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Commit Graph

4180 Commits

Author SHA1 Message Date
Salman Ahmed
7530b1f362 Adjust comment again 2024-02-16 01:31:52 +03:00
Salman Ahmed
5431781f80 Bring back target volume to 50% 2024-02-16 01:23:26 +03:00
Salman Ahmed
d81b148b09 Remove mention of decibel units in comment
Decibels are irrelevant in the volume bindables, as mentioned in PR already.
2024-02-16 01:23:18 +03:00
Salman Ahmed
a9eac5924d Remove seemingly unnecessary float casts 2024-02-16 01:18:13 +03:00
Bartłomiej Dach
898d5ce88b
Show selected submission failure messages even in solo
Previously, if a `SubmittingPlayer` instance deemed it okay to proceed
with gameplay despite submission failure, it would silently log all
errors and proceed, but the score would still not be submitted. This
feels a bit anti-user in the cases wherein something is genuinely wrong
with either the client or web, so things like token verification
failures or API failures are now shown as notifications to give the user
an indication that something went wrong at all.

Selected cases (non-user-playable mod, logged out, beatmap is not
online) are still logged silently because those are either known and
expected, or someone is messing with things.
2024-02-15 10:55:08 +01:00
Bartłomiej Dach
95e745c6fb
Use better messaging for selected submission failure reasons
These have been cropping up rather often lately, mostly courtesy of
linux users, but not only:

	https://github.com/ppy/osu/issues/26840
	https://github.com/ppy/osu/issues/27008
	https://github.com/ppy/osu/discussions/26962

so this is a proposal for slightly improved messaging for such cases to
hopefully get users on the right track.

The original error is still logged to network log, so there's no
information loss.
2024-02-15 10:51:27 +01:00
Bartłomiej Dach
21b9fb95e2
Move SoloStatisticsWatcher to OsuGame
Doesn't feel like it needs to be in base, and it being in base was
causing problems elsewhere before.
2024-02-13 14:28:24 +01:00
Bartłomiej Dach
da4ebd0681
Refactor SoloStatisticsWatcher to no longer require explicit subscription callbacks 2024-02-13 13:49:01 +01:00
Dan Balasescu
bfeb90c1b6
Add additional gameplay metadata to room score request 2024-02-10 17:20:17 +09:00
Dan Balasescu
dcb195f3c8
Add delayed resume for taiko/catch/mania 2024-02-08 02:16:08 +09:00
Bartłomiej Dach
f65449375e
Merge branch 'master' into scrolling-alloc 2024-02-05 19:59:47 +01:00
Andrei Zavatski
e2e3c61c9c Use AliveEntries where we don't need startTime order 2024-02-03 19:54:08 +03:00
Mike Will
9a5348598a Replace aggregate rounding method with a float cast 2024-02-02 14:22:24 -05:00
Mike Will
2ab967f783 Increase precision of aggregate volume rounding
It should be large enough to account for true accuracy
but small enough to disregard any hair-thin inaccuracy found
at the very end of the float value.
2024-02-02 13:27:26 -05:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Mike Will
29a2890582 fix code quality error #2 2024-02-02 03:47:19 -05:00
Mike Will
c60e110976 Try to fix code quality issues raised by workflow 2024-02-02 03:09:19 -05:00
Mike Will
f4a2d5f3f4 Round off inaccuracies in the aggregate volume before evaluating 2024-02-02 02:41:58 -05:00
Mike Will
3122211268 Change silence threshold and target restore volume level 2024-02-02 02:12:46 -05:00
Mike Will
dfd966e039 Improve silence detection in MutedNotification
Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.

When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Salman Ahmed
0502997ae9 Stop blocking player loader when hovering over osu! logo 2024-02-02 01:26:04 +03:00
Dean Herbert
a7f9f50ce5
Show a better message when score submission fails due to system clock being set wrong 2024-01-31 16:52:50 +09:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score as nullable
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Dean Herbert
462dab3c90
Remove unnecessary bindable 2024-01-29 02:13:39 +09:00
Dean Herbert
f4dd84fa77
Fix various inconsistencies and document better 2024-01-29 02:10:33 +09:00
Dean Herbert
23f12e1ea3
Should not be a container 2024-01-29 01:50:27 +09:00
Andrei Zavatski
b48f99ba4b Stop using SliderBar as a base 2024-01-28 18:06:09 +03:00
Andrei Zavatski
ed9e0fe1db Merge branch 'master' into progress-bar-improvements 2024-01-28 17:59:29 +03:00
Andrei Zavatski
3387565ba9 Fix song progress value may go beyond 1 2024-01-27 03:11:12 +03:00
Andrei Zavatski
567d2bedbf Refactor ArgonSongProgress for same CurrentTime meaning 2024-01-27 03:03:01 +03:00
Dean Herbert
6e3eb674f6
Move cast to local function and make direct cast 2024-01-26 12:55:36 +09:00
Andrei Zavatski
9b5b313193 Move common logic into own SongProgressBar class 2024-01-26 05:03:40 +03:00
Andrei Zavatski
d2af05b30e Remove useless bindable from ArgonSongProgressBar 2024-01-26 04:09:00 +03:00
Andrei Zavatski
542f571dee Remove LINQ cast in HUDOverlay 2024-01-26 01:03:22 +03:00
Andrei Zavatski
7811968582 Fix ArgonScoreCounter is still using localisation 2024-01-25 03:28:02 +03:00
Dean Herbert
02bb506cce
Avoid using .Children for enumeration in other locations 2024-01-23 05:32:11 +09:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00
Bartłomiej Dach
49c117793c
Merge pull request #26609 from peppy/fix-per-ruleset-hud-positioning
Fix gameplay elements not correctly offsetting to avoid per-ruleset skin layout
2024-01-22 15:00:03 +01:00
Bartłomiej Dach
95435ecd13
Merge pull request #26591 from peppy/offset-awareness
Show offset explanation tooltip on settings offset adjust slider bar
2024-01-22 14:59:31 +01:00
Bartłomiej Dach
b8dd78eec8
Merge branch 'master' into fix-per-ruleset-hud-positioning 2024-01-22 13:55:56 +01:00
Dean Herbert
15df6b1da1
Revert keyboard seek speed change 2024-01-22 21:47:38 +09:00
Bartłomiej Dach
99d3fcc326
Fix crash if ruleset components container is not present 2024-01-22 13:45:55 +01:00
Bartłomiej Dach
0d6c681275
Merge pull request #26649 from peppy/fix-more-allocations
Remove `FillFlow` overhead of argon counters
2024-01-22 12:57:16 +01:00
Bartłomiej Dach
b7f0102461
Merge pull request #26662 from peppy/fix-player-crash
Fix potential null reference in player screen transition handling
2024-01-22 11:07:16 +01:00
Bartłomiej Dach
1ac682e2c9
Merge branch 'master' into replay-seek-single-frame 2024-01-22 09:36:15 +01:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
3e5fe66e58
Fix potential null reference in player screen transition handling
See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660.
2024-01-22 16:37:56 +09:00
Dean Herbert
02369139b3
Remove FillFlow overhead of argon counters 2024-01-21 13:22:58 +09:00
Dean Herbert
c50534c819
Move seek/step logic into ReplayPlayer 2024-01-18 20:38:15 +09:00
Dean Herbert
8c4af58109
Keep replay controls expanded by default 2024-01-18 20:13:32 +09:00
Dean Herbert
60e972cd15
Add ability to step forward/backwards single frames 2024-01-18 20:13:32 +09:00
Dean Herbert
dafff26d0e
Tidy up implementation of PlaybackSettings 2024-01-18 20:13:32 +09:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing 2024-01-18 20:06:53 +09:00
Bartłomiej Dach
2be989b9f5
Merge pull request #26542 from peppy/non-touch-fade-button
Fade hold-for-menu button out completely on non-touch devices
2024-01-18 11:27:50 +01:00
Dean Herbert
ee3de9c522
Fix gameplay elements not correcly offsetting to avoid per-ruleset skin layout
Closes https://github.com/ppy/osu/issues/26601.
2024-01-18 15:44:27 +09:00
Dean Herbert
8ab8c90e33
Remove "pause rate adjust" flow 2024-01-18 14:21:02 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence 2024-01-18 14:17:19 +09:00
Bartłomiej Dach
b718897b30
Merge pull request #26593 from peppy/rolling-counter-unstick
Change rolling counters to use quicker easing types
2024-01-17 14:37:52 +01:00
Bartłomiej Dach
5cb17bcacf
Merge pull request #26502 from frenzibyte/prevent-submission-with-invalid-mods
Add guard against submitting score with invalid mod instances
2024-01-17 11:39:32 +01:00
Dean Herbert
456a8e6e82
Merge pull request #26549 from bdach/hit-error-meter-pooling-bad
Fix `ColourHitErrorMeter` not loading pooled drawables ahead of time
2024-01-17 18:43:47 +09:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types 2024-01-17 18:18:53 +09:00
Dean Herbert
cc7be137bc
Show tooltip on global offset adjust slider bar 2024-01-17 17:57:49 +09:00
Dean Herbert
123e36a999
Change display text for beatmap audio offset adjust to make more sense 2024-01-17 17:51:46 +09:00
Dean Herbert
c1c2e61723
Merge pull request #26446 from LeNitrous/add/replay-playback-controls
Add replay playback controls
2024-01-17 17:06:15 +09:00
Dean Herbert
e97b31d82e
Fix test failures 2024-01-17 16:40:45 +09:00
Dean Herbert
e7732caaf7
Make PlayerSettingsOverlay's api more stringent 2024-01-17 15:13:59 +09:00
Dean Herbert
2788bd912e
Add tooltips and localisation 2024-01-17 15:12:33 +09:00
Dean Herbert
e53989faeb
Change replay playback adjustment to skew frequency, not tempo 2024-01-17 15:02:42 +09:00
Dean Herbert
042e852a3e
Adjust playback speed range to allow slower minimum speed 2024-01-17 15:02:42 +09:00
Dean Herbert
42f64c2c44
Move load procedure to async method and simplify code 2024-01-17 15:02:42 +09:00
Bartłomiej Dach
a9d086c119
Fix touch device not always activating when it should
See https://github.com/ppy/osu/discussions/26574
2024-01-16 17:12:40 +01:00
Dean Herbert
2be8d66d4c
Fix argon health bar showing "miss" bar for bananas 2024-01-16 15:52:18 +09:00
Dean Herbert
34905b2052
Apply NRT to new classes 2024-01-16 14:17:21 +09:00
Dean Herbert
1fd85b79db
Merge branch 'master' into argon-health-rework 2024-01-16 13:35:29 +09:00
Bartłomiej Dach
97e08f5071
Fix ColourHitErrorMeter not loading pooled drawables ahead of time 2024-01-15 21:40:07 +01:00
Bartłomiej Dach
c5a276a7de
Merge pull request #26543 from peppy/offset-toast-limit
Only display offset toast when in local gameplay
2024-01-15 19:19:21 +01:00
Andrei Zavatski
8661edfc2f Organize consts better 2024-01-15 21:07:12 +03:00
Andrei Zavatski
c406135487 Merge branch 'master' into argon-health-rework 2024-01-15 20:40:19 +03:00
Bartłomiej Dach
64e94a8b6c
Merge pull request #26544 from peppy/fix-background-dim-failure
Fix background dim occasionally getting in a bad state when exiting gameplay
2024-01-15 15:16:37 +01:00
Bartłomiej Dach
c5351bd14d
Fix back-to-front set 2024-01-15 14:20:07 +01:00
Bartłomiej Dach
d206acac63
Merge pull request #26540 from peppy/fix-double-counters
De-dupe displayed hits in judgement counter
2024-01-15 14:02:11 +01:00
Salman Ahmed
1d7b63e204 Move checking logic inside ModUtils and somewhat optimise 2024-01-15 14:58:59 +03:00
Dean Herbert
8e32780888
Fix background dim occasionally getting in a bad state when exiting gameplay 2024-01-15 19:21:19 +09:00
Dean Herbert
2a2a4c416e
Only display offset toast when in local gameplay 2024-01-15 18:17:49 +09:00
Dean Herbert
52f8348ee3
Fade hold-for-menu button out completely on non-touch devices 2024-01-15 17:55:37 +09:00
Dean Herbert
e6453853c2
De-dupe displayed hits in judgement counter 2024-01-15 16:02:59 +09:00
Dean Herbert
0b5cc8fb10
Fix gameplay counter textures not being cached ahead of time
Part of https://github.com/ppy/osu/issues/26535.
2024-01-15 14:01:21 +09:00
Salman Ahmed
0c02062780 Add guard against starting gameplay with invalid mod instances
Move guard to `Player` instead
2024-01-13 16:25:02 +03:00
Bartłomiej Dach
6572fa4378
Only validate playback rate when in submission context
Temporary workaround for https://github.com/ppy/osu/issues/26404.

It appears that some audio files do not behave well with BASS, leading
BASS to report a contradictory state of affairs (i.e. a track that is
in playing state but also not progressing). This appears to be related
to seeking specifically, therefore only enable the validation of
playback rate in the most sensitive contexts, namely when any sort of
score submission is involved.
2024-01-12 14:59:15 +01:00
Andrei Zavatski
c1e4e51a5f Add comment explaining negative container padding 2024-01-12 15:34:07 +03:00
Andrei Zavatski
8d4ba6d466 Remove PathPadding property 2024-01-12 15:30:19 +03:00
Nitrous
ccbba8a00b
Avoid NRE due to a beatmap loading with no hit objects. 2024-01-12 17:19:59 +08:00
Nitrous
c545a9c242
remove extra new line 2024-01-12 15:13:38 +08:00
Nitrous
c404628113
move creation of PlaybackSettings to ReplayPlayer 2024-01-12 15:12:02 +08:00
Andrei Zavatski
e861661037 Remove invalidations in update
oops
2024-01-12 03:03:41 +03:00
Andrei Zavatski
101a26a53e Update start and end progress in one go 2024-01-12 02:54:07 +03:00
Andrei Zavatski
bbb36da323 Don't pass start and end progress to the background 2024-01-11 18:58:40 +03:00
Andrei Zavatski
d75bf55c58 CI fixes 2024-01-11 18:28:00 +03:00
Andrei Zavatski
f1db7db259 Implement ArgonHealthDisplayBar 2024-01-11 17:52:34 +03:00
Andrei Zavatski
90ab306a96 Implement ArgonHealthDisplayBackground 2024-01-11 17:52:33 +03:00
Dean Herbert
5d6f767dbd
Reduce excessive Color4 allocations during path colour updates 2024-01-11 00:31:39 +09:00
Dean Herbert
49d13cda6b
Fix failing test by setting health on source of truth 2024-01-10 23:09:43 +09:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed 2024-01-10 18:03:34 +09:00
Nitrous
484e9e8ee6
Fix binding order of IsPaused bindable and disable playback controls in spectator mode. 2024-01-09 22:09:20 +08:00
Bartłomiej Dach
92ba770314
Fix missing wireframe behind percent sign on accuracy counter 2024-01-09 14:00:58 +01:00
Bartłomiej Dach
77bf6e3244
Fix missing wireframe behind "x" sign on combo counter display 2024-01-09 13:59:27 +01:00
Dean Herbert
4110adc4c0
Fix missing wireframe on argon combo counter 2024-01-09 20:16:28 +09:00
Dean Herbert
9c7e555237
Fix initial animation not playing correctly 2024-01-09 18:27:37 +09:00
Dean Herbert
80892f3167
Fix misses not displaying properly 2024-01-09 18:18:11 +09:00
Dean Herbert
b6505ba063
Reduce colour tween overhead and mark other calls of concern 2024-01-09 18:16:54 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads 2024-01-09 17:35:01 +09:00
Nitrous
c081ca2145
Make field to a local. 2024-01-09 16:30:48 +08:00
Dean Herbert
b3533d270c
Remove delegate overhead of HealthBarValue/GlowBarValue 2024-01-09 17:20:49 +09:00
Nitrous
63961ea276
use RepeatingButtonBehavior for seek buttons 2024-01-09 16:08:29 +08:00
Dean Herbert
d83b8dbdaf
Refactor ArgonHealthDisplay to user interpolation and less bindable events 2024-01-09 16:50:27 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Nitrous
bdecac6d79
Inverse check. 2024-01-09 15:19:54 +08:00
Nitrous
99c7685495
use GameplayClock.IsPaused bindable instead of polling in Update 2024-01-09 15:18:21 +08:00
Dean Herbert
765d41faa9
Change second occurrence of debug.assert with early return for fallback safety 2024-01-09 14:07:48 +09:00
Dean Herbert
3f5899dae0
Fix incorrect implementation of wireframe digits 2024-01-09 14:07:48 +09:00
Nitrous
afa808695b
Make resolved properties nullable. 2024-01-09 12:48:11 +08:00
Nitrous
2e041823a1
Perform null check on gameplay state. 2024-01-09 12:24:09 +08:00
Nitrous
bb2b7d3c31
Add playback controls. 2024-01-09 12:23:01 +08:00
Dean Herbert
16ea7f9b77
Avoid completely unnecessary string allocations in ArgonCounterTextComponent 2024-01-07 14:31:22 +09:00
Dean Herbert
b809d4c068
Remove delegate overhead from argon health display's animation updates 2024-01-07 14:31:22 +09:00
Dean Herbert
91bb3f6c57
Cache argon character glyph lookups to reduce string allocations 2024-01-05 01:24:00 +09:00
Dean Herbert
705f25e4b9
Make ScoreProcessor.Rank read-only 2024-01-04 17:13:24 +09:00
Dean Herbert
0bbc27e380
Add a gameplay configuration flag to disable fail animation 2024-01-04 17:13:24 +09:00
Bartłomiej Dach
04147eb689
Fix lack of correct default value spec 2024-01-03 11:46:28 +01:00
Bartłomiej Dach
e686a6a1dd
Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in
See https://github.com/ppy/osu/actions/runs/7384457927/job/20087439457#step:5:133.
2024-01-03 09:17:01 +01:00
Bartłomiej Dach
3c5e9ac9a9
Fix possible double score submission when auto-retrying via perfect mod
Closes https://github.com/ppy/osu/issues/26035.

`submitOnFailOrQuit()`, as the name suggests, can be called both when
the player has failed, or when the player screen is being exited from.
Notably, when perfect mod with auto-retry is active, the two happen
almost simultaneously.

This double call exposes a data race in `submitScore()` concerning the
handling of `scoreSubmissionSource`. The race could be experimentally
confirmed by applying the following patch:

diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs
index 83adf1f960..76dd29bbdb 100644
--- a/osu.Game/Screens/Play/SubmittingPlayer.cs
+++ b/osu.Game/Screens/Play/SubmittingPlayer.cs
@@ -228,6 +228,7 @@ private Task submitScore(Score score)
                 return Task.CompletedTask;
             }

+            Logger.Log($"{nameof(scoreSubmissionSource)} is {(scoreSubmissionSource == null ? "null" : "not null")}");
             if (scoreSubmissionSource != null)
                 return scoreSubmissionSource.Task;

@@ -237,6 +238,7 @@ private Task submitScore(Score score)

             Logger.Log($"Beginning score submission (token:{token.Value})...");

+            Logger.Log($"creating new {nameof(scoreSubmissionSource)}");
             scoreSubmissionSource = new TaskCompletionSource<bool>();
             var request = CreateSubmissionRequest(score, token.Value);

which would result in the following log output:

	[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
	[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
	[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
	[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
	[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
	[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
	[network] 2024-01-02 09:54:13 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
	[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
	[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
	[network] 2024-01-02 09:54:14 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
	[runtime] 2024-01-02 09:54:14 [verbose]: Score submission completed! (token:36780 id:20247)
	[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
	[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
	[runtime] 2024-01-02 09:54:14 [error]: An unhandled error has occurred.
	[runtime] 2024-01-02 09:54:14 [error]: System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
	[runtime] 2024-01-02 09:54:14 [error]: at osu.Game.Screens.Play.SubmittingPlayer.<>c__DisplayClass30_0.<submitScore>b__0(MultiplayerScore s) in /home/dachb/Documents/opensource/osu/osu.Game/Screens/Play/SubmittingPlayer.cs:line 250

The intention of the submission logic was to only ever create one
`scoreSubmissionSource`, and then reuse this one if a redundant
submission request was made. However, because of the temporal proximity
of fail and quit in this particular case, combined with the fact that
the calls to `submitScore()` are taking place on TPL threads, means that
there is a read-write data race on `scoreSubmissionSource`, wherein the
source can be actually created twice.

This leads to two concurrent score submission requests, which, upon
completion, attempt to transition only _the second_
`scoreSubmissionSource` to a final state (this is because the API
success/failure request callbacks capture `this`, i.e. the entire
`SubmittingPlayer` instance, rather than the `scoreSubmissionSource`
reference specifically).

To fix, ensure correct synchronisation on the read-write critical
section, which should prevent the `scoreSubmissionSource` from being
created multiple times.
2024-01-02 10:55:52 +01:00
Bartłomiej Dach
6d124513e7
Fix test failures due to player bailing early after failing to load beatmap 2023-12-28 14:15:15 +01:00
Bartłomiej Dach
619b0cc69b
Fix code quality inspection 2023-12-28 14:12:28 +01:00
Bartłomiej Dach
24a80da83f
Merge branch 'master' into universal-offset-from-session-plays 2023-12-28 14:07:46 +01:00
Dean Herbert
e1a376c0a7
Fix using "Back" binding at spectator fail screen not working 2023-12-28 20:14:18 +09:00
Dean Herbert
b7f3c83514
Expose the ability to update global offset from the player loader screen 2023-12-28 20:01:34 +09:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl to use session static directly 2023-12-27 19:19:27 +01:00
Bartłomiej Dach
d4423d4933
Store last set score to a SessionStatic 2023-12-27 19:13:42 +01:00
rushiiMachine
1d4db3b7a9
Fix SkinEditorOverlay freezing when ReplayPlayer screen exits early
Originally when popping in, the ReplayPlayer was loaded first (if previous screen was MainMenu), and afterwards the SkinEditor component was loaded asynchronously. However, if the ReplayPlayer screen exits quickly (like in the event the beatmap has no objects), the skin editor component has not finished initializing (this is before it was even added to the component tree, so it's still not marked `Visible`), then the screen exiting will cause `OsuGame` to call SetTarget(newScreen) -> setTarget(...) which sees that the cached `skinEditor` is not visible yet, and hides/nulls the field. This is the point where LoadComponentAsync(editor, ...) finishes, and the callback sees that the cached skinEditor field is now different (null) than the one that was loaded, and never adds it to the component tree. This occurrence is unhandled and as such the SkinEditorOverlay never hides itself, consuming all input infinitely.

This PR changes the loading to start loading the ReplayPlayer *after* the SkinEditor has been loaded and added to the component tree.
Additionally, this lowers the exit delay for ReplayPlayer and changes the "no hit objects" notification to not be an error since it's a controlled exit.
2023-12-26 12:22:00 -08:00
Dean Herbert
d70fddb6fd
Fix elapsed time being counted twice on first frame 2023-12-27 00:11:22 +09:00
Dean Herbert
225528d519
Bail from score submission if audio playback rate is too far from reality
Closes https://github.com/ppy/osu/issues/23149.
2023-12-26 19:20:58 +09:00
Dean Herbert
686b2a4394
Disable positional interaction for now 2023-12-24 03:00:51 +09:00
Dean Herbert
72bec527fd
Add conditions to match stable offset adjust limitations 2023-12-24 02:36:27 +09:00
Dean Herbert
92b490f2e7
Don't bother with alt support for now 2023-12-24 01:59:48 +09:00
Dean Herbert
6f11885d4b
Add control to allow changing offset from gameplay 2023-12-23 20:51:30 +09:00
Dean Herbert
7e9522a722
Allow external use of offset text explanation 2023-12-23 20:46:12 +09:00
Dean Herbert
27a9dcc5a1
Add basic hotkey offset adjust support (via existing offset control) 2023-12-23 19:55:05 +09:00
Bartłomiej Dach
81bbdccee7
Rename ScoreInfo.{ -> Client}Version 2023-12-21 12:56:43 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
For any potential future usage
2023-12-21 18:37:15 +09:00
rushiiMachine
ebbc8333e8
Prevent ExportReplay being spammed on fail by being held down
This was already handled in ReplayDownloadButton (98efff0bd6/osu.Game/Screens/Ranking/ReplayDownloadButton.cs (L114-L115)) but seemingly missed for SaveFailedScoreButton
2023-12-20 08:41:16 -08:00