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Merge branch 'master' into restore-default-button-hit-area

This commit is contained in:
Salman Ahmed 2022-12-22 13:32:57 +03:00 committed by GitHub
commit 28fc2f34b5
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8 changed files with 49 additions and 13 deletions

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@ -134,6 +134,9 @@ namespace osu.Game.Rulesets.Mania.UI
protected override void Dispose(bool isDisposing)
{
// must happen before children are disposed in base call to prevent illegal accesses to the hit explosion pool.
NewResult -= OnNewResult;
base.Dispose(isDisposing);
if (skin != null)

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@ -156,6 +156,9 @@ namespace osu.Game.Rulesets.Mania.UI
protected override void Dispose(bool isDisposing)
{
// must happen before children are disposed in base call to prevent illegal accesses to the judgement pool.
NewResult -= OnNewResult;
base.Dispose(isDisposing);
if (currentSkin != null)

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@ -32,5 +32,12 @@ namespace osu.Game.Online.Spectator
/// <param name="userId">The user.</param>
/// <param name="data">The frame data.</param>
Task UserSentFrames(int userId, FrameDataBundle data);
/// <summary>
/// Signals that a user's submitted score was fully processed.
/// </summary>
/// <param name="userId">The ID of the user who achieved the score.</param>
/// <param name="scoreId">The ID of the score.</param>
Task UserScoreProcessed(int userId, long scoreId);
}
}

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@ -41,6 +41,7 @@ namespace osu.Game.Online.Spectator
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying);
connection.On<int, long>(nameof(ISpectatorClient.UserScoreProcessed), ((ISpectatorClient)this).UserScoreProcessed);
};
IsConnected.BindTo(connector.IsConnected);

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@ -64,6 +64,11 @@ namespace osu.Game.Online.Spectator
/// </summary>
public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying;
/// <summary>
/// Called whenever a user-submitted score has been fully processed.
/// </summary>
public virtual event Action<int, long>? OnUserScoreProcessed;
/// <summary>
/// A dictionary containing all users currently being watched, with the number of watching components for each user.
/// </summary>
@ -160,6 +165,13 @@ namespace osu.Game.Online.Spectator
return Task.CompletedTask;
}
Task ISpectatorClient.UserScoreProcessed(int userId, long scoreId)
{
Schedule(() => OnUserScoreProcessed?.Invoke(userId, scoreId));
return Task.CompletedTask;
}
public void BeginPlaying(long? scoreToken, GameplayState state, Score score)
{
// This schedule is only here to match the one below in `EndPlaying`.

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@ -87,18 +87,21 @@ namespace osu.Game.Overlays.FirstRunSetup
});
frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
frameworkLocale.BindValueChanged(_ => onLanguageChange());
localisationParameters = localisation.CurrentParameters.GetBoundCopy();
localisationParameters.BindValueChanged(p =>
{
var language = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, p.NewValue);
localisationParameters.BindValueChanged(_ => onLanguageChange(), true);
}
// Changing language may cause a short period of blocking the UI thread while the new glyphs are loaded.
// Scheduling ensures the button animation plays smoothly after any blocking operation completes.
// Note that a delay is required (the alternative would be a double-schedule; delay feels better).
updateSelectedDelegate?.Cancel();
updateSelectedDelegate = Scheduler.AddDelayed(() => updateSelectedStates(language), 50);
}, true);
private void onLanguageChange()
{
var language = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, localisationParameters.Value);
// Changing language may cause a short period of blocking the UI thread while the new glyphs are loaded.
// Scheduling ensures the button animation plays smoothly after any blocking operation completes.
// Note that a delay is required (the alternative would be a double-schedule; delay feels better).
updateSelectedDelegate?.Cancel();
updateSelectedDelegate = Scheduler.AddDelayed(() => updateSelectedStates(language), 50);
}
private void updateSelectedStates(Language language)

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@ -44,10 +44,13 @@ namespace osu.Game.Overlays.Settings.Sections.General
},
};
localisationParameters.BindValueChanged(p
=> languageSelection.Current.Value = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, p.NewValue), true);
frameworkLocale.BindValueChanged(_ => updateSelection());
localisationParameters.BindValueChanged(_ => updateSelection(), true);
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
}
private void updateSelection() =>
languageSelection.Current.Value = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, localisationParameters.Value);
}
}

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@ -13,6 +13,7 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Scoring;
@ -158,8 +159,11 @@ namespace osu.Game.Screens.Play
if (LoadedBeatmapSuccessfully)
{
submitScore(Score.DeepClone());
spectatorClient.EndPlaying(GameplayState);
Task.Run(async () =>
{
await submitScore(Score.DeepClone()).ConfigureAwait(false);
spectatorClient.EndPlaying(GameplayState);
}).FireAndForget();
}
return exiting;