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Merge pull request #21762 from bdach/score-stats-updates

Add solo statistics watcher component to deliver incremental global user statistics updates
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Dean Herbert 2022-12-24 21:30:34 +08:00 committed by GitHub
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4 changed files with 469 additions and 3 deletions

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@ -0,0 +1,280 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Solo;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
[HeadlessTest]
public partial class TestSceneSoloStatisticsWatcher : OsuTestScene
{
protected override bool UseOnlineAPI => false;
private SoloStatisticsWatcher watcher = null!;
[Resolved]
private SpectatorClient spectatorClient { get; set; } = null!;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private Action<GetUsersRequest>? handleGetUsersRequest;
private Action<GetUserRequest>? handleGetUserRequest;
private readonly Dictionary<(int userId, string rulesetName), UserStatistics> serverSideStatistics = new Dictionary<(int userId, string rulesetName), UserStatistics>();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("clear server-side stats", () => serverSideStatistics.Clear());
AddStep("set up request handling", () =>
{
handleGetUserRequest = null;
handleGetUsersRequest = null;
dummyAPI.HandleRequest = request =>
{
switch (request)
{
case GetUsersRequest getUsersRequest:
if (handleGetUsersRequest != null)
{
handleGetUsersRequest?.Invoke(getUsersRequest);
}
else
{
int userId = getUsersRequest.UserIds.Single();
var response = new GetUsersResponse
{
Users = new List<APIUser>
{
new APIUser
{
Id = userId,
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
["osu"] = tryGetStatistics(userId, "osu"),
["taiko"] = tryGetStatistics(userId, "taiko"),
["fruits"] = tryGetStatistics(userId, "fruits"),
["mania"] = tryGetStatistics(userId, "mania"),
}
}
}
};
getUsersRequest.TriggerSuccess(response);
}
return true;
case GetUserRequest getUserRequest:
if (handleGetUserRequest != null)
{
handleGetUserRequest.Invoke(getUserRequest);
}
else
{
int userId = int.Parse(getUserRequest.Lookup);
string rulesetName = getUserRequest.Ruleset.ShortName;
var response = new APIUser
{
Id = userId,
Statistics = tryGetStatistics(userId, rulesetName)
};
getUserRequest.TriggerSuccess(response);
}
return true;
default:
return false;
}
};
});
AddStep("create watcher", () =>
{
Child = watcher = new SoloStatisticsWatcher();
});
}
private UserStatistics tryGetStatistics(int userId, string rulesetName)
=> serverSideStatistics.TryGetValue((userId, rulesetName), out var stats) ? stats : new UserStatistics();
[Test]
public void TestStatisticsUpdateFiredAfterRegistrationAddedAndScoreProcessed()
{
int userId = getUserId();
long scoreId = getScoreId();
setUpUser(userId);
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
}
[Test]
public void TestStatisticsUpdateFiredAfterScoreProcessedAndRegistrationAdded()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
// note ordering - in this test processing completes *before* the registration is added.
feignScoreProcessing(userId, ruleset, 5_000_000);
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000));
}
[Test]
public void TestStatisticsUpdateNotFiredIfUserLoggedOut()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("log out user", () => dummyAPI.Logout());
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
AddStep("log in user", () => dummyAPI.Login("user", "password"));
}
[Test]
public void TestStatisticsUpdateNotFiredIfAnotherUserLoggedIn()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("change user", () => dummyAPI.LocalUser.Value = new APIUser { Id = getUserId() });
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
[Test]
public void TestStatisticsUpdateNotFiredIfScoreIdDoesNotMatch()
{
int userId = getUserId();
setUpUser(userId);
long scoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal another score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, getScoreId()));
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
}
// the behaviour exercised in this test may not be final, it is mostly assumed for simplicity.
// in the long run we may want each score's update to be entirely isolated from others, rather than have prior unobserved updates merge into the latest.
[Test]
public void TestIgnoredScoreUpdateIsMergedIntoNextOne()
{
int userId = getUserId();
setUpUser(userId);
long firstScoreId = getScoreId();
var ruleset = new OsuRuleset().RulesetInfo;
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, firstScoreId));
long secondScoreId = getScoreId();
feignScoreProcessing(userId, ruleset, 6_000_000);
SoloStatisticsUpdate? update = null;
registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId));
AddUntilStep("update received", () => update != null);
AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000));
AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(6_000_000));
}
private int nextUserId = 2000;
private long nextScoreId = 50000;
private int getUserId() => ++nextUserId;
private long getScoreId() => ++nextScoreId;
private void setUpUser(int userId)
{
AddStep("fetch initial stats", () =>
{
serverSideStatistics[(userId, "osu")] = new UserStatistics { TotalScore = 4_000_000 };
serverSideStatistics[(userId, "taiko")] = new UserStatistics { TotalScore = 3_000_000 };
serverSideStatistics[(userId, "fruits")] = new UserStatistics { TotalScore = 2_000_000 };
serverSideStatistics[(userId, "mania")] = new UserStatistics { TotalScore = 1_000_000 };
dummyAPI.LocalUser.Value = new APIUser { Id = userId };
});
}
private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action<SoloStatisticsUpdate> onUpdateReady) =>
AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter(
new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser())
{
Ruleset = rulesetInfo,
OnlineID = scoreId
},
onUpdateReady));
private void feignScoreProcessing(int userId, RulesetInfo rulesetInfo, long newTotalScore)
=> AddStep("feign score processing", () => serverSideStatistics[(userId, rulesetInfo.ShortName)] = new UserStatistics { TotalScore = newTotalScore });
}
}

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@ -9,7 +9,7 @@ namespace osu.Game.Online.API.Requests
{
public class GetUsersRequest : APIRequest<GetUsersResponse>
{
private readonly int[] userIds;
public readonly int[] UserIds;
private const int max_ids_per_request = 50;
@ -18,9 +18,9 @@ namespace osu.Game.Online.API.Requests
if (userIds.Length > max_ids_per_request)
throw new ArgumentException($"{nameof(GetUsersRequest)} calls only support up to {max_ids_per_request} IDs at once");
this.userIds = userIds;
UserIds = userIds;
}
protected override string Target => "users/?ids[]=" + string.Join("&ids[]=", userIds);
protected override string Target => "users/?ids[]=" + string.Join("&ids[]=", UserIds);
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.Solo
{
/// <summary>
/// Contains data about the change in a user's profile statistics after completing a score.
/// </summary>
public class SoloStatisticsUpdate
{
/// <summary>
/// The score set by the user that triggered the update.
/// </summary>
public ScoreInfo Score { get; }
/// <summary>
/// The user's profile statistics prior to the score being set.
/// </summary>
public UserStatistics Before { get; }
/// <summary>
/// The user's profile statistics after the score was set.
/// </summary>
public UserStatistics After { get; }
/// <summary>
/// Creates a new <see cref="SoloStatisticsUpdate"/>.
/// </summary>
/// <param name="score">The score set by the user that triggered the update.</param>
/// <param name="before">The user's profile statistics prior to the score being set.</param>
/// <param name="after">The user's profile statistics after the score was set.</param>
public SoloStatisticsUpdate(ScoreInfo score, UserStatistics before, UserStatistics after)
{
Score = score;
Before = before;
After = after;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Spectator;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.Solo
{
/// <summary>
/// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics.
/// </summary>
public partial class SoloStatisticsWatcher : Component
{
[Resolved]
private SpectatorClient spectatorClient { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
private readonly Dictionary<long, StatisticsUpdateCallback> callbacks = new Dictionary<long, StatisticsUpdateCallback>();
private long? lastProcessedScoreId;
private Dictionary<string, UserStatistics>? latestStatistics;
protected override void LoadComplete()
{
base.LoadComplete();
api.LocalUser.BindValueChanged(user => onUserChanged(user.NewValue), true);
spectatorClient.OnUserScoreProcessed += userScoreProcessed;
}
/// <summary>
/// Registers for a user statistics update after the given <paramref name="score"/> has been processed server-side.
/// </summary>
/// <param name="score">The score to listen for the statistics update for.</param>
/// <param name="onUpdateReady">The callback to be invoked once the statistics update has been prepared.</param>
public void RegisterForStatisticsUpdateAfter(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady) => Schedule(() =>
{
if (!api.IsLoggedIn)
return;
if (!score.Ruleset.IsLegacyRuleset())
return;
var callback = new StatisticsUpdateCallback(score, onUpdateReady);
if (lastProcessedScoreId == score.OnlineID)
{
requestStatisticsUpdate(api.LocalUser.Value.Id, callback);
return;
}
callbacks.Add(score.OnlineID, callback);
});
private void onUserChanged(APIUser? localUser) => Schedule(() =>
{
callbacks.Clear();
lastProcessedScoreId = null;
latestStatistics = null;
if (localUser == null || localUser.OnlineID <= 1)
return;
var userRequest = new GetUsersRequest(new[] { localUser.OnlineID });
userRequest.Success += response => Schedule(() =>
{
latestStatistics = new Dictionary<string, UserStatistics>();
foreach (var rulesetStats in response.Users.Single().RulesetsStatistics)
latestStatistics.Add(rulesetStats.Key, rulesetStats.Value);
});
api.Queue(userRequest);
});
private void userScoreProcessed(int userId, long scoreId)
{
if (userId != api.LocalUser.Value?.OnlineID)
return;
lastProcessedScoreId = scoreId;
if (!callbacks.TryGetValue(scoreId, out var callback))
return;
requestStatisticsUpdate(userId, callback);
callbacks.Remove(scoreId);
}
private void requestStatisticsUpdate(int userId, StatisticsUpdateCallback callback)
{
var request = new GetUserRequest(userId, callback.Score.Ruleset);
request.Success += user => Schedule(() => dispatchStatisticsUpdate(callback, user.Statistics));
api.Queue(request);
}
private void dispatchStatisticsUpdate(StatisticsUpdateCallback callback, UserStatistics updatedStatistics)
{
string rulesetName = callback.Score.Ruleset.ShortName;
if (latestStatistics == null)
return;
latestStatistics.TryGetValue(rulesetName, out UserStatistics? latestRulesetStatistics);
latestRulesetStatistics ??= new UserStatistics();
var update = new SoloStatisticsUpdate(callback.Score, latestRulesetStatistics, updatedStatistics);
callback.OnUpdateReady.Invoke(update);
latestStatistics[rulesetName] = updatedStatistics;
}
protected override void Dispose(bool isDisposing)
{
if (spectatorClient.IsNotNull())
spectatorClient.OnUserScoreProcessed -= userScoreProcessed;
base.Dispose(isDisposing);
}
private class StatisticsUpdateCallback
{
public ScoreInfo Score { get; }
public Action<SoloStatisticsUpdate> OnUpdateReady { get; }
public StatisticsUpdateCallback(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady)
{
Score = score;
OnUpdateReady = onUpdateReady;
}
}
}
}