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Move CarouselBeatmap access to private, test using indices
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@ -466,36 +466,53 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestDifficultyIconSelecting()
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{
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int? previousID = null;
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addRulesetImportStep(0);
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createSongSelect();
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AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
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DrawableCarouselBeatmapSet set = null;
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AddStep("Find the DrawableCarouselBeatmapSet", () =>
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{
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set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
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});
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
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AddStep("Find an icon", () =>
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{
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difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
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});
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AddStep("Click on a difficulty", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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.First(icon => icon.Item.Beatmap != songSelect.Carousel.SelectedBeatmap));
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InputManager.MoveMouseTo(difficultyIcon);
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("Selected beatmap changed", () => songSelect.Carousel.SelectedBeatmap.ID != previousID);
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AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
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double? maxBPM = null;
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AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
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{
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BPM = new FilterCriteria.OptionalRange<double>
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{
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Min = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
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Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
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IsLowerInclusive = true
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}
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}));
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AddUntilStep("Wait for filter", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().Any(icon => icon.Item.Filtered.Value));
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
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AddStep("Get filtered icon", () =>
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{
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var filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.Find(b => b.BPM < maxBPM);
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int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
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filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
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});
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int? previousID = null;
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AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
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AddStep("Click on a filtered difficulty", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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.First(icon => icon.Item.Filtered.Value));
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InputManager.MoveMouseTo(filteredIcon);
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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@ -503,6 +520,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
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}
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private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
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private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
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private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, DrawableCarouselBeatmapSet.FilterableDifficultyIcon icon)
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{
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return set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
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}
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private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
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private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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private readonly BindableBool filtered = new BindableBool();
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public readonly CarouselBeatmap Item;
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private readonly CarouselBeatmap item;
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public FilterableDifficultyIcon(CarouselBeatmap item)
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: base(item.Beatmap)
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@ -220,13 +220,13 @@ namespace osu.Game.Screens.Select.Carousel
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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filtered.TriggerChange();
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Item = item;
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this.item = item;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (!filtered.Value)
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Item.State.Value = CarouselItemState.Selected;
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item.State.Value = CarouselItemState.Selected;
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return true;
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}
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