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Demote medal "overlay" to animation
I need the actual overlay to be doing way more things (receiving the actual websocket events, queueing the medals for display, handling activation mode), so the pre-existing API design of the overlay just will not fly.
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep(@"display", () =>
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{
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LoadComponentAsync(new MedalOverlay(new Medal
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LoadComponentAsync(new MedalAnimation(new Medal
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{
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Name = @"Animations",
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InternalName = @"all-intro-doubletime",
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@ -27,7 +27,7 @@ using osu.Framework.Utils;
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namespace osu.Game.Overlays
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{
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public partial class MedalOverlay : FocusedOverlayContainer
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public partial class MedalAnimation : VisibilityContainer
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{
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public const float DISC_SIZE = 400;
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@ -45,7 +45,7 @@ namespace osu.Game.Overlays
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private readonly Container content;
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public MedalOverlay(Medal medal)
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public MedalAnimation(Medal medal)
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{
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this.medal = medal;
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RelativeSizeAxes = Axes.Both;
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.MedalSplash
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public DrawableMedal(Medal medal)
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{
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this.medal = medal;
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Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
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Position = new Vector2(0f, MedalAnimation.DISC_SIZE / 2);
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FillFlowContainer infoFlow;
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Children = new Drawable[]
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@ -174,7 +174,7 @@ namespace osu.Game.Overlays.MedalSplash
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.ScaleTo(1);
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this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
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this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
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this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
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unlocked.FadeInFromZero(duration);
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break;
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@ -184,7 +184,7 @@ namespace osu.Game.Overlays.MedalSplash
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.ScaleTo(1);
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this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
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this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
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this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
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unlocked.Show();
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name.FadeInFromZero(duration + 100);
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description.FadeInFromZero(duration * 2);
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