Bartłomiej Dach
cd1f6b46c4
Fix crash after changing audio track in editor
...
Closes https://github.com/ppy/osu/issues/26213 .
Reproduction scenario: switch audio track in editor after timeline
loads.
Happens because `beatmap.Value.Track.Length` is 0 immediately after a
track switch, until BASS computes the actual track length on the audio
thread.
Yes this is a hack. No I have no better immediate ideas how to address
this otherwise.
2023-12-29 10:37:36 +01:00
Dean Herbert
f9e47242db
Add visual offset to better align editor waveforms with expectations
2023-12-26 17:44:49 +09:00
OliBomby
c167f10ad5
fix crash from dragging near zero-length repeating object in timeline
2023-12-19 21:20:45 +01:00
Bartłomiej Dach
12282fff5c
Disallow setting sample volume lower than 5% in editor
2023-10-20 15:50:21 +02:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Hồ Nguyên Minh
d5a89c4c45
Fix formatting
2023-09-04 13:32:42 +07:00
Hồ Nguyên Minh
b17a55d6a8
Add length check for slider velocity
2023-09-04 10:43:05 +07:00
OliBomby
88e6fe72dc
fix code quality
2023-08-16 23:09:04 +02:00
OliBomby
fd54c329fa
dont focus volume, so keybinds immediately available
2023-08-16 22:08:49 +02:00
OliBomby
a938b810b4
Add keybind for bank setting
2023-08-16 22:07:36 +02:00
OliBomby
02b7c8f27b
Move sliderbody hs to middle of first span
2023-08-16 21:15:47 +02:00
Dean Herbert
f06b203067
Merge branch 'master' into edit-nodesample
2023-07-31 14:06:38 +09:00
Dean Herbert
cdcb10e0e7
Fix timeline centre point being ever-so-slight off
2023-07-21 15:26:41 +09:00
Dean Herbert
f489dbd7a9
Reduce width of right toolbar ever so slightly (and use more shared constants)
2023-07-21 14:39:15 +09:00
Dean Herbert
57abb15724
Update design of timeline centre marker and adjust surrounding paddings
2023-07-14 16:37:57 +09:00
Dean Herbert
00e9746174
Implement longer design for timing point piece
2023-07-14 16:37:56 +09:00
Dean Herbert
01750dd091
Update metrics of checkboxes and backgrounds to match design better
2023-07-14 14:29:02 +09:00
Dean Herbert
5b2e704264
Move beat divisor control inside of TimelineArea
and adjust metrics to match design
2023-07-14 14:19:04 +09:00
Dean Herbert
ebaf63b764
Apply NRT to timeline related classes
2023-07-14 14:04:12 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
OliBomby
3f96795bbf
fix merge conflict
2023-06-02 01:02:35 +02:00
Olivier Schipper
3f7bebfda4
Merge branch 'master' into edit-nodesample
2023-06-02 00:57:15 +02:00
OliBomby
848f0e305e
Change position of sliderbody hitsound piece for less overlap
2023-06-02 00:55:37 +02:00
OliBomby
da516b9039
Change purple to darker pink
2023-06-02 00:50:21 +02:00
Bartłomiej Dach
c2d89a32a9
Adjust inline comment
2023-06-01 21:18:00 +02:00
Andrei Zavatski
03eb7c7830
Fix nullability
2023-06-01 21:21:01 +03:00
Andrei Zavatski
949fe32740
Use combined area of children as a mask instead
2023-06-01 15:32:17 +03:00
OliBomby
eb8ac89513
rename sample update logic and add xmldoc for clarity
2023-06-01 09:50:14 +02:00
OliBomby
1eb9b8e135
added xmldoc and renamed GetSamples
2023-06-01 09:34:21 +02:00
OliBomby
63d9be9523
merge updateAdditionBankPlaceholderText and updateAdditionBankActivated
2023-06-01 09:27:04 +02:00
OliBomby
9e78a6b34e
hide addition bank field when no additions active
2023-05-31 20:00:45 +02:00
OliBomby
fede432969
Make relevantObject and relevantSamples instance variables
2023-05-31 20:00:19 +02:00
OliBomby
b7bc49b1f4
Fix regressed bank inheriting behaviour on node samples
2023-05-31 16:28:43 +02:00
OliBomby
7a46b7b961
Invert colors
2023-05-31 14:33:06 +02:00
Andrei Zavatski
d119447a10
Fix editor timeline hitobjects popping in
2023-05-30 16:41:42 +03:00
Dean Herbert
114f12a790
Adjust CreateHitSampleInfo
to handle additions correctly, rather than implementing locally
2023-05-30 14:04:02 +09:00
Dean Herbert
4a81d068af
Merge branch 'master' into edit-nodesample
2023-05-30 14:03:43 +09:00
Dean Herbert
214d7e07fa
Add TODO regarding failing stack display code
2023-05-17 17:52:17 +09:00
Dean Herbert
9563d4f730
Fix weird purple tint on placement object in timeline
2023-05-17 17:26:19 +09:00
Dean Herbert
2085833a84
Fix missing delegate unsubscribe
2023-05-09 17:08:03 +09:00
Dean Herbert
944da06c10
Rename slider multiplier variable back for now
2023-05-09 16:58:19 +09:00
OliBomby
dd0fceaec6
add addition bank
2023-05-08 16:12:03 +02:00
OliBomby
7260dcac60
fix crash on multiselect and node sample piece popup
2023-05-08 15:57:30 +02:00
OliBomby
bb8285e2ef
cleanup code duplication
2023-05-08 15:14:25 +02:00
OliBomby
4c36530435
allow editing additions in sample point piece
2023-05-08 15:08:40 +02:00
OliBomby
3b5bae7742
Abbreviate common bank names on timeline
2023-05-08 13:16:30 +02:00
OliBomby
e945846759
Add node sample pieces to timeline blueprint
2023-05-08 13:10:24 +02:00
OliBomby
32f945d304
fix updating wrong samples
2023-05-08 13:08:28 +02:00
OliBomby
cb7b747d52
create NodeSamplePointPiece
2023-05-08 12:38:53 +02:00
OliBomby
b447018e5b
remove editor beatmap
2023-05-08 11:55:58 +02:00
OliBomby
244ca4e8c7
Remove dependency on SamplesBindable
2023-05-08 11:55:17 +02:00
Dean Herbert
a6cb1f90e4
Change difficulty popover inspector display (yet again)
...
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
2023-05-08 13:43:23 +09:00
Dean Herbert
d9dd35c020
Show base velocity in slider adjustment popover
2023-05-08 13:13:09 +09:00
Dean Herbert
31de4de720
Remove median/mode slider velocity display
...
The intention was to give an idea of what the most common velocity of
the beatmap is, but in hindsight, because the "base" velocity is being
set elsewhere this doesn't make sense. It will/should be 1.0x.
Showing this range is still valuable, though.
2023-05-08 13:13:09 +09:00
Bartłomiej Dach
e808a47811
Fix delegate leak
2023-05-05 20:33:27 +02:00
Bartłomiej Dach
f536238554
Use shorter copy
2023-05-05 20:30:50 +02:00
Dean Herbert
b7a287869a
Add display of beatmap slider velocity when adjusting
2023-05-05 15:57:38 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
8a536c1cdb
Fix non-block namespace usage
2023-05-02 15:09:24 +09:00
OliBomby
1dc34ee25d
fix infinite repeat count when adjusting length of 0 length slider
2023-05-01 15:48:54 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
87ca0f5335
Update SamplePointPiece.cs
2023-04-26 13:45:58 +02:00
OliBomby
e4b64bdc3e
clean up code stuff
2023-04-25 19:06:29 +02:00
OliBomby
755ad25dbe
clean code
2023-04-25 18:27:20 +02:00
OliBomby
c23a7b014e
add missing }
2023-04-25 18:17:07 +02:00
OliBomby
065464d90c
Fixed DifficultyPointPiece
2023-04-25 18:12:53 +02:00
ansel
8777d5349b
Use existing strings
2023-01-15 14:39:34 +03:00
ansel
78e562903d
Localise part of editor
2023-01-15 01:50:47 +03:00
ansel
2365b065a4
Enable nullability for editor components
2023-01-12 18:07:54 +03:00
Dean Herbert
c0cfa66510
Merge pull request #21754 from Feodor0090/waveform-invalidate
...
Reload waveform on track replacement in editor
2023-01-06 19:57:27 +08:00
Salman Ahmed
0cb9b79834
Fix ZoomableScrollContainer
potentially not updating content width on setup
2022-12-23 00:56:38 +03:00
Salman Ahmed
30de9ba795
Dispose previous waveform on track reload
2022-12-23 00:35:59 +03:00
ansel
f2e8776529
Bind to clock instead of music controller
2022-12-22 15:35:53 +03:00
ansel
7089bb6c23
Listen for track reload in timeline
2022-12-22 01:23:59 +03:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dean Herbert
d1296a22ce
Update timeline blueprint's end time logic to better match new blueprint implementation
2022-12-02 17:57:15 +09:00
Dean Herbert
8cf89fcb81
Use Highlight1
instead of dull grey
2022-12-02 15:30:47 +09:00
Dean Herbert
f34a79b1a9
Set a better default colour for timeline blueprints when no colour information is available
2022-12-01 17:03:53 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
90cd386323
Fix timeline potentially scrolling at extents while not dragging
2022-11-18 09:43:16 +03:00
Dean Herbert
f6d93fcd5a
Fix editor hard crash when beatmap file specified out-of-range timeline zoom value
2022-11-07 12:54:02 +09:00
andy840119
a753369d3e
Reuse function TimeAtPosition()
and PositionAtTime()
.
2022-10-30 17:21:50 +08:00
Dean Herbert
a525b3f9f8
Reorder and rename toggle checkboxes to fit better
2022-10-13 15:44:33 +09:00
ekrctb
fcb9e2cc00
Refactor blueprint container drag code
2022-10-11 22:39:53 +09:00
ekrctb
29cc554632
Ensure blueprint is added for selected hit object
2022-10-06 13:59:54 +09:00
ekrctb
b0213c29e9
Use mid time instead of start time
...
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
3108c42ece
Fix inspect issues
2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69
Improve timeline selection performance
...
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79
Use hit object time for timeline selection
2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b
Move selection logic from DragBox to BlueprintContainer
2022-10-05 21:51:01 +09:00
Dean Herbert
58217b6839
Fix weird conditional
2022-09-27 20:09:21 +09:00
Dean Herbert
a9088d9231
Add assert/log output when too many ticks are being displayed
2022-09-27 17:18:46 +09:00
Dean Herbert
e227519b09
Don't attempt to render timeline ticks until DrawWidth
is above zero
2022-09-27 17:18:46 +09:00
Dean Herbert
ccae721af2
Ensure ZoomableScrollContainer
content isn't shown until zoom is set
2022-09-27 17:07:11 +09:00
Dean Herbert
9dc0eb7fd0
Remove unused static
2022-09-27 17:04:56 +09:00
Drison64
c075d3de08
Create a test and a check if initial zoom value of ZoomableScrollContainer is in range
2022-09-17 22:43:40 +02:00
Ondřej Vajďák
9d94343317
Update osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-17 19:51:44 +02:00
Drison64
c8768eb399
Changed == to <= on TimelineZoom check
2022-09-17 19:00:50 +02:00
Drison64
3c7ea5c8fa
Update
2022-09-17 18:57:09 +02:00
Dean Herbert
57954bb8f5
Enable nullability on TimelineHitObjectBlueprint
2022-09-05 14:50:43 +09:00