 |
MatchRulesetUserRequest.cs
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Add flow for sending match ruleset specific messages to the server
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2021-08-02 18:47:26 +09:00 |
MatchRulesetUserState.cs
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Remove abstract definitions from multiplayer states for now
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2021-08-02 18:50:22 +09:00 |
MultiplayerClient.cs
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Add new event flow for match ruleset state handling
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2021-08-02 18:50:22 +09:00 |
MultiplayerRoom.cs
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Make Users an IList for more flexibility server-side
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2021-08-02 18:47:26 +09:00 |
MultiplayerRoomSettings.cs
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Add basic class structure for match rulesets and required state
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2021-08-02 17:14:49 +09:00 |
MultiplayerRoomState.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
MultiplayerRoomUser.cs
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Add basic class structure for match rulesets and required state
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2021-08-02 17:14:49 +09:00 |
MultiplayerUserState.cs
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Add spectating user state
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2021-04-06 21:22:28 +09:00 |
NotHostException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
NotJoinedRoomException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
OnlineMultiplayerClient.cs
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Add the ability to not use MessagePack when creating a HubConnector
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2021-08-02 18:50:22 +09:00 |