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Add information attempting to explain hard links to the end user
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@ -15,10 +15,10 @@ namespace osu.Game.Localisation
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public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Import");
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/// <summary>
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/// "If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will create a copy, and not affect your existing installation."
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/// "If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will not affect your existing installation's files in any way."
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/// </summary>
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public static LocalisableString Description => new TranslatableString(getKey(@"description"),
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@"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will create a copy, and not affect your existing installation.");
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@"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will not affect your existing installation's files in any way.");
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/// <summary>
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/// "previous osu! install"
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@ -7,6 +7,7 @@ using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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@ -40,6 +41,8 @@ namespace osu.Game.Overlays.FirstRunSetup
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private StableLocatorLabelledTextBox stableLocatorTextBox = null!;
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private OsuTextFlowContainer copyInformation = null!;
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private IEnumerable<ImportCheckbox> contentCheckboxes => Content.Children.OfType<ImportCheckbox>();
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[BackgroundDependencyLoader(permitNulls: true)]
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@ -63,6 +66,12 @@ namespace osu.Game.Overlays.FirstRunSetup
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new ImportCheckbox(CommonStrings.Scores, StableContent.Scores),
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new ImportCheckbox(CommonStrings.Skins, StableContent.Skins),
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new ImportCheckbox(CommonStrings.Collections, StableContent.Collections),
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copyInformation = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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{
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Colour = OverlayColourProvider.Content1,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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importButton = new ProgressRoundedButton
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{
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Size = button_size,
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@ -109,6 +118,18 @@ namespace osu.Game.Overlays.FirstRunSetup
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bool available = legacyImportManager.CheckHardLinkAvailability();
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Logger.Log($"Hard link support is {available}");
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if (available)
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{
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copyInformation.Text = "Data migration will use \"hard links\". No extra disk space will be used, and you can delete either data folder at any point without affecting the other installation.";
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}
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else if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
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copyInformation.Text = "Hard links are not supported on this operating system, so a copy of all files will be made during import.";
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else
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{
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copyInformation.Text =
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"A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install and the file system is NTFS.";
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}
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}
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private void runImport()
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