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Closes https://github.com/ppy/osu/issues/26213. Reproduction scenario: switch audio track in editor after timeline loads. Happens because `beatmap.Value.Track.Length` is 0 immediately after a track switch, until BASS computes the actual track length on the audio thread. Yes this is a hack. No I have no better immediate ideas how to address this otherwise. |
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Components | ||
ComposeScreen.cs | ||
HitObjectUsageEventBuffer.cs | ||
IPlacementHandler.cs |