1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Merge pull request #21625 from Mogiiii/catch-disable-cursor

Always hide cursor in osu!catch gameplay
This commit is contained in:
Dean Herbert 2022-12-13 20:14:04 +09:00 committed by GitHub
commit cbd7cae70a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 11 deletions

View File

@ -6,9 +6,9 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public partial class CatchRelaxCursorContainer : GameplayCursorContainer
public partial class CatchCursorContainer : GameplayCursorContainer
{
// Just hide the cursor in relax.
// Just hide the cursor.
// The main goal here is to show that we have a cursor so the game never shows the global one.
protected override Drawable CreateCursor() => Empty();
}

View File

@ -3,14 +3,12 @@
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -52,13 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
this.difficulty = difficulty;
}
protected override GameplayCursorContainer CreateCursor()
{
if (Mods != null && Mods.Any(m => m is ModRelax))
return new CatchRelaxCursorContainer();
return base.CreateCursor();
}
protected override GameplayCursorContainer CreateCursor() => new CatchCursorContainer();
[BackgroundDependencyLoader]
private void load()