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Remove mention of decibel units in comment

Decibels are irrelevant in the volume bindables, as mentioned in PR already.
This commit is contained in:
Salman Ahmed 2024-02-16 01:23:18 +03:00
parent a9eac5924d
commit d81b148b09

View File

@ -585,7 +585,7 @@ namespace osu.Game.Screens.Play
double aggregateVolumeTrack = audioManager.Volume.Value * audioManager.VolumeTrack.Value;
// Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes.
// Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume.
// Note that we only restore to 10% to ensure the user isn't suddenly overloaded by unexpectedly high volume.
if (aggregateVolumeTrack <= volume_requirement)
{
// Prioritize increasing music over master volume as to avoid also increasing effects volume.