smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
2df4073946
SpawnParticle
-> CreateParticle
(and set time outside of virtual
call)
...
Allows easier overriding (no need to call the `base.CreateParticle` call
and worry about overwriting the time value.
2021-09-16 16:52:46 +09:00
Dean Herbert
a2dcef7c0a
Use local (or barebones BeatmapInfo
) where feasible
2021-09-15 13:40:05 +09:00
smoogipoo
4b3ab42ffd
Ensure beatmap is populated
2021-09-15 13:18:46 +09:00
Opelkuh
b009772206
Fix code inspect failure
2021-09-13 21:44:28 +02:00
Opelkuh
224244801f
Remove Particles namespace
2021-09-13 21:44:27 +02:00
Opelkuh
7327603fc8
Fix outdated test step description
2021-09-13 21:44:26 +02:00
Opelkuh
cfcb46034c
Remove ParticleJet
2021-09-13 21:44:23 +02:00
Opelkuh
328c9a5dd0
Change ParticleSpewer.Active
to a Bindable
2021-09-13 21:44:18 +02:00
Opelkuh
1a60ce164e
Add ParticleJet
2021-09-13 21:44:16 +02:00
Dean Herbert
9cf79a80c2
Replace many more calls to CreateAllMods
with more specific calls
2021-09-10 12:04:55 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
766d789845
Rename ApproachRate
to ScrollSpeed
for now (to reduce complexity/confusion)
2021-09-06 21:06:13 +09:00
Dean Herbert
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
4dd60e3299
Merge branch 'master' into taiko-drum-refacor
2021-08-30 14:12:52 +09:00
Dean Herbert
f078a9d2bf
Fix incorrect step type
2021-08-26 17:17:39 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
7e6e2a7e29
Remove unused assignment
2021-08-25 17:39:06 +09:00
Dean Herbert
fc85ae0e34
Add test coverage
2021-08-25 16:56:44 +09:00
smoogipoo
342f2d756d
Fix test not working intermittently
2021-08-24 15:18:05 +09:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat
2021-08-20 11:54:42 +09:00
Salman Ahmed
6ed3e469f7
Fix wrong attribute used for setup method
2021-08-18 06:50:01 +03:00
Salman Ahmed
f592350856
Fix config pollution in HUD overlay test scene
2021-08-18 04:59:08 +03:00
Dean Herbert
0d283aa6a3
Expose LocalUserPlaying
from Player
2021-08-17 16:16:49 +09:00
Dean Herbert
8555a465ac
Merge pull request #14318 from bdach/editor-colours-save
...
Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
Salman Ahmed
9d99741663
Add failing test case
2021-08-16 06:56:59 +03:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
Dean Herbert
e84224f64c
Rename AddPlayer
method now that there's no conflict
2021-08-12 16:20:37 +09:00
Dean Herbert
68dbbc17e8
Add support for automatic scrolling in gameplay leaderboard
2021-08-12 16:20:37 +09:00
Dean Herbert
f4591b01d7
Add test step to show leaderboard in expanded state by default
2021-08-12 15:21:00 +09:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
smoogipoo
11b9ba86cb
Fix TestSceneSpectator reusing cached spectator client
2021-08-03 18:28:08 +09:00
Salman Ahmed
6b8de2a10b
Add test coverage for excluded cases in score submission
2021-07-11 03:35:35 +03:00
Dean Herbert
6ae631b03a
Remove previous seek testing logic from common test scene
2021-07-09 16:52:03 +09:00
Dean Herbert
9083b28114
Add test coverage of seeking and pausing
2021-07-09 14:47:11 +09:00
Dean Herbert
e612d7568c
Merge pull request #13771 from LumpBloom7/volume-meter-switch
...
Add ability to navigate between volume meters via Alt+Left/Right arrows
2021-07-07 21:50:44 +09:00
Dan Balasescu
09a5516cc6
Merge pull request #13811 from smoogipoo/remove-unused-using
...
Remove unused usings
2021-07-07 16:30:07 +09:00
Dan Balasescu
05c4e0254b
Merge pull request #13796 from peppy/fix-skin-providing-container
...
Rewrite `SkinProvidingContainer`
2021-07-07 15:43:24 +09:00
smoogipoo
faf95c7161
Remove unused usings
2021-07-07 15:35:14 +09:00
Dean Herbert
35672f372a
Shorten test beatmap to avoid timeouts in score submission test
2021-07-07 14:58:01 +09:00
Derrick Timmermans
4451598bcf
Fix remaining quality complaints
2021-07-06 15:17:19 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors
2021-07-06 14:11:46 +02:00
Dean Herbert
d75d67577a
Fix regressed tests
2021-07-06 17:37:34 +09:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay
2021-07-05 19:22:55 +02:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Bartłomiej Dach
19f02dc3d9
Ensure tests with no token have at least one hit
...
Because submission can be prevented by both not having been issued a
correct submission token, and by not actually registering any hits in
gameplay, ensure that tests that don't receive a token register at least
one hit, to avoid potentially having test cases that test the "no token"
flow pass erroneously because they never had any hits in the first
place.
2021-07-04 14:34:52 +02:00
Dean Herbert
2a74b1c539
Add test coverage of new scenarios
2021-07-04 17:27:02 +09:00
Dean Herbert
30467191b2
Remove local handling of NoFail
addition
2021-07-02 14:21:48 +09:00
Dean Herbert
a6323b7d87
Use APIException
2021-07-01 17:54:59 +09:00
Dean Herbert
74c63e15be
Mark score failed on fail and exit
2021-07-01 17:48:09 +09:00
Dean Herbert
6e8d4e382e
Add test coverage of token failure scenarios
2021-07-01 17:20:40 +09:00
Dean Herbert
397d2491b3
Update test scenes to actually cover submission logic
2021-07-01 16:55:44 +09:00
Dean Herbert
4a54e7cdb8
Add tests covering score preparation flow
2021-06-30 20:23:24 +09:00
smoogipoo
8e04d73b67
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
2021-06-29 17:06:57 +09:00
smoogipoo
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
smoogipoo
7aefbe3da1
Move UserLookupCache inside dependencies
2021-06-25 17:37:02 +09:00
Salman Ahmed
37f7486fb1
Fix potential null reference in LINQ method
2021-06-22 12:25:29 +03:00
Salman Ahmed
31cbb36a64
Implement FindProvider
and AllSources
properly on all test ISkinSource
s
2021-06-22 12:03:14 +03:00
Dean Herbert
0ad189e357
Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
2021-06-22 16:19:55 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
246ab41cc6
Remove special casing for user exit during storyboard outro
2021-06-17 18:11:15 +09:00
smoogipoo
58d71e4aea
Remove local "next frame" storage
2021-06-10 22:41:38 +09:00
Salman Ahmed
6538d44708
Make SkinProvidingContainer
able to perform lookup on multiple skins
...
Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`.
2021-06-09 22:49:31 +03:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
smoogipoo
c8e14d7710
Ignore non-scorable and bonus judgements
2021-06-08 23:09:23 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Bartłomiej Dach
1b4771655a
Adjust test scene to avoid cross-test interference
...
* Move steps from ctor to a separate basic test.
* Wait for barrage to complete in basic test, as not doing so polluted
state of other tests.
* Reset score processor after every test.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
122a624b7f
Remove bogus CatchHitWindows
...
`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dean Herbert
d26c9a66c2
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-07 12:01:19 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
smoogipoo
3bc81fbb06
Fix spectator tests
2021-06-03 17:27:24 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback
2021-06-02 19:08:52 +09:00
Dean Herbert
5366e7f61e
Merge branch 'master' into remove-hud-component-lookup
2021-06-02 16:10:06 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
45984f035b
Make autoplay tests test via the ReplayPlayer
code path
2021-06-02 11:49:06 +09:00
Salman Ahmed
cb38abab35
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
Salman Ahmed
cd8e3f3a04
Revert "Group all skinnable test scenes to one TestSceneSkinnableHUDComponents
"
...
This reverts commit d1272d5e13
.
2021-06-01 09:57:43 +03:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
3ff9f9c89d
Make FindProvider
non-default
2021-05-31 21:29:47 +09:00
smoogipoo
c787c008a5
Fix test potentially not waiting for player to load
2021-05-31 20:21:26 +09:00
Dean Herbert
de0e51a81d
Merge branch 'master' into fix-skin-sample-lookup
2021-05-31 15:27:39 +09:00
Salman Ahmed
02d18c7a49
Merge branch 'master' into remove-hud-component-lookup
2021-05-31 09:23:04 +03:00
ekrctb
771f3c48c0
Add failing test showing lifetime not recomputed with pooled objects
2021-05-31 14:48:52 +09:00
Dean Herbert
dac1a98d8a
Merge branch 'master' into fix-skin-sample-lookup
2021-05-30 15:19:47 +09:00
Salman Ahmed
200fecc774
Fix missing using directive
2021-05-29 21:22:39 +03:00
Salman Ahmed
42618c713f
Merge branch 'master' into legacy-beatmap-skin-hud-fallback
2021-05-29 20:56:05 +03:00
Dean Herbert
951fc5ef6e
Remove misleading comment and misplaced bug fix
...
This shouldn't be fixed in a test scene; the underlying issue should be
fixed in actual game code.
2021-05-29 15:39:13 +09:00
Dean Herbert
9b239e308b
Merge branch 'master' into beatmap-skin
2021-05-29 15:36:43 +09:00
Dean Herbert
6268bbea85
Merge branch 'master' into fix-skin-sample-lookup
2021-05-28 14:47:35 +09:00
Dan Balasescu
1a0ace8d58
Merge branch 'master' into fix-slow-load-test-failure
2021-05-27 23:15:42 +09:00
Dean Herbert
bcf1e3db1e
Fix test failures in TestSceneStoryboardWithOutro
...
Test was not accounting for the fact that the results may not have
loaded in time.
2021-05-27 19:45:55 +09:00
Dean Herbert
c39ea85701
Fix TestSceneSkinnableSound
not doing DI correctly
2021-05-27 15:42:25 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
8e923a5d8f
Instantiate immediately, rather than waiting for instantiation
2021-05-26 22:24:51 +09:00