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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:33:01 +08:00

Merge pull request #21774 from peppy/argon-pro-skin-hide-highest-judgement

Don't show great or higher judgements when using argon "pro" skin
This commit is contained in:
Dean Herbert 2022-12-24 17:29:45 +08:00 committed by GitHub
commit 73861f332f
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 104 additions and 294 deletions

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@ -1,193 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
Y = 160;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
{
Colour = colours.ForHitResult(Result),
});
}
}
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
/// <remarks>
/// The base implementation only handles fade (for all result types) and misses.
/// Individual rulesets are recommended to implement their appropriate hit animations.
/// </remarks>
public virtual void PlayAnimation()
{
switch (Result)
{
default:
JudgementText
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
private partial class RingExplosion : CompositeDrawable
{
private readonly float travel = 52;
public RingExplosion(HitResult result)
{
const float thickness = 4;
const float small_size = 9;
const float large_size = 14;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
int countSmall = 0;
int countLarge = 0;
switch (result)
{
case HitResult.Meh:
countSmall = 3;
travel *= 0.3f;
break;
case HitResult.Ok:
case HitResult.Good:
countSmall = 4;
travel *= 0.6f;
break;
case HitResult.Great:
case HitResult.Perfect:
countSmall = 4;
countLarge = 4;
break;
}
for (int i = 0; i < countSmall; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
for (int i = 0; i < countLarge; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
}
public void PlayAnimation()
{
foreach (var c in InternalChildren)
{
const float start_position_ratio = 0.3f;
float direction = RNG.NextSingle(0, 360);
float distance = RNG.NextSingle(travel / 2, travel);
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance * start_position_ratio,
MathF.Sin(direction) * distance * start_position_ratio
));
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance,
MathF.Sin(direction) * distance
), 600, Easing.OutQuint);
}
this.FadeOutFromOne(1000, Easing.OutQuint);
}
public partial class RingPiece : CircularContainer
{
public RingPiece(float thickness = 9)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Masking = true;
BorderThickness = thickness;
BorderColour = Color4.White;
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
};
}
}
}
}
}

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -18,20 +17,18 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
: base(result)
{
Result = result;
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Y = 160;
}
@ -39,22 +36,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@ -64,6 +45,16 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
}
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>

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@ -27,6 +27,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
return new ArgonJudgementPiece(resultComponent.Component);
case ManiaSkinComponentLookup maniaComponent:

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -17,42 +16,24 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
: base(result)
{
Result = result;
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@ -62,6 +43,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>

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@ -19,6 +19,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinComponentLookup osuComponent:

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -18,20 +17,16 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
: base(result)
{
Result = result;
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Both;
}
@ -39,21 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
RelativePositionAxes = Axes.Both,
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@ -64,6 +44,17 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
}
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
RelativePositionAxes = Axes.Both,
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Regular),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>

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@ -19,6 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
switch (component)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
return new ArgonJudgementPiece(resultComponent.Component);
case TaikoSkinComponentLookup taikoComponent:

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@ -1,12 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -15,40 +10,25 @@ using osuTK;
namespace osu.Game.Rulesets.Judgements
{
public partial class DefaultJudgementPiece : CompositeDrawable, IAnimatableJudgement
public partial class DefaultJudgementPiece : JudgementPiece, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; }
[Resolved]
private OsuColour colours { get; set; }
public DefaultJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
: base(result)
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Font = OsuFont.Numeric.With(size: 20),
Scale = new Vector2(0.85f, 1),
}
};
Origin = Anchor.Centre;
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: 20),
Scale = new Vector2(0.85f, 1),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
@ -75,6 +55,6 @@ namespace osu.Game.Rulesets.Judgements
this.FadeOutFromOne(800);
}
public Drawable GetAboveHitObjectsProxiedContent() => null;
public Drawable? GetAboveHitObjectsProxiedContent() => null;
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
public abstract partial class JudgementPiece : CompositeDrawable
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
protected JudgementPiece(HitResult result)
{
Result = result;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(JudgementText = CreateJudgementText());
JudgementText.Colour = colours.ForHitResult(Result);
JudgementText.Text = Result.GetDescription().ToUpperInvariant();
}
protected abstract SpriteText CreateJudgementText();
}
}