1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Adjust tests again

This commit is contained in:
Salman Ahmed 2024-02-16 10:52:27 +03:00
parent 9f53185fa9
commit 6a1d118b21

View File

@ -264,13 +264,13 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestMutedNotificationHighMasterVolume()
public void TestMutedNotificationLowMusicVolume()
{
addVolumeSteps("master and music volumes", () =>
{
audioManager.Volume.Value = 0.6;
audioManager.Volume.Value = 0.25;
audioManager.VolumeTrack.Value = 0.01;
}, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.6) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 0.83));
}, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.25) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 0.5));
}
[Test]
@ -279,8 +279,8 @@ namespace osu.Game.Tests.Visual.Gameplay
addVolumeSteps("master and music volumes", () =>
{
audioManager.Volume.Value = 0.01;
audioManager.VolumeTrack.Value = 0.15;
}, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.5) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 1));
audioManager.VolumeTrack.Value = 0.25;
}, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.5) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 0.25));
}
[Test]
@ -289,10 +289,10 @@ namespace osu.Game.Tests.Visual.Gameplay
addVolumeSteps("mute button", () =>
{
// Importantly, in the case the volume is muted but the user has a volume level set, it should be retained.
audioManager.Volume.Value = 0.5f;
audioManager.VolumeTrack.Value = 0.5f;
audioManager.Volume.Value = 0.5;
audioManager.VolumeTrack.Value = 0.5;
volumeOverlay.IsMuted.Value = true;
}, () => !volumeOverlay.IsMuted.Value && audioManager.Volume.Value == 0.5f && audioManager.VolumeTrack.Value == 0.5f);
}, () => !volumeOverlay.IsMuted.Value && audioManager.Volume.Value == 0.5 && audioManager.VolumeTrack.Value == 0.5);
}
/// <remarks>