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Commit Graph

1645 Commits

Author SHA1 Message Date
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00
Dean Herbert
fabb0eeb29 Add signalr messagepack key attribute 2021-02-01 17:27:14 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-01 17:24:24 +09:00
Bartłomiej Dach
c3ba92f057 Set canceled result in scheduleAsync
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0 Pass allowed mods and consume on server callback 2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Bartłomiej Dach
386f9f7842 Fix typos in comments 2021-01-28 22:36:07 +01:00
Dean Herbert
90a82f986b Fallback to using json for signalr communication if JIT is unavailable 2021-01-28 16:20:19 +09:00
smoogipoo
c408b46a21 Add AllowedMods to MultiplayerRoomSettings model 2021-01-27 22:25:14 +09:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack 2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e Fix connection loop always getting a cancelled token 2021-01-26 21:26:50 +01:00
smoogipoo
248989b3eb wip 2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
Dean Herbert
b573c96c07 Move disconnect logic inside connection loop to ensure previous connection is disposed 2021-01-26 18:59:42 +09:00
Dean Herbert
15885c17af Remove unused usings 2021-01-26 18:07:43 +09:00
Dean Herbert
20cfa991bf Switch clients to MessagePack mode 2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28 Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163 Setup all multiplayer model classes for MessagePack support 2021-01-26 16:26:03 +09:00
Salman Ahmed
c317d60169 Add offline test scene for beatmap listing overlay 2021-01-26 00:03:20 +03:00
smoogipoo
bb44fcfe31 Prevent some data races 2021-01-25 21:01:39 +09:00
smoogipoo
964976f604 Use a task chain and fix potential misordering of events 2021-01-25 21:01:39 +09:00
Dean Herbert
0f09a7feb9 Avoid semaphore potentially getting held forever 2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d Call DisposeAsync instead of StopAsync 2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a Make connect/disconnect private 2021-01-25 17:02:24 +09:00
Dean Herbert
d24d236468 Make OperationCanceledException throwing behaviour consistent 2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7 Rewrite connection logic to better handle failure cases
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.

Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.

Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Dean Herbert
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
smoogipoo
6b139d4cf3 Reset task post-execution 2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f Remove unnecessary condition blocking the part 2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849 Tie JoinRoom() and PartRoom() together 2021-01-20 19:43:42 +09:00
Salman Ahmed
63b4c529a6 Add xmldoc explaining what the multiplayer beatmap tracker is for 2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64 Inline with above method 2021-01-19 11:59:07 +03:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
Salman Ahmed
5e476fa189 Enforce one missed property back to single-floating type 2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b Remove unnecessary full querying 2021-01-18 21:34:24 +03:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Salman Ahmed
88abee705b Add missing event mapping for user beatmap availability change 2021-01-18 10:49:02 +03:00
Salman Ahmed
b6a37c1c15 Make TriggerSuccess(filename) protected and expose in test instead 2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2 Log important message if user imported bad-checksum beatmap 2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8 Add null-permissive operator to manager back 2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd Enforce float type in the download progress path instead 2021-01-17 21:16:48 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792 Use task completion source for room join flow
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.

Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.

Closes #11385.
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
adb2605d5d Enforce double type in the download progress path
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573 Expose method for setting progress of archive download request 2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4 Expose method for triggering filename-backed success in APIDownloadRequest
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347 Add beatmap availability tracker component for multiplayer 2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc Add overridable method for checking local availability of current model 2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa Add overridable method for verifying models in database 2021-01-17 00:01:11 +03:00
Salman Ahmed
d9034eab26 Make model manager in DownloadTrackingComposite protected 2021-01-16 22:54:54 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
Salman Ahmed
95acc457aa Fix stupid mistake
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states 2021-01-13 22:31:31 +03:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Salman Ahmed
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
Salman Ahmed
e8daea91d2 Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
Dean Herbert
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Salman Ahmed
249be461d5 Add "explicit maps" search filter control 2021-01-12 11:09:55 +03:00
Bartłomiej Dach
0d5fbb15ac Fix up code comments
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377 Update code in-line with decided direction 2021-01-11 20:52:24 +03:00
Salman Ahmed
2286e3679f Downloaded -> Importing 2021-01-11 08:21:07 +03:00
Salman Ahmed
a8dfa5e2a9 Rename typo'd method 2021-01-11 08:04:00 +03:00
Salman Ahmed
e99310b59c Add JsonConstructor attribute 2021-01-11 08:02:57 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Salman Ahmed
839f5a7570 Ensure clients don't blow up when given user isn't in room 2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46 Make constructors design more pleasent to eyes 2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc Switch back to FirstOrDefault to allow for weird testing logic to pass 2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d Add internal pathway for ensuring correct application of bindable mods 2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b Simplify some default value checks (we are sure the return is an IBindable) 2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124 Use SingleOrDefault for added safety when looking up mod acronyms 2021-01-03 15:38:30 +09:00
Salman Ahmed
dfa8be9173 Add beatmap availability change state & event methods 2021-01-03 05:48:49 +03:00
Salman Ahmed
09e5e2629a Add user beatmap availability property 2021-01-03 05:48:49 +03:00
Salman Ahmed
8bb84570df Introduce beatmap availability structure 2021-01-03 05:48:49 +03:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect 2021-01-02 13:18:02 +01:00
Dean Herbert
72a6ca7755 Allow signalr to retry connecting when connection is closed without an exception 2021-01-02 16:47:00 +09:00
Bartłomiej Dach
dee694fd50
Merge branch 'master' into mod-using-reference-equality 2020-12-30 19:39:22 +01:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
dd87478690 Add helper IsHost property to Client 2020-12-30 16:29:19 +01:00
Dean Herbert
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
Dean Herbert
3920dac8af Merge branch 'master' into fix-error-spam-on-disconnection 2020-12-30 00:55:37 +09:00
Dean Herbert
6bbd0ecfac Remove unused lock object 2020-12-29 17:39:00 +09:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
03b78d1c4b Handle SocketExceptions and HttpRequestExceptions more silently
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.

I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Bartłomiej Dach
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
Dean Herbert
2cb84c5111 Fix error message being shown to user on multiplayer disconnection when not in room 2020-12-29 15:19:52 +09:00
Dean Herbert
f31a0e455a Minor xmldoc rewording 2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66 Tidy up update state code, naming, xmldoc 2020-12-29 14:25:08 +09:00
Bartłomiej Dach
1d311a6680 Change PlayingUsers population logic to match expectations 2020-12-28 19:27:56 +01:00
Salman Ahmed
41b79d938b Fix wrong checks.. 2020-12-28 15:30:52 +03:00
Salman Ahmed
5efcdbd431 Fix IMod now using reference equality as well 2020-12-28 15:19:28 +03:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor 2020-12-28 11:00:14 +09:00
Dean Herbert
3b5260fd67
Merge branch 'master' into fix-gameplay-leaderboard-clickable-avatars 2020-12-27 19:00:38 +09:00
Salman Ahmed
43f8f3638a Fix mod using reference equality unless casted to IMod 2020-12-27 02:42:13 +03:00
Bartłomiej Dach
0b42b4b955 Rename {Drawable -> Clickable}Avatar 2020-12-26 14:35:11 +01:00
Bartłomiej Dach
a1af749b4b
Merge branch 'master' into patch/11310 2020-12-26 13:19:13 +01:00
Bartłomiej Dach
b059b5d616 Merge branch 'master' into fix-ready-button-crash 2020-12-26 12:41:47 +01:00
Dean Herbert
b9d725ab49 Don't copy spotlight category 2020-12-26 20:13:28 +09:00
Bartłomiej Dach
04d54c40db Allow all StatefulMultiplayerClient schedules to run inline
Fixes test failures due to not allowing to do so, therefore inverting
execution order in some cases - for example, calling

        JoinRoom(room);
        LeaveRoom();

on the update thread would invert execution order due to the first being
unscheduled but the second being scheduled.
2020-12-26 12:04:10 +01:00
Bartłomiej Dach
dae27fefe4 Run user list copy inline if possible
`getRoomUsers()` was not safe to call from the update thread, as
evidenced by the test failures. This was due to the fact that the added
reset event could never actually be set from within the method, as the
wait was blocking the scheduled set from ever proceeding.

Resolve by allowing the scheduled copy & set to run inline if on the
update thread already.
2020-12-26 12:03:03 +01:00
Neuheit
e7339d6959 fix(osu.Game): Ensure Category property is copied in Room. 2020-12-25 21:07:33 -05:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0 Fix non-safe thread access to room users on room join 2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae Fix user population happening in single file 2020-12-26 09:48:13 +09:00
Bartłomiej Dach
0bd9f68cbd Refactor update stream colour mapping code 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
2d7f9bf290 Revert RoomCategory naming change to avoid json deserialization failures 2020-12-25 23:34:29 +09:00
Dean Herbert
e49dce2c86 Fix some missed renames 2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Bartłomiej Dach
d5c348b568 Remove explicit public access modifier from interface 2020-12-24 13:44:46 +01:00
Dean Herbert
66a23c22e5 Fix various tests failing due to dependence on specific online data 2020-12-24 21:28:24 +09:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy 2020-12-24 11:20:06 +01:00
Dean Herbert
323da82477 Add website root URL and update most links to use it
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Dean Herbert
1f80f01b53 Add accuracy to frame bundle header 2020-12-24 14:46:52 +09:00
Dean Herbert
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Bartłomiej Dach
a71496bc4e Sanity check received user joined messages
While test failures fixed in 9843da5 were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.

To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Dean Herbert
e89583d732 Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
Bartłomiej Dach
3b0bf11366 Fix JoinRoom failing to return canceled token
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Dean Herbert
4296f61d6c Tidy up event flow of change settings call 2020-12-23 22:39:14 +09:00
Bartłomiej Dach
94e4928c4b Bring back accidentally-removed license header 2020-12-23 11:27:15 +01:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
569c4092ef Move notification to stateful client so it is only shown to the user from one location 2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de Ensure the current room is left at a mutliplayer client level on client disconnection 2020-12-23 16:35:39 +09:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended 2020-12-22 23:36:13 +01:00
Dean Herbert
12876d7fb6 Add very basic error handling on ChangeSettings calls 2020-12-22 16:50:30 +09:00
Dean Herbert
3f966386ed Fix compile time failure due to potentially null connection 2020-12-22 15:15:32 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended 2020-12-22 13:52:29 +09:00
smoogipoo
c07b2d89e6 Merge branch 'master' into realtime-multiplayer-2 2020-12-21 18:44:03 +09:00
Dean Herbert
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
Dean Herbert
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
Dean Herbert
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
Make participant count non-nullable
2020-12-21 17:34:01 +09:00
smoogipoo
93cac000e5 Merge branch 'fix-apibeatmapset-deserialisation' into realtime-multiplayer-2 2020-12-21 17:16:28 +09:00
smoogipoo
eb46c9ce9b Fix metadata lost in beatmapset deserialisation 2020-12-21 17:11:30 +09:00
smoogipoo
04af072da7 Merge branch 'fix-category-serialisation' into realtime-multiplayer-2 2020-12-21 16:57:22 +09:00
smoogipoo
e23d81bfc6 Use enum property 2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546 Fix room category being serialised as ints 2020-12-21 16:42:21 +09:00
smoogipoo
5d73359bd7 Make participant count non-nullable 2020-12-21 16:35:19 +09:00
smoogipoo
64a32723f3 One more case 2020-12-21 16:23:42 +09:00
smoogipoo
14ea49a14d Merge branch 'nullable-endsat' into realtime-multiplayer-2 2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93 Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button 2020-12-20 18:20:57 +01:00
smoogipoo
b31f4e9e85 Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2 2020-12-21 00:41:42 +09:00
smoogipoo
a893360c0e Reword comment 2020-12-21 00:41:14 +09:00
smoogipoo
536df074a9 Don't attempt to re-map existing beatmap/ruleset (for testing) 2020-12-21 00:02:49 +09:00
smoogipoo
1d7d8bd6fc Hook up a realtime multiplayer client 2020-12-20 23:26:31 +09:00
smoogipoo
fdfe3c2b36 Merge branch 'realtime-ready-button' into realtime-multiplayer-2 2020-12-20 23:11:06 +09:00
smoogipoo
4ada0e17c0 Merge branch 'abstract-room-manager' into stateful-multiplayer-client 2020-12-20 23:10:05 +09:00
smoogipoo
9d13a5b06a Fix potential cross-thread list access 2020-12-20 22:53:07 +09:00
smoogipoo
f876a329b1 Fire-and-forget leave-room request 2020-12-20 22:51:33 +09:00
smoogipoo
45107280a0 Make TimeBetweenPolls into a bindable 2020-12-20 18:34:54 +09:00
smoogipoo
0cf078562d Split method up and remove nested scheduling 2020-12-20 18:30:00 +09:00
smoogipoo
508f73d949 Fix up comment 2020-12-20 18:25:54 +09:00
smoogipoo
8b1f5ff492 Only instantiate ruleset once 2020-12-20 18:25:23 +09:00
smoogipoo
724e4b83fe Fix nullability and remove early check 2020-12-20 18:21:03 +09:00
Bartłomiej Dach
d392e0f27e Extract shared rank-formatting helper 2020-12-19 15:04:22 +01:00
smoogipoo
2fc5561b7e Add handling for GetRoomRequest() 2020-12-19 01:22:52 +09:00
smoogipoo
c6555c53cc Add a testable realtime room manager 2020-12-19 01:17:24 +09:00
smoogipoo
9ceb090f04 Fix ambiguous reference 2020-12-19 00:53:06 +09:00
smoogipoo
ab9158c306 Add a stateful multiplayer client 2020-12-19 00:53:06 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
a749dca20b Remove left over using statement 2020-12-18 15:43:15 +09:00
Dean Herbert
99b670627a Remove unused placeholder friend in DummyAPI implementation 2020-12-18 15:25:12 +09:00
Dean Herbert
57c5d45c02 Standardise and extract common connection failure handling logic 2020-12-18 15:19:38 +09:00
Dean Herbert
d36169f697 Move friend request to a more understandable place in connection flow 2020-12-18 15:16:48 +09:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Salman Ahmed
8a01e567a1 Fix API potentially getting stuck in connecting state 2020-12-18 03:06:28 +03:00
Bartłomiej Dach
569caa9500
Merge branch 'master' into add-bundle-header 2020-12-17 20:55:24 +01:00
Dean Herbert
bb586f3175
Merge pull request #11193 from smoogipoo/add-multiplayer-beatmap-checksum
Add beatmap checksum to MultiplayerRoomSettings
2020-12-17 23:55:38 +09:00
smoogipoo
c15bb6b928 Add beatmap hash to MultiplayerRoomSettings 2020-12-17 22:04:24 +09:00
Salman Ahmed
5d180753fa Complete connection once friends list is succesfully fetched 2020-12-17 13:44:30 +03:00
Salman Ahmed
78ce6f1cd2 Add friends list to API providers 2020-12-17 13:30:55 +03:00
Dean Herbert
fe76a00621 Merge branch 'master' into add-bundle-header 2020-12-17 16:13:40 +09:00
smoogipoo
9571157841 Use ints for userid parameters 2020-12-16 20:04:36 +09:00
Dean Herbert
72d296f412 Add received timestamp and basic xmldoc for header class 2020-12-16 16:19:53 +09:00
Dean Herbert
84a0770789 Change frame header to use dictionary for compatibility 2020-12-16 15:35:46 +09:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Dean Herbert
ef57ae6f40
Merge pull request #11127 from peppy/realtime-multiplayer
Add client-side models and interfaces required for multiplayer
2020-12-16 13:22:01 +09:00
smoogipoo
31fe28b8b3 Remove IStatefulMultiplayerClient 2020-12-16 12:32:53 +09:00
smoogipoo
4cd290af11 Split server interfaces 2020-12-16 12:31:11 +09:00
Dean Herbert
0d9c1cb5d3 Fix issues with data serialisation 2020-12-14 18:41:24 +09:00
Dean Herbert
64a2526678 Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Dean Herbert
aedb18b9f2 Make RulesetID non-nullable 2020-12-11 18:14:33 +09:00
Dean Herbert
d3b2e2b36e Change locking method to better allow cross-thread locking 2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f Make room setting's BeatmapID non-nullable 2020-12-11 14:11:42 +09:00