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Commit Graph

201 Commits

Author SHA1 Message Date
Dan Balasescu
483977d5c8 Merge branch 'master' into spectator-state-rework 2022-02-03 19:59:07 +09:00
Dean Herbert
6355ac6663 Wait for DialogOverlay load in more tests
Apparently the previous fix was not enough as this can still be seen
failing
(https://github.com/ppy/osu/runs/5046718623?check_suite_focus=true).

This change is copying from what other tests use seemingly reliably,
such as `TestScenePerformFromScreen`)
2022-02-03 15:10:08 +09:00
Dan Balasescu
781cb9f18d Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
Dean Herbert
9001c3a396 Fix test failures if DialogOverlay is not loaded in time
As seen at https://github.com/ppy/osu/runs/4999391205?check_suite_focus=true, where `DialogOverlay` hasn't loaded in single file yet.
2022-01-31 15:17:07 +09:00
Dean Herbert
4c97ed676f Fix score presentation tests not correctly entering song select before running 2022-01-29 14:46:24 +09:00
Dean Herbert
2453bf5ed0 Add test coverage of the same thing but via "clear all scores" button 2022-01-28 15:54:53 +09:00
Dean Herbert
778eebc94d Add test coverage of local score import and deletion 2022-01-28 15:50:36 +09:00
Dean Herbert
5085eb6801 Ensure gameplay starts by dismissing any notifications in TestSceneChangeAndUseGameplayBindings 2022-01-26 03:39:01 +09:00
Dean Herbert
90a7dd7711 In gameplay bindings test, ensure a selection is made before attempting to enter gameplay 2022-01-25 17:55:33 +09:00
Dean Herbert
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
f30894840c Update terminology to realm "instance" rather than "context"
This matches the terminology used by realm themselves, which feels
better.
2022-01-24 20:38:38 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91 Remove all usage of AuthorString 2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
02baad30d7 Merge branch 'master' into global-bindable-thread-safety 2022-01-18 18:12:00 +09:00
Dean Herbert
8978b88f69 Add test coverage of startup ruleset being non-default 2022-01-18 16:22:15 +09:00
Dean Herbert
1b62a685f3 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-18 15:07:59 +09:00
Dan Balasescu
f6b9d36acf
Remove unused using 2022-01-17 17:06:04 +09:00
Dean Herbert
12fd279b7d Add test to check full flow of rebinding gameplay key bindings
Addresses a regression found in realm PR that was not covered by tests.
2022-01-17 16:00:17 +09:00
Dean Herbert
4f8d29c1c0 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-13 18:25:09 +09:00
Dan Balasescu
672c1d36dc Fix intermitten screen navigation tests 2022-01-13 05:52:04 +09:00
Dean Herbert
e0c59f4b3c Localise EF context factory usage to migration only 2022-01-12 17:49:11 +09:00
Dean Herbert
4b690703b3 Remove unnecessary DI dependencies from cache test 2022-01-12 17:49:10 +09:00
Dean Herbert
fa7dddcf3c Fix TestScenePresentScore sharing metadata/difficulty across multiple beatmaps 2022-01-12 17:00:17 +09:00
Dean Herbert
e74a5022c9 Fix multiple tests via null checks and changing ToLive to Detach
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Dean Herbert
116f35c52a Remove EF FileStore 2022-01-12 16:39:36 +09:00
Dean Herbert
6a671b0a52 Remove unnecessary assigns of BeatmapSetInfo.Metadata 2022-01-12 16:39:36 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI 2021-12-23 19:02:10 +01:00
Dean Herbert
d31c9db08b Adjust testing methodology to improve reliability of mosue wheel volume adjust tests
There was previously a potential in headless runs for timing
discrepancies to cause the volume to never get adjusted.

As seen at https://github.com/peppy/osu/runs/4604610951?check_suite_focus=true.
2021-12-23 13:25:24 +09:00
Dean Herbert
967419c9ac Remove BeatmapSetInfo and Metadata from interface
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
2021-12-22 18:17:00 +09:00
Dean Herbert
ec0a6735eb Rename TestMultiplayerScreenStack to TestMultiplayerComponents 2021-12-20 18:24:59 +09:00
Dean Herbert
dbb08f7d46 Use OnlineID for set operations 2021-12-10 16:11:48 +09:00
Dean Herbert
452fa93444 Merge branch 'master' into realm-integration/skins-rebase 2021-12-06 15:21:02 +09:00
Dan Balasescu
4145a16d5b
Merge pull request #15920 from peppy/clean-up-unused-resolves
Clean up unused resolved properties
2021-12-03 20:08:48 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
2927b235de Add test coverage of mouse wheel scroll adjusting volume 2021-12-03 17:18:07 +09:00
Dean Herbert
ec700e9142 Remove unused using statement 2021-12-02 14:01:57 +09:00
Dean Herbert
e855a49833 Add test coverage of default skin edit and export 2021-12-02 14:01:18 +09:00
Dan Balasescu
09dd054283 Fix SongSelect-related test failures 2021-11-25 21:11:13 +09:00
Dan Balasescu
74b6c33fab
Merge pull request #15778 from peppy/ruleset-info-id-usage
Update usages of `RulesetInfo.ID` to use `OnlineID` instead
2021-11-24 16:55:28 +09:00
Dan Balasescu
8ce5324c8b
Merge pull request #15772 from peppy/remove-model-list-inits
Initialise `BeatmapSet.Beatmaps` list at construction time
2021-11-24 16:41:19 +09:00
Dean Herbert
f283770f34 Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
729f681938 Update cases where equality can be used instead of primary key equality 2021-11-24 12:49:57 +09:00
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634 Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
smoogipoo
0e293471c2 Clean up multiplayer-screen tests by removing intermediate screen 2021-10-28 14:29:49 +09:00
Bartłomiej Dach
798349243f
Cache test request handler in screen navigation test 2021-10-27 20:38:52 +02:00
smoogipoo
f3dba49aae Rename room managers 2021-10-27 19:36:32 +09:00
Dean Herbert
c9d8645341 Fix startup import test waiting on potentially incorrect notification type 2021-10-15 13:26:31 +09:00
Dean Herbert
f69a56a26a Add test coverage of startup import sequence 2021-10-13 12:19:10 +09:00
Dan Balasescu
7074021d1f
Merge branch 'master' into test-scene-osu-game-fix-async-disposal-contention 2021-10-07 17:47:11 +09:00
smoogipoo
e586fee091 Remove unused usings 2021-10-07 17:46:30 +09:00
Dean Herbert
7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00
Dean Herbert
0bd5136a29 Fix TestOverlayClosing occasionally failing due to running too fast 2021-10-07 15:55:29 +09:00
Dean Herbert
57c5be39d3 Merge branch 'master' into remove-local-realm-thread-switch-handling 2021-10-04 20:52:44 +09:00
Dan Balasescu
4bd1083388
Merge pull request #14903 from peppy/importer-returns-live
Add `ILive<T>` and use as return type of `Import` methods
2021-10-04 20:16:32 +09:00
Dean Herbert
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
Dean Herbert
ca7346e01f Add test coverage 2021-10-01 00:34:09 +09:00
Dean Herbert
a2e61883e3 Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
Dean Herbert
b399f910e4 Merge branch 'fix-osu-game-test-scene' into update-framework 2021-09-16 22:46:52 +09:00
Dean Herbert
ac377a2e3c Remove unused SettingsStore 2021-09-15 16:31:13 +09:00
Dean Herbert
67750e6e1a Fix subsequent navigation tests failing due to escape key not being released 2021-09-14 15:08:43 +09:00
Dean Herbert
e8d4e2e6da Fix tests being blocked by notification overlay popup 2021-09-13 19:38:53 +09:00
Dean Herbert
24ae530a80 Add test coverage of double dispose of OsuGame 2021-09-13 19:04:13 +09:00
Dean Herbert
aa71e3f3d4 Update nested game tests in line with framework changes 2021-09-13 19:04:13 +09:00
Dean Herbert
5a06954665 Add test coverage of game exit scenario 2021-09-10 18:23:00 +09:00
Joseph Madamba
570d36fde7 Make toolbar handle mouse events instead 2021-08-30 20:53:43 -07:00
Joseph Madamba
7bb2269eba Add overlay closing behavior test 2021-08-29 22:27:56 -07:00
Dean Herbert
e13b516f31 Fix excess blank lines 2021-08-20 22:26:38 +09:00
Dean Herbert
b9ff94485d Revert usage of OsuGameTestScene for TestSceneOsuGame
Turns out we likely don't want this, as it means the testing user (using
a visual test browser) will not have access to their beatmaps. Can
revisit at a future date if the temporary files are still an issue.
2021-08-20 19:45:54 +09:00
Dean Herbert
4725b802b0 Share OsuGameTestScene with implementations across template projects 2021-08-18 16:53:32 +09:00
Dean Herbert
2758a83d55 Fix TestSettingsMigration's usage of RecycleLocalStorage 2021-08-18 16:39:10 +09:00
Dean Herbert
c1d67976e6 Rename const, add xmldoc and make protected 2021-08-13 16:29:36 +09:00
Dean Herbert
bb36d1614f
Merge branch 'master' into improve-screen-offsetting 2021-08-13 16:23:02 +09:00
smoogipoo
0f5bea235c Merge branch 'master' into lounge-redesign 2021-08-11 18:15:34 +09:00
Dean Herbert
0ffe740ca1 Bring back TestSceneOsuGame
I marked this as headless to avoid it being "ungrouped", but it turns
out this is quite useful to have around and I have searched for it on
multiple occasions.
2021-08-11 16:24:49 +09:00
Salman Ahmed
8dc0650ca7 Add test coverage 2021-08-06 22:56:43 +03:00
smoogipoo
8b3feaabfc Fix more compile errors 2021-08-03 20:07:42 +09:00
smoogipoo
1b6b7ce343 Merge branch 'master' into lounge-redesign 2021-08-03 20:02:31 +09:00
Dean Herbert
888954747c Rename class, add commenting and avoid firing requests to create rooms for testing purposes 2021-07-26 15:47:13 +09:00
smoogipoo
dfe7cc40a9 Move create room button into the lounge 2021-07-14 18:55:01 +09:00
Dean Herbert
9786e1a932 Ensure run-from-screen song select reaches correct point in execution
Fixes issues as seen at
https://github.com/ppy/osu/runs/3023581865?check_suite_focus=true. Song
select may take a few frames to perform initial selection as there is a
bit of internal async logic. This ensures that the beatmap has been
updated before continuing with test execution.
2021-07-09 12:36:56 +09:00
Dean Herbert
719852435f Fix intermittent PerformFromScreen test failures due to incorrect screen sequence
These tests were manually pushing the `PlayerLoader` / `Player`
instances to `SongSelect`, which bypasses safeties in place which avoid
the exact issue that came up in https://github.com/ppy/osu/runs/2951759236
(see `AllowSelection` flag specifically).
2021-07-01 15:10:29 +09:00
smoogipoo
ab9290772b Fix a similar case with online play sub-screens 2021-06-08 17:54:54 +09:00
smoogipoo
490ab9e96a Fix typo 2021-06-08 17:09:03 +09:00
smoogipoo
7fa0ac6ed7 Fix possible nullref when exiting song select too fast 2021-06-08 17:03:50 +09:00
Dean Herbert
66dd7b7705 Update test logic to allow gameplay to properly continue 2021-06-03 14:38:50 +09:00
Dean Herbert
7a71cc1e82 Fix actually incorrect navigation test (can no longer retry from autoplay results) 2021-06-01 16:54:29 +09:00
Lucas A
ed4c025c7e Fix other tests and move TestPlaySongSelect class declaration. 2021-05-17 12:55:59 +02:00
Lucas A
fe11426238 Disable appearance of the stable import prompt waiting for user interaction in tests, which caused them to fail. 2021-05-17 12:55:59 +02:00
Dean Herbert
545156d15c Add regression test coverage 2021-04-08 15:20:53 +09:00
Dean Herbert
53c1bc666c Make addition of nested GlobalActionContainer in OsuGameTestScene optional 2021-04-06 15:18:00 +09:00