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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
ekrctb 00b3d97f69 Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
..
CentreMarker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DifficultyPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitObjectPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SamplePointPiece.cs Update parameter discards 2022-06-24 21:26:19 +09:00
Timeline.cs Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
TimelineArea.cs Combine both calls to use same pathway 2022-07-22 14:59:20 +09:00
TimelineBlueprintContainer.cs Improve timeline selection performance 2022-10-05 21:58:05 +09:00
TimelineButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimelineControlPointDisplay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TimelineControlPointGroup.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TimelineDragBox.cs Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
TimelineHitObjectBlueprint.cs Enable nullability on TimelineHitObjectBlueprint 2022-09-05 14:50:43 +09:00
TimelineSelectionHandler.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimelineTickDisplay.cs Fix weird conditional 2022-09-27 20:09:21 +09:00
TimingPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TopPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ZoomableScrollContainer.cs Ensure ZoomableScrollContainer content isn't shown until zoom is set 2022-09-27 17:07:11 +09:00