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Update ImageSharp usages
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@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TextureUpload upscale(TextureUpload textureUpload)
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{
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var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
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var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height);
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// The original texture upload will no longer be returned or used.
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textureUpload.Dispose();
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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
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// The original texture upload will no longer be returned or used.
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textureUpload.Dispose();
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Size size = image.Size();
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Size size = image.Size;
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// Assume that panel backgrounds are always displayed using `FillMode.Fill`.
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// Also assume that all backgrounds are wider than they are tall, so the
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@ -73,7 +73,7 @@ namespace osu.Game.Skinning
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private TextureUpload convertToGrayscale(TextureUpload textureUpload)
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{
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var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
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var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height);
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// stable uses `0.299 * r + 0.587 * g + 0.114 * b`
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// (https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Graphics/Textures/pTexture.cs#L138-L153)
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@ -61,7 +61,7 @@ namespace osu.Game.Skinning
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if (textureUpload.Height > max_supported_texture_size || textureUpload.Width > max_supported_texture_size)
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{
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var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
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var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height);
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// The original texture upload will no longer be returned or used.
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textureUpload.Dispose();
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