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Merge pull request #21711 from peppy/update-framework-standardise

Update framework (again) and remove some no-longer required workarounds
This commit is contained in:
Bartłomiej Dach 2022-12-19 18:03:00 +01:00 committed by GitHub
commit b42accb763
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6 changed files with 9 additions and 32 deletions

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@ -1,6 +0,0 @@
{
"sdk": {
"version": "6.0.300",
"rollForward": "major"
}
}

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@ -10,11 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1216.1" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.18.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1219.0" />
</ItemGroup>
<ItemGroup>
<LinkDescription Include="$(MSBuildThisFileDirectory)\osu.Android\Linker.xml"/>

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@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.18.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.1216.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.1219.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1207.0" />
<PackageReference Include="Sentry" Version="3.23.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

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@ -15,24 +15,12 @@
<PropertyGroup Condition="'$(Platform)' == 'iPhoneSimulator'">
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<!-- Workaround to make SignalR 5.x work properly, avoiding a runtime error (https://github.com/mono/mono/issues/20805#issuecomment-791440473) -->
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.4">
<IncludeAssets>none</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Buffers" Version="4.5.1">
<IncludeAssets>none</IncludeAssets>
</PackageReference>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1219.0" />
<!-- Required since Veldrid references a library that depends on Microsoft.DotNet.PlatformAbstractions (2.0.3), which doesn't play nice with Realm. -->
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1216.1" />
</ItemGroup>
<!-- OpenTabletDriver contains P/Invokes to the "Quartz" framework for native macOS code.
This leads iOS linker into attempting to include that framework, despite not existing on such platform.
See: https://github.com/OpenTabletDriver/OpenTabletDriver/issues/2524 / https://github.com/xamarin/xamarin-macios/issues/15118#issuecomment-1141893683 -->
<Target Name="OsuFrameworkIOSRemoveQuartz" BeforeTargets="_ComputeLinkNativeExecutableInputs" AfterTargets="_LoadLinkerOutput">
<ItemGroup>
<_LinkerFrameworks Remove="Quartz"/>
</ItemGroup>
</Target>
</Project>

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@ -33,7 +33,7 @@ namespace osu.iOS
{
switch (handler)
{
case IOSMouseHandler _:
case IOSMouseHandler:
return new IOSMouseSettings();
default:

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@ -63,7 +63,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
CodeAnalysis\osu.ruleset = CodeAnalysis\osu.ruleset
osu.sln.DotSettings = osu.sln.DotSettings
osu.TestProject.props = osu.TestProject.props
global.json = global.json
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Benchmarks", "osu.Game.Benchmarks\osu.Game.Benchmarks.csproj", "{93632F2D-2BB4-46C1-A7B8-F8CF2FB27118}"