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Closes https://github.com/ppy/osu/issues/26213. Reproduction scenario: switch audio track in editor after timeline loads. Happens because `beatmap.Value.Track.Length` is 0 immediately after a track switch, until BASS computes the actual track length on the audio thread. Yes this is a hack. No I have no better immediate ideas how to address this otherwise. |
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CentreMarker.cs | ||
DifficultyPointPiece.cs | ||
HitObjectPointPiece.cs | ||
SamplePointPiece.cs | ||
Timeline.cs | ||
TimelineArea.cs | ||
TimelineBlueprintContainer.cs | ||
TimelineButton.cs | ||
TimelineControlPointDisplay.cs | ||
TimelineControlPointGroup.cs | ||
TimelineDragBox.cs | ||
TimelineHitObjectBlueprint.cs | ||
TimelineSelectionHandler.cs | ||
TimelineTickDisplay.cs | ||
TimingPointPiece.cs | ||
TopPointPiece.cs | ||
ZoomableScrollContainer.cs |