Salman Ahmed
da4067d059
Add failing test case
2024-07-08 16:06:34 +03:00
Salman Ahmed
dce1b4ec6c
Merge branch 'master' into ruleset-specific-combo-counter
2024-07-01 08:31:40 +03:00
Salman Ahmed
0c34e7bebb
Store layout version in SkinLayoutVersion
instead and refactor migration code
2024-07-01 08:30:37 +03:00
Salman Ahmed
dc1fb4fdca
Add test coverage
2024-06-25 05:55:05 +03:00
Dean Herbert
15fbad0097
Merge pull request #28480 from bdach/storyboard-pass-fail-show
...
Implement toggling visibility of pass and fail storyboard layers
2024-06-16 11:08:00 +09:00
Dean Herbert
6bd633f8ce
Apply NRT to test scene
2024-06-15 17:26:57 +08:00
Bartłomiej Dach
67ca7e4135
Implement toggling visibility of pass and fail storyboard layers
...
Closes https://github.com/ppy/osu/issues/6842 .
This is a rather barebones implementation, just to get this in place
somehow at least. The logic is simple - 50% health or above shows pass
layer, anything below shows fail layer.
This does not match stable logic all across the board because I have
no idea how to package that. Stable defines "passing" in like fifty
ways:
- in mania it's >80% HP
(bb57924c15/osu
!/GameModes/Play/Rulesets/Mania/RulesetMania.cs#L333-L336)
- in taiko it's >80% *accuracy*
(bb57924c15/osu
!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L486-L492)
- there's also the part where "geki additions" will unconditionally set
passing state
(bb57924c15/osu
!/GameModes/Play/Player.cs#L3561-L3564)
- and also the part where at the end of the map, the final passing state
is determined by checking whether the user passed more sections than
failed
(bb57924c15/osu
!/GameModes/Play/Player.cs#L3320)
The biggest issues of these are probably the first two, and they can
*probably* be fixed, but would require a new member on `Ruleset` and I'm
not sure how to make one look, so I'm not doing that at this time
pending collection of ideas on how to do that.
2024-06-14 13:59:02 +02:00
Shiumano
bfca64a98e
Add failing test
2024-06-14 20:07:27 +09:00
Bartłomiej Dach
199d31c0f4
Fix test not compiling
...
A little ugly but maybe it'll do...
2024-06-07 09:54:00 +02:00
Bartłomiej Dach
4cd1ccc4d4
Merge branch 'master' into add-rank-display
2024-06-07 09:33:03 +02:00
Bartłomiej Dach
5fcea01c13
Merge branch 'master' into ruleset-specific-combo-counter
2024-06-04 15:44:11 +02:00
Salman Ahmed
4ffeb5b469
Resolve post-merge-conflict issues
2024-05-01 23:57:58 +03:00
Salman Ahmed
895c09d4d1
Merge branch 'master' into storyboard-loops-v2
2024-05-01 23:46:38 +03:00
Dean Herbert
602b16f533
Fix fade-in no longer working on videos
2024-04-23 22:03:32 +08:00
Dean Herbert
564dec7a14
Add test coverage of transforms actually being applied to video
2024-04-23 19:21:55 +08:00
Dean Herbert
50afd48812
Add manual test coverage of storyboard videos
2024-04-23 05:21:01 +08:00
Bartłomiej Dach
524a5815bc
Add test coverage
2024-04-03 16:11:40 +02:00
Dean Herbert
970e45ff24
Merge pull request #26937 from frenzibyte/fix-osu-logo-blocking-load
...
Stop blocking player load when hovering over osu! logo
2024-03-21 21:52:25 +08:00
Dean Herbert
35df381717
Merge branch 'master' into tcm-resume
2024-03-20 01:25:40 +08:00
Bartłomiej Dach
87682008fd
Fix code quality inspection
2024-03-15 11:26:48 +01:00
Bartłomiej Dach
4e2098adb8
Fix test crosstalk
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
f3a444b7ac
Add disclaimer for loved/qualified status
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
42ae18976f
Replace existing epilepsy warning with inline display
2024-03-15 09:53:20 +01:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume
2024-03-14 12:22:46 +09:00
Dean Herbert
88ec0cdbc7
Fix seek ending too early in sample playback test
2024-03-12 17:35:39 +08:00
Salman Ahmed
99b06102b1
Add enough test coverage
2024-03-10 09:01:40 +03:00
Salman Ahmed
d039b56562
Add test case for running with high number of loops
2024-03-10 09:01:37 +03:00
Salman Ahmed
8a1c5a7547
Adjust time values
2024-03-10 07:23:22 +03:00
Andrei Zavatski
e08651668c
Fix TestSceneSkinnableSound failing
2024-03-09 21:55:00 +03:00
Salman Ahmed
82048df9f1
Add basic test scene for asserting storyboard commands behaviour
...
Pending actual test coverage.
2024-03-09 04:43:10 +03:00
Salman Ahmed
c1649b76d6
Reorder command properties to match general format
...
I had them shuffled around in the middle of the refactor.
2024-03-08 21:33:53 +03:00
Salman Ahmed
8d3e502262
Merge branch 'master' into storyboard-loops-v2
2024-03-08 20:22:19 +03:00
Dean Herbert
d9cc619693
Merge branch 'master' into argon-pp-counter
2024-03-08 10:32:16 +08:00
Salman Ahmed
fa9b2f0cd5
Add generics to ApplyInitialValue
/ApplyTransforms
for ability to return custom transform sequences
...
*sigh*
2024-03-08 03:07:39 +03:00
Salman Ahmed
585ab59768
Apply major refactor to the storyboard commands flow structrure
2024-03-08 01:10:09 +03:00
Dean Herbert
06c7483347
Merge branch 'master' into update-framework
2024-03-06 12:36:05 +08:00
Dean Herbert
85364d25dc
Merge pull request #27276 from bdach/medals
...
Add flow for displaying achieved medals
2024-03-06 12:31:55 +08:00
Dean Herbert
0696e7de52
Update ImageSharp usages
2024-03-06 12:13:12 +08:00
Salman Ahmed
49b3e81e8a
Migrate DefaultPerformancePointsCounter
and rename it
2024-03-05 04:35:39 +03:00
Salman Ahmed
3ee57cdfba
Refactor performance points test scene to support skinning
2024-03-05 03:34:25 +03:00
Dan Balasescu
6635d9be04
Add countdown display
2024-03-04 16:50:24 +09:00
Andrei Zavatski
4a7635e488
Fix broken tests
2024-03-03 23:04:06 +03:00
Dean Herbert
59b9d29a79
Fix formatting?
2024-02-29 23:29:50 +08:00
Dean Herbert
4184a5c1ef
Add flag to allow backwards seeks in tests
2024-02-29 23:05:28 +08:00
Dean Herbert
5495c2090a
Add test coverage of gameplay only running forwards
2024-02-29 14:15:32 +08:00
Salman Ahmed
232ca5778f
Improve spectator fail test
2024-02-29 00:09:58 +03:00
Joseph Madamba
8e462fbb38
Apply NRT to touched files
2024-02-27 23:58:28 -08:00
Joseph Madamba
e8a1061777
Add test for spectator player exit
2024-02-27 23:24:16 -08:00
Joseph Madamba
dee57c7e72
Refactor test to only allow init of actions
2024-02-27 23:24:16 -08:00
Bartłomiej Dach
e5be8838e6
Fix yet another failure
2024-02-20 18:42:01 +01:00
Bartłomiej Dach
b334b78b63
Make medal overlay respect overlay disable via activation mode
2024-02-20 16:31:31 +01:00
Bartłomiej Dach
e4971ae121
Add display queueing when multiple medals are granted in quick succession
2024-02-20 16:31:31 +01:00
Bartłomiej Dach
2e5b61302a
Implement basic medal display flow
2024-02-20 16:31:31 +01:00
Bartłomiej Dach
4911f5208b
Demote medal "overlay" to animation
...
I need the actual overlay to be doing way more things (receiving the
actual websocket events, queueing the medals for display, handling
activation mode), so the pre-existing API design of the overlay just
will not fly.
2024-02-20 16:31:31 +01:00
Joseph Madamba
8169d1ac80
Add twenty star counter in visual test
2024-02-16 22:47:38 -08:00
Salman Ahmed
583e71634f
Always bring master/music volume to 50%
2024-02-16 11:20:07 +03:00
Salman Ahmed
6a1d118b21
Adjust tests again
2024-02-16 10:52:27 +03:00
Mike Will
22dafd8e9c
fix typo
2024-02-15 18:56:09 -05:00
Salman Ahmed
df40f55c07
Merge branch 'master' into mute_detection
2024-02-16 01:35:02 +03:00
Salman Ahmed
6751f95eb6
Adjust test cases and approximate equality
2024-02-16 01:28:53 +03:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Mike Will
e4ec8c111b
give better volume names to addVolumeSteps
2024-02-02 05:48:57 -05:00
Mike Will
906560f66d
Fix mute button test
...
Lowering the master volume in the previous test meant that the
volume levels would end up being modified.
2024-02-02 04:06:22 -05:00
Mike Will
5d9200b4fe
Update tests to reflect new restore target volume
2024-02-02 02:59:02 -05:00
Mike Will
dfd966e039
Improve silence detection in MutedNotification
...
Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.
When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Salman Ahmed
5a1b0004db
Add failing test case
2024-02-02 01:26:03 +03:00
Dean Herbert
cbbe2f9dc0
Merge pull request #25480 from peppy/2fa
...
Add two factor authentication flow
2024-01-29 19:14:55 +09:00
Bartłomiej Dach
a41ba7c381
Fix more nullable inspections
2024-01-29 08:44:27 +01:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score
as nullable
...
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Bartłomiej Dach
0d7834af5f
Ensure all remaining test usages of IAPIAccess.Login()
also authenticate with second factor
2024-01-23 18:04:41 +01:00
Dean Herbert
2ab0be7606
Merge pull request #26669 from bdach/fix-score-submission-test-failures-again-aaaaaaaaAAAAAA
...
Fix score submission test failures due to checking audio playback validity (again)
2024-01-22 20:07:51 +09:00
Bartłomiej Dach
9b2740f8a4
Fix score submission test failures due to checking audio playback validity (again)
...
As seen in https://github.com/ppy/osu/actions/runs/7607899979/job/20716013982?pr=26662#step:5:75
In https://github.com/ppy/osu/pull/26484 , I went "well if I'm moving the
enabling of validation of playback rate to `SubmittingPlayer` context,
then surely I can remove the local override in the test scene, right?"
Reader: Apparently I did not notice that `FakeImportingPlayer :
TestPlayer : SoloPlayer : SubmittingPlayer`. So no, I could not remove
the local override in the test scene.
You could probably attempt to conjure up some excuse about deep
inheritance hierarchies here but nah. Really just a failure to read
on my behalf as usual.
2024-01-22 11:15:42 +01:00
Bartłomiej Dach
77ef12ebb0
Merge branch 'master' into frame-stable-catchup-zoom
2024-01-22 10:37:06 +01:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing
2024-01-18 20:06:53 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence
2024-01-18 14:17:19 +09:00
Dean Herbert
fb4efd992d
Add a fake load to visual test to restore previous testing behaviour
2024-01-18 14:01:37 +09:00
Dean Herbert
c362a93a36
Change frame stable catch-up method to allow for much faster sync
2024-01-18 14:01:37 +09:00
Bartłomiej Dach
5cb17bcacf
Merge pull request #26502 from frenzibyte/prevent-submission-with-invalid-mods
...
Add guard against submitting score with invalid mod instances
2024-01-17 11:39:32 +01:00
Salman Ahmed
485195d4c2
Fix submission test not asserting properly
2024-01-16 14:27:40 +03:00
Salman Ahmed
d346dd0650
Fix TestModReinstantiation
failing due to custom mod being used
2024-01-15 15:01:13 +03:00
Dean Herbert
e6453853c2
De-dupe displayed hits in judgement counter
2024-01-15 16:02:59 +09:00
Dean Herbert
2d5a39b234
Add failing test coverage of duplicates in judgement counter display
2024-01-15 16:02:58 +09:00
Salman Ahmed
b1fae2bc6a
Add failing test case
2024-01-13 16:24:49 +03:00
Bartłomiej Dach
6572fa4378
Only validate playback rate when in submission context
...
Temporary workaround for https://github.com/ppy/osu/issues/26404 .
It appears that some audio files do not behave well with BASS, leading
BASS to report a contradictory state of affairs (i.e. a track that is
in playing state but also not progressing). This appears to be related
to seeking specifically, therefore only enable the validation of
playback rate in the most sensitive contexts, namely when any sort of
score submission is involved.
2024-01-12 14:59:15 +01:00
Bartłomiej Dach
600e4b6ef3
Adjust skinnable health display test scene for usability
2024-01-11 10:17:32 +01:00
Bartłomiej Dach
861080d3ae
Move simulated drain to separate test case
...
Having it on at all times was causing other tests to fail.
2024-01-11 10:04:37 +01:00
Dean Herbert
c2706ca91b
Also show drain on argon health display test
2024-01-11 00:31:31 +09:00
Dean Herbert
49d13cda6b
Fix failing test by setting health on source of truth
2024-01-10 23:09:43 +09:00
Dean Herbert
f1b4c305b0
Change skinnable health test scene to drain
2024-01-09 17:09:19 +09:00
Bartłomiej Dach
e686a6a1dd
Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in
...
See https://github.com/ppy/osu/actions/runs/7384457927/job/20087439457#step:5:133 .
2024-01-03 09:17:01 +01:00
Salman Ahmed
78cb6b6851
Abstractify LegacyComboCounter
to re-use for mania
2023-12-30 05:29:22 +03:00
Salman Ahmed
e469e06271
Refactor CatchLegacySkinTransformer
logic and remove HiddenByRulesetImplementation
entirely
2023-12-30 03:55:45 +03:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl
to use session static directly
2023-12-27 19:19:27 +01:00
Bartłomiej Dach
81bbdccee7
Rename ScoreInfo.{ -> Client}Version
2023-12-21 12:56:43 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
...
For any potential future usage
2023-12-21 18:37:15 +09:00
Dean Herbert
43dc908257
Fix test value getting clobbered due to stupid stuff
...
Don't even ask. Just smile and nod.
2023-12-06 15:59:29 +09:00
Dean Herbert
79826dee58
Fix tests which were relying on SliderMultiplier==1
2023-12-06 13:50:10 +09:00