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mirror of https://github.com/ppy/osu.git synced 2026-05-18 18:21:17 +08:00

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313 Commits

331 changed files with 3747 additions and 1891 deletions
+2 -1
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@@ -58,7 +58,8 @@ body:
The default places to find the logs on desktop platforms are as follows:
- `%AppData%/osu/logs` *on Windows*
- `~/.local/share/osu/logs` *on Linux & macOS*
- `~/.local/share/osu/logs` *on Linux*
- `~/Library/Application Support/osu/logs` *on macOS*
If you have selected a custom location for the game files, you can find the `logs` folder there.
+19 -10
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@@ -31,7 +31,7 @@ jobs:
run: dotnet tool restore
- name: Restore Packages
run: dotnet restore
run: dotnet restore osu.Desktop.slnf
- name: Restore inspectcode cache
uses: actions/cache@v3
@@ -113,27 +113,36 @@ jobs:
with:
dotnet-version: "6.0.x"
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v1
- name: Install .NET workloads
run: dotnet workload install maui-android
- name: Build
run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
- name: Compile
run: dotnet build -c Debug osu.Android.slnf
build-only-ios:
name: Build only (iOS)
runs-on: macos-latest
# change to macos-latest once GitHub finishes migrating all repositories to macOS 12.
runs-on: macos-12
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
# see https://github.com/actions/runner-images/issues/6771#issuecomment-1354713617
# remove once all workflow VMs use Xcode 14.1
- name: Set Xcode Version
shell: bash
run: |
sudo xcode-select -s "/Applications/Xcode_14.1.app"
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.1.app" >> $GITHUB_ENV
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "6.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
# Build just the main game for now.
- name: Install .NET Workloads
run: dotnet workload install maui-ios
- name: Build
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
run: dotnet build -c Debug osu.iOS
+2 -1
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@@ -23,7 +23,8 @@ Issues, bug reports and feature suggestions are welcomed, though please keep in
* the in-game logs, which are located at:
* `%AppData%/osu/logs` (on Windows),
* `~/.local/share/osu/logs` (on Linux and macOS),
* `~/.local/share/osu/logs` (on Linux),
* `~/Library/Application Support/osu/logs` (on macOS),
* `Android/data/sh.ppy.osulazer/files/logs` (on Android),
* on iOS they can be obtained by connecting your device to your desktop and [copying the `logs` directory from the app's own document storage using iTunes](https://support.apple.com/en-us/HT201301#copy-to-computer),
* your system specifications (including the operating system and platform you are playing on),
+1 -1
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@@ -32,7 +32,7 @@ If you are looking to install or test osu! without setting up a development envi
**Latest build:**
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
| ------------- | ------------- | ------------- | ------------- | ------------- |
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -12,4 +12,4 @@
<ItemGroup>
<ProjectReference Include="..\..\..\..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -12,4 +12,4 @@
<ItemGroup>
<ProjectReference Include="..\..\..\..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -12,4 +12,4 @@
<ItemGroup>
<ProjectReference Include="..\..\..\..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -12,4 +12,4 @@
<ItemGroup>
<ProjectReference Include="..\..\..\..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
+3 -1
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@@ -1,6 +1,6 @@
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2019
image: Visual Studio 2022
cache:
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
@@ -11,6 +11,8 @@ dotnet_csproj:
before_build:
- cmd: dotnet --info # Useful when version mismatch between CI and local
- cmd: dotnet workload install maui-android # Change to `dotnet workload restore` once there's no old projects
- cmd: dotnet workload install maui-ios # Change to `dotnet workload restore` once there's no old projects
- cmd: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
build:
+2 -2
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@@ -1,6 +1,6 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2019
image: Visual Studio 2022
test: off
skip_non_tags: true
configuration: Release
@@ -83,4 +83,4 @@ artifacts:
deploy:
- provider: Environment
name: nuget
name: nuget
+13 -54
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@@ -1,61 +1,20 @@
<Project>
<PropertyGroup>
<LangVersion>8.0</LangVersion>
<OutputPath>bin\$(Configuration)</OutputPath>
<WarningLevel>4</WarningLevel>
<SchemaVersion>2.0</SchemaVersion>
<BundleAssemblies>false</BundleAssemblies>
<AotAssemblies>false</AotAssemblies>
<OutputType>Library</OutputType>
<FileAlignment>512</FileAlignment>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidApplication>True</AndroidApplication>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<TargetFrameworkVersion>v10.0</TargetFrameworkVersion>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<MandroidI18n>cjk,mideast,other,rare,west</MandroidI18n>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidUseSharedRuntime>true</AndroidUseSharedRuntime>
<EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<SupportedOSPlatformVersion>21.0</SupportedOSPlatformVersion>
<RuntimeIdentifiers>android-x86;android-arm;android-arm64</RuntimeIdentifiers>
<AndroidPackageFormat>apk</AndroidPackageFormat>
<MandroidI18n>CJK;Mideast;Rare;West;Other;</MandroidI18n>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidMessageHandler</AndroidHttpClientHandlerType>
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1204.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.18.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1226.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
Since Realm objects are not declared directly in Android projects, simply disable Fody. -->
<DisableFody>true</DisableFody>
</PropertyGroup>
</Project>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" package="sh.ppy.osulazer" android:installLocation="auto" android:versionName="0.1.0">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
</manifest>
+14 -1
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@@ -7,6 +7,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Android.App;
using Android.Content;
@@ -74,11 +75,23 @@ namespace osu.Android
Debug.Assert(Resources?.DisplayMetrics != null);
Point displaySize = new Point();
#pragma warning disable 618 // GetSize is deprecated
WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore 618
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
bool isTablet = smallestWidthDp >= 600f;
RequestedOrientation = DefaultOrientation = isTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
// Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android.
// The assembly files are not available as files either after native AOT.
// Manually load them so that they can be loaded by RulesetStore.loadFromAppDomain.
// REMEMBER to fully uninstall previous version every time when investigating this!
// Don't forget osu.Game.Tests.Android too.
Assembly.Load("osu.Game.Rulesets.Osu");
Assembly.Load("osu.Game.Rulesets.Taiko");
Assembly.Load("osu.Game.Rulesets.Catch");
Assembly.Load("osu.Game.Rulesets.Mania");
}
protected override void OnNewIntent(Intent intent) => handleIntent(intent);
@@ -127,7 +140,7 @@ namespace osu.Android
cursor.MoveToFirst();
int filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
string filename = cursor.GetString(filenameColumn);
// SharpCompress requires archive streams to be seekable, which the stream opened by
+2 -3
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@@ -5,7 +5,7 @@
using System;
using Android.App;
using Android.OS;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Input.Handlers;
@@ -14,7 +14,6 @@ using osu.Game;
using osu.Game.Overlays.Settings;
using osu.Game.Updater;
using osu.Game.Utils;
using Xamarin.Essentials;
namespace osu.Android
{
@@ -48,7 +47,7 @@ namespace osu.Android
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName = string.Empty;
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
if (OperatingSystem.IsAndroidVersionAtLeast(28))
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
+15 -66
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@@ -1,73 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<TargetFramework>net6.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Android</RootNamespace>
<AssemblyName>osu.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<EnableLLVM>false</EnableLLVM> <!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<AndroidDexTool>d8</AndroidDexTool>
<AndroidLinkTool>r8</AndroidLinkTool>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<UseMauiEssentials>true</UseMauiEssentials>
<!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
<EnableLLVM>false</EnableLLVM>
<Version>0.0.0</Version>
<ApplicationVersion Condition=" '$(ApplicationVersion)' == '' ">1</ApplicationVersion>
<ApplicationDisplayVersion Condition=" '$(ApplicationDisplayVersion)' == '' ">$(Version)</ApplicationDisplayVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="AndroidJoystickSettings.cs" />
<Compile Include="AndroidMouseSettings.cs" />
<Compile Include="GameplayScreenRotationLocker.cs" />
<Compile Include="OsuGameActivity.cs" />
<Compile Include="OsuGameAndroid.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\lazer.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Formats.Asn1">
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
</Project>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- using a different name because package name cannot contain 'catch' -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
</manifest>
@@ -1,49 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<TargetFramework>net6.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\osu.Game.Rulesets.Catch.Tests\*.cs">
<Compile Include="..\osu.Game.Rulesets.Catch.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<!-- TargetPath is relative to RootNamespace,
and DllResourceStore is relative to AssemblyName. -->
<EmbeddedResource Include="..\osu.Game.Rulesets.Catch.Tests\**\Resources\**\*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<TargetPath>Android\%(RecursiveDir)%(Filename)%(Extension)</TargetPath>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Formats.Asn1">
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
@@ -3,7 +3,6 @@
#nullable disable
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
@@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}
+1 -1
View File
@@ -13,7 +13,7 @@
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<string>13.4</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
@@ -1,35 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{4004C7B7-1A62-43F1-9DF2-52450FA67E70}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Catch.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>
</Project>
@@ -121,9 +121,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return new SnapResult(originPosition, StartTime);
}
return enumerateSnappingCandidates(time)
.OrderBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition))
.FirstOrDefault();
return enumerateSnappingCandidates(time).MinBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition));
}
private IEnumerable<SnapResult> enumerateSnappingCandidates(double time)
@@ -1,193 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
Y = 160;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
{
Colour = colours.ForHitResult(Result),
});
}
}
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
/// <remarks>
/// The base implementation only handles fade (for all result types) and misses.
/// Individual rulesets are recommended to implement their appropriate hit animations.
/// </remarks>
public virtual void PlayAnimation()
{
switch (Result)
{
default:
JudgementText
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
private partial class RingExplosion : CompositeDrawable
{
private readonly float travel = 52;
public RingExplosion(HitResult result)
{
const float thickness = 4;
const float small_size = 9;
const float large_size = 14;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
int countSmall = 0;
int countLarge = 0;
switch (result)
{
case HitResult.Meh:
countSmall = 3;
travel *= 0.3f;
break;
case HitResult.Ok:
case HitResult.Good:
countSmall = 4;
travel *= 0.6f;
break;
case HitResult.Great:
case HitResult.Perfect:
countSmall = 4;
countLarge = 4;
break;
}
for (int i = 0; i < countSmall; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
for (int i = 0; i < countLarge; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
}
public void PlayAnimation()
{
foreach (var c in InternalChildren)
{
const float start_position_ratio = 0.3f;
float direction = RNG.NextSingle(0, 360);
float distance = RNG.NextSingle(travel / 2, travel);
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance * start_position_ratio,
MathF.Sin(direction) * distance * start_position_ratio
));
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance,
MathF.Sin(direction) * distance
), 600, Easing.OutQuint);
}
this.FadeOutFromOne(1000, Easing.OutQuint);
}
public partial class RingPiece : CircularContainer
{
public RingPiece(float thickness = 9)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Masking = true;
BorderThickness = thickness;
BorderColour = Color4.White;
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
};
}
}
}
}
}
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
foreach (var state in Enum.GetValues(typeof(CatcherAnimationState)).Cast<CatcherAnimationState>())
foreach (var state in Enum.GetValues<CatcherAnimationState>())
{
AddInternal(drawables[state] = getDrawableFor(state).With(d =>
{
@@ -6,9 +6,9 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public partial class CatchRelaxCursorContainer : GameplayCursorContainer
public partial class CatchCursorContainer : GameplayCursorContainer
{
// Just hide the cursor in relax.
// Just hide the cursor.
// The main goal here is to show that we have a cursor so the game never shows the global one.
protected override Drawable CreateCursor() => Empty();
}
+1 -9
View File
@@ -3,14 +3,12 @@
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@@ -52,13 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
this.difficulty = difficulty;
}
protected override GameplayCursorContainer CreateCursor()
{
if (Mods != null && Mods.Any(m => m is ModRelax))
return new CatchRelaxCursorContainer();
return base.CreateCursor();
}
protected override GameplayCursorContainer CreateCursor() => new CatchCursorContainer();
[BackgroundDependencyLoader]
private void load()
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>catch the fruit. to the beat.</Description>
@@ -15,4 +15,4 @@
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" />
</manifest>
@@ -1,49 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{531F1092-DB27-445D-AA33-2A77C7187C99}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<TargetFramework>net6.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania.Tests.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\osu.Game.Rulesets.Mania.Tests\*.cs">
<Compile Include="..\osu.Game.Rulesets.Mania.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<!-- TargetPath is relative to RootNamespace,
and DllResourceStore is relative to AssemblyName. -->
<EmbeddedResource Include="..\osu.Game.Rulesets.Mania.Tests\**\Resources\**\*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<TargetPath>Android\%(RecursiveDir)%(Filename)%(Extension)</TargetPath>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Formats.Asn1">
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
@@ -3,7 +3,6 @@
#nullable disable
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
@@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}
+1 -1
View File
@@ -13,7 +13,7 @@
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<string>13.4</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
@@ -1,35 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{39FD990E-B6CE-4B2A-999F-BC008CF2C64C}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Mania.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>
</Project>
@@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
if (originalBeatmap == null) throw new ArgumentNullException(nameof(originalBeatmap));
ArgumentNullException.ThrowIfNull(random);
ArgumentNullException.ThrowIfNull(originalBeatmap);
Random = random;
OriginalBeatmap = originalBeatmap;
@@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
protected PatternGenerator(HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
{
if (hitObject == null) throw new ArgumentNullException(nameof(hitObject));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
ArgumentNullException.ThrowIfNull(hitObject);
ArgumentNullException.ThrowIfNull(beatmap);
ArgumentNullException.ThrowIfNull(previousPattern);
HitObject = hitObject;
Beatmap = beatmap;
@@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
public static void Sort(T[] keys, IComparer<T> comparer)
{
if (keys == null)
throw new ArgumentNullException(nameof(keys));
ArgumentNullException.ThrowIfNull(keys);
if (keys.Length == 0)
return;
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -18,20 +17,18 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
: base(result)
{
Result = result;
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Y = 160;
}
@@ -39,22 +36,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@@ -64,6 +45,16 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
}
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
@@ -27,6 +27,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
return new ArgonJudgementPiece(resultComponent.Component);
case ManiaSkinComponentLookup maniaComponent:
+3
View File
@@ -134,6 +134,9 @@ namespace osu.Game.Rulesets.Mania.UI
protected override void Dispose(bool isDisposing)
{
// must happen before children are disposed in base call to prevent illegal accesses to the hit explosion pool.
NewResult -= OnNewResult;
base.Dispose(isDisposing);
if (skin != null)
+1 -2
View File
@@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Mania.UI
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
ArgumentNullException.ThrowIfNull(stageDefinitions);
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
+3
View File
@@ -156,6 +156,9 @@ namespace osu.Game.Rulesets.Mania.UI
protected override void Dispose(bool isDisposing)
{
// must happen before children are disposed in base call to prevent illegal accesses to the judgement pool.
NewResult -= OnNewResult;
base.Dispose(isDisposing);
if (currentSkin != null)
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>smash the keys. to the beat.</Description>
@@ -15,4 +15,4 @@
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Osu.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!standard Test" />
</manifest>
@@ -1,49 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{90CAB706-39CB-4B93-9629-3218A6FF8E9B}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<TargetFramework>net6.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Osu.Tests.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\osu.Game.Rulesets.Osu.Tests\*.cs">
<Compile Include="..\osu.Game.Rulesets.Osu.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<!-- TargetPath is relative to RootNamespace,
and DllResourceStore is relative to AssemblyName. -->
<EmbeddedResource Include="..\osu.Game.Rulesets.Osu.Tests\**\Resources\**\*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<TargetPath>Android\%(RecursiveDir)%(Filename)%(Extension)</TargetPath>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Formats.Asn1">
<Version>5.0.0</Version>
</PackageReference>
<PackageReference Include="Moq" Version="4.17.2" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
@@ -3,7 +3,6 @@
#nullable disable
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS
@@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}
+1 -1
View File
@@ -13,7 +13,7 @@
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<string>13.4</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
@@ -1,35 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{6653CA6F-DB06-4604-A3FD-762E25C2AF96}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Osu.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Osu.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>
</Project>
@@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class OsuHitObjectGenerationUtilsTest
{
private static Slider createTestSlider()
{
var slider = new Slider
{
Position = new Vector2(128, 128),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(new Vector2(), PathType.Linear),
new PathControlPoint(new Vector2(-64, -128), PathType.Linear), // absolute position: (64, 0)
new PathControlPoint(new Vector2(-128, 0), PathType.Linear) // absolute position: (0, 128)
}
},
RepeatCount = 1
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider;
}
[Test]
public void TestReflectSliderHorizontallyAlongPlayfield()
{
var slider = createTestSlider();
OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(slider);
Assert.That(slider.Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128)));
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128)));
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
{
new Vector2(),
new Vector2(64, -128),
new Vector2(128, 0)
}));
}
[Test]
public void TestReflectSliderVerticallyAlongPlayfield()
{
var slider = createTestSlider();
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(slider);
Assert.That(slider.Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128)));
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
{
new Vector2(),
new Vector2(-64, 128),
new Vector2(-128, 0)
}));
}
[Test]
public void TestFlipSliderInPlaceHorizontally()
{
var slider = createTestSlider();
OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider);
Assert.That(slider.Position, Is.EqualTo(new Vector2(128, 128)));
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(256, 128)));
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
{
new Vector2(),
new Vector2(64, -128),
new Vector2(128, 0)
}));
}
}
}
@@ -160,9 +160,9 @@ namespace osu.Game.Rulesets.Osu.Tests
static bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
}
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private Drawable testSimpleBig(int repeats = 0) => createSlider(repeats: repeats);
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(repeats: repeats, stackHeight: 10);
private Drawable testDistanceOverflow(int repeats = 0)
{
@@ -133,6 +133,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
Debug.Assert(e.NewItems != null);
// If inserting in the path (not appending),
// update indices of existing connections after insert location
if (e.NewStartingIndex < Pieces.Count)
@@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
break;
case NotifyCollectionChangedAction.Remove:
Debug.Assert(e.OldItems != null);
foreach (var point in e.OldItems.Cast<PathControlPoint>())
{
foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray())
+1 -1
View File
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
var osuObject = (OsuHitObject)hitObject;
OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
}
}
}
+4 -4
View File
@@ -27,16 +27,16 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (Reflection.Value)
{
case MirrorType.Horizontal:
OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(osuObject);
break;
case MirrorType.Vertical:
OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
break;
case MirrorType.Both:
OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(osuObject);
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
break;
}
}
@@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Osu.Mods
flowDirection = !flowDirection;
}
if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5)
{
OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider);
}
if (i == 0)
{
positionInfos[i].DistanceFromPrevious = (float)(random.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
@@ -82,10 +82,10 @@ namespace osu.Game.Rulesets.Osu.Replays
private class ReplayFrameComparer : IComparer<ReplayFrame>
{
public int Compare(ReplayFrame f1, ReplayFrame f2)
public int Compare(ReplayFrame? f1, ReplayFrame? f2)
{
if (f1 == null) throw new ArgumentNullException(nameof(f1));
if (f2 == null) throw new ArgumentNullException(nameof(f2));
ArgumentNullException.ThrowIfNull(f1);
ArgumentNullException.ThrowIfNull(f2);
return f1.Time.CompareTo(f2.Time);
}
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -17,42 +16,24 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
: base(result)
{
Result = result;
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@@ -62,6 +43,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
@@ -19,6 +19,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinComponentLookup osuComponent:
+1 -1
View File
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.UI
HitPolicy = new StartTimeOrderedHitPolicy();
var hitWindows = new OsuHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
foreach (var result in Enum.GetValues<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
AddRangeInternal(poolDictionary.Values);
@@ -112,44 +112,46 @@ namespace osu.Game.Rulesets.Osu.Utils
/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield horizontally.
/// </summary>
/// <param name="osuObject">The object to reflect.</param>
public static void ReflectHorizontally(OsuHitObject osuObject)
public static void ReflectHorizontallyAlongPlayfield(OsuHitObject osuObject)
{
osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y);
if (!(osuObject is Slider slider))
if (osuObject is not Slider slider)
return;
// No need to update the head and tail circles, since slider handles that when the new slider path is set
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
void reflectNestedObject(OsuHitObject nested) => nested.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - nested.Position.X, nested.Position.Y);
static void reflectControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray();
foreach (var point in controlPoints)
point.Position = new Vector2(-point.Position.X, point.Position.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
modifySlider(slider, reflectNestedObject, reflectControlPoint);
}
/// <summary>
/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield vertically.
/// </summary>
/// <param name="osuObject">The object to reflect.</param>
public static void ReflectVertically(OsuHitObject osuObject)
public static void ReflectVerticallyAlongPlayfield(OsuHitObject osuObject)
{
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
if (!(osuObject is Slider slider))
if (osuObject is not Slider slider)
return;
// No need to update the head and tail circles, since slider handles that when the new slider path is set
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
void reflectNestedObject(OsuHitObject nested) => nested.Position = new Vector2(nested.Position.X, OsuPlayfield.BASE_SIZE.Y - nested.Position.Y);
static void reflectControlPoint(PathControlPoint point) => point.Position = new Vector2(point.Position.X, -point.Position.Y);
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray();
foreach (var point in controlPoints)
point.Position = new Vector2(point.Position.X, -point.Position.Y);
modifySlider(slider, reflectNestedObject, reflectControlPoint);
}
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
/// <summary>
/// Flips the position of the <see cref="Slider"/> around its start position horizontally.
/// </summary>
/// <param name="slider">The slider to be flipped.</param>
public static void FlipSliderInPlaceHorizontally(Slider slider)
{
void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.X - (nested.X - slider.X), nested.Y);
static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
modifySlider(slider, flipNestedObject, flipControlPoint);
}
/// <summary>
@@ -160,14 +162,20 @@ namespace osu.Game.Rulesets.Osu.Utils
public static void RotateSlider(Slider slider, float rotation)
{
void rotateNestedObject(OsuHitObject nested) => nested.Position = rotateVector(nested.Position - slider.Position, rotation) + slider.Position;
void rotateControlPoint(PathControlPoint point) => point.Position = rotateVector(point.Position, rotation);
modifySlider(slider, rotateNestedObject, rotateControlPoint);
}
private static void modifySlider(Slider slider, Action<OsuHitObject> modifyNestedObject, Action<PathControlPoint> modifyControlPoint)
{
// No need to update the head and tail circles, since slider handles that when the new slider path is set
slider.NestedHitObjects.OfType<SliderTick>().ForEach(rotateNestedObject);
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(rotateNestedObject);
slider.NestedHitObjects.OfType<SliderTick>().ForEach(modifyNestedObject);
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(modifyNestedObject);
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray();
foreach (var point in controlPoints)
point.Position = rotateVector(point.Position, rotation);
modifyControlPoint(point);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
}
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
@@ -15,4 +15,4 @@
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Taiko.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!taiko Test" />
</manifest>
@@ -1,49 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3701A0A1-8476-42C6-B5C4-D24129B4A484}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<TargetFramework>net6.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Taiko.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Taiko.Tests.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\osu.Game.Rulesets.Taiko.Tests\*.cs">
<Compile Include="..\osu.Game.Rulesets.Taiko.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<!-- TargetPath is relative to RootNamespace,
and DllResourceStore is relative to AssemblyName. -->
<EmbeddedResource Include="..\osu.Game.Rulesets.Taiko.Tests\**\Resources\**\*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<TargetPath>Android\%(RecursiveDir)%(Filename)%(Extension)</TargetPath>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Formats.Asn1">
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
@@ -3,7 +3,6 @@
#nullable disable
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
@@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}
+1 -1
View File
@@ -13,7 +13,7 @@
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<string>13.4</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
@@ -1,35 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{7E408809-66AC-49D1-AF4D-98834F9B979A}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Rulesets.Taiko.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Taiko.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Rulesets.Taiko.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>
</Project>
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -18,20 +17,16 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
: base(result)
{
Result = result;
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Both;
}
@@ -39,21 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
RelativePositionAxes = Axes.Both,
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@@ -64,6 +44,17 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
}
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
RelativePositionAxes = Axes.Both,
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Regular),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
@@ -19,6 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
switch (component)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
return new ArgonJudgementPiece(resultComponent.Component);
case TaikoSkinComponentLookup taikoComponent:
+1 -1
View File
@@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Taiko.UI
var hitWindows = new TaikoHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)))
foreach (var result in Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)))
{
judgementPools.Add(result, new DrawablePool<DrawableTaikoJudgement>(15));
explosionPools.Add(result, new HitExplosionPool(result));
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>bash the drum. to the beat.</Description>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!visual Test" />
</manifest>
+13
View File
@@ -3,7 +3,9 @@
#nullable disable
using System.Reflection;
using Android.App;
using Android.OS;
using osu.Framework.Android;
namespace osu.Game.Tests.Android
@@ -12,5 +14,16 @@ namespace osu.Game.Tests.Android
public class MainActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
// See the comment in OsuGameActivity
Assembly.Load("osu.Game.Rulesets.Osu");
Assembly.Load("osu.Game.Rulesets.Taiko");
Assembly.Load("osu.Game.Rulesets.Catch");
Assembly.Load("osu.Game.Rulesets.Mania");
}
}
}
@@ -1,88 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5CC222DC-5716-4499-B897-DCBDDA4A5CF9}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<TargetFramework>net6.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Tests</RootNamespace>
<AssemblyName>osu.Game.Tests.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<PropertyGroup>
<NoWarn>$(NoWarn);CA2007</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\osu.Game.Tests\**\Beatmaps\**\*.cs">
<Compile Include="..\osu.Game.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Remove="..\osu.Game.Tests\Beatmaps\Formats\OsuJsonDecoderTest.cs" />
<Compile Include="..\osu.Game.Tests\**\Chat\**\*.cs">
<!-- TargetPath is relative to RootNamespace,
and DllResourceStore is relative to AssemblyName. -->
<EmbeddedResource Include="..\osu.Game.Tests\**\Resources\**\*">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Include="..\osu.Game.Tests\**\NonVisual\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Include="..\osu.Game.Tests\**\Scores\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Include="..\osu.Game.Tests\**\ScrollAlgorithms\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Include="..\osu.Game.Tests\**\Visual\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Include="..\osu.Game.Tests\**\Resources\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Include="..\osu.Game.Tests\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<TargetPath>Android\%(RecursiveDir)%(Filename)%(Extension)</TargetPath>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.17.2" />
<PackageReference Include="System.Formats.Asn1">
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
+1 -2
View File
@@ -3,7 +3,6 @@
#nullable disable
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Tests.iOS
@@ -12,7 +11,7 @@ namespace osu.Game.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}
+1 -1
View File
@@ -13,7 +13,7 @@
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<string>13.4</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
+8 -36
View File
@@ -1,54 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<OutputType>Exe</OutputType>
<ProjectGuid>{65FF8E19-6934-469B-B690-23C6D6E56A17}</ProjectGuid>
<TargetFramework>net6.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Tests</RootNamespace>
<AssemblyName>osu.Game.Tests.iOS</AssemblyName>
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link>
</LinkDescription>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\osu.Game.Tests\**\*.cs" Exclude="**\obj\**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<PropertyGroup>
<NoWarn>$(NoWarn);CA2007</NoWarn>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.17.2" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>
@@ -16,7 +16,9 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
@@ -179,6 +181,40 @@ namespace osu.Game.Tests.Beatmaps.Formats
});
}
[Test]
public void TestSoloScoreData()
{
var ruleset = new OsuRuleset().RulesetInfo;
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
scoreInfo.Mods = new Mod[]
{
new OsuModDoubleTime { SpeedChange = { Value = 1.1 } }
};
var beatmap = new TestBeatmap(ruleset);
var score = new Score
{
ScoreInfo = scoreInfo,
Replay = new Replay
{
Frames = new List<ReplayFrame>
{
new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton)
}
}
};
var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap);
Assert.Multiple(() =>
{
Assert.That(decodedAfterEncode.ScoreInfo.Statistics, Is.EqualTo(scoreInfo.Statistics));
Assert.That(decodedAfterEncode.ScoreInfo.MaximumStatistics, Is.EqualTo(scoreInfo.MaximumStatistics));
Assert.That(decodedAfterEncode.ScoreInfo.Mods, Is.EqualTo(scoreInfo.Mods));
});
}
private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap)
{
var encodeStream = new MemoryStream();
@@ -26,6 +26,16 @@ namespace osu.Game.Tests.Chat
MessageFormatter.WebsiteRootUrl = originalWebsiteRootUrl;
}
[Test]
public void TestUnsupportedProtocolLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a gopher://really-old-protocol we don't support." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("gopher://really-old-protocol", result.Links[0].Url);
}
[Test]
public void TestBareLink()
{
@@ -564,7 +564,7 @@ namespace osu.Game.Tests.Database
var imported = await importer.Import(
progressNotification,
new ImportTask(zipStream, string.Empty)
new[] { new ImportTask(zipStream, string.Empty) }
);
realm.Run(r => r.Refresh());
@@ -1052,7 +1052,7 @@ namespace osu.Game.Tests.Database
{
string? temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
var importedSet = await importer.Import(new ImportTask(temp), batchImport);
var importedSet = await importer.Import(new ImportTask(temp), new ImportParameters { Batch = batchImport });
Assert.NotNull(importedSet);
Debug.Assert(importedSet != null);
@@ -60,6 +60,6 @@ namespace osu.Game.Tests.Mods
/// This local helper is used rather than <see cref="Ruleset.CreateAllMods"/>, because the aforementioned method flattens multi mods.
/// </remarks>>
private static IEnumerable<MultiMod> getMultiMods(Ruleset ruleset)
=> Enum.GetValues(typeof(ModType)).Cast<ModType>().SelectMany(ruleset.GetModsFor).OfType<MultiMod>();
=> Enum.GetValues<ModType>().SelectMany(ruleset.GetModsFor).OfType<MultiMod>();
}
}
@@ -226,12 +226,12 @@ namespace osu.Game.Tests.Online
this.testBeatmapManager = testBeatmapManager;
}
public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default)
public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default)
{
if (!testBeatmapManager.AllowImport.Wait(TimeSpan.FromSeconds(10), cancellationToken))
throw new TimeoutException("Timeout waiting for import to be allowed.");
return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, batchImport, cancellationToken));
return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, parameters, cancellationToken));
}
}
}
+1 -1
View File
@@ -360,7 +360,7 @@ namespace osu.Game.Tests.Skins.IO
private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import, bool batchImport = false)
{
var skinManager = osu.Dependencies.Get<SkinManager>();
return await skinManager.Import(import, batchImport);
return await skinManager.Import(import, new ImportParameters { Batch = batchImport });
}
}
}
@@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
{
private ZoomableScrollContainer scrollContainer;
private TestZoomableScrollContainer scrollContainer;
private Drawable innerBox;
[SetUpSteps]
@@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editing
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(30)
},
scrollContainer = new ZoomableScrollContainer(1, 60, 1)
scrollContainer = new TestZoomableScrollContainer(1, 60, 1)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -93,6 +93,14 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth);
}
[Test]
public void TestWidthUpdatesOnSecondZoomSetup()
{
AddAssert("Inner container width = 1x", () => innerBox.DrawWidth == scrollContainer.DrawWidth);
AddStep("reload zoom", () => scrollContainer.SetupZoom(10, 10, 60));
AddAssert("Inner container width = 10x", () => innerBox.DrawWidth == scrollContainer.DrawWidth * 10);
}
[Test]
public void TestZoom0()
{
@@ -190,5 +198,15 @@ namespace osu.Game.Tests.Visual.Editing
private Quad scrollQuad => scrollContainer.ScreenSpaceDrawQuad;
private Quad boxQuad => innerBox.ScreenSpaceDrawQuad;
private partial class TestZoomableScrollContainer : ZoomableScrollContainer
{
public TestZoomableScrollContainer(int minimum, float maximum, float initial)
: base(minimum, maximum, initial)
{
}
public new void SetupZoom(float initial, float minimum, float maximum) => base.SetupZoom(initial, minimum, maximum);
}
}
}
@@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
prepareTestAPI(true);
createPlayerTest(false, createRuleset: () => new OsuRuleset
createPlayerTest(createRuleset: () => new OsuRuleset
{
RulesetInfo =
{
@@ -261,7 +261,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestFinalFramesPurgedBeforeEndingPlay()
{
AddStep("begin playing", () => spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), new Score()));
AddStep("begin playing", () => spectatorClient.BeginPlaying(0, TestGameplayState.Create(new OsuRuleset()), new Score()));
AddStep("send frames and finish play", () =>
{
@@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
};
spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), recordingScore);
spectatorClient.BeginPlaying(0, TestGameplayState.Create(new OsuRuleset()), recordingScore);
spectatorClient.OnNewFrames += onNewFrames;
});
}
@@ -117,11 +117,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
BeatmapID = 0,
RulesetID = 0,
Mods = user.Mods,
MaximumScoringValues = new ScoringValues
MaximumStatistics = new Dictionary<HitResult, int>
{
BaseScore = 10000,
MaxCombo = 1000,
CountBasicHitObjects = 1000
{ HitResult.Perfect, 100 }
}
};
}
@@ -19,6 +19,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets.Mods;
@@ -515,6 +516,28 @@ namespace osu.Game.Tests.Visual.Navigation
AddWaitStep("wait two frames", 2);
}
[Test]
public void TestFeaturedArtistDisclaimerDialog()
{
BeatmapListingOverlay getBeatmapListingOverlay() => Game.ChildrenOfType<BeatmapListingOverlay>().FirstOrDefault();
AddStep("Wait for notifications to load", () => Game.SearchBeatmapSet(string.Empty));
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
AddUntilStep("Wait for beatmap overlay to load", () => getBeatmapListingOverlay()?.State.Value == Visibility.Visible);
AddAssert("featured artist filter is on", () => getBeatmapListingOverlay().ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
AddStep("toggle featured artist filter",
() => getBeatmapListingOverlay().ChildrenOfType<FilterTabItem<SearchGeneral>>().First(i => i.Value == SearchGeneral.FeaturedArtists).TriggerClick());
AddAssert("disclaimer dialog is shown", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog != null);
AddAssert("featured artist filter is still on", () => getBeatmapListingOverlay().ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
AddStep("confirm", () => InputManager.Key(Key.Enter));
AddAssert("dialog dismissed", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog == null);
AddUntilStep("featured artist filter is off", () => !getBeatmapListingOverlay().ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
}
[Test]
public void TestMainOverlaysClosesNotificationOverlay()
{
@@ -80,6 +80,15 @@ namespace osu.Game.Tests.Visual.Online
AddStep("reset size", () => localConfig.SetValue(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal));
}
[Test]
public void TestFeaturedArtistFilter()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddAssert("featured artist filter is on", () => overlay.ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
AddStep("toggle featured artist filter", () => overlay.ChildrenOfType<FilterTabItem<SearchGeneral>>().First(i => i.Value == SearchGeneral.FeaturedArtists).TriggerClick());
AddAssert("featured artist filter is off", () => !overlay.ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
}
[Test]
public void TestHideViaBack()
{
@@ -77,14 +77,14 @@ namespace osu.Game.Tests.Visual.Online
{
var comments = this.ChildrenOfType<DrawableComment>();
var ourComment = comments.SingleOrDefault(x => x.Comment.Id == 1);
return ourComment != null && ourComment.ChildrenOfType<OsuSpriteText>().Any(x => x.Text == "Delete");
return ourComment != null && ourComment.ChildrenOfType<OsuSpriteText>().Any(x => x.Text == "delete");
});
AddAssert("Second doesn't", () =>
{
var comments = this.ChildrenOfType<DrawableComment>();
var ourComment = comments.Single(x => x.Comment.Id == 2);
return ourComment.ChildrenOfType<OsuSpriteText>().All(x => x.Text != "Delete");
return ourComment.ChildrenOfType<OsuSpriteText>().All(x => x.Text != "delete");
});
}
@@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("It has delete button", () =>
{
var btn = ourComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "Delete");
var btn = ourComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "delete");
InputManager.MoveMouseTo(btn);
});
AddStep("Click delete button", () =>
@@ -175,7 +175,7 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("It has delete button", () =>
{
var btn = ourComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "Delete");
var btn = ourComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "delete");
InputManager.MoveMouseTo(btn);
});
AddStep("Click delete button", () =>
@@ -189,7 +189,7 @@ namespace osu.Game.Tests.Visual.Online
if (request is not CommentDeleteRequest req)
return false;
req.TriggerFailure(new Exception());
req.TriggerFailure(new InvalidOperationException());
delete = true;
return false;
};
@@ -245,7 +245,7 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("Click the button", () =>
{
var btn = targetComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "Report");
var btn = targetComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "report");
InputManager.MoveMouseTo(btn);
InputManager.Click(MouseButton.Left);
});
@@ -0,0 +1,302 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Solo;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
[HeadlessTest]
public partial class TestSceneSoloStatisticsWatcher : OsuTestScene
{
protected override bool UseOnlineAPI => false;
private SoloStatisticsWatcher watcher = null!;
[Resolved]
private SpectatorClient spectatorClient { get; set; } = null!;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private Action<GetUsersRequest>? handleGetUsersRequest;
private Action<GetUserRequest>? handleGetUserRequest;
private IDisposable? subscription;
private readonly Dictionary<(int userId, string rulesetName), UserStatistics> serverSideStatistics = new Dictionary<(int userId, string rulesetName), UserStatistics>();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("clear server-side stats", () => serverSideStatistics.Clear());
AddStep("set up request handling", () =>
{
handleGetUserRequest = null;
handleGetUsersRequest = null;
dummyAPI.HandleRequest = request =>
{
switch (request)
{
case GetUsersRequest getUsersRequest:
if (handleGetUsersRequest != null)
{
handleGetUsersRequest?.Invoke(getUsersRequest);
}
else
{
int userId = getUsersRequest.UserIds.Single();
var response = new GetUsersResponse
{
Users = new List<APIUser>
{
new APIUser
{
Id = userId,
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
["osu"] = tryGetStatistics(userId, "osu"),
["taiko"] = tryGetStatistics(userId, "taiko"),
["fruits"] = tryGetStatistics(userId, "fruits"),
["mania"] = tryGetStatistics(userId, "mania"),
}
}
}
};
getUsersRequest.TriggerSuccess(response);
}
return true;
case GetUserRequest getUserRequest:
if (handleGetUserRequest != null)
{
handleGetUserRequest.Invoke(getUserRequest);
}
else
{
int userId = int.Parse(getUserRequest.Lookup);
string rulesetName = getUserRequest.Ruleset.ShortName;
var response = new APIUser
{
Id = userId,
Statistics = tryGetStatistics(userId, rulesetName)
};
getUserRequest.TriggerSuccess(response);
}
return true;
default:
return false;
}
};
});
AddStep("create watcher", () =>
{
Child = watcher = new SoloStatisticsWatcher();
});
}
private UserStatistics tryGetStatistics(int userId, string rulesetName)
=> serverSideStatistics.TryGetValue((userId, rulesetName), out var stats) ? stats : new UserStatistics();
[Test]
public void TestStatisticsUpdateFiredAfterRegistrationAddedAndScoreProcessed()
{
int userId = getUserId();
long scoreId = getScoreId();
setUpUser(userId);
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
}
[Test]
public void TestStatisticsUpdateFiredAfterScoreProcessedAndRegistrationAdded()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
// note ordering - in this test processing completes *before* the registration is added.
feignScoreProcessing(userId, ruleset, 5_000_000);
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
}
[Test]
public void TestStatisticsUpdateNotFiredIfUserLoggedOut()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("log out user", () => dummyAPI.Logout());
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
AddStep("log in user", () => dummyAPI.Login("user", "password"));
}
[Test]
public void TestStatisticsUpdateNotFiredIfAnotherUserLoggedIn()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("change user", () => dummyAPI.LocalUser.Value = new APIUser { Id = getUserId() });
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
[Test]
public void TestStatisticsUpdateNotFiredIfScoreIdDoesNotMatch()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal another score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, getScoreId()));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
// the behaviour exercised in this test may not be final, it is mostly assumed for simplicity.
// in the long run we may want each score's update to be entirely isolated from others, rather than have prior unobserved updates merge into the latest.
[Test]
public void TestIgnoredScoreUpdateIsMergedIntoNextOne()
{
int userId = getUserId();
setUpUser(userId);
long firstScoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, firstScoreId));
long secondScoreId = getScoreId();
feignScoreProcessing(userId, ruleset, 6_000_000);
SoloStatisticsUpdate? update = null;
registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(6_000_000));
}
[Test]
public void TestStatisticsUpdateNotFiredAfterSubscriptionDisposal()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("unsubscribe", () => subscription!.Dispose());
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
private int nextUserId = 2000;
private long nextScoreId = 50000;
private int getUserId() => ++nextUserId;
private long getScoreId() => ++nextScoreId;
private void setUpUser(int userId)
{
AddStep("fetch initial stats", () =>
{
serverSideStatistics[(userId, "osu")] = new UserStatistics { TotalScore = 4_000_000 };
serverSideStatistics[(userId, "taiko")] = new UserStatistics { TotalScore = 3_000_000 };
serverSideStatistics[(userId, "fruits")] = new UserStatistics { TotalScore = 2_000_000 };
serverSideStatistics[(userId, "mania")] = new UserStatistics { TotalScore = 1_000_000 };
dummyAPI.LocalUser.Value = new APIUser { Id = userId };
});
}
private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action<SoloStatisticsUpdate> onUpdateReady) =>
AddStep("register for updates", () => subscription = watcher.RegisterForStatisticsUpdateAfter(
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
{
Ruleset = rulesetInfo,
OnlineID = scoreId
},
onUpdateReady));
private void feignScoreProcessing(int userId, RulesetInfo rulesetInfo, long newTotalScore)
=> AddStep("feign score processing", () => serverSideStatistics[(userId, rulesetInfo.ShortName)] = new UserStatistics { TotalScore = newTotalScore });
}
}
@@ -16,13 +16,17 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers.Markdown;
using osu.Game.Graphics.Containers.Markdown.Footnotes;
using osu.Game.Overlays;
using osu.Game.Overlays.Wiki.Markdown;
using osu.Game.Users.Drawables;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public partial class TestSceneWikiMarkdownContainer : OsuTestScene
public partial class TestSceneWikiMarkdownContainer : OsuManualInputManagerTestScene
{
private OverlayScrollContainer scrollContainer;
private TestMarkdownContainer markdownContainer;
[Cached]
@@ -38,15 +42,25 @@ namespace osu.Game.Tests.Visual.Online
Colour = overlayColour.Background5,
RelativeSizeAxes = Axes.Both,
},
new BasicScrollContainer
scrollContainer = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Child = markdownContainer = new TestMarkdownContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
}
};
scrollContainer.Child = new DependencyProvidingContainer
{
CachedDependencies = new (Type, object)[]
{
(typeof(OverlayScrollContainer), scrollContainer)
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = markdownContainer = new TestMarkdownContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
};
});
@@ -197,6 +211,63 @@ Line after image";
markdownContainer.CurrentPath = @"https://dev.ppy.sh";
markdownContainer.Text = "::{flag=\"AU\"}:: ::{flag=\"ZZ\"}::";
});
AddAssert("Two flags visible", () => markdownContainer.ChildrenOfType<DrawableFlag>().Count(), () => Is.EqualTo(2));
}
[Test]
public void TestHeadingWithIdAttribute()
{
AddStep("Add heading with ID", () =>
{
markdownContainer.Text = "# This is a heading with an ID {#this-is-the-id}";
});
AddAssert("ID not visible", () => markdownContainer.ChildrenOfType<SpriteText>().All(spriteText => spriteText.Text != "{#this-is-the-id}"));
}
[Test]
public void TestFootnotes()
{
AddStep("set content", () => markdownContainer.Text = @"This text has a footnote[^test].
Here's some more text[^test2] with another footnote!
# Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam efficitur laoreet posuere. Ut accumsan tortor in ipsum tincidunt ultrices. Suspendisse a malesuada tellus. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Fusce a sagittis nibh. In et velit sit amet mauris aliquet consectetur quis vehicula lorem. Etiam sit amet tellus ac velit ornare maximus. Donec quis metus eget libero ullamcorper imperdiet id vitae arcu. Vivamus iaculis rhoncus purus malesuada mollis. Vestibulum dictum at nisi sed tincidunt. Suspendisse finibus, ipsum ut dapibus commodo, leo eros porttitor sapien, non scelerisque nisi ligula sed ex. Pellentesque magna orci, hendrerit eu iaculis sit amet, ullamcorper in urna. Vivamus dictum mauris orci, nec facilisis dolor fringilla eu. Sed at porttitor nisi, at venenatis urna. Ut at orci vitae libero semper ullamcorper eu ut risus. Mauris hendrerit varius enim, ut varius nisi feugiat mattis.
## In at eros urna. Sed ipsum lorem, tempor sit amet purus in, vehicula pellentesque leo. Fusce volutpat pellentesque velit sit amet porttitor. Nulla eget erat ex. Praesent eu lacinia est, quis vehicula lacus. Donec consequat ultrices neque, at finibus quam efficitur vel. Vestibulum molestie nisl sit amet metus semper, at vestibulum massa rhoncus. Quisque imperdiet suscipit augue, et dignissim odio eleifend ut.
Aliquam sed vestibulum mauris, ut lobortis elit. Sed quis lacinia erat. Nam ultricies, risus non pellentesque sollicitudin, mauris dolor tincidunt neque, ac porta ipsum dui quis libero. Integer eget velit neque. Vestibulum venenatis mauris vitae rutrum vestibulum. Maecenas suscipit eu purus eu tempus. Nam dui nisl, bibendum condimentum mollis et, gravida vel dui. Sed et eros rutrum, facilisis sapien eu, mattis ligula. Fusce finibus pulvinar dolor quis consequat.
Donec ipsum felis, feugiat vel fermentum at, commodo eu sapien. Suspendisse nec enim vitae felis laoreet laoreet. Phasellus purus quam, fermentum a pharetra vel, tempor et urna. Integer vitae quam diam. Aliquam tincidunt tortor a iaculis convallis. Suspendisse potenti. Cras quis risus quam. Nullam tincidunt in lorem posuere sagittis.
Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed urna tristique, laoreet pharetra nulla. Vivamus maximus turpis purus, eu viverra dolor sodales porttitor. Praesent bibendum sapien purus, sed ultricies dolor iaculis sed. Fusce congue hendrerit malesuada. Nulla nulla est, auctor ac fringilla sed, ornare a lorem. Donec quis velit imperdiet, imperdiet sem non, pellentesque sapien. Maecenas in orci id ipsum placerat facilisis non sed nisi. Duis dictum lorem sodales odio dictum eleifend. Vestibulum bibendum euismod quam, eget pharetra orci facilisis sed. Vivamus at diam non ipsum consequat tristique. Pellentesque gravida dignissim pellentesque. Donec ullamcorper lacinia orci, id consequat purus faucibus quis. Phasellus metus nunc, iaculis a interdum vel, congue sed erat. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Etiam eros libero, hendrerit luctus nulla vitae, luctus maximus nunc.
[^test]: This is a **footnote**.
[^test2]: This is another footnote [with a link](https://google.com/)!");
AddStep("shrink scroll height", () => scrollContainer.Height = 0.5f);
AddStep("press second footnote link", () =>
{
InputManager.MoveMouseTo(markdownContainer.ChildrenOfType<OsuMarkdownFootnoteLink>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddUntilStep("second footnote scrolled into view", () =>
{
var footnote = markdownContainer.ChildrenOfType<OsuMarkdownFootnote>().ElementAt(1);
return scrollContainer.ScreenSpaceDrawQuad.Contains(footnote.ScreenSpaceDrawQuad.TopLeft)
&& scrollContainer.ScreenSpaceDrawQuad.Contains(footnote.ScreenSpaceDrawQuad.BottomRight);
});
AddStep("press first footnote backlink", () =>
{
InputManager.MoveMouseTo(markdownContainer.ChildrenOfType<OsuMarkdownFootnoteBacklink>().First());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("first footnote link scrolled into view", () =>
{
var footnote = markdownContainer.ChildrenOfType<OsuMarkdownFootnoteLink>().First();
return scrollContainer.ScreenSpaceDrawQuad.Contains(footnote.ScreenSpaceDrawQuad.TopLeft)
&& scrollContainer.ScreenSpaceDrawQuad.Contains(footnote.ScreenSpaceDrawQuad.BottomRight);
});
}
private partial class TestMarkdownContainer : WikiMarkdownContainer
@@ -4,8 +4,11 @@
#nullable disable
using System;
using System.Linq;
using System.Net;
using NUnit.Framework;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@@ -29,6 +32,15 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Show main page", () => wiki.Show());
}
[Test]
public void TestCancellationDoesntShowError()
{
AddStep("Show main page", () => wiki.Show());
AddStep("Show another page", () => wiki.ShowPage("Article_styling_criteria/Formatting"));
AddUntilStep("Current path is not error", () => wiki.CurrentPath != "error");
}
[Test]
public void TestArticlePage()
{
@@ -56,7 +68,9 @@ namespace osu.Game.Tests.Visual.Online
public void TestErrorPage()
{
setUpWikiResponse(responseArticlePage);
AddStep("Show Error Page", () => wiki.ShowPage("Error"));
AddStep("Show nonexistent page", () => wiki.ShowPage("This_page_will_error_out"));
AddUntilStep("Wait for error page", () => wiki.CurrentPath == "error");
AddUntilStep("Error message correct", () => wiki.ChildrenOfType<SpriteText>().Any(text => text.Text == "\"This_page_will_error_out\"."));
}
private void setUpWikiResponse(APIWikiPage r, string redirectionPath = null)
@@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Solo;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics.User;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Ranking
{
public partial class TestSceneOverallRanking : OsuTestScene
{
private OverallRanking overallRanking = null!;
[Test]
public void TestUpdatePending()
{
createDisplay();
}
[Test]
public void TestAllIncreased()
{
createDisplay();
displayUpdate(
new UserStatistics
{
GlobalRank = 12_345,
Accuracy = 98.99,
MaxCombo = 2_322,
RankedScore = 23_123_543_456,
TotalScore = 123_123_543_456,
PP = 5_072
},
new UserStatistics
{
GlobalRank = 1_234,
Accuracy = 99.07,
MaxCombo = 2_352,
RankedScore = 23_124_231_435,
TotalScore = 123_124_231_435,
PP = 5_434
});
}
[Test]
public void TestAllDecreased()
{
createDisplay();
displayUpdate(
new UserStatistics
{
GlobalRank = 1_234,
Accuracy = 99.07,
MaxCombo = 2_352,
RankedScore = 23_124_231_435,
TotalScore = 123_124_231_435,
PP = 5_434
},
new UserStatistics
{
GlobalRank = 12_345,
Accuracy = 98.99,
MaxCombo = 2_322,
RankedScore = 23_123_543_456,
TotalScore = 123_123_543_456,
PP = 5_072
});
}
[Test]
public void TestNoChanges()
{
var statistics = new UserStatistics
{
GlobalRank = 12_345,
Accuracy = 98.99,
MaxCombo = 2_322,
RankedScore = 23_123_543_456,
TotalScore = 123_123_543_456,
PP = 5_072
};
createDisplay();
displayUpdate(statistics, statistics);
}
[Test]
public void TestNotRanked()
{
var statistics = new UserStatistics
{
GlobalRank = null,
Accuracy = 98.99,
MaxCombo = 2_322,
RankedScore = 23_123_543_456,
TotalScore = 123_123_543_456,
PP = null
};
createDisplay();
displayUpdate(statistics, statistics);
}
private void createDisplay() => AddStep("create display", () => Child = overallRanking = new OverallRanking
{
Width = 400,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void displayUpdate(UserStatistics before, UserStatistics after) =>
AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new SoloStatisticsUpdate(new ScoreInfo(), before, after));
}
}
@@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.SongSelect
if (testRequest.Progress >= 0.5f)
{
testRequest.TriggerFailure(new Exception());
testRequest.TriggerFailure(new InvalidOperationException());
return true;
}
}
@@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using NUnit.Framework;
using osuTK;
using osu.Game.Overlays;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneButtonsInput : OsuManualInputManagerTestScene
{
private const int width = 500;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
private readonly SettingsButton settingsButton;
private readonly OsuClickableContainer clickableContainer;
private readonly RoundedButton roundedButton;
private readonly ShearedButton shearedButton;
public TestSceneButtonsInput()
{
Add(new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Width = 500,
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
clickableContainer = new OsuClickableContainer
{
RelativeSizeAxes = Axes.X,
Height = 40,
Enabled = { Value = true },
Masking = true,
CornerRadius = 20,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Rounded clickable container"
}
}
},
settingsButton = new SettingsButton
{
Enabled = { Value = true },
Text = "Settings button"
},
roundedButton = new RoundedButton
{
RelativeSizeAxes = Axes.X,
Enabled = { Value = true },
Text = "Rounded button"
},
shearedButton = new ShearedButton(width)
{
Text = "Sheared button",
LighterColour = Colour4.FromHex("#FFFFFF"),
DarkerColour = Colour4.FromHex("#FFCC22"),
TextColour = Colour4.Black,
Height = 40,
Enabled = { Value = true },
Padding = new MarginPadding(0)
}
}
});
}
[Test]
public void TestSettingsButtonInput()
{
AddStep("Move cursor to button", () => InputManager.MoveMouseTo(settingsButton));
AddAssert("Button is hovered", () => settingsButton.IsHovered);
AddStep("Move cursor to padded area", () => InputManager.MoveMouseTo(settingsButton.ScreenSpaceDrawQuad.TopLeft + new Vector2(SettingsPanel.CONTENT_MARGINS / 2f, 10)));
AddAssert("Cursor within a button", () => settingsButton.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position));
AddAssert("Button is not hovered", () => !settingsButton.IsHovered);
}
[Test]
public void TestRoundedButtonInput()
{
AddStep("Move cursor to button", () => InputManager.MoveMouseTo(roundedButton));
AddAssert("Button is hovered", () => roundedButton.IsHovered);
AddStep("Move cursor to corner", () => InputManager.MoveMouseTo(roundedButton.ScreenSpaceDrawQuad.TopLeft + Vector2.One));
AddAssert("Cursor within a button", () => roundedButton.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position));
AddAssert("Button is not hovered", () => !roundedButton.IsHovered);
}
[Test]
public void TestShearedButtonInput()
{
AddStep("Move cursor to button", () => InputManager.MoveMouseTo(shearedButton));
AddAssert("Button is hovered", () => shearedButton.IsHovered);
AddStep("Move cursor to corner", () => InputManager.MoveMouseTo(shearedButton.ScreenSpaceDrawQuad.TopLeft + Vector2.One));
AddAssert("Cursor within a button", () => shearedButton.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position));
AddAssert("Button is not hovered", () => !shearedButton.IsHovered);
}
[Test]
public void TestRoundedClickableContainerInput()
{
AddStep("Move cursor to button", () => InputManager.MoveMouseTo(clickableContainer));
AddAssert("Button is hovered", () => clickableContainer.IsHovered);
AddStep("Move cursor to corner", () => InputManager.MoveMouseTo(clickableContainer.ScreenSpaceDrawQuad.TopLeft + Vector2.One));
AddAssert("Cursor within a button", () => clickableContainer.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position));
AddAssert("Button is not hovered", () => !clickableContainer.IsHovered);
}
}
}
@@ -126,6 +126,21 @@ namespace osu.Game.Tests.Visual.UserInterface
checkBindableAtValue("Circle Size", 9);
}
[Test]
public void TestExtendedLimitsRetainedAfterBoundCopyCreation()
{
setExtendedLimits(true);
setSliderValue("Circle Size", 11);
checkSliderAtValue("Circle Size", 11);
checkBindableAtValue("Circle Size", 11);
AddStep("create bound copy", () => _ = modDifficultyAdjust.CircleSize.GetBoundCopy());
checkSliderAtValue("Circle Size", 11);
checkBindableAtValue("Circle Size", 11);
}
[Test]
public void TestResetToDefault()
{
@@ -1,47 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneOsuButton : OsuTestScene
{
[Test]
public void TestToggleEnabled()
{
OsuButton button = null;
AddStep("add button", () => Child = button = new OsuButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Text = "Button"
});
AddToggleStep("toggle enabled", toggle =>
{
for (int i = 0; i < 6; i++)
button.Action = toggle ? () => { } : null;
});
}
[Test]
public void TestInitiallyDisabled()
{
AddStep("add button", () => Child = new OsuButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Text = "Button"
});
}
}
}
@@ -32,7 +32,7 @@ namespace osu.Game.Tournament.Components
public TournamentBeatmapPanel(TournamentBeatmap beatmap, string mod = null)
{
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
ArgumentNullException.ThrowIfNull(beatmap);
Beatmap = beatmap;
this.mod = mod;
+3 -1
View File
@@ -127,7 +127,7 @@ namespace osu.Game.Tournament.IPC
using (var stream = IPCStorage.GetStream(file_ipc_state_filename))
using (var sr = new StreamReader(stream))
{
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine().AsNonNull());
State.Value = Enum.Parse<TourneyState>(sr.ReadLine().AsNonNull());
}
}
catch (Exception)
@@ -245,8 +245,10 @@ namespace osu.Game.Tournament.IPC
{
string stableInstallPath;
#pragma warning disable CA1416
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
#pragma warning restore CA1416
if (ipcFileExistsInDirectory(stableInstallPath))
return stableInstallPath;
+1 -1
View File
@@ -70,7 +70,7 @@ namespace osu.Game.Tournament
private async Task checkForChanges()
{
string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder());
string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(false);
// If a save hasn't been triggered by the user yet, populate the initial value
lastSerialisedLadder ??= serialisedLadder;
@@ -45,7 +45,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
continue;
// ReSharper disable once PossibleNullReferenceException
string[] split = line.Split(':');
string[] split = line.Split(':', StringSplitOptions.TrimEntries);
if (split.Length < 2)
{
@@ -55,9 +55,9 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
teams.Add(new TournamentTeam
{
FullName = { Value = split[1].Trim(), },
Acronym = { Value = split.Length >= 3 ? split[2].Trim() : null, },
FlagName = { Value = split[0].Trim() }
FullName = { Value = split[1], },
Acronym = { Value = split.Length >= 3 ? split[2] : null, },
FlagName = { Value = split[0] }
});
}
}
@@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@@ -44,7 +43,7 @@ namespace osu.Game.Tournament.Screens.Editors
{
var countries = new List<TournamentTeam>();
foreach (var country in Enum.GetValues(typeof(CountryCode)).Cast<CountryCode>().Skip(1))
foreach (var country in Enum.GetValues<CountryCode>().Skip(1))
{
countries.Add(new TournamentTeam
{
@@ -54,8 +53,6 @@ namespace osu.Game.Tournament.Screens.Editors
});
}
Debug.Assert(countries != null);
foreach (var c in countries)
Storage.Add(c);
}
@@ -4,6 +4,7 @@
#nullable disable
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@@ -102,10 +103,14 @@ namespace osu.Game.Tournament.Screens.Editors
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
Debug.Assert(args.NewItems != null);
args.NewItems.Cast<TModel>().ForEach(i => flow.Add(CreateDrawable(i)));
break;
case NotifyCollectionChangedAction.Remove:
Debug.Assert(args.OldItems != null);
args.OldItems.Cast<TModel>().ForEach(i => flow.RemoveAll(d => d.Model == i, true));
break;
}

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