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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Add link to change folder location if it isn't on the same drive as import path

This commit is contained in:
Dean Herbert 2022-12-11 20:17:04 +09:00
parent 726943cb14
commit e2d8909e73

View File

@ -16,12 +16,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Screens.Edit.Setup;
using osuTK;
@ -41,7 +43,7 @@ namespace osu.Game.Overlays.FirstRunSetup
private StableLocatorLabelledTextBox stableLocatorTextBox = null!;
private OsuTextFlowContainer copyInformation = null!;
private LinkFlowContainer copyInformation = null!;
private IEnumerable<ImportCheckbox> contentCheckboxes => Content.Children.OfType<ImportCheckbox>();
@ -50,7 +52,7 @@ namespace osu.Game.Overlays.FirstRunSetup
{
Content.Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
new LinkFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
Text = FirstRunOverlayImportFromStableScreenStrings.Description,
@ -66,7 +68,7 @@ namespace osu.Game.Overlays.FirstRunSetup
new ImportCheckbox(CommonStrings.Scores, StableContent.Scores),
new ImportCheckbox(CommonStrings.Skins, StableContent.Skins),
new ImportCheckbox(CommonStrings.Collections, StableContent.Collections),
copyInformation = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
copyInformation = new LinkFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Colour = OverlayColourProvider.Content1,
RelativeSizeAxes = Axes.X,
@ -93,6 +95,9 @@ namespace osu.Game.Overlays.FirstRunSetup
stableLocatorTextBox.Current.BindValueChanged(_ => updateStablePath(), true);
}
[Resolved(canBeNull: true)]
private OsuGame? game { get; set; }
private void updateStablePath()
{
var storage = legacyImportManager.GetCurrentStableStorage();
@ -124,11 +129,15 @@ namespace osu.Game.Overlays.FirstRunSetup
copyInformation.Text = "Data migration will use \"hard links\". No extra disk space will be used, and you can delete either data folder at any point without affecting the other installation.";
}
else if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
copyInformation.Text = "Hard links are not supported on this operating system, so a copy of all files will be made during import.";
copyInformation.Text = "Lightweight linking of files are not supported on your operating system yet, so a copy of all files will be made during import.";
else
{
copyInformation.Text =
"A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install and the file system is NTFS.";
"A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system is NTFS). ";
copyInformation.AddLink(GeneralSettingsStrings.ChangeFolderLocation, () =>
{
game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()));
});
}
}