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https://github.com/ppy/osu.git
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Merge branch 'master' into nominated-ranked-beatmaps
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commit
5857471915
@ -51,8 +51,8 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1204.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1207.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1207.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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@ -240,7 +240,9 @@ namespace osu.Game.Graphics.Containers
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headerBackgroundContainer.Height = expandableHeaderSize + fixedHeaderSize;
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headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
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float smallestSectionHeight = Children.Count > 0 ? Children.Min(d => d.Height) : 0;
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var flowChildren = scrollContentContainer.FlowingChildren.OfType<T>();
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float smallestSectionHeight = flowChildren.Any() ? flowChildren.Min(d => d.Height) : 0;
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// scroll offset is our fixed header height if we have it plus 10% of content height
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// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
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@ -249,7 +251,7 @@ namespace osu.Game.Graphics.Containers
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float scrollCentre = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_y_centre + selectionLenienceAboveSection;
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var presentChildren = Children.Where(c => c.IsPresent);
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var presentChildren = flowChildren.Where(c => c.IsPresent);
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if (lastClickedSection != null)
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SelectedSection.Value = lastClickedSection;
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@ -205,7 +205,9 @@ namespace osu.Game.Overlays
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protected override UserTrackingScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
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protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
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// Reverse child ID is required so expanding beatmap panels can appear above sections below them.
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// This can also be done by setting Depth when adding new sections above if using ReverseChildID turns out to have any issues.
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protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new ReverseChildIDFillFlowContainer<ProfileSection>
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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@ -35,8 +35,8 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="10.18.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1204.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1207.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1207.0" />
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<PackageReference Include="Sentry" Version="3.23.1" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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@ -61,8 +61,8 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1127.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1204.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1207.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1207.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
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<PropertyGroup>
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@ -82,7 +82,7 @@
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<PackageReference Include="DiffPlex" Version="1.7.1" />
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<PackageReference Include="Humanizer" Version="2.14.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1204.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1207.0" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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