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2b02ad00910416d4ccd03ccb3f5ebf0606b4bb49
Commit Graph
117 Commits
Fixed LODs culling issue
dexy
·
2019-12-11 22:38:59 +11:00
2b02ad0091
Support for normal_only and spec_only decals in deferred mode
dexy
·
2019-12-11 21:38:40 +11:00
968a611aa9
Fix for LODs glitch
dexy
·
2019-12-11 17:15:02 +11:00
97c5294bf8
Removed alpha batches from shadow casters
dexy
·
2019-12-11 17:03:52 +11:00
93e5084ab9
Improved GameFileCache memory usage
dexy
·
2019-12-11 00:31:56 +11:00
0aa220e0c2
Collision detection refactoring and improvements
dexy
·
2019-12-10 18:33:45 +11:00
d5c0bc2477
Collisions rendering improvements and bug fixes
dexy
·
2019-12-09 17:06:59 +11:00
dd03e24fb0
LOD manager immersion improvement
dexy
·
2019-12-09 00:41:35 +11:00
5d0a3334a8
LOD manager performance improvements
dexy
·
2019-12-08 18:40:09 +11:00
b187ad919b
Added LOD manager, improved shadows performance
dexy
·
2019-12-08 05:42:06 +11:00
6c76726131
Added SRV to GpuTexture
dexy
·
2019-12-07 02:51:46 +11:00
ea1fe3b077
Fixed rendering of helpers in deferred mode
dexy
·
2019-12-07 00:02:24 +11:00
5fb8d25770
Change entity culling to use boxes instead of spheres
dexy
·
2019-12-06 22:36:11 +11:00
52f4563680
Interior lights improvements
dexy
·
2019-12-05 15:04:00 +11:00
d59663d87e
HD lights rendering in interiors
dexy
·
2019-12-05 03:40:52 +11:00
c6aa4c7baf
Hardware MSAA support for deferred render
dexy
·
2019-12-04 20:14:11 +11:00
f333e64812
Refactored deferred lights code, and skipping SSAA when sample count is 1
dexy
·
2019-12-04 17:54:48 +11:00
152d439f89
Added MSAA pass to deferred render
dexy
·
2019-12-04 04:33:27 +11:00
1843d70652
Fixed light falloff exponents
dexy
·
2019-12-04 02:47:20 +11:00
21ed53e00f
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Reversed depth buffer
dexy
·
2019-12-01 20:17:14 +11:00
442d623302
Cutscene peds legs fix
dexy
·
2019-11-29 21:36:20 +11:00
1eb8b0771b
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Cutscene viewer hide models partially working
dexy
·
2019-11-27 20:24:02 +11:00
2f12402a03
Peds and weapons rendering support for multiple skeleton instances
dexy
·
2019-11-27 15:01:43 +11:00
783248aeab
Cutscene viewer displaying weapons
dexy
·
2019-11-27 13:32:07 +11:00
0823702527
Weapon rendering improvements
dexy
·
2019-11-27 12:56:34 +11:00
dead879d99
Cutscene viewer vehicles
dexy
·
2019-11-26 20:47:47 +11:00
59a457cff8
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Cutscene viewer props using bone animations
dexy
·
2019-11-26 04:57:21 +11:00
96d34ec154
Cutscene viewer rendering peds
dexy
·
2019-11-26 01:26:28 +11:00
6467797c3d
Cutscene viewer progress, Hash updates
dexy
·
2019-11-25 20:44:16 +11:00
5a869fa836
Added ability to manually select animations in ModelForm
dexy
·
2019-11-21 19:01:43 +11:00
d025f1b8d8
Removed unnecessary anims updating during playback
dexy
·
2019-11-19 01:53:24 +11:00
5eaea931bf
Populating Models and Textures tabs on PedsForm
dexy
·
2019-11-17 23:53:53 +11:00
542b0c3210
Animations XML conversion progress
dexy
·
2019-11-17 22:14:00 +11:00
baf29066a7
Merge pull request
#64
from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
dexyfex
·
2019-11-14 19:30:13 +11:00
7be446cf04
Animations XML conversion
dexy
·
2019-11-14 18:58:20 +11:00
7e43271a67
dynamic generation of vertex layouts for GTAV vertex types
Carmine Giugliano
·
2019-11-11 12:28:37 +01:00
68bba817d3
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
dexy
·
2019-11-09 18:05:41 +11:00
20545145a5
Animations now playing sequences correctly
dexy
·
2019-11-08 22:55:39 +11:00
87092996f8
Animation evaluation improvements
dexy
·
2019-11-08 19:53:29 +11:00
d60234469a
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Animations playback improvement?
dexy
·
2019-11-08 17:54:46 +11:00
8bea5281f0
Fix for hair rendering, update peds meta types to be expandable objects
dexy
·
2019-11-08 14:22:10 +11:00
9fc219e332
Animation playback improvements
dexy
·
2019-11-08 02:00:16 +11:00
ef497b1f6d
Peds form progress, playing peds animations and loading some textures
dexy
·
2019-11-07 23:14:39 +11:00
465b21d7ac
Peds form progress, new MetaNames, ped ymt metas parsing
dexy
·
2019-11-07 03:51:35 +11:00
8bfca3a338
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