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mirror of https://github.com/ppy/osu.git synced 2024-12-15 15:12:57 +08:00
Commit Graph

1885 Commits

Author SHA1 Message Date
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6 Hide red tint based on "Show health display even when you can't fail" setting 2020-06-26 14:32:01 +02:00
BananeVolante
a4bb238c45 fixed bug preventing the pause loop from playing during the first pause after changing a skin 2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2 added skin support for the pause loop 2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f play/stops music when entering the pause overlay, instead of letting it play silently in the background 2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
Dean Herbert
9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Bartłomiej Dach
43be75d481
Merge branch 'master' into Issue#9170 2020-06-23 20:49:13 +02:00
BananeVolante
624ad65806 formating 2020-06-23 13:09:24 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
BananeVolante
579d7cedcc Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-22 15:29:05 +02:00
BananeVolante
836386d03b removed duplicate lines 2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd added pause sound with fading 2020-06-22 14:02:21 +02:00
BananeVolante
a4eb6c81c5 undid changes to the file 2020-06-22 13:40:31 +02:00
smoogipoo
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
smoogipoo
49bdd89775 Cleanup ReplayPlayer adjustments 2020-06-19 21:54:09 +09:00
Dean Herbert
290ae37346 Add assertion of only usage game-wide 2020-06-18 23:54:20 +09:00
Dean Herbert
7da56ec7fd Add null check and xmldoc 2020-06-18 23:52:35 +09:00
Dean Herbert
add1265d53 Block screen suspend while gameplay is active 2020-06-18 23:48:00 +09:00
smoogipoo
9442fc00ac Temporary hack to make replay player populate scores 2020-06-16 17:48:59 +09:00
Dean Herbert
17a70bf6ee Add test coverage 2020-06-15 20:32:27 +09:00
BananeVolante
4e7d60b6ff Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-15 12:58:47 +02:00
Dean Herbert
0d53d0ffc8 Fix back-to-front math 2020-06-15 00:46:20 +09:00
Dean Herbert
7b95c55afb Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings 2020-06-14 11:33:59 +09:00
BananeVolante
04c1efe298 resolved issues with inspect code script 2020-06-13 14:33:55 +02:00
BananeVolante
794b8673e2 formated using dotnet format 2020-06-13 10:56:02 +02:00
BananeVolante
8b8f2dfda2 Removed duplicate samplepause.stop() calls, removed test lines
Since restart() always call perform immediate exit when the function lead
to a restart, there is no need to stop the pause sample in restart
2020-06-13 10:31:54 +02:00
BananeVolante
6fd8548f79 no longer crash if the restart sample isn't found 2020-06-13 10:13:41 +02:00
BananeVolante
2feaf2c74a added music during pause 2020-06-12 19:17:52 +02:00
Dean Herbert
64550fe87c
Merge branch 'master' into fix-draining-in-between-break-sections 2020-06-02 16:06:08 +09:00
smoogipoo
de0b6ec9f1 Create abstract implementation 2020-05-26 17:00:41 +09:00
Dean Herbert
ce223a2bd8 Silence hit sounds while seeking 2020-05-21 11:08:06 +09:00
smoogipoo
e5de382760 Merge branch 'master' into storyboard-overlay-layer 2020-05-20 15:08:45 +09:00
smoogipoo
85088c9b3b Privatise setter 2020-05-20 15:08:33 +09:00
Bartłomiej Dach
ce4301c5b8 Add overlay layer to player by proxying 2020-05-19 19:47:50 +02:00
smoogipoo
6d70f4b410 Merge branch 'master' into allowgameplayoverlays-hide-skip 2020-05-18 19:54:38 +09:00
smoogipoo
49ee05c3c4 Make into CompositeDrawable 2020-05-18 19:37:49 +09:00
Lucas A
4096463d02 Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests. 2020-05-15 19:43:01 +02:00
Dean Herbert
9b6525bb03 Fix applied platform/user offsets being incorrect when rate adjust mods are active 2020-05-15 18:44:47 +09:00
Lucas A
7874045b1f Allow disabling SkipOverlay through AllowGameplayOverlays. 2020-05-12 23:05:56 +02:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Dan Balasescu
6841bd5609
Merge branch 'master' into taiko-scroller 2020-05-11 11:10:55 +09:00
Bartłomiej Dach
ee2ff77b89 Merge branch 'master' into fix-draining-in-between-break-sections 2020-05-10 17:57:44 +02:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud 2020-05-10 20:06:28 +09:00
Dean Herbert
9b8589583c Merge branch 'master' into taiko-scroller 2020-05-08 19:10:39 +09:00
Lucas A
30dd158c33 Rename property to AllowGameplayOverlays and update XMLDoc accordingly. 2020-05-08 09:37:50 +02:00
Lucas A
83be5455d3 Disable the display of HUD through DisplayHud property. 2020-05-07 08:52:36 +02:00
Lucas A
aff74db80d Publicly expose HUDOverlay in Player. 2020-05-05 10:40:10 +02:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Bartłomiej Dach
8118747732 Make PeriodTracker actually immutable 2020-05-02 01:33:33 +02:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list 2020-04-29 05:14:40 +03:00
Salman Ahmed
6e76e5900a
Rename is-in-any check method to a more legible name 2020-04-29 05:11:44 +03:00
Salman Ahmed
8d899f4e77
Apply changes to the BreakTracker and more adjustment 2020-04-29 05:11:43 +03:00
Dean Herbert
a91c63819b Refactor updateCompletionState implementation for legibility and code share 2020-04-21 11:55:28 +09:00
Salman Ahmed
e12e3391fb Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Endrik Tombak
f893d523f5 User setting for always playing first combo break 2020-04-19 12:23:41 +03:00
Salman Ahmed
6d276890a7 Fix results screen pushed after rewinding in-between push delay 2020-04-19 05:59:56 +03:00
Salman Ahmed
7e64bec94f Use HasCompleted in Player 2020-04-19 05:58:22 +03:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
smoogipoo
f3dbddd75c Update bindings in LoadComplete() 2020-04-14 15:52:38 +09:00
smoogipoo
b8b334ca27 Always unbind bindings 2020-04-14 15:21:56 +09:00
smoogipoo
3183827329 Reorder fields 2020-04-14 15:09:31 +09:00
smoogipoo
7d2d0785fd Fix potential unsafe ordering of binds 2020-04-14 15:07:32 +09:00
smoogipoo
9619fb9f6a Remove bind in Player 2020-04-14 15:00:36 +09:00
Salman Ahmed
9a29797a5b Use IntervalList<double> for tracking break periods 2020-04-09 23:00:16 +03:00
Dean Herbert
c5005eb378 Adjust gradient size slightly and make const 2020-04-09 14:55:02 +09:00
Dean Herbert
5a78e74470 Use Lerp instead of ValueAt 2020-04-09 14:51:50 +09:00
Dean Herbert
c44957db3f Change initial health to 1 to avoid false fail display 2020-04-09 14:49:09 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
4976f80b71 Move implementation to HUD 2020-04-09 14:31:25 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Joehu
0f11ecce01 Make icons container private 2020-04-05 14:53:49 -07:00
Salman Ahmed
7fab07670e Remove no longer necessary usage of IsBreakTime 2020-04-05 21:35:09 +03:00
Joehu
493b654011 Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.

Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Lucas A
ab01111c36 Fix merge conflicts. 2020-03-30 17:39:11 +02:00
Lucas A
3cae0cedee Add a game setting to disable the layer 2020-03-30 12:59:39 +02:00
Dean Herbert
6e68b968f8 Hide "retry" button on results screen after watching a replay 2020-03-29 23:52:50 +09:00
Dean Herbert
4f5557096c Fix auto mod results not displaying correctly 2020-03-29 22:51:28 +09:00
Dean Herbert
944926e950
Merge branch 'master' into fix-break-overlay-z-order 2020-03-28 13:04:19 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00
Bartłomiej Dach
3a3bfe9a5e Reorder children to fix pause overlay z-order 2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f Hook up score processor in player 2020-03-27 19:47:42 +01:00
Dan Balasescu
5e1cb0e9e9
Merge branch 'master' into fix-minia-mod-replay-recording 2020-03-27 19:26:41 +09:00
Dean Herbert
f75c082601 Fix osu!mania replays recording incorrectly when key mod applied 2020-03-27 15:50:11 +09:00
Lucas A
00c1ff993a Fix merge conflicts. 2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f Add back visual tests and add easing to alpha fade. 2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
d372ddaadd Move break overlay to a location it is not affected by gameplay scale 2020-03-26 12:50:18 +09:00
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset 2020-03-25 11:28:59 +09:00
Dean Herbert
a7bfaad60f More correctly handle rulesets which don't support replay recording 2020-03-24 15:44:39 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
voidedWarranties
4bb15a8b93 Allow individual storyboard layers to disable masking 2020-03-23 22:51:37 -07:00
Dean Herbert
617149fb27 Implement in player 2020-03-23 20:06:18 +09:00