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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Diagnostics ;
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using System.Linq ;
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using System.Threading.Tasks ;
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using NUnit.Framework ;
using osu.Framework.Allocation ;
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using osu.Framework.Audio ;
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using osu.Framework.Bindables ;
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using osu.Framework.Extensions ;
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using osu.Framework.Extensions.IEnumerableExtensions ;
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using osu.Framework.Extensions.ObjectExtensions ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Input ;
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using osu.Framework.Platform ;
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using osu.Framework.Screens ;
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using osu.Framework.Testing ;
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using osu.Framework.Utils ;
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using osu.Game.Beatmaps ;
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using osu.Game.Configuration ;
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using osu.Game.Database ;
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using osu.Game.Extensions ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Online.Chat ;
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using osu.Game.Overlays ;
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using osu.Game.Overlays.Dialog ;
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using osu.Game.Overlays.Mods ;
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using osu.Game.Overlays.Notifications ;
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using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Mania.Mods ;
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using osu.Game.Rulesets.Mods ;
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using osu.Game.Rulesets.Osu ;
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using osu.Game.Rulesets.Osu.Mods ;
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using osu.Game.Scoring ;
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using osu.Game.Screens.Play ;
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using osu.Game.Screens.Select ;
using osu.Game.Screens.Select.Carousel ;
using osu.Game.Screens.Select.Filter ;
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using osu.Game.Tests.Resources ;
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using osuTK.Input ;
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namespace osu.Game.Tests.Visual.SongSelect
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{
[TestFixture]
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public partial class TestScenePlaySongSelect : ScreenTestScene
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{
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private BeatmapManager manager = null ! ;
private RulesetStore rulesets = null ! ;
private MusicController music = null ! ;
private WorkingBeatmap defaultBeatmap = null ! ;
private OsuConfigManager config = null ! ;
private TestSongSelect ? songSelect ;
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[BackgroundDependencyLoader]
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private void load ( GameHost host , AudioManager audio )
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{
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DetachedBeatmapStore detachedBeatmapStore ;
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// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
// At a point we have isolated interactive test runs enough, this can likely be removed.
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Dependencies . Cache ( rulesets = new RealmRulesetStore ( Realm ) ) ;
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Dependencies . Cache ( Realm ) ;
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Dependencies . Cache ( manager = new BeatmapManager ( LocalStorage , Realm , null , audio , Resources , host , defaultBeatmap = Beatmap . Default ) ) ;
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Dependencies . Cache ( detachedBeatmapStore = new DetachedBeatmapStore ( ) ) ;
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Dependencies . Cache ( music = new MusicController ( ) ) ;
// required to get bindables attached
Add ( music ) ;
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Add ( detachedBeatmapStore ) ;
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Dependencies . Cache ( config = new OsuConfigManager ( LocalStorage ) ) ;
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}
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public override void SetUpSteps ( )
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{
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base . SetUpSteps ( ) ;
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AddStep ( "reset defaults" , ( ) = >
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{
Ruleset . Value = new OsuRuleset ( ) . RulesetInfo ;
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Beatmap . SetDefault ( ) ;
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SelectedMods . SetDefault ( ) ;
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songSelect = null ;
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} ) ;
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AddStep ( "delete all beatmaps" , ( ) = > manager . Delete ( ) ) ;
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}
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[Test]
public void TestSpeedChange ( )
{
createSongSelect ( ) ;
changeMods ( ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "half time activated at 0.95x" , ( ) = > songSelect ! . Mods . Value . OfType < ModHalfTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 0.95 ) . Within ( 0.005 ) ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "half time speed changed to 0.9x" , ( ) = > songSelect ! . Mods . Value . OfType < ModHalfTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 0.9 ) . Within ( 0.005 ) ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "half time speed changed to 0.95x" , ( ) = > songSelect ! . Mods . Value . OfType < ModHalfTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 0.95 ) . Within ( 0.005 ) ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "no mods selected" , ( ) = > songSelect ! . Mods . Value . Count = = 0 ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "double time activated at 1.05x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDoubleTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 1.05 ) . Within ( 0.005 ) ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "double time speed changed to 1.1x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDoubleTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 1.1 ) . Within ( 0.005 ) ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "double time speed changed to 1.05x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDoubleTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 1.05 ) . Within ( 0.005 ) ) ;
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OsuModNightcore nc = new OsuModNightcore
{
SpeedChange = { Value = 1.05 }
} ;
changeMods ( nc ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "nightcore speed changed to 1.1x" , ( ) = > songSelect ! . Mods . Value . OfType < ModNightcore > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 1.1 ) . Within ( 0.005 ) ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "nightcore speed changed to 1.05x" , ( ) = > songSelect ! . Mods . Value . OfType < ModNightcore > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 1.05 ) . Within ( 0.005 ) ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "no mods selected" , ( ) = > songSelect ! . Mods . Value . Count = = 0 ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "daycore activated at 0.95x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDaycore > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 0.95 ) . Within ( 0.005 ) ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "daycore activated at 0.95x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDaycore > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 0.9 ) . Within ( 0.005 ) ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "daycore activated at 0.95x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDaycore > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 0.95 ) . Within ( 0.005 ) ) ;
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OsuModDoubleTime dt = new OsuModDoubleTime
{
SpeedChange = { Value = 1.02 } ,
AdjustPitch = { Value = true } ,
} ;
changeMods ( dt ) ;
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decreaseModSpeed ( ) ;
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AddAssert ( "half time activated at 0.97x" , ( ) = > songSelect ! . Mods . Value . OfType < ModHalfTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 0.97 ) . Within ( 0.005 ) ) ;
AddAssert ( "adjust pitch preserved" , ( ) = > songSelect ! . Mods . Value . OfType < ModHalfTime > ( ) . Single ( ) . AdjustPitch . Value , ( ) = > Is . True ) ;
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OsuModHalfTime ht = new OsuModHalfTime
{
SpeedChange = { Value = 0.97 } ,
AdjustPitch = { Value = true } ,
} ;
Mod [ ] modlist = { ht , new OsuModHardRock ( ) , new OsuModHidden ( ) } ;
changeMods ( modlist ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "double time activated at 1.02x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDoubleTime > ( ) . Single ( ) . SpeedChange . Value , ( ) = > Is . EqualTo ( 1.02 ) . Within ( 0.005 ) ) ;
AddAssert ( "double time activated at 1.02x" , ( ) = > songSelect ! . Mods . Value . OfType < ModDoubleTime > ( ) . Single ( ) . AdjustPitch . Value , ( ) = > Is . True ) ;
AddAssert ( "HD still enabled" , ( ) = > songSelect ! . Mods . Value . OfType < ModHidden > ( ) . SingleOrDefault ( ) , ( ) = > Is . Not . Null ) ;
AddAssert ( "HR still enabled" , ( ) = > songSelect ! . Mods . Value . OfType < ModHardRock > ( ) . SingleOrDefault ( ) , ( ) = > Is . Not . Null ) ;
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changeMods ( new ModWindUp ( ) ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "windup still active" , ( ) = > songSelect ! . Mods . Value . First ( ) is ModWindUp ) ;
changeMods ( new ModAdaptiveSpeed ( ) ) ;
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increaseModSpeed ( ) ;
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AddAssert ( "adaptive speed still active" , ( ) = > songSelect ! . Mods . Value . First ( ) is ModAdaptiveSpeed ) ;
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void increaseModSpeed ( ) = > AddStep ( "increase mod speed" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . Up ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
void decreaseModSpeed ( ) = > AddStep ( "decrease mod speed" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . Down ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
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}
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[Test]
public void TestPlaceholderBeatmapPresence ( )
{
createSongSelect ( ) ;
AddUntilStep ( "wait for placeholder visible" , ( ) = > getPlaceholder ( ) ? . State . Value = = Visibility . Visible ) ;
addRulesetImportStep ( 0 ) ;
AddUntilStep ( "wait for placeholder hidden" , ( ) = > getPlaceholder ( ) ? . State . Value = = Visibility . Hidden ) ;
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AddStep ( "delete all beatmaps" , ( ) = > manager . Delete ( ) ) ;
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AddUntilStep ( "wait for placeholder visible" , ( ) = > getPlaceholder ( ) ? . State . Value = = Visibility . Visible ) ;
}
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[Test]
public void TestPlaceholderStarDifficulty ( )
{
addRulesetImportStep ( 0 ) ;
AddStep ( "change star filter" , ( ) = > config . SetValue ( OsuSetting . DisplayStarsMinimum , 10.0 ) ) ;
createSongSelect ( ) ;
AddUntilStep ( "wait for placeholder visible" , ( ) = > getPlaceholder ( ) ? . State . Value = = Visibility . Visible ) ;
AddStep ( "click link in placeholder" , ( ) = > getPlaceholder ( ) . ChildrenOfType < DrawableLinkCompiler > ( ) . First ( ) . TriggerClick ( ) ) ;
AddUntilStep ( "star filter reset" , ( ) = > config . Get < double > ( OsuSetting . DisplayStarsMinimum ) = = 0.0 ) ;
AddUntilStep ( "wait for placeholder visible" , ( ) = > getPlaceholder ( ) ? . State . Value = = Visibility . Hidden ) ;
}
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[Test]
public void TestPlaceholderConvertSetting ( )
{
addRulesetImportStep ( 0 ) ;
AddStep ( "change convert setting" , ( ) = > config . SetValue ( OsuSetting . ShowConvertedBeatmaps , false ) ) ;
createSongSelect ( ) ;
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changeRuleset ( 2 ) ;
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AddUntilStep ( "wait for placeholder visible" , ( ) = > getPlaceholder ( ) ? . State . Value = = Visibility . Visible ) ;
AddStep ( "click link in placeholder" , ( ) = > getPlaceholder ( ) . ChildrenOfType < DrawableLinkCompiler > ( ) . First ( ) . TriggerClick ( ) ) ;
AddUntilStep ( "convert setting changed" , ( ) = > config . Get < bool > ( OsuSetting . ShowConvertedBeatmaps ) ) ;
AddUntilStep ( "wait for placeholder visible" , ( ) = > getPlaceholder ( ) ? . State . Value = = Visibility . Hidden ) ;
}
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[Test]
public void TestSingleFilterOnEnter ( )
{
addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
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AddAssert ( "filter count is 0" , ( ) = > songSelect ? . FilterCount , ( ) = > Is . EqualTo ( 0 ) ) ;
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}
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[Test]
public void TestChangeBeatmapBeforeEnter ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
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waitForInitialSelection ( ) ;
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WorkingBeatmap ? selected = null ;
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AddStep ( "store selected beatmap" , ( ) = > selected = Beatmap . Value ) ;
AddStep ( "select next and enter" , ( ) = >
{
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InputManager . Key ( Key . Down ) ;
InputManager . Key ( Key . Enter ) ;
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} ) ;
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waitForDismissed ( ) ;
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AddAssert ( "ensure selection changed" , ( ) = > selected ! = Beatmap . Value ) ;
}
[Test]
public void TestChangeBeatmapAfterEnter ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
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waitForInitialSelection ( ) ;
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WorkingBeatmap ? selected = null ;
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AddStep ( "store selected beatmap" , ( ) = > selected = Beatmap . Value ) ;
AddStep ( "select next and enter" , ( ) = >
{
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InputManager . Key ( Key . Enter ) ;
InputManager . Key ( Key . Down ) ;
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} ) ;
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waitForDismissed ( ) ;
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AddAssert ( "ensure selection didn't change" , ( ) = > selected = = Beatmap . Value ) ;
}
[Test]
public void TestChangeBeatmapViaMouseBeforeEnter ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
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AddUntilStep ( "wait for initial selection" , ( ) = > ! Beatmap . IsDefault ) ;
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WorkingBeatmap ? selected = null ;
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AddStep ( "store selected beatmap" , ( ) = > selected = Beatmap . Value ) ;
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AddUntilStep ( "wait for beatmaps to load" , ( ) = > songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmap > ( ) . Any ( ) ) ;
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AddStep ( "select next and enter" , ( ) = >
{
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InputManager . MoveMouseTo ( songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmap > ( )
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. First ( b = > ! ( ( CarouselBeatmap ) b . Item ! ) . BeatmapInfo . Equals ( songSelect ! . Carousel . SelectedBeatmapInfo ) ) ) ;
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InputManager . Click ( MouseButton . Left ) ;
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InputManager . Key ( Key . Enter ) ;
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} ) ;
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waitForDismissed ( ) ;
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AddAssert ( "ensure selection changed" , ( ) = > selected ! = Beatmap . Value ) ;
}
[Test]
public void TestChangeBeatmapViaMouseAfterEnter ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
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waitForInitialSelection ( ) ;
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WorkingBeatmap ? selected = null ;
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AddStep ( "store selected beatmap" , ( ) = > selected = Beatmap . Value ) ;
AddStep ( "select next and enter" , ( ) = >
{
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InputManager . MoveMouseTo ( songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmap > ( )
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. First ( b = > ! ( ( CarouselBeatmap ) b . Item ! ) . BeatmapInfo . Equals ( songSelect ! . Carousel . SelectedBeatmapInfo ) ) ) ;
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InputManager . PressButton ( MouseButton . Left ) ;
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InputManager . Key ( Key . Enter ) ;
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InputManager . ReleaseButton ( MouseButton . Left ) ;
} ) ;
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waitForDismissed ( ) ;
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AddAssert ( "ensure selection didn't change" , ( ) = > selected = = Beatmap . Value ) ;
}
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[Test]
public void TestNoFilterOnSimpleResume ( )
{
addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
AddStep ( "push child screen" , ( ) = > Stack . Push ( new TestSceneOsuScreenStack . TestScreen ( "test child" ) ) ) ;
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waitForDismissed ( ) ;
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AddStep ( "return" , ( ) = > songSelect ! . MakeCurrent ( ) ) ;
AddUntilStep ( "wait for current" , ( ) = > songSelect ! . IsCurrentScreen ( ) ) ;
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AddAssert ( "filter count is 0" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 0 ) ) ;
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}
[Test]
public void TestFilterOnResumeAfterChange ( )
{
addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 0 ) ;
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AddStep ( "change convert setting" , ( ) = > config . SetValue ( OsuSetting . ShowConvertedBeatmaps , false ) ) ;
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createSongSelect ( ) ;
AddStep ( "push child screen" , ( ) = > Stack . Push ( new TestSceneOsuScreenStack . TestScreen ( "test child" ) ) ) ;
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waitForDismissed ( ) ;
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AddStep ( "change convert setting" , ( ) = > config . SetValue ( OsuSetting . ShowConvertedBeatmaps , true ) ) ;
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AddStep ( "return" , ( ) = > songSelect ! . MakeCurrent ( ) ) ;
AddUntilStep ( "wait for current" , ( ) = > songSelect ! . IsCurrentScreen ( ) ) ;
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AddAssert ( "filter count is 1" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 1 ) ) ;
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}
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[Test]
public void TestCarouselSelectionUpdatesOnResume ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
AddStep ( "push child screen" , ( ) = > Stack . Push ( new TestSceneOsuScreenStack . TestScreen ( "test child" ) ) ) ;
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waitForDismissed ( ) ;
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AddStep ( "update beatmap" , ( ) = >
{
var selectedBeatmap = Beatmap . Value . BeatmapInfo ;
var anotherBeatmap = Beatmap . Value . BeatmapSetInfo . Beatmaps . Except ( selectedBeatmap . Yield ( ) ) . First ( ) ;
Beatmap . Value = manager . GetWorkingBeatmap ( anotherBeatmap ) ;
} ) ;
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AddStep ( "return" , ( ) = > songSelect ! . MakeCurrent ( ) ) ;
AddUntilStep ( "wait for current" , ( ) = > songSelect ! . IsCurrentScreen ( ) ) ;
AddAssert ( "carousel updated" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Equals ( Beatmap . Value . BeatmapInfo ) = = true ) ;
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}
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[Test]
public void TestAudioResuming ( )
{
createSongSelect ( ) ;
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// We need to use one real beatmap to trigger the "same-track-transfer" logic that we're looking to test here.
// See `SongSelect.ensurePlayingSelected` and `WorkingBeatmap.TryTransferTrack`.
AddStep ( "import test beatmap" , ( ) = > manager . Import ( new ImportTask ( TestResources . GetTestBeatmapForImport ( ) ) ) . WaitSafely ( ) ) ;
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addRulesetImportStep ( 0 ) ;
checkMusicPlaying ( true ) ;
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AddStep ( "select first" , ( ) = > songSelect ! . Carousel . SelectBeatmap ( songSelect ! . Carousel . BeatmapSets . First ( ) . Beatmaps . First ( ) ) ) ;
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checkMusicPlaying ( true ) ;
AddStep ( "manual pause" , ( ) = > music . TogglePause ( ) ) ;
checkMusicPlaying ( false ) ;
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// Track should not have changed, so music should still not be playing.
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AddStep ( "select next difficulty" , ( ) = > songSelect ! . Carousel . SelectNext ( skipDifficulties : false ) ) ;
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checkMusicPlaying ( false ) ;
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AddStep ( "select next set" , ( ) = > songSelect ! . Carousel . SelectNext ( ) ) ;
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checkMusicPlaying ( true ) ;
}
[TestCase(false)]
[TestCase(true)]
public void TestAudioRemainsCorrectOnRulesetChange ( bool rulesetsInSameBeatmap )
{
createSongSelect ( ) ;
// start with non-osu! to avoid convert confusion
changeRuleset ( 1 ) ;
if ( rulesetsInSameBeatmap )
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{
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AddStep ( "import multi-ruleset map" , ( ) = >
{
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var usableRulesets = rulesets . AvailableRulesets . Where ( r = > r . OnlineID ! = 2 ) . ToArray ( ) ;
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manager . Import ( TestResources . CreateTestBeatmapSetInfo ( rulesets : usableRulesets ) ) ;
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} ) ;
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}
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else
{
addRulesetImportStep ( 1 ) ;
addRulesetImportStep ( 0 ) ;
}
checkMusicPlaying ( true ) ;
AddStep ( "manual pause" , ( ) = > music . TogglePause ( ) ) ;
checkMusicPlaying ( false ) ;
changeRuleset ( 0 ) ;
checkMusicPlaying ( ! rulesetsInSameBeatmap ) ;
}
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[Test]
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public void TestDummy ( )
{
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createSongSelect ( ) ;
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AddUntilStep ( "dummy selected" , ( ) = > songSelect ! . CurrentBeatmap = = defaultBeatmap ) ;
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AddUntilStep ( "dummy shown on wedge" , ( ) = > songSelect ! . CurrentBeatmapDetailsBeatmap = = defaultBeatmap ) ;
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addManyTestMaps ( ) ;
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AddUntilStep ( "random map selected" , ( ) = > songSelect ! . CurrentBeatmap ! = defaultBeatmap ) ;
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}
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[Test]
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public void TestSorting ( )
{
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createSongSelect ( ) ;
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addManyTestMaps ( ) ;
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AddUntilStep ( "random map selected" , ( ) = > songSelect ! . CurrentBeatmap ! = defaultBeatmap ) ;
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AddStep ( @"Sort by Artist" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . Artist ) ) ;
AddStep ( @"Sort by Title" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . Title ) ) ;
AddStep ( @"Sort by Author" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . Author ) ) ;
AddStep ( @"Sort by DateAdded" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . DateAdded ) ) ;
AddStep ( @"Sort by BPM" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . BPM ) ) ;
AddStep ( @"Sort by Length" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . Length ) ) ;
AddStep ( @"Sort by Difficulty" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . Difficulty ) ) ;
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AddStep ( @"Sort by Source" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . Source ) ) ;
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}
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[Test]
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public void TestImportUnderDifferentRuleset ( )
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{
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createSongSelect ( ) ;
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addRulesetImportStep ( 2 ) ;
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AddUntilStep ( "no selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo = = null ) ;
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}
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[Test]
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public void TestImportUnderCurrentRuleset ( )
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{
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createSongSelect ( ) ;
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changeRuleset ( 2 ) ;
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addRulesetImportStep ( 2 ) ;
addRulesetImportStep ( 1 ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Ruleset . OnlineID = = 2 ) ;
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changeRuleset ( 1 ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Ruleset . OnlineID = = 1 ) ;
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changeRuleset ( 0 ) ;
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AddUntilStep ( "no selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo = = null ) ;
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}
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[Test]
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[Ignore("temporary while peppy investigates. probably realm batching related.")]
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public void TestSelectionRetainedOnBeatmapUpdate ( )
{
createSongSelect ( ) ;
changeRuleset ( 0 ) ;
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Live < BeatmapSetInfo > ? original = null ;
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int originalOnlineSetID = 0 ;
AddStep ( @"Sort by artist" , ( ) = > config . SetValue ( OsuSetting . SongSelectSortingMode , SortMode . Artist ) ) ;
AddStep ( "import original" , ( ) = >
{
original = manager . Import ( new ImportTask ( TestResources . GetQuickTestBeatmapForImport ( ) ) ) . GetResultSafely ( ) ;
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Debug . Assert ( original ! = null ) ;
originalOnlineSetID = original . Value . OnlineID ;
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} ) ;
// This will move the beatmap set to a different location in the carousel.
AddStep ( "Update original with bogus info" , ( ) = >
{
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Debug . Assert ( original ! = null ) ;
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original . PerformWrite ( set = >
{
foreach ( var beatmap in set . Beatmaps )
{
beatmap . Metadata . Artist = "ZZZZZ" ;
beatmap . OnlineID = 12804 ;
}
} ) ;
} ) ;
AddRepeatStep ( "import other beatmaps" , ( ) = >
{
var testBeatmapSetInfo = TestResources . CreateTestBeatmapSetInfo ( ) ;
foreach ( var beatmap in testBeatmapSetInfo . Beatmaps )
beatmap . Metadata . Artist = ( ( char ) RNG . Next ( 'A' , 'Z' ) ) . ToString ( ) ;
manager . Import ( testBeatmapSetInfo ) ;
} , 10 ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . BeatmapSet ? . OnlineID , ( ) = > Is . EqualTo ( originalOnlineSetID ) ) ;
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Task < Live < BeatmapSetInfo > ? > updateTask = null ! ;
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AddStep ( "update beatmap" , ( ) = >
{
Debug . Assert ( original ! = null ) ;
updateTask = manager . ImportAsUpdate ( new ProgressNotification ( ) , new ImportTask ( TestResources . GetQuickTestBeatmapForImport ( ) ) , original . Value ) ;
} ) ;
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AddUntilStep ( "wait for update completion" , ( ) = > updateTask . IsCompleted ) ;
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AddUntilStep ( "retained selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . BeatmapSet ? . OnlineID , ( ) = > Is . EqualTo ( originalOnlineSetID ) ) ;
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}
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[Test]
public void TestPresentNewRulesetNewBeatmap ( )
{
createSongSelect ( ) ;
changeRuleset ( 2 ) ;
addRulesetImportStep ( 2 ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Ruleset . OnlineID = = 2 ) ;
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addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 0 ) ;
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BeatmapInfo ? target = null ;
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AddStep ( "select beatmap/ruleset externally" , ( ) = >
{
target = manager . GetAllUsableBeatmapSets ( )
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. Last ( b = > b . Beatmaps . Any ( bi = > bi . Ruleset . OnlineID = = 0 ) ) . Beatmaps . Last ( ) ;
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Ruleset . Value = rulesets . AvailableRulesets . First ( r = > r . OnlineID = = 0 ) ;
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Beatmap . Value = manager . GetWorkingBeatmap ( target ) ;
} ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Equals ( target ) = = true ) ;
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep ( "selection shown on wedge" , ( ) = > songSelect ! . CurrentBeatmapDetailsBeatmap . BeatmapInfo . MatchesOnlineID ( target ) ) ;
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}
[Test]
public void TestPresentNewBeatmapNewRuleset ( )
{
createSongSelect ( ) ;
changeRuleset ( 2 ) ;
addRulesetImportStep ( 2 ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Ruleset . OnlineID = = 2 ) ;
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addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 0 ) ;
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BeatmapInfo ? target = null ;
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AddStep ( "select beatmap/ruleset externally" , ( ) = >
{
target = manager . GetAllUsableBeatmapSets ( )
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. Last ( b = > b . Beatmaps . Any ( bi = > bi . Ruleset . OnlineID = = 0 ) ) . Beatmaps . Last ( ) ;
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Beatmap . Value = manager . GetWorkingBeatmap ( target ) ;
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Ruleset . Value = rulesets . AvailableRulesets . First ( r = > r . OnlineID = = 0 ) ;
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} ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Equals ( target ) = = true ) ;
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AddUntilStep ( "has correct ruleset" , ( ) = > Ruleset . Value . OnlineID = = 0 ) ;
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep ( "selection shown on wedge" , ( ) = > songSelect ! . CurrentBeatmapDetailsBeatmap . BeatmapInfo . MatchesOnlineID ( target ) ) ;
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}
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[Test]
public void TestModsRetainedBetweenSongSelect ( )
{
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AddAssert ( "empty mods" , ( ) = > ! SelectedMods . Value . Any ( ) ) ;
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createSongSelect ( ) ;
addRulesetImportStep ( 0 ) ;
changeMods ( new OsuModHardRock ( ) ) ;
createSongSelect ( ) ;
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AddAssert ( "mods retained" , ( ) = > SelectedMods . Value . Any ( ) ) ;
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}
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[Test]
public void TestStartAfterUnMatchingFilterDoesNotStart ( )
{
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createSongSelect ( ) ;
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addManyTestMaps ( ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ! = null ) ;
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bool startRequested = false ;
AddStep ( "set filter and finalize" , ( ) = >
{
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songSelect ! . StartRequested = ( ) = > startRequested = true ;
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songSelect ! . Carousel . Filter ( new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" } ) ;
songSelect ! . FinaliseSelection ( ) ;
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songSelect ! . StartRequested = null ;
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} ) ;
AddAssert ( "start not requested" , ( ) = > ! startRequested ) ;
}
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[Test]
public void TestSearchTextWithRulesetCriteria ( )
{
createSongSelect ( ) ;
addRulesetImportStep ( 0 ) ;
AddStep ( "disallow convert display" , ( ) = > config . SetValue ( OsuSetting . ShowConvertedBeatmaps , false ) ) ;
AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ! = null ) ;
AddStep ( "set filter to match all" , ( ) = > songSelect ! . FilterControl . CurrentTextSearch . Value = "Some" ) ;
changeRuleset ( 1 ) ;
AddUntilStep ( "has no selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo = = null ) ;
}
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[TestCase(false)]
[TestCase(true)]
public void TestExternalBeatmapChangeWhileFiltered ( bool differentRuleset )
{
createSongSelect ( ) ;
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// ensure there is at least 1 difficulty for each of the rulesets
// (catch is excluded inside of addManyTestMaps).
addManyTestMaps ( 3 ) ;
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changeRuleset ( 0 ) ;
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// used for filter check below
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AddStep ( "allow convert display" , ( ) = > config . SetValue ( OsuSetting . ShowConvertedBeatmaps , true ) ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ! = null ) ;
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AddStep ( "set filter text" , ( ) = > songSelect ! . FilterControl . ChildrenOfType < FilterControl . FilterControlTextBox > ( ) . First ( ) . Text = "nonono" ) ;
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AddUntilStep ( "dummy selected" , ( ) = > Beatmap . Value is DummyWorkingBeatmap ) ;
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AddUntilStep ( "has no selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo = = null ) ;
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BeatmapInfo ? target = null ;
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int targetRuleset = differentRuleset ? 1 : 0 ;
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AddStep ( "select beatmap externally" , ( ) = >
{
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target = manager . GetAllUsableBeatmapSets ( )
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. First ( b = > b . Beatmaps . Any ( bi = > bi . Ruleset . OnlineID = = targetRuleset ) )
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. Beatmaps
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. First ( bi = > bi . Ruleset . OnlineID = = targetRuleset ) ;
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Beatmap . Value = manager . GetWorkingBeatmap ( target ) ;
} ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ! = null ) ;
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AddAssert ( "selected only shows expected ruleset (plus converts)" , ( ) = >
{
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var selectedPanel = songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmapSet > ( ) . First ( s = > s . Item ! . State . Value = = CarouselItemState . Selected ) ;
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// special case for converts checked here.
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return selectedPanel . ChildrenOfType < FilterableDifficultyIcon > ( ) . All ( i = >
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i . IsFiltered | | i . Item . BeatmapInfo . Ruleset . OnlineID = = targetRuleset | | i . Item . BeatmapInfo . Ruleset . OnlineID = = 0 ) ;
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} ) ;
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AddUntilStep ( "carousel has correct" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . MatchesOnlineID ( target ) = = true ) ;
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AddUntilStep ( "game has correct" , ( ) = > Beatmap . Value . BeatmapInfo . MatchesOnlineID ( target ) ) ;
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AddStep ( "reset filter text" , ( ) = > songSelect ! . FilterControl . ChildrenOfType < FilterControl . FilterControlTextBox > ( ) . First ( ) . Text = string . Empty ) ;
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AddAssert ( "game still correct" , ( ) = > Beatmap . Value ? . BeatmapInfo . MatchesOnlineID ( target ) = = true ) ;
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AddAssert ( "carousel still correct" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo . MatchesOnlineID ( target ) ) ;
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}
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[Test]
public void TestExternalBeatmapChangeWhileFilteredThenRefilter ( )
{
createSongSelect ( ) ;
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// ensure there is at least 1 difficulty for each of the rulesets
// (catch is excluded inside of addManyTestMaps).
addManyTestMaps ( 3 ) ;
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changeRuleset ( 0 ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ! = null ) ;
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AddStep ( "set filter text" , ( ) = > songSelect ! . FilterControl . ChildrenOfType < FilterControl . FilterControlTextBox > ( ) . First ( ) . Text = "nonono" ) ;
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AddUntilStep ( "dummy selected" , ( ) = > Beatmap . Value is DummyWorkingBeatmap ) ;
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AddUntilStep ( "has no selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo = = null ) ;
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BeatmapInfo ? target = null ;
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AddStep ( "select beatmap externally" , ( ) = >
{
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target = manager
. GetAllUsableBeatmapSets ( )
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. First ( b = > b . Beatmaps . Any ( bi = > bi . Ruleset . OnlineID = = 1 ) )
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. Beatmaps . First ( ) ;
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Beatmap . Value = manager . GetWorkingBeatmap ( target ) ;
} ) ;
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AddUntilStep ( "has selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ! = null ) ;
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AddUntilStep ( "carousel has correct" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . MatchesOnlineID ( target ) = = true ) ;
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AddUntilStep ( "game has correct" , ( ) = > Beatmap . Value . BeatmapInfo . MatchesOnlineID ( target ) ) ;
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AddStep ( "set filter text" , ( ) = > songSelect ! . FilterControl . ChildrenOfType < FilterControl . FilterControlTextBox > ( ) . First ( ) . Text = "nononoo" ) ;
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AddUntilStep ( "game lost selection" , ( ) = > Beatmap . Value is DummyWorkingBeatmap ) ;
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AddAssert ( "carousel lost selection" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo = = null ) ;
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}
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[Test]
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public void TestAutoplayShortcut ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
AddUntilStep ( "wait for selection" , ( ) = > ! Beatmap . IsDefault ) ;
AddStep ( "press ctrl+enter" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . Enter ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddUntilStep ( "wait for player" , ( ) = > Stack . CurrentScreen is PlayerLoader ) ;
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AddAssert ( "autoplay selected" , ( ) = > songSelect ! . Mods . Value . Single ( ) is ModAutoplay ) ;
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AddUntilStep ( "wait for return to ss" , ( ) = > songSelect ! . IsCurrentScreen ( ) ) ;
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AddAssert ( "no mods selected" , ( ) = > songSelect ! . Mods . Value . Count = = 0 ) ;
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}
[Test]
public void TestAutoplayShortcutKeepsAutoplayIfSelectedAlready ( )
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{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
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AddUntilStep ( "wait for selection" , ( ) = > ! Beatmap . IsDefault ) ;
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changeMods ( new OsuModAutoplay ( ) ) ;
AddStep ( "press ctrl+enter" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . Enter ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddUntilStep ( "wait for player" , ( ) = > Stack . CurrentScreen is PlayerLoader ) ;
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AddAssert ( "autoplay selected" , ( ) = > songSelect ! . Mods . Value . Single ( ) is ModAutoplay ) ;
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AddUntilStep ( "wait for return to ss" , ( ) = > songSelect ! . IsCurrentScreen ( ) ) ;
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AddAssert ( "autoplay still selected" , ( ) = > songSelect ! . Mods . Value . Single ( ) is ModAutoplay ) ;
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}
[Test]
public void TestAutoplayShortcutReturnsInitialModsOnExit ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
AddUntilStep ( "wait for selection" , ( ) = > ! Beatmap . IsDefault ) ;
changeMods ( new OsuModRelax ( ) ) ;
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AddStep ( "press ctrl+enter" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
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InputManager . Key ( Key . Enter ) ;
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InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddUntilStep ( "wait for player" , ( ) = > Stack . CurrentScreen is PlayerLoader ) ;
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AddAssert ( "only autoplay selected" , ( ) = > songSelect ! . Mods . Value . Single ( ) is ModAutoplay ) ;
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AddUntilStep ( "wait for return to ss" , ( ) = > songSelect ! . IsCurrentScreen ( ) ) ;
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AddAssert ( "relax returned" , ( ) = > songSelect ! . Mods . Value . Single ( ) is ModRelax ) ;
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}
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[Test]
public void TestHideSetSelectsCorrectBeatmap ( )
{
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Guid ? previousID = null ;
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createSongSelect ( ) ;
addRulesetImportStep ( 0 ) ;
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AddStep ( "Move to last difficulty" , ( ) = > songSelect ! . Carousel . SelectBeatmap ( songSelect ! . Carousel . BeatmapSets . First ( ) . Beatmaps . Last ( ) ) ) ;
AddStep ( "Store current ID" , ( ) = > previousID = songSelect ! . Carousel . SelectedBeatmapInfo ! . ID ) ;
AddStep ( "Hide first beatmap" , ( ) = > manager . Hide ( songSelect ! . Carousel . SelectedBeatmapSet ! . Beatmaps . First ( ) ) ) ;
AddAssert ( "Selected beatmap has not changed" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . ID = = previousID ) ;
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}
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[Test]
public void TestDifficultyIconSelecting ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
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AddUntilStep ( "wait for selection" , ( ) = > ! Beatmap . IsDefault ) ;
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DrawableCarouselBeatmapSet set = null ! ;
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AddStep ( "Find the DrawableCarouselBeatmapSet" , ( ) = >
{
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set = songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmapSet > ( ) . First ( ) ;
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} ) ;
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FilterableDifficultyIcon difficultyIcon = null ! ;
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AddUntilStep ( "Find an icon" , ( ) = >
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{
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var foundIcon = set . ChildrenOfType < FilterableDifficultyIcon > ( )
. FirstOrDefault ( icon = > getDifficultyIconIndex ( set , icon ) ! = getCurrentBeatmapIndex ( ) ) ;
if ( foundIcon = = null )
return false ;
difficultyIcon = foundIcon ;
return true ;
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} ) ;
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AddStep ( "Click on a difficulty" , ( ) = >
{
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InputManager . MoveMouseTo ( difficultyIcon ) ;
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InputManager . Click ( MouseButton . Left ) ;
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} ) ;
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AddAssert ( "Selected beatmap correct" , ( ) = > getCurrentBeatmapIndex ( ) = = getDifficultyIconIndex ( set , difficultyIcon ) ) ;
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double? maxBPM = null ;
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AddStep ( "Filter some difficulties" , ( ) = > songSelect ! . Carousel . Filter ( new FilterCriteria
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{
BPM = new FilterCriteria . OptionalRange < double >
{
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Min = maxBPM = songSelect ! . Carousel . SelectedBeatmapSet ! . MaxBPM ,
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IsLowerInclusive = true
}
} ) ) ;
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BeatmapInfo ? filteredBeatmap = null ;
FilterableDifficultyIcon ? filteredIcon = null ;
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AddStep ( "Get filtered icon" , ( ) = >
{
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var selectedSet = songSelect ! . Carousel . SelectedBeatmapSet ;
Debug . Assert ( selectedSet ! = null ) ;
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filteredBeatmap = selectedSet . Beatmaps . First ( b = > b . BPM < maxBPM ) ;
int filteredBeatmapIndex = getBeatmapIndex ( selectedSet , filteredBeatmap ) ;
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filteredIcon = set . ChildrenOfType < FilterableDifficultyIcon > ( ) . ElementAt ( filteredBeatmapIndex ) ;
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} ) ;
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AddStep ( "Click on a filtered difficulty" , ( ) = >
{
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Debug . Assert ( filteredIcon ! = null ) ;
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InputManager . MoveMouseTo ( filteredIcon ) ;
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InputManager . Click ( MouseButton . Left ) ;
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} ) ;
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AddAssert ( "Selected beatmap correct" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . Equals ( filteredBeatmap ) = = true ) ;
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}
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[Test]
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public void TestChangingRulesetOnMultiRulesetBeatmap ( )
{
int changeCount = 0 ;
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AddStep ( "change convert setting" , ( ) = > config . SetValue ( OsuSetting . ShowConvertedBeatmaps , false ) ) ;
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AddStep ( "bind beatmap changed" , ( ) = >
{
Beatmap . ValueChanged + = onChange ;
changeCount = 0 ;
} ) ;
changeRuleset ( 0 ) ;
createSongSelect ( ) ;
AddStep ( "import multi-ruleset map" , ( ) = >
{
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var usableRulesets = rulesets . AvailableRulesets . Where ( r = > r . OnlineID ! = 2 ) . ToArray ( ) ;
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manager . Import ( TestResources . CreateTestBeatmapSetInfo ( 3 , usableRulesets ) ) ;
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} ) ;
int previousSetID = 0 ;
AddUntilStep ( "wait for selection" , ( ) = > ! Beatmap . IsDefault ) ;
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AddStep ( "record set ID" , ( ) = > previousSetID = ( ( IBeatmapSetInfo ) Beatmap . Value . BeatmapSetInfo ) . OnlineID ) ;
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AddAssert ( "selection changed once" , ( ) = > changeCount = = 1 ) ;
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AddAssert ( "Check ruleset is osu!" , ( ) = > Ruleset . Value . OnlineID = = 0 ) ;
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changeRuleset ( 3 ) ;
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AddUntilStep ( "Check ruleset changed to mania" , ( ) = > Ruleset . Value . OnlineID = = 3 ) ;
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AddUntilStep ( "selection changed" , ( ) = > changeCount > 1 ) ;
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AddAssert ( "Selected beatmap still same set" , ( ) = > Beatmap . Value . BeatmapSetInfo . OnlineID = = previousSetID ) ;
AddAssert ( "Selected beatmap is mania" , ( ) = > Beatmap . Value . BeatmapInfo . Ruleset . OnlineID = = 3 ) ;
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AddAssert ( "selection changed only fired twice" , ( ) = > changeCount = = 2 ) ;
AddStep ( "unbind beatmap changed" , ( ) = > Beatmap . ValueChanged - = onChange ) ;
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AddStep ( "change convert setting" , ( ) = > config . SetValue ( OsuSetting . ShowConvertedBeatmaps , true ) ) ;
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// ReSharper disable once AccessToModifiedClosure
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void onChange ( ValueChangedEvent < WorkingBeatmap > valueChangedEvent ) = > changeCount + + ;
}
[Test]
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public void TestDifficultyIconSelectingForDifferentRuleset ( )
{
changeRuleset ( 0 ) ;
createSongSelect ( ) ;
AddStep ( "import multi-ruleset map" , ( ) = >
{
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var usableRulesets = rulesets . AvailableRulesets . Where ( r = > r . OnlineID ! = 2 ) . ToArray ( ) ;
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manager . Import ( TestResources . CreateTestBeatmapSetInfo ( 3 , usableRulesets ) ) ;
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} ) ;
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DrawableCarouselBeatmapSet ? set = null ;
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AddUntilStep ( "Find the DrawableCarouselBeatmapSet" , ( ) = >
{
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set = songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmapSet > ( ) . FirstOrDefault ( ) ;
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return set ! = null ;
} ) ;
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FilterableDifficultyIcon ? difficultyIcon = null ;
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AddUntilStep ( "Find an icon for different ruleset" , ( ) = >
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{
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difficultyIcon = set . ChildrenOfType < FilterableDifficultyIcon > ( )
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. FirstOrDefault ( icon = > icon . Item . BeatmapInfo . Ruleset . OnlineID = = 3 ) ;
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return difficultyIcon ! = null ;
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} ) ;
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AddAssert ( "Check ruleset is osu!" , ( ) = > Ruleset . Value . OnlineID = = 0 ) ;
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int previousSetID = 0 ;
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AddStep ( "record set ID" , ( ) = > previousSetID = ( ( IBeatmapSetInfo ) Beatmap . Value . BeatmapSetInfo ) . OnlineID ) ;
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AddStep ( "Click on a difficulty" , ( ) = >
{
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Debug . Assert ( difficultyIcon ! = null ) ;
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InputManager . MoveMouseTo ( difficultyIcon ) ;
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InputManager . Click ( MouseButton . Left ) ;
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} ) ;
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AddUntilStep ( "Check ruleset changed to mania" , ( ) = > Ruleset . Value . OnlineID = = 3 ) ;
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AddAssert ( "Selected beatmap still same set" , ( ) = > songSelect ! . Carousel . SelectedBeatmapInfo ? . BeatmapSet ? . OnlineID = = previousSetID ) ;
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AddAssert ( "Selected beatmap is mania" , ( ) = > Beatmap . Value . BeatmapInfo . Ruleset . OnlineID = = 3 ) ;
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}
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[Test]
public void TestGroupedDifficultyIconSelecting ( )
{
changeRuleset ( 0 ) ;
createSongSelect ( ) ;
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BeatmapSetInfo ? imported = null ;
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AddStep ( "import huge difficulty count map" , ( ) = >
{
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var usableRulesets = rulesets . AvailableRulesets . Where ( r = > r . OnlineID ! = 2 ) . ToArray ( ) ;
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imported = manager . Import ( TestResources . CreateTestBeatmapSetInfo ( 50 , usableRulesets ) ) ? . Value ;
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} ) ;
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AddStep ( "select the first beatmap of import" , ( ) = > Beatmap . Value = manager . GetWorkingBeatmap ( imported ? . Beatmaps . First ( ) ) ) ;
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DrawableCarouselBeatmapSet ? set = null ;
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AddUntilStep ( "Find the DrawableCarouselBeatmapSet" , ( ) = >
{
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set = songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmapSet > ( ) . FirstOrDefault ( ) ;
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return set ! = null ;
} ) ;
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GroupedDifficultyIcon groupIcon = null ! ;
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AddUntilStep ( "Find group icon for different ruleset" , ( ) = >
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{
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var foundIcon = set . ChildrenOfType < GroupedDifficultyIcon > ( )
. FirstOrDefault ( icon = > icon . Items . First ( ) . BeatmapInfo . Ruleset . OnlineID = = 3 ) ;
if ( foundIcon = = null )
return false ;
groupIcon = foundIcon ;
return true ;
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} ) ;
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AddAssert ( "Check ruleset is osu!" , ( ) = > Ruleset . Value . OnlineID = = 0 ) ;
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AddStep ( "Click on group" , ( ) = >
{
InputManager . MoveMouseTo ( groupIcon ) ;
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InputManager . Click ( MouseButton . Left ) ;
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} ) ;
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AddUntilStep ( "Check ruleset changed to mania" , ( ) = > Ruleset . Value . OnlineID = = 3 ) ;
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AddAssert ( "Check first item in group selected" , ( ) = > Beatmap . Value . BeatmapInfo . MatchesOnlineID ( groupIcon . Items . First ( ) . BeatmapInfo ) ) ;
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}
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[Test]
public void TestChangeRulesetWhilePresentingScore ( )
{
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BeatmapInfo getPresentBeatmap ( ) = > manager . GetAllUsableBeatmapSets ( ) . Where ( s = > ! s . DeletePending ) . SelectMany ( s = > s . Beatmaps ) . First ( b = > b . Ruleset . OnlineID = = 0 ) ;
BeatmapInfo getSwitchBeatmap ( ) = > manager . GetAllUsableBeatmapSets ( ) . Where ( s = > ! s . DeletePending ) . SelectMany ( s = > s . Beatmaps ) . First ( b = > b . Ruleset . OnlineID = = 1 ) ;
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changeRuleset ( 0 ) ;
createSongSelect ( ) ;
addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 1 ) ;
AddStep ( "present score" , ( ) = >
{
// this ruleset change should be overridden by the present.
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Ruleset . Value = getSwitchBeatmap ( ) . Ruleset ;
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songSelect ! . PresentScore ( new ScoreInfo
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{
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User = new APIUser { Username = "woo" } ,
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BeatmapInfo = getPresentBeatmap ( ) ,
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Ruleset = getPresentBeatmap ( ) . Ruleset
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} ) ;
} ) ;
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waitForDismissed ( ) ;
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AddAssert ( "check beatmap is correct for score" , ( ) = > Beatmap . Value . BeatmapInfo . MatchesOnlineID ( getPresentBeatmap ( ) ) ) ;
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AddAssert ( "check ruleset is correct for score" , ( ) = > Ruleset . Value . OnlineID = = 0 ) ;
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}
[Test]
public void TestChangeBeatmapWhilePresentingScore ( )
{
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BeatmapInfo getPresentBeatmap ( ) = > manager . GetAllUsableBeatmapSets ( ) . Where ( s = > ! s . DeletePending ) . SelectMany ( s = > s . Beatmaps ) . First ( b = > b . Ruleset . OnlineID = = 0 ) ;
BeatmapInfo getSwitchBeatmap ( ) = > manager . GetAllUsableBeatmapSets ( ) . Where ( s = > ! s . DeletePending ) . SelectMany ( s = > s . Beatmaps ) . First ( b = > b . Ruleset . OnlineID = = 1 ) ;
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changeRuleset ( 0 ) ;
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addRulesetImportStep ( 0 ) ;
addRulesetImportStep ( 1 ) ;
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createSongSelect ( ) ;
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AddUntilStep ( "wait for selection" , ( ) = > ! Beatmap . IsDefault ) ;
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AddStep ( "present score" , ( ) = >
{
// this beatmap change should be overridden by the present.
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Beatmap . Value = manager . GetWorkingBeatmap ( getSwitchBeatmap ( ) ) ;
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songSelect ! . PresentScore ( TestResources . CreateTestScoreInfo ( getPresentBeatmap ( ) ) ) ;
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} ) ;
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waitForDismissed ( ) ;
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AddAssert ( "check beatmap is correct for score" , ( ) = > Beatmap . Value . BeatmapInfo . MatchesOnlineID ( getPresentBeatmap ( ) ) ) ;
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AddAssert ( "check ruleset is correct for score" , ( ) = > Ruleset . Value . OnlineID = = 0 ) ;
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}
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[Test]
public void TestModOverlayToggling ( )
{
changeRuleset ( 0 ) ;
createSongSelect ( ) ;
AddStep ( "toggle mod overlay on" , ( ) = > InputManager . Key ( Key . F1 ) ) ;
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AddUntilStep ( "mod overlay shown" , ( ) = > songSelect ! . ModSelect . State . Value = = Visibility . Visible ) ;
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AddStep ( "toggle mod overlay off" , ( ) = > InputManager . Key ( Key . F1 ) ) ;
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AddUntilStep ( "mod overlay hidden" , ( ) = > songSelect ! . ModSelect . State . Value = = Visibility . Hidden ) ;
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}
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[Test]
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public void TestBeatmapOptionsDisabled ( )
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{
createSongSelect ( ) ;
addRulesetImportStep ( 0 ) ;
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AddAssert ( "options enabled" , ( ) = > songSelect . ChildrenOfType < FooterButtonOptions > ( ) . Single ( ) . Enabled . Value ) ;
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AddStep ( "delete all beatmaps" , ( ) = > manager . Delete ( ) ) ;
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AddUntilStep ( "wait for no beatmap" , ( ) = > Beatmap . IsDefault ) ;
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AddAssert ( "options disabled" , ( ) = > ! songSelect . ChildrenOfType < FooterButtonOptions > ( ) . Single ( ) . Enabled . Value ) ;
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}
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[Test]
public void TestTextBoxBeatmapDifficultyCount ( )
{
createSongSelect ( ) ;
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AddAssert ( "0 matching shown" , ( ) = > songSelect . ChildrenOfType < FilterControl > ( ) . Single ( ) . InformationalText = = "0 matches" ) ;
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addRulesetImportStep ( 0 ) ;
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AddAssert ( "3 matching shown" , ( ) = > songSelect . ChildrenOfType < FilterControl > ( ) . Single ( ) . InformationalText = = "3 matches" ) ;
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AddStep ( "delete all beatmaps" , ( ) = > manager . Delete ( ) ) ;
AddUntilStep ( "wait for no beatmap" , ( ) = > Beatmap . IsDefault ) ;
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AddAssert ( "0 matching shown" , ( ) = > songSelect . ChildrenOfType < FilterControl > ( ) . Single ( ) . InformationalText = = "0 matches" ) ;
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}
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[Test]
[Solo]
public void TestHardDeleteHandledCorrectly ( )
{
createSongSelect ( ) ;
addRulesetImportStep ( 0 ) ;
AddAssert ( "3 matching shown" , ( ) = > songSelect . ChildrenOfType < FilterControl > ( ) . Single ( ) . InformationalText = = "3 matches" ) ;
AddStep ( "hard delete beatmap" , ( ) = > Realm . Write ( r = > r . RemoveRange ( r . All < BeatmapSetInfo > ( ) . Where ( s = > ! s . Protected ) ) ) ) ;
AddUntilStep ( "0 matching shown" , ( ) = > songSelect . ChildrenOfType < FilterControl > ( ) . Single ( ) . InformationalText = = "0 matches" ) ;
}
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[Test]
public void TestDeleteHotkey ( )
{
createSongSelect ( ) ;
addRulesetImportStep ( 0 ) ;
AddAssert ( "3 matching shown" , ( ) = > songSelect . ChildrenOfType < FilterControl > ( ) . Single ( ) . InformationalText = = "3 matches" ) ;
AddStep ( "press shift-delete" , ( ) = >
{
InputManager . PressKey ( Key . ShiftLeft ) ;
InputManager . Key ( Key . Delete ) ;
InputManager . ReleaseKey ( Key . ShiftLeft ) ;
} ) ;
AddUntilStep ( "delete dialog shown" , ( ) = > DialogOverlay . CurrentDialog , Is . InstanceOf < BeatmapDeleteDialog > ) ;
AddStep ( "confirm deletion" , ( ) = > DialogOverlay . CurrentDialog ! . PerformAction < PopupDialogDangerousButton > ( ) ) ;
AddAssert ( "0 matching shown" , ( ) = > songSelect . ChildrenOfType < FilterControl > ( ) . Single ( ) . InformationalText = = "0 matches" ) ;
}
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[Test]
public void TestCutInFilterTextBox ( )
{
createSongSelect ( ) ;
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AddStep ( "set filter text" , ( ) = > songSelect ! . FilterControl . ChildrenOfType < FilterControl . FilterControlTextBox > ( ) . First ( ) . Text = "nonono" ) ;
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AddStep ( "select all" , ( ) = > InputManager . Keys ( PlatformAction . SelectAll ) ) ;
AddStep ( "press ctrl-x" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . X ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
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AddAssert ( "filter text cleared" , ( ) = > songSelect ! . FilterControl . ChildrenOfType < FilterControl . FilterControlTextBox > ( ) . First ( ) . Text , ( ) = > Is . Empty ) ;
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}
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[Test]
public void TestNonFilterableModChange ( )
{
addRulesetImportStep ( 0 ) ;
createSongSelect ( ) ;
// Mod that is guaranteed to never re-filter.
AddStep ( "add non-filterable mod" , ( ) = > SelectedMods . Value = new Mod [ ] { new OsuModCinema ( ) } ) ;
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AddAssert ( "filter count is 0" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 0 ) ) ;
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// Removing the mod should still not re-filter.
AddStep ( "remove non-filterable mod" , ( ) = > SelectedMods . Value = Array . Empty < Mod > ( ) ) ;
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AddAssert ( "filter count is 0" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 0 ) ) ;
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}
[Test]
public void TestFilterableModChange ( )
{
addRulesetImportStep ( 3 ) ;
createSongSelect ( ) ;
// Change to mania ruleset.
AddStep ( "filter to mania ruleset" , ( ) = > Ruleset . Value = rulesets . AvailableRulesets . First ( r = > r . OnlineID = = 3 ) ) ;
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AddAssert ( "filter count is 2" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 1 ) ) ;
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// Apply a mod, but this should NOT re-filter because there's no search text.
AddStep ( "add filterable mod" , ( ) = > SelectedMods . Value = new Mod [ ] { new ManiaModKey3 ( ) } ) ;
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AddAssert ( "filter count is 1" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 1 ) ) ;
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// Set search text. Should re-filter.
AddStep ( "set search text to match mods" , ( ) = > songSelect ! . FilterControl . CurrentTextSearch . Value = "keys=3" ) ;
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AddAssert ( "filter count is 2" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 2 ) ) ;
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// Change filterable mod. Should re-filter.
AddStep ( "change new filterable mod" , ( ) = > SelectedMods . Value = new Mod [ ] { new ManiaModKey5 ( ) } ) ;
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AddAssert ( "filter count is 3" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 3 ) ) ;
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// Add non-filterable mod. Should NOT re-filter.
AddStep ( "apply non-filterable mod" , ( ) = > SelectedMods . Value = new Mod [ ] { new ManiaModNoFail ( ) , new ManiaModKey5 ( ) } ) ;
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AddAssert ( "filter count is 3" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 3 ) ) ;
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// Remove filterable mod. Should re-filter.
AddStep ( "remove filterable mod" , ( ) = > SelectedMods . Value = new Mod [ ] { new ManiaModNoFail ( ) } ) ;
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AddAssert ( "filter count is 4" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 4 ) ) ;
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// Remove non-filterable mod. Should NOT re-filter.
AddStep ( "remove filterable mod" , ( ) = > SelectedMods . Value = Array . Empty < Mod > ( ) ) ;
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AddAssert ( "filter count is 4" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 4 ) ) ;
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// Add filterable mod. Should re-filter.
AddStep ( "add filterable mod" , ( ) = > SelectedMods . Value = new Mod [ ] { new ManiaModKey3 ( ) } ) ;
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AddAssert ( "filter count is 5" , ( ) = > songSelect ! . FilterCount , ( ) = > Is . EqualTo ( 5 ) ) ;
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}
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private void waitForInitialSelection ( )
{
AddUntilStep ( "wait for initial selection" , ( ) = > ! Beatmap . IsDefault ) ;
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AddUntilStep ( "wait for difficulty panels visible" , ( ) = > songSelect ! . Carousel . ChildrenOfType < DrawableCarouselBeatmap > ( ) . Any ( ) ) ;
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}
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private int getBeatmapIndex ( BeatmapSetInfo set , BeatmapInfo info ) = > set . Beatmaps . IndexOf ( info ) ;
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private NoResultsPlaceholder ? getPlaceholder ( ) = > songSelect ! . ChildrenOfType < NoResultsPlaceholder > ( ) . FirstOrDefault ( ) ;
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private int getCurrentBeatmapIndex ( )
{
Debug . Assert ( songSelect ! . Carousel . SelectedBeatmapSet ! = null ) ;
Debug . Assert ( songSelect ! . Carousel . SelectedBeatmapInfo ! = null ) ;
return getBeatmapIndex ( songSelect ! . Carousel . SelectedBeatmapSet , songSelect ! . Carousel . SelectedBeatmapInfo ) ;
}
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private int getDifficultyIconIndex ( DrawableCarouselBeatmapSet set , FilterableDifficultyIcon icon )
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{
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return set . ChildrenOfType < FilterableDifficultyIcon > ( ) . ToList ( ) . FindIndex ( i = > i = = icon ) ;
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}
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private void addRulesetImportStep ( int id )
{
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Live < BeatmapSetInfo > ? imported = null ;
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AddStep ( $"import test map for ruleset {id}" , ( ) = > imported = importForRuleset ( id ) ) ;
// This is specifically for cases where the add is happening post song select load.
// For cases where song select is null, the assertions are provided by the load checks.
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AddUntilStep ( "wait for imported to arrive in carousel" , ( ) = > songSelect = = null | | songSelect ! . Carousel . BeatmapSets . Any ( s = > s . ID = = imported ? . ID ) ) ;
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}
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private Live < BeatmapSetInfo > ? importForRuleset ( int id ) = > manager . Import ( TestResources . CreateTestBeatmapSetInfo ( 3 , rulesets . AvailableRulesets . Where ( r = > r . OnlineID = = id ) . ToArray ( ) ) ) ;
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private void checkMusicPlaying ( bool playing ) = >
AddUntilStep ( $"music {(playing ? "" : " not ")}playing" , ( ) = > music . IsPlaying = = playing ) ;
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private void changeMods ( params Mod [ ] mods ) = > AddStep ( $"change mods to {string.Join(" , ", mods.Select(m => m.Acronym))}" , ( ) = > SelectedMods . Value = mods ) ;
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private void changeRuleset ( int id ) = > AddStep ( $"change ruleset to {id}" , ( ) = > Ruleset . Value = rulesets . AvailableRulesets . First ( r = > r . OnlineID = = id ) ) ;
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private void createSongSelect ( )
{
AddStep ( "create song select" , ( ) = > LoadScreen ( songSelect = new TestSongSelect ( ) ) ) ;
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AddUntilStep ( "wait for present" , ( ) = > songSelect ! . IsCurrentScreen ( ) ) ;
AddUntilStep ( "wait for carousel loaded" , ( ) = > songSelect ! . Carousel . IsAlive ) ;
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}
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/// <summary>
/// Imports test beatmap sets to show in the carousel.
/// </summary>
/// <param name="difficultyCountPerSet">
/// The exact count of difficulties to create for each beatmap set.
/// A <see langword="null"/> value causes the count of difficulties to be selected randomly.
/// </param>
private void addManyTestMaps ( int? difficultyCountPerSet = null )
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{
AddStep ( "import test maps" , ( ) = >
{
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var usableRulesets = rulesets . AvailableRulesets . Where ( r = > r . OnlineID ! = 2 ) . ToArray ( ) ;
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for ( int i = 0 ; i < 10 ; i + + )
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manager . Import ( TestResources . CreateTestBeatmapSetInfo ( difficultyCountPerSet , usableRulesets ) ) ;
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} ) ;
}
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protected override void Dispose ( bool isDisposing )
{
base . Dispose ( isDisposing ) ;
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if ( rulesets . IsNotNull ( ) )
rulesets . Dispose ( ) ;
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}
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private void waitForDismissed ( ) = > AddUntilStep ( "wait for not current" , ( ) = > ! songSelect . AsNonNull ( ) . IsCurrentScreen ( ) ) ;
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private partial class TestSongSelect : PlaySongSelect
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{
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public Action ? StartRequested ;
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public new FilterControl FilterControl = > base . FilterControl ;
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public WorkingBeatmap CurrentBeatmap = > Beatmap . Value ;
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public IWorkingBeatmap CurrentBeatmapDetailsBeatmap = > BeatmapDetails . Beatmap ;
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public new BeatmapCarousel Carousel = > base . Carousel ;
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public new ModSelectOverlay ModSelect = > base . ModSelect ;
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public new void PresentScore ( ScoreInfo score ) = > base . PresentScore ( score ) ;
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public int FilterCount ;
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protected override bool OnStart ( )
{
StartRequested ? . Invoke ( ) ;
return base . OnStart ( ) ;
}
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[BackgroundDependencyLoader]
private void load ( )
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{
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FilterControl . FilterChanged + = _ = > FilterCount + + ;
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}
}
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}
}