smoogipooo
41c6140435
We don't need to use Cached just yet.
...
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
smoogipooo
5d7336b235
A bit more cleanup.
2017-06-16 10:06:47 +09:00
smoogipooo
ff84a11c37
We don't need this to be protected anymore.
2017-06-16 09:54:16 +09:00
smoogipooo
03b2b254ba
Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects.
2017-06-16 09:38:06 +09:00
smoogipooo
fda220acbc
Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer.
2017-06-15 19:34:28 +09:00
smoogipooo
aa830e435a
Add comment.
2017-06-15 16:15:41 +09:00
Dean Herbert
32226f90db
Enforce exception better
2017-06-15 14:53:39 +09:00
Dean Herbert
585e7ba312
Add a check to make sure all hitobjects use relativepositionaxes
2017-06-15 14:42:25 +09:00
Dean Herbert
63ca8a428d
Add xmldoc to MultiplierControlPoint
2017-06-15 14:20:54 +09:00
smoogipooo
56244e0134
Add small test case to demonstrate usage.
2017-06-12 17:31:24 +09:00
smoogipooo
ba8014bbd9
Cleanups + xmldoc rewordings/improvements.
2017-06-12 15:20:34 +09:00
smoogipooo
419682b740
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
1f56848442
Rewrite the way speed adjustments are applied.
2017-06-09 19:57:03 +09:00
smoogipooo
921350128d
Rename SpeedAdjustment -> MultiplierControlPoint + reworking.
2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d
Namespace movement.
2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499
Use new naming structure + VisibleTimeRange bindable.
2017-06-09 16:11:49 +09:00
Dean Herbert
3e3e64eb39
More xmldoc
2017-06-09 14:21:48 +09:00
smoogipooo
ed145e9bc9
Update framework.
2017-06-09 03:40:04 +09:00
smoogipooo
a9c3234eb5
More cleanup + xmldoc changes.
2017-06-09 03:36:15 +09:00
smoogipooo
1231d5d35e
More renaming + fixes.
2017-06-09 02:42:17 +09:00
smoogipooo
7d921f92b1
Split out RelativeCoordinateAutoSizingContainer into HitObjectCollection, beginning major rework/refactoring.
2017-06-09 01:32:19 +09:00
smoogipooo
55f238f6a9
Remove IHasTimeSpan, add rename to TimingSection.
2017-06-08 23:40:24 +09:00
smoogipooo
8641379424
Not sure how these CI issues were missed.
2017-06-07 19:27:22 +09:00
smoogipooo
1017cf54d9
CI fixes.
2017-06-07 19:17:45 +09:00
smoogipooo
6f191193a1
Rename timing changes, simplify + improve columns/dictionary usage.
2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547
Make TimeSpan a double again.
2017-06-07 19:08:32 +09:00
smoogipooo
e3d10fc4d3
Update with more framework changes.
2017-06-06 15:52:35 +09:00
smoogipooo
d2ced2ea79
Update with framework changes.
2017-06-05 20:16:37 +09:00
smoogipooo
4307242bb6
Update with framework changes.
2017-06-05 20:06:46 +09:00
smoogipooo
a3299809fe
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
smoogipooo
52bb2df69b
Change to fa_question for now, pending flyte redesign.
2017-06-05 09:40:22 +09:00
smoogipooo
e414e44428
Drastically improve mania gameplay loading time.
2017-06-03 18:18:58 +09:00
smoogipooo
7022c8d496
Move timing change stuff to osu.Game project.
2017-06-02 20:17:44 +09:00
Shawdooow
ecc0d0b11c
Daycore mod
2017-05-30 12:49:06 -04:00
smoogipooo
c137ee822c
Give velocity a sane default value.
2017-05-29 12:19:51 +09:00
smoogipooo
231b1ae610
We don't need a curve.
2017-05-29 12:19:38 +09:00
smoogipooo
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
smoogipooo
cd1da469c7
Cleanup + actually fix possible nullrefs.
2017-05-29 11:14:37 +09:00
smoogipooo
9e5a53aae7
Fix possible nullrefs.
2017-05-29 10:53:55 +09:00
smoogipooo
3ec41a313b
Add base DrawableHitObject + HitObjectStartTimeComparer.
2017-05-26 18:48:18 +09:00
smoogipooo
c2d3b6c05a
Remove late initialization of head + tail, keep them updated with start time and end time.
2017-05-26 15:53:49 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
smoogipooo
9565bb9572
Fix hold notes - remove glow for now.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
smoogipooo
17466a662c
Add hold note conversion.
2017-05-17 13:09:07 +09:00
Huo Yaoyuan
d213706d07
Use DateTimeOffset.
2017-05-16 21:14:50 +08:00
Dean Herbert
6fd95e0c52
Fix post-merge breakage
2017-05-11 17:16:01 +09:00
Dean Herbert
bc54b3c85f
Merge branch 'master' into mania-notes
2017-05-11 17:13:29 +09:00
Dean Herbert
b0e522345c
Combine DrawableHitObject classes into one
2017-05-11 17:07:46 +09:00
smoogipooo
a762f820c6
Fix possible nullrefs.
2017-05-11 14:50:18 +09:00
smoogipooo
2d2d1beddd
More concrete method to determine if all hit objects have been judged.
...
Covers the case where nested hit objects are involved.
2017-05-11 14:48:08 +09:00
smoogipooo
6445bea864
Make Playfield.HitObjects internal to playfields.
...
Because not all playfields will be using this.
2017-05-11 14:44:11 +09:00
smoogipooo
ea76eff1e1
Merge remote-tracking branch 'origin/master' into mania-notes
2017-05-09 19:31:35 +09:00
Dean Herbert
ab1768ef80
Merge branch 'master' into tidy-up
2017-05-09 10:27:29 +09:00
smoogipooo
e3b01e7b8c
Merge branch 'master' into mania-notes
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2017-05-08 12:12:40 +09:00
Dean Herbert
10910cfcef
Make field readonly.
2017-05-08 11:47:06 +09:00
Dean Herbert
2f4fad9d41
Refactor colour selection.
2017-05-08 11:33:22 +09:00
Huo Yaoyuan
4f8549f220
Standardise usages of exceptions.
2017-05-07 00:38:17 +08:00
Dean Herbert
4b385ded26
Tidy up ModIcon.
2017-05-05 13:22:10 +09:00
Dean Herbert
c9ba1ac4f6
Adjust namespaces.
...
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
Dean Herbert
6298b3effd
Refactor ModSection and ModIcon to avoid null mods.
2017-05-05 12:16:41 +09:00
EVAST9919
66c858030a
Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_refactor
2017-05-04 17:35:41 +03:00
EVAST9919
475eb6fe5f
Cleanup
2017-05-04 17:29:52 +03:00
smoogipooo
956a7288fb
Add basic DrawableNote.
2017-05-03 20:12:27 +09:00
EVAST9919
9e35eb8d97
Fixes
2017-05-03 13:53:45 +03:00
smoogipooo
06e014708a
Defer virtual method to load().
2017-05-03 15:57:15 +09:00
EVAST9919
e7a8619f01
ModIcon refactor
2017-05-03 09:48:10 +03:00
EVAST9919
898d9495ff
line fix
2017-05-03 08:27:47 +03:00
smoogipooo
1fa42b26e8
Make base DrawableHitObject<TJudgement> uninheritable.
2017-05-03 14:02:23 +09:00
EVAST9919
37c3133981
Fixes
2017-05-02 22:46:18 +03:00
EVAST9919
7e1efcc20b
Added ModsContainer
2017-05-02 22:34:07 +03:00
EVAST9919
00a8dbbacf
Added ModType for each mode
2017-05-02 21:36:55 +03:00
Thomas Tan
9c6c017411
Merge branch 'master' into autoreplay-refactor-squashed
2017-04-29 17:47:38 +08:00
Dean Herbert
f202aee2a9
Fix input not being propagated to the playfield when outside its bounds.
2017-04-29 16:59:23 +09:00
Thomas Tan
d742092d9d
CI fixes
2017-04-29 02:30:34 +08:00
Thomas Tan
27632434c6
Add license header
2017-04-29 02:23:07 +08:00
Thomas Tan
9b8b88601f
Create "AutoGenerator" base class and interface.
2017-04-29 02:08:48 +08:00
Dean Herbert
c5afb4b2a0
Merge remote-tracking branch 'upstream/master' into replay-playback-accuracy
2017-04-26 19:53:30 +09:00
Dan Balasescu
22be765323
Update HitObject.cs
2017-04-26 14:45:30 +09:00
smoogipooo
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
Dean Herbert
e003d9fc3c
Add basic replay frame accurate "seeking".
...
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
Dean Herbert
a475f1f237
Remove redundant qualifier.
2017-04-24 14:16:51 +09:00
Dan Balasescu
6fb8676215
Merge branch 'master' into nodal-hit-sounds
2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
2017-04-22 21:33:11 +09:00
smoogipooo
ec04ceaece
Fix off-by-one on repeatCount.
2017-04-22 20:53:55 +09:00
smoogipooo
1bb0b96ddc
Make IHasCurve not depend on a SliderCurve object.
2017-04-22 20:43:20 +09:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods
2017-04-21 20:55:20 +09:00
smoogipooo
d7477955ac
CI fixes.
2017-04-21 20:42:13 +09:00
smoogipooo
5cdbb226f8
Remove CurvedHitObject to make RepeatSamples not tied to curve.
2017-04-21 20:40:11 +09:00
smoogipooo
b8f9a2be6e
Whoops fix xmldoc.
2017-04-21 20:40:05 +09:00
smoogipooo
748f13501a
Remove HeadSamples and TailSamples, combine into RepeatSamples.
2017-04-21 20:04:40 +09:00
smoogipooo
382e656e9f
CI fixes.
2017-04-21 19:51:23 +09:00
Dan Balasescu
6c8bd4dfe4
More trimming.
2017-04-21 19:41:46 +09:00
smoogipooo
47f9b2d55b
Trim whitespace.
2017-04-21 19:38:04 +09:00
smoogipooo
b8c10aa595
Improve xmldoc.
2017-04-21 19:37:16 +09:00
smoogipooo
cae4c7c6e5
Combine construction and assignment.
2017-04-21 19:12:16 +09:00
smoogipooo
a999c42d8a
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
2017-04-21 18:49:49 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support.
2017-04-21 17:33:37 +09:00
smoogipooo
a7afde02bf
Oops, apparently normal hit sound should always be added.
2017-04-21 16:27:35 +09:00
smoogipooo
ca824de91c
Implement RepeatSamples in IHasRepeats.
2017-04-21 16:18:34 +09:00
smoogipooo
b4a4597366
Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
2017-04-21 16:18:11 +09:00
smoogipooo
83f1f9d7e5
Add ability to parse per-repeat sounds.
2017-04-21 14:38:46 +09:00
smoogipooo
bd7341c5a1
Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
2017-04-21 14:36:28 +09:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage.
2017-04-21 14:01:58 +09:00
smoogipooo
ac9f0ccb48
Fix hit normals always being played, regardless of sound type.
2017-04-21 13:59:55 +09:00
Dean Herbert
6e3125e115
Merge pull request #656 from smoogipooo/taiko-fixes
...
Taiko fixes
2017-04-20 20:10:29 +09:00
Dean Herbert
3342a97b20
Remove using.
2017-04-20 19:52:32 +09:00
smoogipooo
7df35e1197
Bind to method instead of exposing ScoreProcessor to HealthDisplay.
2017-04-20 19:45:15 +09:00
Dean Herbert
008ca07b16
Update score to read statistics from server.
...
Also brings some naming up-to-date.
2017-04-20 18:54:35 +09:00
smoogipooo
f50e43fc4b
CI fixes.
2017-04-20 18:02:09 +09:00
smoogipooo
6e3018f36d
Add a glow fade based on density of hits.
2017-04-20 17:11:58 +09:00
smoogipooo
e92e08f86d
Make StandardHealthDisplay glow extrude beyond the end of the bar.
2017-04-20 17:11:31 +09:00
smoogipooo
61090d918c
Temporary for taiko lagging on auto replays due to inImportantSection.
...
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert
1707c2458e
Update exception name.
2017-04-20 12:11:03 +09:00
Dean Herbert
873599b359
Fix conversion regression.
2017-04-20 11:36:50 +09:00
Dean Herbert
2a422ca5fa
Remove ScoreStatistic.
2017-04-20 11:26:02 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation.
2017-04-20 11:16:08 +09:00
Dean Herbert
6cf026e5c1
Remove OsuScore and change the way statistics are stored (dynamic dictionary).
2017-04-20 11:03:11 +09:00
Dean Herbert
3e65cab9b7
Move replay creation logic to ScoreDatabase.
2017-04-20 10:25:07 +09:00
Dean Herbert
3e48a57e9a
Merge branch 'master' into score-statistics
2017-04-19 20:36:14 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!).
2017-04-19 16:29:27 +09:00
Dean Herbert
662544e04f
Merge branch 'master' into results-screen
...
# Conflicts:
# osu.Game/Rulesets/Replays/Replay.cs
2017-04-19 16:25:31 +09:00
Dean Herbert
83fa143e17
Bring API request structure up-to-date.
2017-04-19 16:05:06 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
...
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert
49f4981f1c
Fix CI issues.
2017-04-18 22:28:16 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play.
2017-04-18 22:22:14 +09:00
Dean Herbert
15d62a0c76
Add temporary ScoreRank assignment.
2017-04-18 22:22:14 +09:00
Dean Herbert
66865c50ad
Remove explicit RelativeSize setting.
2017-04-18 18:10:13 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00