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Demote medal "overlay" to animation

I need the actual overlay to be doing way more things (receiving the
actual websocket events, queueing the medals for display, handling
activation mode), so the pre-existing API design of the overlay just
will not fly.
This commit is contained in:
Bartłomiej Dach 2024-02-20 12:03:12 +01:00
parent 48bf9680e1
commit 4911f5208b
No known key found for this signature in database
3 changed files with 6 additions and 6 deletions

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep(@"display", () =>
{
LoadComponentAsync(new MedalOverlay(new Medal
LoadComponentAsync(new MedalAnimation(new Medal
{
Name = @"Animations",
InternalName = @"all-intro-doubletime",

View File

@ -27,7 +27,7 @@ using osu.Framework.Utils;
namespace osu.Game.Overlays
{
public partial class MedalOverlay : FocusedOverlayContainer
public partial class MedalAnimation : VisibilityContainer
{
public const float DISC_SIZE = 400;
@ -45,7 +45,7 @@ namespace osu.Game.Overlays
private readonly Container content;
public MedalOverlay(Medal medal)
public MedalAnimation(Medal medal)
{
this.medal = medal;
RelativeSizeAxes = Axes.Both;

View File

@ -38,7 +38,7 @@ namespace osu.Game.Overlays.MedalSplash
public DrawableMedal(Medal medal)
{
this.medal = medal;
Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
Position = new Vector2(0f, MedalAnimation.DISC_SIZE / 2);
FillFlowContainer infoFlow;
Children = new Drawable[]
@ -174,7 +174,7 @@ namespace osu.Game.Overlays.MedalSplash
.ScaleTo(1);
this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
unlocked.FadeInFromZero(duration);
break;
@ -184,7 +184,7 @@ namespace osu.Game.Overlays.MedalSplash
.ScaleTo(1);
this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
unlocked.Show();
name.FadeInFromZero(duration + 100);
description.FadeInFromZero(duration * 2);