Dean Herbert
3113eefcf6
Don't attempt to load content when not online
2021-04-06 17:12:00 +09:00
Dean Herbert
899d708dac
Move loading layer up one level to correct padding
2021-04-06 17:09:51 +09:00
Dean Herbert
f08b340e81
Add nullability hinting
2021-04-06 16:49:26 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-06 16:45:25 +09:00
smoogipoo
37e30b00bf
Refactor to keep a consistent API
2021-04-06 16:39:02 +09:00
Dean Herbert
1934e8e1fe
Fix loading layer being in the wrong place
2021-04-06 16:30:47 +09:00
Dean Herbert
59e6c46644
Remove unnecessary online state logic
2021-04-06 16:23:27 +09:00
Dean Herbert
dafa8bbe4e
Refactor BeatmapDetails to use GridContainer to keep a consistent layout
2021-04-06 16:21:20 +09:00
Dean Herbert
933c4010da
Allow creating OnlineViewContainers with no placeholder button
2021-04-06 16:17:20 +09:00
Dan Balasescu
eed56e0e41
Merge pull request #12308 from peppy/editor-timeline-select-intro-blueprints
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Fix not being able to select timeline blueprints in intro time
2021-04-06 16:08:39 +09:00
Dean Herbert
9d0839be8f
Remove no longer necessary FinishTranforms call
2021-04-06 15:35:07 +09:00
Dean Herbert
316a557a99
Split select area background into own class to reduce hover state complexity
2021-04-06 15:34:34 +09:00
Dean Herbert
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
Dean Herbert
7d301a6336
Improve timeline hover display before time zero with a gradient fade
2021-04-06 14:34:16 +09:00
Dean Herbert
35dd1c68aa
Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero
2021-04-06 14:34:16 +09:00
Dean Herbert
8ff13845d1
Add marker showing where 00:00:000 is
2021-04-06 14:24:22 +09:00
smoogipoo
a2544100d4
Fix floating point error in slider path encoding
2021-04-06 14:10:59 +09:00
Dean Herbert
784552022f
Merge pull request #12303 from smoogipoo/fix-last-control-point-segmenting
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Make last control point not able to make an implicit segment
2021-04-06 13:35:55 +09:00
Samuel Cattini-Schultz
5cd43b3a7f
Set default history retention to 0 for Skill and override in StrainSkill
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Some skills might not even require history retention, so why waste the allocations?
2021-04-06 11:53:31 +10:00
Samuel Cattini-Schultz
4f614a703e
Merge branch 'master' into diffcalc/dynamic-history
2021-04-06 11:34:33 +10:00
Samuel Cattini-Schultz
65f93d6f9d
Add more descriptive xmldoc for ReverseQueue
2021-04-06 11:30:58 +10:00
Samuel Cattini-Schultz
ffe7edc16a
Update xmldocs
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-06 11:06:10 +10:00
Dan Balasescu
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-06 08:21:38 +09:00
Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
Dean Herbert
38e95a0e73
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-05 22:07:41 +09:00
Samuel Cattini-Schultz
5bdd15f746
Refactor Skill.Process() to not require calling base.Process()
2021-04-05 22:14:59 +10:00
Samuel Cattini-Schultz
57983ae61f
Fix whitespace
2021-04-05 22:14:59 +10:00
smoogipoo
d0510222ae
Fix legacy beatmap encoding
2021-04-05 19:59:54 +09:00
smoogipoo
4b29d0ebe2
Fix last control point starting new segment
2021-04-05 17:49:36 +09:00
Dean Herbert
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
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Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
Dan Balasescu
97820e0ea5
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-05 15:09:52 +09:00
Dan Balasescu
5bf0889379
Merge branch 'master' into diffcalc/refactor-strain-logic
2021-04-05 14:16:34 +09:00
smoogipoo
3acc612a67
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
Bartłomiej Dach
0a1417bc67
Swap order of background/audio track changing methods
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Mostly for quality of reviewing (restores previous order) and more
consistency overall.
2021-04-04 13:10:12 +02:00
Bartłomiej Dach
a0f0ae7979
Adjust spacings in resources section
2021-04-04 12:53:51 +02:00
Bartłomiej Dach
f2d4ca7676
Add background chooser text box
2021-04-04 12:50:50 +02:00
Bartłomiej Dach
9394af32f5
Move drag & drop support logic to chooser component
2021-04-04 12:34:52 +02:00
PercyDan54
d4724f4494
Fix crash
2021-04-04 09:44:45 +08:00
Bartłomiej Dach
294d911426
Move background chooser to header
2021-04-03 20:53:07 +02:00
Bartłomiej Dach
61f9eb51c4
Split background chooser to own component
2021-04-03 20:36:30 +02:00
Bartłomiej Dach
3572178bdc
Add tab control to setup screen header
2021-04-03 20:13:20 +02:00
Bartłomiej Dach
95d7e6c74b
Explicitly associate setup sections with titles
2021-04-03 19:58:49 +02:00
Bartłomiej Dach
bdd1072dce
Adjust colours and spacing to be closer to design
2021-04-03 18:52:50 +02:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
...
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
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While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
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There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Dean Herbert
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
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Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00
Dean Herbert
dc3163ccf2
Merge pull request #12271 from hbnrmx/filechooser-preselect-folder
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Open editor file selector in the directory of the previous selection
2021-04-03 14:31:19 +09:00
Dean Herbert
f0e656fb12
Merge pull request #12276 from PercyDan54/beatmap-info-unicode
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Make beatmap listing use unicode title & artist name
2021-04-03 14:30:27 +09:00
PercyDan54
dde255980b
Fix formatting
2021-04-03 12:45:42 +08:00
PercyDan54
bd7da9eb39
Make beatmap title use unicode
2021-04-03 12:43:17 +08:00
Dean Herbert
0dce4b8894
Update framework
2021-04-03 13:01:08 +09:00
Dean Herbert
67f0c0ceb9
Merge branch 'master' into spectator-refactor
2021-04-03 12:55:11 +09:00
hbnrmx
824fb9f398
reopen FileSelector in the directory of the previous selection
2021-04-02 18:01:26 +02:00
hbnrmx
438f3e6349
move fallback text to PlaceholderText
2021-04-02 17:57:21 +02:00
PercyDan54
a5a19319cc
Fix code style
2021-04-02 21:15:28 +08:00
smoogipoo
cd53074941
Schedule spectator callbacks
2021-04-02 21:27:20 +09:00
PercyDan54
1ff77754fd
Use OnlineViewContainer
2021-04-02 20:14:31 +08:00
Dan Balasescu
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-04-02 20:58:29 +09:00
smoogipoo
d2950105fb
Add comment explaining use of lock
2021-04-02 20:31:34 +09:00
Dan Balasescu
143b8c422c
Merge pull request #12259 from frenzibyte/fix-ruleset-file-loading
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Guard against same ruleset file with filenames of loaded assembly location instead
2021-04-02 19:21:33 +09:00
Dean Herbert
45d16fb916
Rename event parameter for clarity
2021-04-02 16:56:47 +09:00
Dean Herbert
6d4d574a65
Fix exported replay filenames not having full metadata
2021-04-02 14:10:25 +09:00
smoogipoo
e1aa927827
Add dropdown option to export score
2021-04-02 13:20:15 +09:00
Salman Ahmed
5b1dc7d2b4
Remove unused using directive
2021-04-02 02:45:26 +03:00
Salman Ahmed
fcd56dba44
Guard against same ruleset file with loaded assembly filenames instead
2021-04-02 02:12:25 +03:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze
2021-04-01 17:09:45 +02:00
smoogipoo
9bc2a486e0
Make SoloSpectator use the new SpectatorScreen class
2021-04-01 22:10:17 +09:00
smoogipoo
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
smoogipoo
af478fb2eb
Add abstract spectator screen class
2021-04-01 22:02:32 +09:00
Naxess
7b684339ed
Undo public -> internal for PathControlPoint.Changed
...
No longer used.
2021-03-31 20:32:49 +02:00
Dan Balasescu
f8c1dfe57f
Merge branch 'master' into editor-fix-speed-multiplier-precision
2021-03-31 17:17:25 +09:00
Dan Balasescu
ef1f133fb1
Merge pull request #12238 from peppy/fix-mass-drag-drop-imports
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Group large drag drop imports into a single operation
2021-03-31 16:15:26 +09:00
Dean Herbert
30cae46cbd
Group large drag drop imports into a single operation
2021-03-31 14:57:28 +09:00
Dean Herbert
0c53b4eb93
Fix wrong counting and add test
2021-03-31 14:09:39 +09:00
Dean Herbert
e0c61f4dc5
Fix retry count not updating correctly
...
Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
Dean Herbert
fb0079fb9f
Fix accuracy displaying incorrectly in online contexts
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Closes #12221 .
2021-03-30 22:42:32 +09:00
Dean Herbert
633e6130bf
Update framework
2021-03-30 19:46:22 +09:00
Dean Herbert
de394f3d14
Merge branch 'master' into tablet-rotation-configuration
2021-03-30 19:46:19 +09:00
Dean Herbert
a2f50af424
Fix fall-through scroll redirection
2021-03-30 19:42:40 +09:00
Dean Herbert
05961e98d5
Ensure GlobalActions are handled before anything else game-wide
2021-03-30 19:03:15 +09:00
Dean Herbert
90c75a64cf
Fix legacy control point precision having an adverse effect on the editor
2021-03-30 15:24:11 +09:00
Dan Balasescu
d2ef0ba644
Merge branch 'master' into add-editor-nudging-support
2021-03-30 14:34:43 +09:00
Dean Herbert
1dfd08eded
Add tablet rotation configuration
2021-03-30 13:01:48 +09:00
Dean Herbert
8dfff999f9
Add rotation slider
2021-03-30 12:40:50 +09:00
Dean Herbert
8a0fcf20ed
Move offset settings up for more logical ordering
2021-03-30 12:32:42 +09:00
Dean Herbert
d84c9251e6
Update nuget packages
2021-03-29 22:17:24 +09:00
Dean Herbert
36364a4492
Update framework
2021-03-29 22:17:17 +09:00
Dan Balasescu
1bb9f018a0
Merge branch 'master' into fix-timeline-depth-ordering
2021-03-29 20:47:47 +09:00
Dan Balasescu
3cf6a3f56d
Merge pull request #12076 from peppy/add-timeline-stacking-support
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Implement editor timeline stacking support
2021-03-29 20:44:52 +09:00
Dan Balasescu
633a0f4a40
Merge pull request #12208 from peppy/fix-chat-scroll-stickiness
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Fix chat scroll sticking visually when scrolling beyond bottom extent
2021-03-29 20:44:44 +09:00
Dean Herbert
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy
2021-03-29 19:31:16 +09:00
Dean Herbert
3909eda095
Avoid using a StringBuilder
2021-03-29 18:51:28 +09:00
Dean Herbert
90ab765cf5
Reorder methods and surround with region
2021-03-29 18:46:32 +09:00
Dan Balasescu
4a5fc82388
Merge branch 'master' into add-timeline-stacking-support
2021-03-29 18:42:59 +09:00
Nathan Alo
cdb779f764
move copy logic inside ComposeScreen
2021-03-29 17:30:23 +08:00
Nathan Alo
9a02f3868c
return a string instead
2021-03-29 17:29:05 +08:00
Dean Herbert
699a317b44
Fix chat scroll sticking visually when scrolling beyond bottom extent
2021-03-29 18:07:47 +09:00
smoogipoo
ecb66ad2e2
Fix up xmldoc
2021-03-29 15:33:54 +09:00
Naxess
d58ef5310b
Add verify tab
...
Currently empty, but works.
2021-03-28 17:36:22 +02:00
Bartłomiej Dach
ccd2d5d2a9
Merge branch 'master' into fix-accuracy-formatting
2021-03-27 14:42:13 +01:00
Dean Herbert
16e184e531
Merge pull request #12183 from frenzibyte/legacy-sprite-text-fonts
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Improve code quality of constructing legacy sprite texts
2021-03-27 20:39:33 +09:00
Samuel Cattini-Schultz
068f00d8a0
Add EndTime to DifficultyHitObject for future convenience
2021-03-27 18:38:43 +11:00
Samuel Cattini-Schultz
010db8968f
Adjust wording of xmldoc
2021-03-27 18:38:23 +11:00
Nathan Alo
21398e25b5
null check composer and ensure the correct start time from selected hit objects
2021-03-27 10:02:21 +08:00
Bartłomiej Dach
e9289853fc
Merge branch 'master' into fix-accuracy-formatting
2021-03-26 21:24:04 +01:00
Dan Balasescu
49d6bf066a
Merge pull request #12193 from peppy/fix-multiplayer-crash-on-enter-twice
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Fix crash on attempting to join lobby using key press during a pending join
2021-03-26 19:27:17 +09:00
Nathan Alo
c96321206a
fix appveyor complaints
2021-03-26 16:17:24 +08:00
Salman Ahmed
1b6e08b3eb
Fix incorrect default font overlap for score and combo
2021-03-26 10:35:46 +03:00
Nathan Alo
71a0616861
remove extra semi colons
2021-03-26 15:34:45 +08:00
Nathan Alo
374f8c5e22
move to compose namespace and add license header
2021-03-26 15:33:28 +08:00
Dean Herbert
cb48e5f158
Fix timeline not visually ordering hitobjects in a stable way
2021-03-26 16:33:18 +09:00
Nathan Alo
b8b7eb4c4b
refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
2021-03-26 15:25:20 +08:00
Nathan Alo
2bea69456e
remove implementations
2021-03-26 15:24:33 +08:00
Dean Herbert
77969bb223
Merge branch 'master' into add-timeline-stacking-support
2021-03-26 16:17:10 +09:00
Dean Herbert
6a4157d193
Remove unused using statement
2021-03-26 16:13:43 +09:00
Dean Herbert
7faca766e4
Fix crash on attempting to join lobby using key press during a pending join
...
Closes https://github.com/ppy/osu/issues/12040 .
2021-03-26 14:49:05 +09:00
Dean Herbert
0a889fafc4
Don't send progress updates when not in a downloading state
...
This is mostly just a sanity/debounce check.
2021-03-26 14:04:40 +09:00
Dean Herbert
17a0b19ee7
Always set progress before updating download state
...
Without doing so, a state change may read from an old progress value.
2021-03-26 14:04:10 +09:00
Dean Herbert
4909eaf890
Add the ability to specify format provider (to make tests culture invariant)
2021-03-26 13:10:11 +09:00
Dean Herbert
6a7f926168
Change rounding to use a more general flooring approach
2021-03-26 13:10:11 +09:00
smoogipoo
8438fce764
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-03-26 11:47:38 +09:00
Max Hübner
aa2c1ee85e
Add new beatmap search filter row "General"
2021-03-25 23:20:10 +01:00
Salman Ahmed
6aa0c9d8fd
Merge branch 'master' into legacy-sprite-text-fonts
2021-03-25 14:52:01 +03:00
Dean Herbert
f6647de769
Add support for nudging objects in the editor using ctrl+arrow keys
...
Closes #12042 .
2021-03-25 19:56:28 +09:00
Dean Herbert
77888ae640
Remove unnecessary using
2021-03-25 17:51:20 +09:00
Dean Herbert
630faa3b56
Add TODO marking incorrect EF core data type
...
As mentioned in the comment, we probably don't need to be storing this
in the database in the first place (as it should be able to be
calculated from the other statistics we have available to us). Something
to consider when we refactor the database backend.
2021-03-25 17:50:21 +09:00
Dean Herbert
701342e036
Remove accuracy rounding at a ScoreProcessor level
2021-03-25 17:43:51 +09:00
Dean Herbert
cb4ae6e61a
Fix very high accuracies feigning as "perfect" 100% plays when actually below
2021-03-25 17:34:29 +09:00
Dean Herbert
8d4ff867bf
Fix barlines showing up in the osu!mania editor's timeline
2021-03-25 16:30:31 +09:00
Dean Herbert
9fdd23b134
Fix various issues with stacking
2021-03-25 16:28:30 +09:00
Dean Herbert
bdc783b55f
Merge branch 'master' into add-timeline-stacking-support
2021-03-25 15:28:30 +09:00
Dean Herbert
7b3336783f
Stabilise ordering instead of simple reversing
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-25 15:24:59 +09:00
Dan Balasescu
41cf261286
Merge pull request #12177 from peppy/fix-comment-parsing-regression
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Don't strip comments from metadata during parsing
2021-03-25 15:02:10 +09:00
Dean Herbert
e0b12abcc1
Merge pull request #12173 from frenzibyte/osk-ignore-case
2021-03-25 14:58:09 +09:00
Dean Herbert
0324bfa857
Change checks back to Contains
2021-03-25 14:14:38 +09:00
Dean Herbert
4269cb7124
Extract majority of token retrieval code out of LoadComponentAsync for legibility
2021-03-25 13:48:41 +09:00
Dean Herbert
ff139c2056
Merge branch 'master' into solo-score-submission
2021-03-25 13:46:29 +09:00
Dean Herbert
4f8edcd336
Don't strip comments from metadata during parsin
2021-03-25 13:35:54 +09:00
Dean Herbert
e22650293d
Remove unnecessary second call to StripComments in skin parsing logic
2021-03-25 13:35:42 +09:00
Salman Ahmed
fc5719e445
Fix SkinManager not handling extensions casing comparsion properly
2021-03-24 21:31:53 +03:00
Dean Herbert
f95175983a
Make code more concise and move method to a more appropriate place
2021-03-24 13:37:37 +09:00
Dean Herbert
d55324585d
Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848
Make token private
2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35
Rename and refactor token request process to be easier to understand
2021-03-24 13:17:29 +09:00
Dean Herbert
e372e355ef
Reorder overrides in SoloPlayer to better follow chronological request order
2021-03-24 13:12:51 +09:00
Dean Herbert
8bed7748d6
Rename token request method to avoid double Request terminology
2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef
Add more xmldoc
2021-03-24 13:02:17 +09:00
Naxess
4ae3eaaac6
Move path type correction
...
This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Owen Young
c8542d2434
Merge branch 'master' into default-fullscreen
2021-03-23 19:44:22 -05:00
Owen Young
437dadc85f
Changed comment on GetFrameworkConfigDefaults() to be more accurate
2021-03-23 19:37:55 -05:00
Owen Young
67a03ebc23
Fixed formatting issues to be in line with osu coding standards
2021-03-23 19:31:16 -05:00
Owen Young
fbb992fc7e
Added a comment to new method
2021-03-23 19:18:32 -05:00
Dean Herbert
e649a330a4
Implement SoloPlayer's request construction
2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3
Update SoloPlayer to derive SubmittingPlayer
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
...
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dan Balasescu
17a28f4f65
Merge pull request #12136 from peppy/remove-skin-sample-workarounds
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Remove local workarounds to attempt to avoid crashes on skin change
2021-03-23 16:44:29 +09:00
Dan Balasescu
d758343a45
Merge pull request #12149 from peppy/fix-score-token-data-type
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Fix APIScoreToken's data type not matching server side
2021-03-23 14:54:02 +09:00
Dean Herbert
1171214541
Update framework
2021-03-23 14:51:22 +09:00
Owen Young
254b0f5dc3
removed line (?) - tried doing testing to see if it launched in fullscreen (i.e., overriding the method ppy mentioned), but to no avail :(
2021-03-23 00:24:33 -05:00
Dean Herbert
9c690f9545
Fix second usage
2021-03-23 14:08:00 +09:00
Dean Herbert
58c60100b4
Fix APIScoreToken's data type not matching server side
2021-03-23 14:04:47 +09:00
Owen Young
d9e2c44a34
implemented GetFrameworkConfigDefaults for overriding framework default, removed previous code that added a new OsuSetting and modified settings layout.
2021-03-22 23:36:55 -05:00
Owen Young
9f788f5854
removed code from OsuGameBase for fullscreen.....OsuSetting still exists but cannot figure out a way to set it to a default and have it actually work
2021-03-22 22:52:16 -05:00
Joehu
16b3f22caf
Fix incorrect trash icon being used on deleted comments counter
2021-03-22 19:32:17 -07:00
Owen Young
bdcb9451f7
added code to OsuGameBase to default to fullscreen, but that might not be a good place to put it.
2021-03-22 20:17:05 -05:00
Owen Young
8ea7271d5c
moved windowmode code to LoadComplete (?)
2021-03-22 19:48:52 -05:00
Naxess
e922e67c98
Fix inverted return statement
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Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
Naxess
3fa5852e00
Add method documentation
2021-03-22 19:42:27 +01:00
Naxess
b11fd7972a
Separate condition logic from math logic
2021-03-22 19:41:48 +01:00
Naxess
92f713a30e
Improve fallback conditions
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It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
Naxess
80e7c3aba7
Invert if statement
2021-03-22 19:09:28 +01:00
Naxess
6911a1b415
Fix missing newline
2021-03-22 19:03:55 +01:00
Naxess
a7076c329c
Fix null checks
2021-03-22 17:32:55 +01:00
Naxess
323b875cea
Fix newlines/spaces
2021-03-22 17:32:40 +01:00
Naxess
c82218627f
Add path type update logic
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Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
Naxess
7a2cb526e4
Add PointsInSegment method
2021-03-22 15:55:30 +01:00
Naxess
bee2f55d00
Undo subpath limiting
2021-03-22 15:54:33 +01:00
Owen Young
fc632fd48a
Added WindowSetting setting to OsuSetting enum so that it can be set by default at startup. Modified LayoutSettings.cs so that when it is changed in the settings, it is written to the local settings as well.
2021-03-22 01:30:20 -05:00
Dean Herbert
073dba5330
Remove local workarounds to attempt to avoid crashes on skin change
2021-03-22 14:05:37 +09:00
owen-young
f7bf23dbe9
first attempt at changing windowMode to be fullscreen on default
2021-03-21 21:50:19 -05:00
Joehu
9bc6cdf042
Fix singular format regression on forum post text
2021-03-21 11:19:07 -07:00
Joehu
e31d583a7f
Add comments count to user profile overlay
2021-03-21 11:16:59 -07:00
Bartłomiej Dach
a16c0641b2
Revert EF Core to version 2.2
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This reverts commit f3faad74d5
, reversing
changes made to 712e7bc7bf
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Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Naxess
fcd1f4930f
Fix freeze due to large circular arc radius
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Seems to stem from the osu!framework's PathApproximator not catching a few edge cases wherein the radius approaches infinity.
2021-03-21 06:34:55 +01:00
Bartłomiej Dach
86b569f5f7
Fix typo in identifier
2021-03-20 12:37:51 +01:00
Bartłomiej Dach
d28bed6ed2
Schedule adding transforms on tablet changes
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Fixes `InvalidThreadForMutationException`s that pop up when
disconnecting/reconnecting tablets during the game's operation. In those
cases the value change callback executes from an OpenTabletDriver
thread.
2021-03-20 12:37:48 +01:00
Dean Herbert
b9b351311a
Merge pull request #11824 from peppy/fix-unsafe-skinnable-sample-play
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Fix playing skinned samples being unsafe during skin changes
2021-03-20 11:29:34 +09:00
Dean Herbert
ca943a897a
Fix back to front initialisation order
2021-03-20 10:51:58 +09:00
Bartłomiej Dach
dd48b68f8a
Ensure selected blueprints are given selection priority
2021-03-19 22:44:33 +01:00